Building a Huntsman
Well, just off the top of my head, you could save about 2 billion influence by taking Cloaking Device and dropping the Glad +def IO. Cloaking Device is about 5.5% defense to all except Psi damage.
Ah nice catch. How much of that suppresses? If at all.
The 5.5% is suppressed. Unsuppressed it is about 11% defense. The power Info window in Mids' now shows the suppressed value of any defense powers that are affected by suppression. The Effects and Totals windows still show the unsuppressed values so you'll need to manually figure in the correct value when totalling everything up, but at least it shows you the suppressed value now.
Oh, well that is very helpful. Thanks for the info. I've also put an achilles' into Heavy Burst and added 2 Karma KB protections.
Venom Gren. gives -40% res to toxic damage. Bile Spray in the PPP is 100% toxic. Do the math
Aisynia has the definitive huntsman guide. There are several ways to build a huntsman. Some ppl go with cloaking device others don't, however most builds will include powers from the leadership pool, no crab backpack, and the mace is only used for build up. On another note why does everyone always bring up bile spray?
We all know its a good attack and does massive damage. However it doesn't fit into the huntsman theme unless of course your Huntsman used to be bulimic. I can see doing a cheese build like that if you were pvp'ing and you had to min/max it to survive. Bile spray doesn't go with the theme of playing a huntsman. My huntsman is a killing machine and one of these days I'll take the time and post my build.
Ok, so I've put some more time into a Huntsman build, and factoring in Fitness becoming inherent I've slapped together a build that is... pretty amazing. Not to toot my own horn or anything, but here it is. I've got 4 slots left over. 1 for Health and 3 for Stamina. That'll get me room for a Miracle, a Numina, and 3 slots for Perf. Shifter in Stamina.
Villain Plan by Mids' Villain Designer 1.803
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Natural Arachnos Soldier
Primary Power Set: Bane Spider Soldier
Secondary Power Set: Bane Spider Training
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Speed
Ancillary Pool: Soul Mastery
Villain Profile:
Level 1: Single Shot
- (A) Decimation - Accuracy/Damage/Recharge
- (5) Decimation - Accuracy/Damage
- (5) Decimation - Damage/Endurance
- (7) Decimation - Damage/Recharge
- (7) Decimation - Accuracy/Endurance/Recharge
- (A) Steadfast Protection - Knockback Protection
- (3) Steadfast Protection - Resistance/+Def 3%
- (A) Luck of the Gambler - Recharge Speed
- (3) Karma - Knockback Protection
- (A) Decimation - Accuracy/Damage
- (19) Decimation - Damage/Endurance
- (21) Decimation - Damage/Recharge
- (21) Decimation - Accuracy/Endurance/Recharge
- (23) Decimation - Accuracy/Damage/Recharge
- (A) Unbounded Leap - +Stealth
- (A) Ragnarok - Chance for Knockdown
- (9) Ragnarok - Damage/Recharge
- (9) Ragnarok - Accuracy/Damage/Recharge
- (13) Ragnarok - Accuracy/Recharge
- (13) Ragnarok - Damage/Endurance
- (17) Achilles' Heel - Chance for Res Debuff
- (A) HamiO:Enzyme Exposure
- (11) Luck of the Gambler - Defense/Endurance
- (11) Luck of the Gambler - Recharge Speed
- (A) Positron's Blast - Accuracy/Damage
- (23) Positron's Blast - Damage/Endurance
- (25) Positron's Blast - Damage/Recharge
- (25) Positron's Blast - Damage/Range
- (27) Positron's Blast - Accuracy/Damage/Endurance
- (27) Recharge Reduction IO
- (A) Empty
- (A) Endurance Reduction IO
- (17) Endurance Reduction IO
- (A) Impervium Armor - Endurance/Recharge
