Elec/DB, need some experience.


Aett_Thorn

 

Posted

So I'm waiting for my server to come back up and I got thinking of a nice concept for a tank I'd like to try.

I have some experience in Dual Blades with having a DB/Regen Scrapper (Started back when /Regen was considered overpowered) but I have no experience in Elec/ (Apart from a few altitis fueled /Elec Brutes for the awesome red lightning (Before power customisation))

I was just wondering if this build would work at all to help level up and earn money towards getting sets (I think I only have about 10-20mill)

Hero Plan by Mids' Hero Designer 1.803
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Tanker
Primary Power Set: Electric Armor
Secondary Power Set: Dual Blades
Power Pool: Teleportation
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Energy Mastery
Hero Profile:
Level 1: Charged Armor -- ResDam-I(A), ResDam-I(3), ResDam-I(3), EndRdx-I(5)
Level 1: Nimble Slash -- Acc-I(A), Dmg-I(5), Dmg-I(7), Dmg-I(7), Taunt-I(9), Taunt-I(9)
Level 2: Conductive Shield -- ResDam-I(A), ResDam-I(11), ResDam-I(11), EndRdx-I(13)
Level 4: Power Slice -- Acc-I(A), Dmg-I(13), Dmg-I(15), Dmg-I(29), RechRdx-I(29), RechRdx-I(31)
Level 6: Static Shield -- ResDam-I(A), ResDam-I(15), ResDam-I(17), EndRdx-I(17)
Level 8: Grounded -- ResDam-I(A), ResDam-I(19), ResDam-I(19)
Level 10: Recall Friend -- EndRdx-I(A)
Level 12: Energize -- RechRdx-I(A), RechRdx-I(21), RechRdx-I(21)
Level 14: Teleport -- Range-I(A)
Level 16: Swift -- Run-I(A)
Level 18: Health -- Heal-I(A), Heal-I(23), Heal-I(23)
Level 20: Stamina -- EndMod-I(A), EndMod-I(25), EndMod-I(25)
Level 22: Lightning Field -- EndRdx-I(A), EndRdx-I(27), Dmg-I(27)
Level 24: Lightning Reflexes -- Run-I(A)
Level 26: Blinding Feint -- Acc-I(A), Dmg-I(31), Dmg-I(31), Dmg-I(33), RechRdx-I(33), RechRdx-I(33)
Level 28: Power Sink -- EndMod-I(A), EndMod-I(34), EndMod-I(34), RechRdx-I(34), RechRdx-I(36), RechRdx-I(36)
Level 30: Vengeful Slice -- Acc-I(A), Dmg-I(36), Dmg-I(37), Dmg-I(37), RechRdx-I(37), RechRdx-I(39)
Level 32: Boxing -- Acc-I(A)
Level 35: Sweeping Strike -- Acc-I(A), Dmg-I(39), Dmg-I(39), Dmg-I(40), RechRdx-I(40), RechRdx-I(40)
Level 38: Tough -- ResDam-I(A), ResDam-I(42), ResDam-I(42), EndRdx-I(42)
Level 41: Typhoon's Edge -- Acc-I(A), Dmg-I(43), Dmg-I(43), Dmg-I(43), RechRdx-I(45), RechRdx-I(45)
Level 44: One Thousand Cuts -- Acc-I(A), Dmg-I(45), Dmg-I(46), Dmg-I(46), RechRdx-I(46), RechRdx-I(48)
Level 47: Hasten -- RechRdx-I(A), RechRdx-I(48), RechRdx-I(48)
Level 49: Focused Accuracy -- ToHit-I(A), ToHit-I(50), EndRdx-I(50), EndRdx-I(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Gauntlet
Level 4: Ninja Run

I was thinking Teleport because I already have a load of fliers and jumpers (And was sort of hoping for a lightning bolt teleport to come from the power alternate animation thread at some point...) I plan to respec out of Stamina when I get enough recharge for perma-Energize (Or close enough to not need stamina during downtime)

I was thinking that my attack rotation would be Nimble Strike(-res and taunt for in teams)-Blinding Feint-Attack Vitals Combo/Sweep Combo depending on the amount of enemies.

