Cheaper Way to softcap my SS/WP?
What is wrong with using Kinetic Combat sets? With the new rewards for running tip/alignment missions they are pretty easy to get now. Each piece costs 1 a-merit to buy, so you can pick up one pretty much every other day. They are also on the market more now since the merge. I would stick with using them.
Ah thx, didn't realized this. I'm a bit unfamiliar with the new System.
This is what I came up with....not quite capped...but I dont think its too bad. But Its been awhile since I played.
What do you all think?
Villain Plan by Mids' Villain Designer 1.803
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Brute
Primary Power Set: Super Strength
Secondary Power Set: Willpower
Power Pool: Speed
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Fighting
Ancillary Pool: Soul Mastery
Villain Profile:
Level 1: Punch
- (A) Kinetic Combat - Accuracy/Damage
- (15) Crushing Impact - Accuracy/Damage/Endurance
- (36) Kinetic Combat - Damage/Endurance
- (36) Kinetic Combat - Damage/Recharge
- (36) Kinetic Combat - Damage/Endurance/Recharge
- (A) Numina's Convalescence - Heal
- (3) Numina's Convalescence - Heal/Endurance
- (3) Numina's Convalescence - Heal/Recharge
- (15) Steadfast Protection - Resistance/+Def 3%
- (A) Reactive Armor - Resistance/Endurance
- (13) Reactive Armor - Resistance/Recharge
- (37) Reactive Armor - Endurance/Recharge
- (37) Reactive Armor - Resistance/Endurance/Recharge
- (39) Reactive Armor - Resistance
- (A) Numina's Convalescence - Heal
- (5) Numina's Convalescence - Heal/Endurance
- (5) Numina's Convalescence - Heal/Recharge
- (A) Kinetic Combat - Accuracy/Damage
- (7) Kinetic Combat - Damage/Endurance
- (7) Kinetic Combat - Damage/Recharge
- (34) Kinetic Combat - Damage/Endurance/Recharge
- (37) Pounding Slugfest - Damage/Recharge
- (40) Pounding Slugfest - Accuracy/Damage
- (A) Kinetic Combat - Accuracy/Damage
- (9) Kinetic Combat - Damage/Endurance
- (9) Kinetic Combat - Damage/Recharge
- (39) Kinetic Combat - Damage/Endurance/Recharge
- (42) Recharge Reduction IO
- (A) Recharge Reduction IO
- (11) Recharge Reduction IO
- (11) Recharge Reduction IO
- (A) Luck of the Gambler - Defense
- (13) Luck of the Gambler - Defense/Endurance
- (A) Empty
- (A) Numina's Convalescence - Heal
- (17) Numina's Convalescence - Heal/Endurance
- (17) Numina's Convalescence - Heal/Recharge
- (25) Numina's Convalescence - Heal/Endurance/Recharge
- (25) Dark Watcher's Despair - To Hit Debuff
- (42) Dark Watcher's Despair - To Hit Debuff/Endurance
- (A) Gaussian's Synchronized Fire-Control - Chance for Build Up
- (19) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
- (19) Gaussian's Synchronized Fire-Control - To Hit Buff
- (23) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
- (23) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
- (31) Gaussian's Synchronized Fire-Control - Recharge/Endurance
- (A) Efficacy Adaptor - EndMod
- (21) Efficacy Adaptor - EndMod/Accuracy
- (21) Efficacy Adaptor - EndMod/Endurance
- (A) Jumping IO
- (A) Numina's Convalescence - +Regeneration/+Recovery
- (A) Efficacy Adaptor - EndMod/Accuracy
- (27) Efficacy Adaptor - EndMod
- (27) Efficacy Adaptor - EndMod/Endurance
- (43) Efficacy Adaptor - EndMod/Recharge
- (A) Luck of the Gambler - Defense/Recharge
- (29) Luck of the Gambler - Defense
- (29) Luck of the Gambler - Defense/Endurance