- (19) Impervium Armor - Resistance/Endurance
- (37) Impervium Armor - Resistance
- (37) Impervium Armor - Resistance/Endurance/Recharge
- (A) Adjusted Targeting - To Hit Buff
- (31) Adjusted Targeting - To Hit Buff/Recharge
- (31) Adjusted Targeting - To Hit Buff/Endurance/Recharge
- (34) Adjusted Targeting - Endurance/Recharge
- (36) Adjusted Targeting - To Hit Buff/Endurance
- (A) Run Speed IO
- (A) HamiO:Enzyme Exposure
- (46) Luck of the Gambler - Defense/Endurance
- (46) Luck of the Gambler - Recharge Speed
- (A) HamiO:Enzyme Exposure
- (31) Luck of the Gambler - Defense/Endurance
- (37) Luck of the Gambler - Recharge Speed
- (A) HamiO:Enzyme Exposure
- (29) Luck of the Gambler - Defense/Endurance
- (29) Luck of the Gambler - Recharge Speed
- (A) Gladiator's Armor - TP Protection +3% Def (All)
- (43) Impervium Armor - Resistance
- (A) Positron's Blast - Accuracy/Damage
- (33) Positron's Blast - Damage/Endurance
- (33) Positron's Blast - Damage/Recharge
- (33) Positron's Blast - Damage/Range
- (34) Positron's Blast - Accuracy/Damage/Endurance
- (34) Recharge Reduction IO
- (A) Recharge Reduction IO
- (36) Recharge Reduction IO
- (36) Recharge Reduction IO
- (A) Expedient Reinforcement - Resist Bonus Aura for Pets
- (39) Call to Arms - Defense Bonus Aura for Pets
- (39) Edict of the Master - Defense Bonus
- (39) Expedient Reinforcement - Accuracy/Damage/Recharge
- (40) Call to Arms - Accuracy/Damage/Recharge
- (40) Sovereign Right - Resistance Bonus
- (A) Apocalypse - Chance of Damage(Negative)
- (42) Apocalypse - Damage/Recharge
- (42) Apocalypse - Accuracy/Damage/Recharge
- (42) Apocalypse - Accuracy/Recharge
- (43) Apocalypse - Damage/Endurance
- (A) Gravitational Anchor - Chance for Hold
- (45) Gravitational Anchor - Immobilize/Recharge
- (45) Gravitational Anchor - Accuracy/Immobilize/Recharge
- (45) Gravitational Anchor - Accuracy/Recharge
- (46) Gravitational Anchor - Immobilize/Endurance
- (A) Positron's Blast - Accuracy/Damage
- (48) Positron's Blast - Damage/Endurance
- (48) Positron's Blast - Damage/Recharge
- (48) Positron's Blast - Damage/Range
- (50) Positron's Blast - Accuracy/Damage/Endurance
- (A) Recharge Reduction IO
- (50) Recharge Reduction IO
- (50) Recharge Reduction IO
Level 1: Brawl
- (A) Empty
- (A) Empty
- (A) Empty
Level 4: Ninja Run
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Set Bonus Totals:
- 6% DamageBuff(Smashing)
- 6% DamageBuff(Lethal)
- 6% DamageBuff(Fire)
- 6% DamageBuff(Cold)
- 6% DamageBuff(Energy)
- 6% DamageBuff(Negative)
- 6% DamageBuff(Toxic)
- 6% DamageBuff(Psionic)
- 10% Defense
- 6% Defense(Smashing)
- 6% Defense(Lethal)
- 6% Defense(Fire)
- 6% Defense(Cold)
- 6% Defense(Energy)
- 6% Defense(Negative)
- 7.88% Defense(Psionic)
- 6% Defense(Melee)
- 6% Defense(Ranged)
- 6% Defense(AoE)
- 6.75% Max End
- 66% Enhancement(Accuracy)
- 103.8% Enhancement(RechargeTime)
- 56.2 HP (5.25%) HitPoints
- Knockback (Mag -8)
- Knockup (Mag -8)
- MezResist(Confused) 2.5%
- MezResist(Held) 2.5%
- MezResist(Immobilize) 8%
- MezResist(Sleep) 2.5%
- MezResist(Stun) 2.5%
- MezResist(Terrorized) 2.5%
- 22% (0.39 End/sec) Recovery
- 56% (3 HP/sec) Regeneration
- 20% Resistance(Smashing)
- 20% Resistance(Lethal)
- 29.8% Resistance(Fire)
- 29.8% Resistance(Cold)
- 21.3% Resistance(Energy)
- 21.3% Resistance(Negative)
- 20% Resistance(Toxic)
- 20% Resistance(Psionic)
I'm thinking of dropping build up to fit in Assault, though. Is it worth losing build up for an extra 15% damage buff to my entire team 100% of the time? The advantage is I gain back another slot, since assault only needs 2.
