Brute solo vs Scrapper solo


Altyrian

 

Posted

My two cents:

Scrapper - Easier to buff damage by popping red pills. Less HP. Survivability is very similar on /secondaries based around Def, Regen or Res+Heals without godmode, since you can only buff Res to 75%. Damage remains constant even if you alt-tab every 10 seconds to check your twitter

Brute - Much harder to buff damage by popping red pills. More HP. Survivability is only significantly higher if you pick Res-based /secondaries with a godmode, since you can buff Res to 90%. Damage crashes everytime you alt-tab, click a clickie on a mission, wait for the escort victim to catch up, go bio, etc.

That said, both are the most friendly AT in the game, with very similar results. The main advantage of a scrapper is that you can pump up max damage whenever you want and obliterate anything at any moment's notice. If a brute just happens to be low on fury just as he gets ambushed by a sapper... he'll usually win anyway, but not before taking an endurance hit.

On another note, the first 10 levels before Brute damage modifier decays back to 0.75 are gold, since fury stacks with the extra damage Also, since brutes don't get as much out of Damage Enhancers as the other classes (since they don't modify extra fury damage) a pre-stamina Brute can safely slot only Accuracy/End Redux into their attacks without significant damage decay, while a Scrapper (and pretty much everyone else) doing the same takes a much greater damage hit.


 

Posted

Quote:
Originally Posted by Zemblanity View Post
My two cents:

If a brute just happens to be low on fury just as he gets ambushed by a sapper... he'll usually win anyway, but not before taking an endurance hit.
Your brute gets hit? :-/


 

Posted

I feel like Brutes and Scrappers are largely interchangable, mechanically. the main difference always has been (and I think always will be) the mindset of those that play them and those that team with brutes/scrappers.

I got a KM/SD to 50 and I loved it the whole way through, but I'm leveling a DM/SR Brute to 50 now and I'm loving it just as much. The funny thing is as the KM/SD people were never sure I could tank (despite having SD's taunt aura for holding aggro), whereas with a Brute they know you can.

I plan to tank with both, but it's interesting that I've had more than one person tell me to 'learn2play' because they thought scrappers/SD's taunt aura was weak/incapable of holding aggro, whereas I've never met someone that doubted that for a brute.


 

Posted

Brutes are a hybrid class. They can kinda scrap and kinda tank. Specific sets and builds can pull an individual Brute in different directions.


Personally, I like survivable Scrappers, and scrappy Tanks (scrankers), so Brute is actually the perfect AT for me.

I still love my existing Scrappers and Tanks, but now that I can have blue side Brutes there is no reason for me to ever make a new Scrapper or Tanker.

I'm perfectly ok with a real Tank being a better Tank than me, and a real Scrapper being a better Scrapper than me. I'm happy with my place in between them, and the flexibility it gives me.


I've been having so much fun the last month or so teaming with such a diverse collection of AT's and seeing how the subtle differences between them play out.

I've been paying particular attention to Brutes and Scrappers and Brutes and Tanks match ups. I [feel] that my Brute compares nicely to the Tanks and Scrappers I've teamed with. I've not yet felt superfulous, or that I've made them superfulous in general.


 

Posted

Quote:
Originally Posted by Zemblanity View Post
Also, since brutes don't get as much out of Damage Enhancers as the other classes (since they don't modify extra fury damage) a pre-stamina Brute can safely slot only Accuracy/End Redux into their attacks without significant damage decay, while a Scrapper (and pretty much everyone else) doing the same takes a much greater damage hit.
Actually, the damage enhancers do modify extra fury damage by modifying the damage fury modifies.


Fury is a percentage damage buff. So, if you slot your attacks to do double damage then fury at 200% buff will double that double damage to 400% instead of unslotted doubling up to 200%.

That's how percentages work.


 

Posted

Quote:
Originally Posted by T_Immortalus View Post
Actually, the damage enhancers do modify extra fury damage by modifying the damage fury modifies.


Fury is a percentage damage buff. So, if you slot your attacks to do double damage then fury at 200% buff will double that double damage to 400% instead of unslotted doubling up to 200%.