- (A) Luck of the Gambler - Defense
- (31) Luck of the Gambler - Defense/Endurance
- (31) Luck of the Gambler - Recharge Speed
- (A) Obliteration - Accuracy/Damage/Endurance/Recharge
- (33) Obliteration - Chance for Smashing Damage
- (33) Obliteration - Damage
- (33) Obliteration - Accuracy/Recharge
- (34) Obliteration - Damage/Recharge
- (34) Obliteration - Accuracy/Damage/Recharge
- (A) Absolute Amazement - Endurance/Stun
- (40) Absolute Amazement - Stun
- (42) Absolute Amazement - Stun/Recharge
- (43) Absolute Amazement - Accuracy/Stun/Recharge
- (46) Absolute Amazement - Chance for ToHit Debuff
- (A) Reactive Armor - Resistance/Endurance
- (39) Reactive Armor - Resistance/Recharge
- (40) Reactive Armor - Resistance
- (46) Reactive Armor - Resistance/Endurance/Recharge
- (A) Siphon Insight - Accuracy/Endurance/Recharge
- (43) Siphon Insight - Chance for +ToHit
- (45) Siphon Insight - ToHit Debuff
- (45) Siphon Insight - Accuracy/ToHit Debuff
- (45) Siphon Insight - Accuracy/Recharge
- (46) Siphon Insight - ToHit Debuff/Endurance/Recharge
- (A) Endurance Reduction IO
- (A) Siphon Insight - Chance for +ToHit
- (48) Siphon Insight - Accuracy/Endurance/Recharge
- (48) Siphon Insight - ToHit Debuff
- (48) Siphon Insight - Accuracy/ToHit Debuff
- (50) Siphon Insight - Accuracy/Recharge
- (A) Luck of the Gambler - Recharge Speed
- (50) Luck of the Gambler - Defense
- (50) Luck of the Gambler - Defense/Endurance
Level 1: Brawl
- (A) Empty
- (A) Empty
- (A) Empty
Level 2: Ninja Run
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Hi. I very much like Atago's build. I have a similar S/L soft-capped build using the Soul pool. But I very much would like to get the extra endurance from the Energy pool. I am a little confused about my copy of Mids. It doesn't seem to have the same Regen values when I do it. I copied Atago's build exactly as is into Mids but only came up with 726% regen while theirs is showing up as 1181%. What am I doing wrong?
IMHO way too much effort put into def numbers. If you want something unkillable that does low damage, make a tank.
Inspirations can make up for the times you need more defense but there is no inspiration you can pop for extra recharge to get KO blow, footstomp or other aoe attacks up faster.
I mean you have brawl slotted. For the love of all that is evil in this world, put those slots somewhere where you can do damage.
Example build that is just as sturdy for 90% of the game and will kill stuff much faster.
Villain Plan by Mids' Villain Designer 1.803
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Natural Brute
Primary Power Set: Super Strength
Secondary Power Set: Willpower
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Soul Mastery
Villain Profile:
Level 1: Punch -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(43), KntkC'bat-Dmg/Rchg(43), KntkC'bat-Dmg/EndRdx/Rchg(43), P'ngS'Fest-Acc/Dmg(46), P'ngS'Fest-Dmg/Rchg(50)
Level 1: High Pain Tolerance -- S'fstPrt-ResDam/Def+(A), Numna-Heal(40), Numna-Heal/EndRdx(40), Numna-Heal/Rchg(42)
Level 2: Haymaker -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(3), T'Death-Dmg/Rchg(3), T'Death-Acc/Dmg/EndRdx(37), T'Death-Dmg/EndRdx/Rchg(37), T'Death-Dam%(40)
Level 4: Fast Healing -- Numna-Regen/Rcvry+(A), Numna-Heal(5), Numna-Heal/EndRdx(5), RgnTis-Regen+(31), Mrcl-Rcvry+(34), Mrcl-Heal(37)
