Mastermind /Thermal


Armath

 

Posted

I am very familiar with the troller version of /Thermal. Wondering how the mastermind version works with the henchmen.

I assume Warmth, cauterize, and the 2 shields work fine.

I also figure Rise of the Pheonix does not work on henchs.

What about Thaw and Forge? Do they work on henchs?

Finally, Personal Preference: Out of these 3, which is better for a mostly solo mastermind: Thermal, FF, or Poison? Would be paired with Robots. (skipping /dark here, already have a /dark build fyi...)


 

Posted

Quote:
Originally Posted by Torrentor View Post
I am very familiar with the troller version of /Thermal. Wondering how the mastermind version works with the henchmen.

I assume Warmth, cauterize, and the 2 shields work fine.

I also figure Rise of the Pheonix does not work on henchs.

What about Thaw and Forge? Do they work on henchs?

Finally, Personal Preference: Out of these 3, which is better for a mostly solo mastermind: Thermal, FF, or Poison? Would be paired with Robots. (skipping /dark here, already have a /dark build fyi...)
Thaw and forge work on henchies yes. For solo with bots I would recommend traps, it is the mix that gives the MM the best protection, you stack Protector bots shields + FF generator AND you get to debuff the mobs at the same time, makes for a pretty safe environment and also helps the bots do the most of their damage.


@Boerewors

 

Posted

I'd say /Traps too. Bots/Traps is a classic destroyer combo. Fun as hell to set up your very own room of doom too.


 

Posted

Quote:
Originally Posted by beyeajus View Post
I'd say /Traps too. Bots/Traps is a classic destroyer combo. Fun as hell to set up your very own room of doom too.
Have to agree here.. IF you have not tried out Traps yet, I would definitely suggest it over Thermal.

IF
( and that's a big IF ) they could get the Mastermind pet AI and commands down a bit more solid then it is today. Then I think many other sets would open up to becoming a bit more viable.

The issue is simply the lack of control you have over the pets. Which I know you understand because you have the dark MM. The issue I find now is your going to have to rely on your pets now being buffed up enough to survive. With dark which is very much similar to Traps in this sense. Your debuffing and harassing the mobs instead.

Traps take this one step further because your really not relying on Anchoring a debuff to a mob or a Toggle. Traps is very much more Drop and go. The recharge with a low end set IO 50 toon makes the your traps come up then you need. I usually have 2 Acid Mortars, 2 Poison Traps, Several Trip mines as needed, Double Caltrops, ETC.

I would suggest this thread to really look at a great Robot Traps build. If someone could suggest a better build I would love to see it. My build posted there is pretty much the cheaper version of Raterro build. Of course being cheaper means less fire power then Raterro build. But I can solo +1 +8 and +2 +8 with the build. Raterro without a doubt with that build could do much more if not max setting.

http://boards.cityofheroes.com//showthread.php?t=227434


1. Why Soft Cap is Important : http://dechskaison.blogspot.com/2011...important.html
2. Limits: http://paragonwiki.com/wiki/Limits
3. Attack Mechanics: http://wiki.cohtitan.com/wiki/Attack_Mechanics
4. Rule of Five: http://wiki.cohtitan.com/wiki/Rule_o...e_Law_of_Fives

 

Posted

Way back in the day I had a Bots / Traps MM. I was still new to the MM and had probs. Felt things were to squishy.

Since then I have learned how to handle my MM thanks in part to studying this thread: http://boards.cityofheroes.com/showthread.php?t=117256 . Now I feel I can handle any of the MM classes.

I currently have a DS / PD and a Ninja / Dark. I always loved my Bots though.

Here's my problems with /Traps: First is healing. You don't get Repair till lvl 18, if I could even fit it at that lvl. That leaves me with Triage. 150% base regen in a fixed area on about a 2 min recharge at best. I also thought about adding Heal other, but I dont see that in most people's builds...

Which brings me to 2 conclusions: 1. People are jacking up the defense so they dont get hit at all, or 2. People are carrying alot of green insps.

Now, my ninjas handle things well, but I do need to heal them a bit. Most of the builds I see for def on a bots / traps comes from franken-slotting and the FFgenerator, which u dont get till lvl 16. If I put all my resources towards this I might be able to get 75% of those IOs. Spending tons of infl to survive is not my game... It also looks like the FFgenerator is on a timer and I always thought it moved too slow.

Outside that, you have one single target hold, one AoE slow, 3 traps (one not till lvl 35), and the drones at 28. I can see how the set can function well at higher levels though. Not questioning the bots, just the Traps...

Now /FF, combined with Heal Other, I though would be a good merge. The FF should put you near the softcap without alot of IOs. Reshielding is an issue every 4 mins, but I do it on a team of 8 with my trollers, so 6 bots should be easy enough if I bind the shields.