You're 1.5% shy of the softcap for melee and aoe now. Half (5.88% for the build you just posted) of Cloaking Device suppresses in combat. Don't panic, though: pulling one slot from somewhere (TT:A or Bane Armor would be my choice) and putting it in TT:L will let you swap the Adjusted Targetting for a Gaussian's set, giving you the defense you need while leaving the rest of your build the same.
The Impervium Armor in Bane Spider Armor Upgrade is a pretty expensive piece for a straight downgrade from a 50 generic IO
Is this the order you'd take the powers in-game? I'd change a lot of that (waiting until 32 for frag grenade, and 44 to be able to control the KB therefrom?).
Why all the auras in Call Reinforcements?
Poster up there says Mid's now shows the total suppressed defense in defense powers that can be suppressed. If so, then I should still be at the same defense levels in combat.
Not necessarily taking powers in that order. I was swapping stuff around a lot. Already level 47, though, so it doesn't really matter. I never exemp. Ever. Can't even remember the last time I did on a 50.
I thought I had that impervium armor in there for a reason... but I can't remember why! lol. Nice catch.
I like the auras. They seem fun. I get to have a couple of little tanks running around. Not too concerned about the pet's enhancement values, though I may drop the resistance ones since I don't really need them...
But to the question, though. Build up or Assault...? I'm leaning towards assault just to go with the whole team support thing. 15% extra damage for my whole team probably works out to more than 10 seconds of extra damage outta me every 22 seconds... maybe. Hmm.
Poster up there says Mid's now shows the total suppressed defense in defense powers that can be suppressed. If so, then I should still be at the same defense levels in combat.
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In your last posted build it shows a total positional defense of 49/58/49 with Cloaking Device. That includes the UNSUPPRESSED defense from Cloak. Your actual defense in combat would be 37.5/46.2/37.5 plus 5.88 from Cloaking Device (suppressed value) for a total of 43.8/52/43.8.
Hope that clears things up.
Oh, that clarifies it for me. Thanks Panzer. I've applied hopeling's suggestion and took a slot out of assault and put in a Guassian's set in TT:L to get myself capped for realsies.
Here's my updated build:
Villain Plan by Mids' Villain Designer 1.803
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Natural Arachnos Soldier
Primary Power Set: Bane Spider Soldier
Secondary Power Set: Bane Spider Training
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Speed
Ancillary Pool: Soul Mastery
Villain Profile:
Level 1: Single Shot -- Decim-Acc/Dmg/Rchg(A), Decim-Acc/Dmg(5), Decim-Dmg/EndRdx(5), Decim-Dmg/Rchg(7), Decim-Acc/EndRdx/Rchg(7)
Level 1: Wolf Spider Armor -- S'fstPrt-ResKB(A), S'fstPrt-ResDam/Def+(3)
Level 2: Combat Training: Defensive -- LkGmblr-Rchg+(A), Krma-ResKB(3)
Level 4: Burst -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(19), Decim-Dmg/Rchg(21), Decim-Acc/EndRdx/Rchg(21), Decim-Acc/Dmg/Rchg(23)
Level 6: Combat Jumping -- ULeap-Stlth(A)
Level 8: Heavy Burst -- Ragnrk-Knock%(A), Ragnrk-Dmg/Rchg(9), Ragnrk-Acc/Dmg/Rchg(9), Ragnrk-Acc/Rchg(13), Ragnrk-Dmg/EndRdx(13), Achilles-ResDeb%(17)