Level 6: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(7), LkGmblr-Def/EndRdx(7), LkGmblr-Def/EndRdx/Rchg(31)
Level 8: Knockout Blow -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(9), T'Death-Acc/Dmg/EndRdx(9), T'Death-Dmg/Rchg(13), T'Death-Dmg/EndRdx/Rchg(15), T'Death-Dam%(15)
Level 10: Indomitable Will -- LkGmblr-Rchg+(A), LkGmblr-Def(11), LkGmblr-Def/EndRdx(11), LkGmblr-Def/EndRdx/Rchg(13)
Level 12: Hurdle -- Jump-I(A)
Level 14: Super Jump -- Jump-I(A)
Level 16: Rise to the Challenge -- Numna-Heal(A), Numna-Heal/EndRdx(17), Numna-Heal/Rchg(17), HO:Golgi(23)
Level 18: Mind Over Body -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(19), RctvArm-ResDam/Rchg(19), RctvArm-ResDam/EndRdx/Rchg(23)
Level 20: Quick Recovery -- Efficacy-EndMod/Acc(A), Efficacy-EndMod(21), Efficacy-EndMod/EndRdx(21)
Level 22: Rage -- RechRdx-I(A)
Level 24: Health -- Numna-Heal(A), Numna-Heal/EndRdx(25), Numna-Heal/Rchg(25)
Level 26: Stamina -- P'Shift-EndMod/Acc(A), P'Shift-EndMod(27), P'Shift-EndMod/Rchg(27)
Level 28: Heightened Senses -- LkGmblr-Rchg+(A), LkGmblr-Def(29), LkGmblr-Def/EndRdx(29), LkGmblr-Def/EndRdx/Rchg(31)
Level 30: Boxing -- Empty(A)
Level 32: Foot Stomp -- FrcFbk-Rechg%(A), Oblit-Acc/Rchg(33), Oblit-Dmg/Rchg(33), Oblit-Acc/Dmg/Rchg(33), Oblit-Acc/Dmg/EndRdx/Rchg(34), Oblit-%Dam(34)
Level 35: Tough -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(36), RctvArm-ResDam/Rchg(36), RctvArm-ResDam/EndRdx/Rchg(36)
Level 38: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(39), LkGmblr-Def/EndRdx(39), LkGmblr-Def/EndRdx/Rchg(39)
Level 41: Hasten -- RechRdx-I(A), RechRdx-I(42), RechRdx-I(42)
Level 44: Gloom -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(45), Decim-Dmg/Rchg(45), Decim-Acc/EndRdx/Rchg(45), Decim-Acc/Dmg/Rchg(46), Apoc-Dam%(46)
Level 47: Dark Obliteration -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(48), Posi-Dmg/Rchg(48), Posi-Dmg/Rng(48), Posi-Acc/Dmg/EndRdx(50), Posi-Dam%(50)
Level 49: Strength of Will -- ResDam-I(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Fury
Level 4: Ninja Run
@Deathbefortaxes
1181% is with full RTTC.
@HelinCarnate
I will not take Hasten on this Toon, maybe in the future, if we can change the Hasten-Aura... and if i can manage it to get it perma and... if i succeed in creating a bind that it fires automatically(my attempts with forward+Hasten failed). Untill this time, Hasten? Nono.
I will not take PPPs-Attacks. I'm a bit of a Roleplayer, and i will only take SMASHBASHBOOM-Attacks on this Char.
Slotting Brawl, yes i think you're right, 3 Slots hurt. I have to test, how much Def i need to make a Picknick inside a full Bunch of +2 or +3 Mobs. I will see how it works without Softcap. If it's OK for me it will free 3 Slots that i can use to up my Damageoutput and maybe change 1 or 2 of the other Sets to Crushing Impacts to get a higher Recharge.
My other Chars(mainly SD and SR) don't have the high Regen of WP, so reaching the Softcap with them is essential. This might be different with WP. My Meleetoons have to be as sturdy as possible, only this gives me the Superhero-Feeling i need to have real fun. And Yes, if Footstomp would be available to Tanks before lvl38, i would have made a WP/SS-Tank :-))))
P.S.
Here is a changed Build without slotted Brawl. Skipped Taunt for Maneuvers. Still softcapped, similar HP/s. Less End/s, but i think still enough.