That's how percentages work.
Negative. Damage enhancement is additive. If I have 95% damage enhancement in an attack and have 150% damage buff from fury (75% fury bar) then the base damage is multiplied by 1 + 1.5 + .95

Example:

Brute claws swipe
Base: 34.62
With 95% enhancement and no fury: 67.509
With 95% enhancement and 75% fury: 119.439

It is not base*(1+enhancement)*(1+fury)


Be well, people of CoH.

 

Posted

Quote:
Originally Posted by T_Immortalus View Post
Fury is a percentage damage buff. So, if you slot your attacks to do double damage then fury at 200% buff will double that double damage to 400% instead of unslotted doubling up to 200%.

That's how percentages work.
No.

Damage buffs stack. If you have a +200% damage buff, and a +50% damage buff, and a +25% damage buff, you have a 275% damage buff. That is applied to your base damage, which is the damage you would do with the attack if it was unslotted.

Slotting an attack for Damage counts as a damage buff, up to ~95% maximum for ED. So a 3 slotted attack is +95% damage.

If you have +200% Fury damage on a 3 slotted attack, you are doing +295% damage. Sorry, but that's the way the game works.

Now, if a Scrapper or Stalker Criticals, or a Corruptor Scourges, that IS double damage. So if you slot for +95% Enhanced damage, that +95% damage will be doubled, along with the base damage. That is because a Critical doesn't add a percentage onto the base damage, it adds on an additional amount of damage, equal to the base damage, which occurs according to the rules of the Critical.

In other words, if a Scrapper Criticals on a 100 damage attack, he does 100 damage, then another 100 damage. 3 slotted that would be 195 damage + another 195 damage. That's kind of a drawback to a Brute's Fury compared to a Scrapper's Critical. (On the other hand, full Fury is 300% damage, not 200%. Base damage + 200%, as opposed to base damage + 100%. And it's constant, not a chance of crit. And the max is really more like +150% nowadays)

[edit] BillZ beat me to it.


 

Posted

Quote:
Originally Posted by Jade_Dragon View Post
No.

Damage buffs stack. If you have a +200% damage buff, and a +50% damage buff, and a +25% damage buff, you have a 275% damage buff. That is applied to your base damage, which is the damage you would do with the attack if it was unslotted.

Slotting an attack for Damage counts as a damage buff, up to ~95% maximum for ED. So a 3 slotted attack is +95% damage.

If you have +200% Fury damage on a 3 slotted attack, you are doing +295% damage. Sorry, but that's the way the game works.

Now, if a Scrapper or Stalker Criticals, or a Corruptor Scourges, that IS double damage. So if you slot for +95% Enhanced damage, that +95% damage will be doubled, along with the base damage. That is because a Critical doesn't add a percentage onto the base damage, it adds on an additional amount of damage, equal to the base damage, which occurs according to the rules of the Critical.

In other words, if a Scrapper Criticals on a 100 damage attack, he does 100 damage, then another 100 damage. 3 slotted that would be 195 damage + another 195 damage. That's kind of a drawback to a Brute's Fury compared to a Scrapper's Critical. (On the other hand, full Fury is 300% damage, not 200%. Base damage + 200%, as opposed to base damage + 100%. And it's constant, not a chance of crit. And the max is really more like +150% nowadays)

[edit] BillZ beat me to it.
This is a good counter to people asking of Decimation: Chance for Build Up is diluted by Fury. I never understood that one.


My guides:Dark Melee/Dark Armor/Soul Mastery, Illusion Control/Kinetics/Primal Forces Mastery, Electric Armor
"Dark Armor is a complete waste as a tanking set."

 

Posted

Quote:
Originally Posted by Bill Z Bubba View Post
Negative. Damage enhancement is additive. If I have 95% damage enhancement in an attack and have 150% damage buff from fury (75% fury bar) then the base damage is multiplied by 1 + 1.5 + .95

Example:

Brute claws swipe
Base: 34.62
With 95% enhancement and no fury: 67.509
With 95% enhancement and 75% fury: 119.439

It is not base*(1+enhancement)*(1+fury)
Oh, that's counter intuitive, but I guess it has to be or the brute would clearly be better than the scrapper, at least until at their caps.