Level 10: Tactical Training: Maneuvers -- HO:Enzym(A), LkGmblr-Def/EndRdx(11), LkGmblr-Rchg+(11)
Level 12: Venom Grenade -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(23), Posi-Dmg/Rchg(25), Posi-Dmg/Rng(25), Posi-Acc/Dmg/EndRdx(27), RechRdx-I(27)
Level 14: Boxing -- Empty(A)
Level 16: Tactical Training: Assault -- EndRdx-I(A), EndRdx-I(17)
Level 18: Tough -- ImpArm-EndRdx/Rchg(A), ImpArm-ResDam/EndRdx(19), ImpArm-ResDam(37), ImpArm-ResDam/EndRdx/Rchg(37)
Level 20: Tactical Training: Leadership -- GSFC-ToHit(A), GSFC-ToHit/Rchg(31), GSFC-ToHit/Rchg/EndRdx(31), GSFC-Rchg/EndRdx(34), GSFC-ToHit/EndRdx(36), GSFC-Build%(36)
Level 22: Mental Training -- Run-I(A)
Level 24: Maneuvers -- HO:Enzym(A), LkGmblr-Def/EndRdx(46), LkGmblr-Rchg+(46)
Level 26: Cloaking Device -- HO:Enzym(A), LkGmblr-Def/EndRdx(31), LkGmblr-Rchg+(37)
Level 28: Weave -- HO:Enzym(A), LkGmblr-Def/EndRdx(29), LkGmblr-Rchg+(29)
Level 30: Bane Spider Armor Upgrade -- GA-3defTpProc(A), ImpArm-ResDam(43)
Level 32: Frag Grenade -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(33), Posi-Dmg/Rchg(33), Posi-Dmg/Rng(33), Posi-Acc/Dmg/EndRdx(34), FrcFbk-Rechg%(34)
Level 35: Assault -- EndRdx-I(A), EndRdx-I(36)
Level 38: Call Reinforcements -- ExRmnt-+Res(Pets)(A), C'Arms-+Def(Pets)(39), EdctM'r-PetDef(39), ExRmnt-Acc/Dmg/Rchg(39), C'Arms-Acc/Dmg/Rchg(40), SvgnRt-PetResDam(40)
Level 41: Gloom -- Apoc-Dam%(A), Apoc-Dmg/Rchg(42), Apoc-Acc/Dmg/Rchg(42), Apoc-Acc/Rchg(42), Apoc-Dmg/EndRdx(43)
Level 44: Wide Area Web Grenade -- GravAnch-Hold%(A), GravAnch-Immob/Rchg(45), GravAnch-Acc/Immob/Rchg(45), GravAnch-Acc/Rchg(45), GravAnch-Immob/EndRdx(46)
Level 47: Dark Obliteration -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(48), Posi-Dmg/Rchg(48), Posi-Dmg/Rng(48), Posi-Acc/Dmg/EndRdx(50)
Level 49: Hasten -- RechRdx-I(A), RechRdx-I(50), RechRdx-I(50)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- Empty(A)
Level 1: Conditioning
Level 4: Ninja Run
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Set Bonus Totals:
- 6.5% DamageBuff(Smashing)
- 6.5% DamageBuff(Lethal)
- 6.5% DamageBuff(Fire)
- 6.5% DamageBuff(Cold)
- 6.5% DamageBuff(Energy)
- 6.5% DamageBuff(Negative)
- 6.5% DamageBuff(Toxic)
- 6.5% DamageBuff(Psionic)
- 10% Defense
- 7.25% Defense(Smashing)
- 7.25% Defense(Lethal)
- 7.25% Defense(Fire)
- 7.25% Defense(Cold)
- 7.25% Defense(Energy)
- 7.25% Defense(Negative)
- 7.88% Defense(Psionic)
- 8.5% Defense(Melee)
- 8.5% Defense(Ranged)
- 8.5% Defense(AoE)
- 6.75% Max End
- 98.8% Enhancement(RechargeTime)
- 57% Enhancement(Accuracy)
- 5% FlySpeed
- 76.3 HP (7.12%) HitPoints
- 5% JumpHeight
- 5% JumpSpeed
- Knockback (Mag -8)
- Knockup (Mag -8)
- MezResist(Confused) 2.5%
- MezResist(Held) 2.5%
- MezResist(Immobilize) 8%
- MezResist(Sleep) 2.5%
- MezResist(Stun) 2.5%
- MezResist(Terrorized) 2.5%
- 22% (0.39 End/sec) Recovery
- 56% (3 HP/sec) Regeneration
- 20% Resistance(Smashing)
- 20% Resistance(Lethal)
- 29.8% Resistance(Fire)
- 29.8% Resistance(Cold)
- 20% Resistance(Energy)
- 20% Resistance(Negative)
- 20% Resistance(Toxic)
- 20% Resistance(Psionic)
- 5% RunSpeed
So I'm trying to build a soft-capped huntsman killmachine. I set about this task with Mid's and got myself a pretty badass build, but I'm wondering what this build does that's particularly special.