Villain Plan by Mids' Villain Designer 1,803
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Natural Brute
Primary Power Set: Super Strength
Secondary Power Set: Willpower
Power Pool: Fighting
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Energy Mastery
Villain Profile:
Level 1: Punch -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(7), KntkC'bat-Dmg/Rchg(9), KntkC'bat-Dmg/EndRdx/Rchg(40), P'ngS'Fest-Acc/Dmg(40), P'ngS'Fest-Dmg/Rchg(40)
Level 1: High Pain Tolerance -- Numna-Heal(A), Numna-Heal/EndRdx(3), RctvArm-ResDam(3), RctvArm-ResDam/EndRdx(7), RctvArm-ResDam/Rchg(43), RctvArm-ResDam/EndRdx/Rchg(43)
Level 2: Mind Over Body -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(36), RctvArm-ResDam/EndRdx/Rchg(36), RctvArm-ResDam/Rchg(37)
Level 4: Fast Healing -- Numna-Heal(A), Numna-Heal/EndRdx(5), Numna-Heal/Rchg(5)
Level 6: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(13), KntkC'bat-Dmg/Rchg(13), KntkC'bat-Dmg/EndRdx/Rchg(43)
Level 8: Knockout Blow -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(9), KntkC'bat-Dmg/Rchg(11), KntkC'bat-Dmg/EndRdx/Rchg(11), P'ngS'Fest-Acc/Dmg(15), P'ngS'Fest-Dmg/EndRdx(23)
Level 10: Indomitable Will -- LkGmblr-Rchg+(A)
Level 12: Swift -- Run-I(A)
Level 14: Health -- Numna-Heal(A), Numna-Heal/EndRdx(15)
Level 16: Rise to the Challenge -- Numna-Regen/Rcvry+(A), Numna-Heal(17), Numna-Heal/EndRdx(17), Mrcl-Heal(37), Mrcl-Heal/EndRdx(37), Mrcl-Rcvry+(42)
Level 18: Rage -- Rec'dRet-ToHit/Rchg(A), Rec'dRet-ToHit(19), AdjTgt-ToHit/EndRdx/Rchg(19), AdjTgt-ToHit/Rchg(34)
Level 20: Quick Recovery -- Efficacy-EndMod(A), Efficacy-EndMod/Acc(21), Efficacy-EndMod/EndRdx(21), Efficacy-EndMod/Rchg(23)
Level 22: Stamina -- EndMod-I(A), EndMod-I(48)
Level 24: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(25), RctvArm-ResDam/EndRdx/Rchg(25), RctvArm-ResDam/Rchg(29), S'fstPrt-ResDam/Def+(48)
Level 26: Jab -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(27), KntkC'bat-Dmg/Rchg(27), KntkC'bat-Dmg/EndRdx/Rchg(29)
Level 28: Heightened Senses -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(45), LkGmblr-Def(46), LkGmblr-Def/EndRdx/Rchg(46)
Level 30: Haymaker -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(31), KntkC'bat-Dmg/Rchg(31), KntkC'bat-Dmg/EndRdx/Rchg(31), P'ngS'Fest-Dmg/Rchg(42), P'ngS'Fest-Acc/Dmg(46)
Level 32: Foot Stomp -- Oblit-Acc/Dmg/EndRdx/Rchg(A), Oblit-%Dam(33), Oblit-Dmg(33), Oblit-Acc/Rchg(33), Oblit-Dmg/Rchg(34), Oblit-Acc/Dmg/Rchg(34)
Level 35: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(36)
Level 38: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/EndRdx/Rchg(39), LkGmblr-Def(39), LkGmblr-Rchg+(39)
Level 41: Superior Conditioning -- EndMod-I(A), EndMod-I(42)
Level 44: Physical Perfection -- P'Shift-EndMod(A), P'Shift-EndMod/Acc(45), P'Shift-End%(45), RgnTis-Regen+(48)
Level 47: Maneuvers -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/EndRdx/Rchg(50), LkGmblr-Def(50), LkGmblr-Rchg+(50)
Level 49: Super Jump -- Jump-I(A)
------------
Level 1: Brawl -- Acc-I(A)
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Fury
Level 6: Ninja Run
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Hi. Once again I copied your build exactly as is into Mids. When I click on totals we have the same regen with RTTC turned off. It says 478%. However, when I turn on RTTC my total regen jumps to 748% whereas your jumps all the way to 1197%. Huge difference using the exact same build. I do have the latest version of Mids so I'm not sure why such a huge differences in totals. I'm totally baffled. I would love to get that kind of regen.
Right CLick RTTC to lock the Power in MIDs. In the RTTC-Description, you see a Slider. With this Slider you can set now the Number of Targets affected. Set it to 10, this simulates that you are surrounded by a bunch of Enemies.