If anyone can see something that is unessasary (Maybe Stamina is? I'm not that sure about Elec/) and maybe can share their experiences of either set to help with the tightness of the build and the defences please feel free to say.

Thanks in advance.


 

Posted

Well, my Elec/DB has been fun, if not the most effective combo. A few suggestions:

1) I went Leaping pool. Combat Jumping gives you Immob protection, and a single -KB IO will allow you to skip Grounded. Neg Energy attacks just aren't all that common, you'll already be capped to Energy damage, and with Power Sink and Energize, I've never felt I needed End Drain resistance. But that is up to you.

2) Energize should definitely get some Heal enhancements in it. Or five of the Doctored Wounds set. That will help maximize the value of this power. And you'll be using it a decent amount of the time.

3) You will want to slot some Acc in Lightning Field. Heck, you'll want more slots in there in general. For damage auras, I usually slot 2 Acc, 2 End, 2 Damage. If you don't hit the enemy with this power, you're not getting aggro with it.

4) You've got all of the powers for the Sweep combo, but not for the Attack Vitals combo, which is generally seen as one of the better combos in the set. I would almost drop Blinding feint for Ablating Strike, but maybe that's just me.


Hope this helps a bit.


Let me never fall into the vulgar mistake of dreaming that I am persecuted whenever I am contradicted.
~Ralph Waldo Emerson

"I was just the one with the most unsolicited sombrero." - Traegus

 

Posted

Thanks for the help.

I got Grounded mainly for the easy -KB and -Immob with the Neg resistance being gravy (I also like seeing alot of large bars in the defence totals...)

How much would the Doctored Wounds set cost? (I'm not a set person... (Meaning I don't know much about sets)) Also I think I read somewhere that the levels don't really make much of a difference in sets, can I get the level 30 version of the set in at level 27 and just leave it?

I didn't put any accuracy in it because it was already at 114% with Focused Accuracy + BF and pre-level 50 I thought I'd need the end more, I was considering trying to get some damage procs in it but am unsure of the prices and where to get extra slots from.

Yeah I realise that now, I forgot that the AV combo needed Ablating and thought it needed either Power/Nimble. I'm going to be replacing Blinding Feint with Ablating in my plan


 

Posted

1) Doctored Wounds isn't all that expensive, last I checked. It's an uncommon set, so tends to drop at a decent rate.

2) Pre-level 50, endurance will be a bit of a concern, but not that much since Energize acts as a pseudo-Conserve Power, and you'll have Power Sink. These things will keep you running pretty smoothly. However, if you're on a team, you're going to have trouble getting aggro without Taunt and a reliable aggro aura. You will want some Acc in that as you're leveling up, at the very least.


Let me never fall into the vulgar mistake of dreaming that I am persecuted whenever I am contradicted.
~Ralph Waldo Emerson

"I was just the one with the most unsolicited sombrero." - Traegus

 

Posted

Ok last thing I need to check, is where to get an extra 3 slots for my damage aura from, would taking 2 slots out of health and one out of Stamina be worth it so I can get the 2Acc/2End/2Dam?


 

Posted

I'd pull the two ToHit enhancers from Focused Accuracy because they do so little. They add maybe 2% ToHit to your build, and would serve much better in LField. For the third lacking slot, I'd pull one RechRdx from Power Sink. My experience as a DB/Elec scrapper is that you don't really need it up that often.


- @DSorrow - alts on Union and Freedom mostly -
Currently playing as Castigation on Freedom

My Katana/Inv Guide

Anyone who doesn't take truth seriously in small matters cannot be trusted in large ones either. -Einstein

 

Posted

Thanks for the replies, should be able to level up without any concerns about slots and whatnot.