Villain Plan by Mids' Villain Designer 1.803
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Natural Arachnos Soldier
Primary Power Set: Bane Spider Soldier
Secondary Power Set: Bane Spider Training
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Leaping
Villain Profile:
Level 1: Single Shot -- Apoc-Dmg(A), Apoc-Dmg/Rchg(3), Apoc-Acc/Dmg/Rchg(5), Apoc-Acc/Rchg(7), Apoc-Dmg/EndRdx(29), Apoc-Dam%(31)
Level 1: Wolf Spider Armor -- S'fstPrt-ResDam/Def+(A), ImpArm-ResDam/Rchg(19), ImpArm-ResDam(19)
Level 2: Burst -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(3), Decim-Dmg/Rchg(5), Decim-Acc/EndRdx/Rchg(7), Decim-Acc/Dmg/Rchg(29), RechRdx-I(34)
Level 4: Combat Training: Defensive -- LkGmblr-Rchg+(A), LkGmblr-Def(23)
Level 6: Swift -- Run-I(A)
Level 8: Heavy Burst -- Ragnrk-Dmg(A), Ragnrk-Dmg/Rchg(9), Ragnrk-Acc/Dmg/Rchg(9), Ragnrk-Acc/Rchg(39), Ragnrk-Dmg/EndRdx(39), Ragnrk-Knock%(39)
Level 10: Tactical Training: Maneuvers -- HO:Cyto(A), LkGmblr-Def(11), LkGmblr-Rchg+(11)
Level 12: Venom Grenade -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(13), Posi-Dmg/Rchg(13), Posi-Dmg/Rng(15), Posi-Acc/Dmg/EndRdx(15), RechRdx-I(17)
Level 14: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(17)
Level 16: Boxing -- Empty(A)
Level 18: Tough -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/Rchg(40), Aegis-EndRdx/Rchg(40), Aegis-ResDam/EndRdx/Rchg(43), Aegis-ResDam(46)
Level 20: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(21), P'Shift-EndMod/Acc(21), P'Shift-End%(23)
Level 22: Mental Training -- Run-I(A)
Level 24: Bane Spider Armor Upgrade -- GA-3defTpProc(A), ImpArm-ResDam/Rchg(25), ImpArm-ResDam(25)
Level 26: Weave -- HO:Cyto(A), LkGmblr-Def(27), LkGmblr-Rchg+(27)
Level 28: Tactical Training: Assault -- EndRdx-I(A), EndRdx-I(37)
Level 30: Maneuvers -- HO:Cyto(A), LkGmblr-Def(31), LkGmblr-Rchg+(31)
Level 32: Crowd Control -- Armgdn-Dmg(A), Armgdn-Dmg/Rchg(33), Armgdn-Acc/Dmg/Rchg(33), Armgdn-Acc/Rchg(33), Armgdn-Dmg/EndRdx(34), Armgdn-Dam%(34)
Level 35: Build Up -- GSFC-ToHit(A), GSFC-ToHit/Rchg(36), GSFC-ToHit/Rchg/EndRdx(36), GSFC-Rchg/EndRdx(36), GSFC-ToHit/EndRdx(37), GSFC-Build%(37)
Level 38: Assault -- EndRdx-I(A), EndRdx-I(40)
Level 41: Wide Area Web Grenade -- Enf'dOp-Acc/Rchg(A), Enf'dOp-EndRdx/Immob(42), Enf'dOp-Acc/EndRdx(42), Enf'dOp-Immob/Rng(42), Enf'dOp-Acc/Immob/Rchg(43), Enf'dOp-Acc/Immob(43)
Level 44: Frag Grenade -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(45), Posi-Dmg/Rchg(45), Posi-Dmg/Rng(45), RechRdx-I(46), Posi-Acc/Dmg/EndRdx(46)
Level 47: Tactical Training: Leadership -- AdjTgt-ToHit(A), AdjTgt-ToHit/Rchg(48), AdjTgt-ToHit/EndRdx/Rchg(48), AdjTgt-EndRdx/Rchg(48), AdjTgt-ToHit/EndRdx(50)
Level 49: Combat Jumping -- HO:Cyto(A), LkGmblr-Def(50), LkGmblr-Rchg+(50)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Conditioning
Level 1: Ninja Run
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Something about this build just doesn't feel right. It's like I'm missing something. Maybe the Disrupter bots? My experience with them right now is that they really add to the damage, but they tend to get themselves killed.
Maybe this is just overkill for a huntsman?