I have to test, how much Def i need to make a Picknick inside a full Bunch of +2 or +3 Mobs. I will see how it works without Softcap. If it's OK for me it will free 3 Slots that i can use to up my Damageoutput and maybe change 1 or 2 of the other Sets to Crushing Impacts to get a higher Recharge.
|
I've got air superiority for extra mitigation, juggling bosses and LTs can keep you alive when things get dicey.
You could try hasten + footstomp in your alt build or on the test server or something, see if the playstyle suits you. Feels very smashy, you might be a convert
I know that more Recharge would do a lot for my Damage and my Survivabilty. I have a SD/Stone Tanker and loves him for his Damage-Mitigation SC...Fault...Tremor...nothing hits you, cause nothing stands on the Feets.
Most of my other Chars have Hasten, but I pointed out why i don't want Hasten on this Char in my Post above.
Yesterday i got all my Accolades together and reached 3,5End/s IG. Cause i not run out of end i see that this is more than enough. So i decided to change my Build a bit. I replaced Superiour Conditioning with FA, i will run it only if needed(fighting Enemies with heavy AC-Debuff or high DEF). I moved 1 Slot from Brawl to FA for 1,88% S/L. The other 2 Slots and 2 Slots from PP i moved to my Main-Attacks. I removed the Pounding Slugfests and took some other IOs instead for better Recharge/ACC/End. At last i replaced some of the GoAs with LOTG for more Global Recharge, HP and ACC.
I used lvl35 IOs in this Build:
Villain Plan by Mids' Villain Designer 1,803
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Natural Brute
Primary Power Set: Super Strength
Secondary Power Set: Willpower
Power Pool: Flight
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Leaping
Ancillary Pool: Energy Mastery
Villain Profile:
Level 1: Punch
- (A) Kinetic Combat - Accuracy/Damage
- (7) Kinetic Combat - Damage/Endurance
- (9) Kinetic Combat - Damage/Recharge
- (40) Kinetic Combat - Damage/Endurance/Recharge
- (42) Mako's Bite - Accuracy/Endurance/Recharge
- (43) Crushing Impact - Accuracy/Damage/Recharge
- (A) Numina's Convalescence - Heal
- (3) Numina's Convalescence - Heal/Endurance
- (3) Numina's Convalescence - Heal/Recharge
- (7) Steadfast Protection - Resistance/+Def 3%
- (A) Kinetic Combat - Accuracy/Damage
- (36) Kinetic Combat - Damage/Endurance
- (36) Kinetic Combat - Damage/Recharge
- (37) Kinetic Combat - Damage/Endurance/Recharge
- (43) Mako's Bite - Accuracy/Endurance/Recharge
- (46) Crushing Impact - Accuracy/Damage/Recharge
- (A) Numina's Convalescence - Heal
- (5) Numina's Convalescence - Heal/Endurance
- (5) Numina's Convalescence - Heal/Recharge
- (A) Kinetic Combat - Accuracy/Damage
- (13) Kinetic Combat - Damage/Endurance
- (13) Kinetic Combat - Damage/Recharge
- (40) Kinetic Combat - Damage/Endurance/Recharge
- (40) Mako's Bite - Accuracy/Endurance/Recharge
- (43) Crushing Impact - Accuracy/Damage/Recharge
- (A) Kinetic Combat - Accuracy/Damage
- (9) Kinetic Combat - Damage/Endurance
- (11) Kinetic Combat - Damage/Recharge
- (11) Kinetic Combat - Damage/Endurance/Recharge
- (15) Mako's Bite - Accuracy/Endurance/Recharge
- (23) Crushing Impact - Accuracy/Damage/Recharge
- (A) Endurance Reduction IO
- (A) Run Speed IO
- (A) Numina's Convalescence - Heal
- (15) Numina's Convalescence - +Regeneration/+Recovery
- (A) Numina's Convalescence - Heal
- (17) Numina's Convalescence - Heal/Endurance
- (17) Numina's Convalescence - Heal/Recharge
