Speed control for SuperSpeed and Flight


Aett_Thorn

 

Posted

Pardon if this has been discussed to death already - my search-fu is weak.

These two Travel Powers need a continuously variable down-throttle option to allow one to three-slot them for speed so that you can enjoy their full capability in the large, open Zones like Crey's Folley and Independence Port, while still being able to use them in tight, claustrophobic maps like Council and Oranbegan dungeons.

I get motion sickness when SS is three-slotted at level 50. Using it in small caves is impossible, and flight is nearly as bad. If a power that I must have is going to take up precious slots, it should at least have some broad utility, not just as an outdoor power.


Mechanista 50 rad/rad Corruptor
Buster Braun 32 SS/Inv Brute
Mortua Manus 41 Bots/Dark MM
December Ashe 30 Ice/Fire Dominator
Umbra Sprite 32 Dark/Super Reflexes Stalker
Mister Large 30 Thugs/Bubbles MM
Dynamaxine 28 Electric/Stone Brute
Three-Alarm 19 Fire/Dark Corruptor

 

Posted

Travel powers aren't really meant to be used in missions. Sure, they CAN be used there, but their main functionality is to let you navigate the broader world much quicker.

Using them in tight caves isn't really a good use of them, and shouldn't be, I think. That's what the more basic travel powers (Hover, Combat Jumping, Swift, Hurdle, Sprint, etc.) should be used for.


Let me never fall into the vulgar mistake of dreaming that I am persecuted whenever I am contradicted.
~Ralph Waldo Emerson

"I was just the one with the most unsolicited sombrero." - Traegus

 

Posted

Quote:
Originally Posted by Aett_Thorn View Post
Travel powers aren't really meant to be used in missions. Sure, they CAN be used there, but their main functionality is to let you navigate the broader world much quicker.

Using them in tight caves isn't really a good use of them, and shouldn't be, I think. That's what the more basic travel powers (Hover, Combat Jumping, Swift, Hurdle, Sprint, etc.) should be used for.
My only disagreement with that is Superspeed. The entire idea of a speedster is that you're moving so quickly you're hard to hit. The +stealth component of superspeed is one way to utilize that. It lets you "wizz right past" enemies without being seen, which is core to a speedster. That is AS useful of an ability in door missions where places are packed as it is outdoor missions, if not moreso.

Though to do this you'd need to have flight keep Hover's +defense bonus, which I could see as problematic. Maybe they should swap flurry for "fighting speed" as the tier 1 speed pool option. This could let you keep the sleath aspect of super speed or give a +def bonus while giving you a more minor increase in run speed, and would fit nicely in line with other power pools (hover +def, combat jumping +def, etc.)

Now if you'll excuse me, I need to go dodge the onslaught of rapid slaps to the face from the 15 people who took "flurry". :-P


 

Posted

Quote:
Originally Posted by Aett_Thorn View Post
Travel powers aren't really meant to be used in missions. Sure, they CAN be used there, but their main functionality is to let you navigate the broader world much quicker.

Using them in tight caves isn't really a good use of them, and shouldn't be, I think. That's what the more basic travel powers (Hover, Combat Jumping, Swift, Hurdle, Sprint, etc.) should be used for.
Aren't meant to be used indoors? Site your source please; which Dev made this pronouncement, or have you seen it mentioned in any documentation?

Since they are not suppressed indoors and freely available for use, they are meant to be used indoors - The devs have the wisdom to allow a diverse range of playstyles. Not everyone wishes to slog through a mission from one end to the other, fighting every mob they come across, whether it's to speed through a solo mission to get to an outside objective like a Mayhem/safeguard, or to speed through a Task Force. To claim otherwise is to be disingenuous. It is an extremely wide-spread practice and you know it. Recognition of this fact would be a significant improvement in quality of enjoyment for a wide variety of players.