 

Posted

Quote:
Originally Posted by DSorrow View Post
I'd pull the two ToHit enhancers from Focused Accuracy because they do so little. They add maybe 2% ToHit to your build, and would serve much better in LField. For the third lacking slot, I'd pull one RechRdx from Power Sink. My experience as a DB/Elec scrapper is that you don't really need it up that often.
I'm not a fan of FA at all any more, since most of what it does can be replicated by slotting two IOs. (Rectified Reticle +Percep, Kismet +Acc) I'd drop FA entirely to make room for Ablating Strike; if a tanker plans to use the high-level combos, all DB's attacks are really a must. And unless you plan to fight a lot of high-level foes, 1 acc should be enough until you can slot for set bonuses.

I also think it's odd that the toggles are slotted for end reduction and the attacks are not. I know that electric armor has a powerful end recovery tool, but since attacks are the biggest source of end drain, if you don't need to slot end reduction in attacks, why bother to do it in moderate end cost toggles like Charged Armor and Conductive Shield? Seems like those slots could be used elsewhere.


My Characters

Knight Court--A CoH Story Complete 2/3/2012

 

Posted

Question on the Lightning Field:

I am a low level tanker Elec/Mace and I read that I can slot Taunt in the field itself. Now I have acc x2 and taunt in it for now being low level.


Why 2 dmg slots vs taunts? I mean the dmg is bleh anyway...


 

Posted

Quote:
Originally Posted by DogTags View Post
Question on the Lightning Field:

I am a low level tanker Elec/Mace and I read that I can slot Taunt in the field itself. Now I have acc x2 and taunt in it for now being low level.


Why 2 dmg slots vs taunts? I mean the dmg is bleh anyway...
DOT damage is anything but "bleh" when you see how much damage it has done at the end of a battle. Damage auras generally end up being responsible for a substantial portion of your total damage output.

And the fact that they do constant damage means that their taunt effect is pretty significant, so IME people rarely feel the need to slot them for additional taunt duration.

Standard slotting for damage auras is 1 or 2 x acc, 2 x end reduction (they typically cost twice as much as a non-damage toggle) and the rest damage.

In your situation, I'd drop the taunt slot, put in end reduction next, then add damage later in later levels.


My Characters

Knight Court--A CoH Story Complete 2/3/2012

 

Posted

Quote:
Originally Posted by Finduilas View Post
I'm not a fan of FA at all any more, since most of what it does can be replicated by slotting two IOs. (Rectified Reticle +Percep, Kismet +Acc) I'd drop FA entirely to make room for Ablating Strike; if a tanker plans to use the high-level combos, all DB's attacks are really a must. And unless you plan to fight a lot of high-level foes, 1 acc should be enough until you can slot for set bonuses.
That's true about FA... However, it still has the powerful ToHit Debuff Resistance which cannot be replicated with IOs (at least easily). Also, if the OP doesn't want to get into IOs just yet and he has the Endurance tools from ElA, why not pick it?

As for the combos, I only use the BF > AV combo on my Scrapper with the occasional Typhoon's Edge (I like the animation and full 360 degree arc) thrown at the end. BF > AV does very nice ST damage and also respectable AoE, which is why I don't think the other combos are really that needed.


- @DSorrow - alts on Union and Freedom mostly -
Currently playing as Castigation on Freedom

My Katana/Inv Guide

Anyone who doesn't take truth seriously in small matters cannot be trusted in large ones either. -Einstein

 

Posted

Quote:
Originally Posted by DSorrow View Post
That's true about FA... However, it still has the powerful ToHit Debuff Resistance which cannot be replicated with IOs (at least easily). Also, if the OP doesn't want to get into IOs just yet and he has the Endurance tools from ElA, why not pick it?

As for the combos, I only use the BF > AV combo on my Scrapper with the occasional Typhoon's Edge (I like the animation and full 360 degree arc) thrown at the end. BF > AV does very nice ST damage and also respectable AoE, which is why I don't think the other combos are really that needed.
Your preferences for using--or not using--the combos may not be the OPs, and skipping Ablating Strike will lock him out of three of the four combos. I wanted to make sure he understood that was the case. Of his other picks, FA seems the least useful, so IMO it is the best option to drop if he decides he *does* want to try the combos.


My Characters

Knight Court--A CoH Story Complete 2/3/2012