- (37) Miracle - Heal/Endurance
- (37) Miracle - Heal
- (42) Miracle - +Recovery
- (A) Rectified Reticle - To Hit Buff/Recharge
- (19) Rectified Reticle - To Hit Buff
- (19) Adjusted Targeting - Recharge
- (34) Adjusted Targeting - To Hit Buff/Recharge
- (A) Efficacy Adaptor - EndMod
- (21) Efficacy Adaptor - EndMod/Accuracy
- (21) Efficacy Adaptor - EndMod/Endurance
- (23) Efficacy Adaptor - EndMod/Recharge
- (A) Performance Shifter - EndMod
- (45) Performance Shifter - EndMod/Accuracy
- (45) Performance Shifter - Chance for +End
- (48) Performance Shifter - EndMod/Recharge
- (A) Reactive Armor - Resistance
- (25) Reactive Armor - Resistance/Endurance
- (25) Reactive Armor - Resistance/Endurance/Recharge
- (29) Reactive Armor - Resistance/Recharge
- (A) Kinetic Combat - Accuracy/Damage
- (27) Kinetic Combat - Damage/Endurance
- (27) Kinetic Combat - Damage/Recharge
- (29) Kinetic Combat - Damage/Endurance/Recharge
- (A) Luck of the Gambler - Recharge Speed
- (45) Luck of the Gambler - Defense/Endurance
- (46) Luck of the Gambler - Defense
- (46) Luck of the Gambler - Defense/Endurance/Recharge
- (A) Reactive Armor - Resistance
- (31) Reactive Armor - Resistance/Endurance
- (31) Reactive Armor - Resistance/Recharge
- (31) Reactive Armor - Resistance/Endurance/Recharge
- (A) Obliteration - Accuracy/Damage/Endurance/Recharge
- (33) Obliteration - Chance for Smashing Damage
- (33) Obliteration - Damage
- (33) Obliteration - Accuracy/Recharge
- (34) Obliteration - Damage/Recharge
- (34) Obliteration - Accuracy/Damage/Recharge
- (A) Perfect Zinger - Accuracy/Recharge
- (36) Perfect Zinger - Taunt/Recharge/Range
- (48) Perfect Zinger - Taunt/Recharge
- (50) Perfect Zinger - Taunt
- (50) Perfect Zinger - Taunt/Range
- (50) Perfect Zinger - Chance for Psi Damage
- (A) Luck of the Gambler - Defense/Endurance
- (39) Gift of the Ancients - Defense
- (39) Gift of the Ancients - Defense/Endurance
- (39) Luck of the Gambler - Recharge Speed
- (A) Luck of the Gambler - Recharge Speed
- (42) Luck of the Gambler - Defense/Endurance
- (A) Jumping IO
- (A) Rectified Reticle - To Hit Buff
- (48) Rectified Reticle - To Hit Buff/Recharge
- (A) Regenerative Tissue - +Regeneration
Level 1: Brawl
- (A) Accuracy IO
- (A) Run Speed IO
- (A) Recharge Reduction IO
Level 6: Ninja Run
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Set Bonus Totals:
- 7,5% DamageBuff(Smashing)
- 7,5% DamageBuff(Lethal)
- 7,5% DamageBuff(Fire)
- 7,5% DamageBuff(Cold)
- 7,5% DamageBuff(Energy)
- 7,5% DamageBuff(Negative)
- 7,5% DamageBuff(Toxic)
- 7,5% DamageBuff(Psionic)
- 33% Defense(Smashing)
- 33% Defense(Lethal)
- 3% Defense(Fire)
- 3% Defense(Cold)
- 5,5% Defense(Energy)
- 5,5% Defense(Negative)
- 3% Defense(Psionic)
- 20,8% Defense(Melee)
- 4,25% Defense(Ranged)
- 3% Defense(AoE)
- 32,5% Enhancement(RechargeTime)
- 18% Enhancement(Accuracy)
- 5% FlySpeed
- 286,7 HP (19,1%) HitPoints
- 5% JumpHeight
- 5% JumpSpeed
- MezResist(Immobilize) 16%
- MezResist(Stun) 2,2%
- MezResist(Terrorized) 2,75%
- 8,5% (0,14 End/sec) Recovery
- 98% (6,13 HP/sec) Regeneration
- 5% RunSpeed
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Hi, it's time to make a plan for my SS/WP-Brute, cause he reaches the lvl where i will use my first Respec and switch from Frankenslotting to full IO-Sets. I try to reach SL-Softcap, but have to use many, many Kinetic Combats for this. Please be so kind and take a look on the Build if there is an easier Way to reach the Softcap.