Mechanista 50 rad/rad Corruptor
Buster Braun 32 SS/Inv Brute
Mortua Manus 41 Bots/Dark MM
December Ashe 30 Ice/Fire Dominator
Umbra Sprite 32 Dark/Super Reflexes Stalker
Mister Large 30 Thugs/Bubbles MM
Dynamaxine 28 Electric/Stone Brute
Three-Alarm 19 Fire/Dark Corruptor

 

Posted

Quote:
Originally Posted by opprime28 View Post
My only disagreement with that is Superspeed. The entire idea of a speedster is that you're moving so quickly you're hard to hit. The +stealth component of superspeed is one way to utilize that. It lets you "wizz right past" enemies without being seen, which is core to a speedster. That is AS useful of an ability in door missions where places are packed as it is outdoor missions, if not moreso.

Though to do this you'd need to have flight keep Hover's +defense bonus, which I could see as problematic. Maybe they should swap flurry for "fighting speed" as the tier 1 speed pool option. This could let you keep the sleath aspect of super speed or give a +def bonus while giving you a more minor increase in run speed, and would fit nicely in line with other power pools (hover +def, combat jumping +def, etc.)

Now if you'll excuse me, I need to go dodge the onslaught of rapid slaps to the face from the 15 people who took "flurry". :-P
I wish there was a option you can click on superspeed during missions like teleport at any targeted area and then watch your character zag pass enemies THAT WOULD BE AWESOME.


 

Posted

Quote:
Originally Posted by Jiblets View Post
Aren't meant to be used indoors? Site your source please; which Dev made this pronouncement, or have you seen it mentioned in any documentation?
Yes. Back when travel power suppression was introduced, this was the exact argument the developers levelled - they were to be used for travel from mission to mission, not for combat. The mere fact that they are permitted to be used does not mean they are INTENDED to be used that way. The mere fact that they're awkward and inefficient to do that with ought to be proof enough.

Furthermore, there really isn't a travel power that you can three-slot anyway. They cap themselves with a single slot, if that.


Quote:
Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

Posted

Quote:
Originally Posted by Jiblets View Post
The devs have the wisdom to allow a diverse range of playstyles. Not everyone wishes to slog through a mission from one end to the other, fighting every mob they come across, whether it's to speed through a solo mission to get to an outside objective like a Mayhem/safeguard, or to speed through a Task Force. To claim otherwise is to be disingenuous. It is an extremely wide-spread practice and you know it. Recognition of this fact would be a significant improvement in quality of enjoyment for a wide variety of players.
Quote:
Originally Posted by Samuel_Tow View Post
Back when travel power suppression was introduced, this was the exact argument the developers levelled - they were to be used for travel from mission to mission, not for combat. The mere fact that they are permitted to be used does not mean they are INTENDED to be used that way. The mere fact that they're awkward and inefficient to do that with ought to be proof enough.
The whole point (whether players like it or not) behind Travel Suppression is that it's supposed to be a "less-than-subtle" reminder from the Devs that you MIGHT be better off tactically and END-wise not using travel powers in tight situations that could lead to combat in close quarters.

The Devs publicly stated years ago that they were initially surprised people were even trying to use travel powers during combat in general. Their original design concept geared the END cost of travel powers so relatively high that they thought we'd "get the hint" and be smart enough to turn them off ourselves. Of course that didn't stop people from trying anyway.

Then they imposed Travel Suppression on us mostly because they really, really wanted people to follow their original intention of using travel powers only during non-combat situations. They figured if they made travel powers borderline annoying enough to use while in combat we'd finally get the hint and maybe think of alternatives.

Players have argued for years that the Devs' core philosophy of "travel powers were never intended for use during combat" is a fundamentally dumb idea. It very well may be depending on your point of view. But once you understand where the Devs are coming from with this you'll understand why they forced Travel Suppression on us and why they'll never make travel powers -that- much easier to use in combat with something like your speed control idea. Remember if the Devs had their way you wouldn't be able to use SS or Fly while fighting AT ALL.

The Devs have very reluctantly lowered the END costs of travel powers over the years to try to appease us with that kind of compromise. But what you're suggesting would be a complete reversal of their core design paradigm. In fact your speed control idea could almost be seen as a sort of "anti Travel Suppression" as far as being an encouragement to do something the Devs don't actually want us to be doing in the first place.

Your speed control idea is technically not a bad idea.
It's just clear to me why it'll likely never happen. *shrugs*


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