Also /Thermal I can't believe is not used more. It has 2 heals (team and single), 2 shields (granted they are resist shields and not def shields), 2 buffs, and 2 debuffs. What is the problem? I just had to find out...

Please, tell me more about traps... I do like the Detonate also, btw.


 

Posted

On bots, I do in fact use triage beacon. Slotted up:
1. It's actually pretty impressive healing.
2. It gives cool set bonuses.

I have Aid Other, rather than Repair, because I can use it a lot more often. It's not as though I'm doing much else; just hovering there watching the bots destroy things.


 

Posted

Contrary to what all these people say here, thermal is a perfectly viable solo solution. It works better with high damage pet sets and/or aoe pet sets. Passing the "need to buff my pets with shields every 4 minutes", it provides heals, buffs, debuffs and thaw/Forge which is an awesome combo.

You might need Thaw for any EBs or like that that have a lot of mez but for everything else chances are you won;t need it. Forge, on the other hand might be one of the best ally buffs and having it down to say...20 seconds cooldown will allow you to buff all your tier 2 and tier 3 pets in due time, maybe more of them! If i had to choose with which set to line them up, i would probably go with thugs, demons and robots.

Thugs have a lot of AOE and are widely considered the best damage pets, albeit doing lethal and smashing damage only. Demons are all around and if you find a way to utilize Hell on Earth adequately then it would make a big hit with Forge. Robots are good as well although what they lack in attack they make up in defense. Assault bot is a huge hitter as well.

Personally, if i had to choose between these three sets, i'd either choose Thugs or Demons, because Gangwar/Hell on Earth allows you to dump your defense/resistance pet auras there and that automatically increases the survivability and lessens the buff/heal headache, allowing you to focus on attacks, if you happen to grab any along the road to level 50.


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Posted

I must say I am also surprised there aren't that many people using /Poison. A heal, 4 debuffs, 1 buff, and 2 holds is pretty nice. Plus it's a MM only power, so it must be designed to cover almost everything u need. I imagine the lack of def would be the only issue.


 

Posted

Quote:
Originally Posted by Torrentor View Post
I must say I am also surprised there aren't that many people using /Poison. A heal, 4 debuffs, 1 buff, and 2 holds is pretty nice. Plus it's a MM only power, so it must be designed to cover almost everything u need. I imagine the lack of def would be the only issue.
My first level 50 villain was Robot/Poison. I loved the single target debuffs, they recharge quickly. Neurotoxic breath doesn't get the credit it should. Paralytic poison isn't shabby either. It isn't as good a fit with Assault bot with the Noxious Gas as on Thugs' bruiser, but it isn't impossible to work either.


Triumphant Defenders Forever
Psylenz FF/Psi, ArticQuark Storm/Rad, Symon BarSisyphus Bots/psn, Max VanSydow Thugs/Dk, Cyclone Symon Bots/stm, Blue Loki Ice/Cd, Widow 46526
HelinCarnate:OMG it is so terrible. I have the option to take 3 more powers but no additional slots. Boo F'ing hoo.

 

Posted

I would suspect Thugs/thermal should do very well. Not having done that specific combo, but I have done thugs and thermal separately before. Forge on the Bruiser would be interesting to see indeed!


Triumphant Defenders Forever
Psylenz FF/Psi, ArticQuark Storm/Rad, Symon BarSisyphus Bots/psn, Max VanSydow Thugs/Dk, Cyclone Symon Bots/stm, Blue Loki Ice/Cd, Widow 46526
HelinCarnate:OMG it is so terrible. I have the option to take 3 more powers but no additional slots. Boo F'ing hoo.

 

Posted

Quote:
Originally Posted by Psylenz View Post
I would suspect Thugs/thermal should do very well. Not having done that specific combo, but I have done thugs and thermal separately before. Forge on the Bruiser would be interesting to see indeed!
Yeah, and lord knows the idiot Arsonist needs some beefier resist.


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Posted

Forge on the AoE minded arsonist isn't a bad idea either.


Triumphant Defenders Forever
Psylenz FF/Psi, ArticQuark Storm/Rad, Symon BarSisyphus Bots/psn, Max VanSydow Thugs/Dk, Cyclone Symon Bots/stm, Blue Loki Ice/Cd, Widow 46526
HelinCarnate:OMG it is so terrible. I have the option to take 3 more powers but no additional slots. Boo F'ing hoo.

 

Posted

Quote:
Originally Posted by Psylenz View Post
Forge on the AoE minded arsonist isn't a bad idea either.
Oh yeah if you grab the 2 res auras, coupled with your shields, arsonist might actually survive bro. Arsonist would definitely be one of the candidates for Forge, along with the Bruiser+Enforcers.


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Currently on:
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