Villain Plan by Mids' Villain Designer 1,803
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Natural Brute
Primary Power Set: Super Strength
Secondary Power Set: Willpower
Power Pool: Fighting
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Flight
Ancillary Pool: Energy Mastery
Villain Profile:
Level 1: Punch -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(7), KntkC'bat-Dmg/Rchg(9), KntkC'bat-Dmg/EndRdx/Rchg(40), C'ngImp-Acc/Dmg/Rchg(40)
Level 1: High Pain Tolerance -- Numna-Heal(A), Numna-Heal/EndRdx(3), Numna-Heal/Rchg(3), S'fstPrt-ResDam/Def+(7)
Level 2: Mind Over Body -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(36), RctvArm-ResDam/EndRdx/Rchg(36), RctvArm-ResDam/Rchg(37)
Level 4: Fast Healing -- Numna-Heal(A), Numna-Heal/EndRdx(5), Numna-Heal/Rchg(5)
Level 6: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(13), KntkC'bat-Dmg/Rchg(13), KntkC'bat-Dmg/EndRdx/Rchg(43)
Level 8: Knockout Blow -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(9), KntkC'bat-Dmg/Rchg(11), KntkC'bat-Dmg/EndRdx/Rchg(11), P'ngS'Fest-Dmg/Rchg(15), P'ngS'Fest-Dmg/EndRdx(23)
Level 10: Indomitable Will -- EndRdx-I(A)
Level 12: Swift -- Run-I(A)
Level 14: Health -- Numna-Heal(A), Numna-Heal/EndRdx(15)
Level 16: Rise to the Challenge -- Numna-Regen/Rcvry+(A), Numna-Heal(17), Numna-Heal/EndRdx(17), Mrcl-Heal(37), Mrcl-Heal/EndRdx(37), Mrcl-Rcvry+(42)
Level 18: Rage -- Rec'dRet-ToHit/Rchg(A), Rec'dRet-ToHit(19), AdjTgt-Rchg(19), AdjTgt-ToHit/Rchg(34)
Level 20: Quick Recovery -- Efficacy-EndMod(A), Efficacy-EndMod/Acc(21), Efficacy-EndMod/EndRdx(21), Efficacy-EndMod/Rchg(23)
Level 22: Stamina -- EndMod-I(A), EndMod-I(48)
Level 24: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(25), RctvArm-ResDam/EndRdx/Rchg(25), RctvArm-ResDam/Rchg(29)
Level 26: Taunt -- Zinger-Acc/Rchg(A), Zinger-Taunt/Rchg/Rng(27), Zinger-Dam%(27), Zinger-Taunt/Rchg(29), Zinger-Taunt(40), Zinger-Taunt/Rng(43)
Level 28: Heightened Senses -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(45), GftotA-Def(46), GftotA-Def/EndRdx(46)
Level 30: Haymaker -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(31), KntkC'bat-Dmg/Rchg(31), KntkC'bat-Dmg/EndRdx/Rchg(31), C'ngImp-Acc/Dmg/Rchg(46)
Level 32: Foot Stomp -- Oblit-Acc/Dmg/EndRdx/Rchg(A), Oblit-%Dam(33), Oblit-Dmg(33), Oblit-Acc/Rchg(33), Oblit-Dmg/Rchg(34), Oblit-Acc/Dmg/Rchg(34)
Level 35: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(36)
Level 38: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/EndRdx/Rchg(39), GftotA-Def(39), GftotA-Def/EndRdx(39)
Level 41: Superior Conditioning -- EndMod-I(A), EndMod-I(42)
Level 44: Physical Perfection -- P'Shift-EndMod(A), P'Shift-EndMod/Acc(45), P'Shift-End%(45), RgnTis-Regen+(48)
Level 47: Air Superiority -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(50), KntkC'bat-Dmg/Rchg(50), KntkC'bat-Dmg/EndRdx/Rchg(50)
Level 49: Super Jump -- Jump-I(A)
------------
Level 1: Brawl -- S'ngH'mkr-Acc/Dmg(A), S'ngH'mkr-Dmg/EndRdx(42), S'ngH'mkr-Dmg/Rchg(43), S'ngH'mkr-Dmg/EndRdx/Rchg(48)
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Fury
Level 6: Ninja Run