Mind/Sonic/Psi build help


EmperorSteele

 

Posted

Rolled myself a mind/sonic troller yesterday and so far having a whole lotta fun on her. Couldn't find a guide on these sets so I'd thought I'd ask here.

Never played any of the sets so slightly noobish as to what i should slot for, damage or the sleep/holds?

I've done a build for this in Mids so if anyone with better knowledge than me can take a look, it'd be appreciated. Feel free to point out anything i need to change etc.

As for my aims, well, I'm not taking a travel power for thematic reasons (ninja run and a jetpack will do for me). This toon will be mostly duoing with the odd tf/sf or 6 thrown in (The duo partner is assualt rifle/dark corruptor). The purples that I've slotted into the build i already have stored as well as a few IO sets like the Devastation/Entropic Chaos. I won't have a whole lot of funds to slot with but i can make up for it with merits/stored IOs etc.

Stealth was picked so i could get a LOTG global recharge in though that can be changed if something else would be better.

I picked Psi as an epic due to theme reasons and didn't take WoC due to having the mass confuse although i'm not adverse to changing a power pick if WoC would be better to take.

Hero Plan by Mids' Hero Designer 1.803
http://www.cohplanner.com/

Click this DataLink to open the build!

Archon Night: Level 50 Science Controller
Primary Power Set: Mind Control
Secondary Power Set: Sonic Resonance
Power Pool: Fitness
Power Pool: Concealment
Ancillary Pool: Psionic Mastery

Hero Profile:
Level 1: Levitate -- Dev'n-Acc/Dmg(A), Dev'n-Dmg/EndRdx(3), Dev'n-Dmg/Rchg(3), Dev'n-Acc/Dmg/Rchg(5), Dev'n-Acc/Dmg/EndRdx/Rchg(5), Dev'n-Hold%(46)
Level 1: Sonic Siphon -- RechRdx-I(A)
Level 2: Dominate -- Dev'n-Acc/Dmg(A), Dev'n-Dmg/EndRdx(7), Dev'n-Dmg/Rchg(7), Dev'n-Acc/Dmg/Rchg(9), Dev'n-Acc/Dmg/EndRdx/Rchg(9), Dev'n-Hold%(11)
Level 4: Mesmerize -- Entrpc-Acc/Dmg(A), Entrpc-Dmg/EndRdx(11), Entrpc-Dmg/Rchg(13), Entrpc-Dmg/EndRdx/Rchg(13), Entrpc-Heal%(15), CSndmn-Acc/Sleep/Rchg(48)
Level 6: Confuse -- Mlais-Acc/Rchg(A), Mlais-EndRdx/Conf(15), Mlais-Acc/EndRdx(17), Mlais-Conf/Rng(17), Mlais-Acc/Conf/Rchg(19)
Level 8: Mass Hypnosis -- FtnHyp-Sleep(A), FtnHyp-Sleep/Rchg(19), FtnHyp-Acc/Sleep/Rchg(21), FtnHyp-Acc/Rchg(21), FtnHyp-Sleep/EndRdx(23), FtnHyp-Plct%(23)
Level 10: Swift -- Run-I(A)
Level 12: Sonic Barrier -- ImpArm-ResDam/Rchg(A), ImpArm-ResDam/EndRdx(31)
Level 14: Health -- RgnTis-Regen+(A), Numna-Regen/Rcvry+(25), Mrcl-Rcvry+(25)
Level 16: Sonic Haven -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/Rchg(31)
Level 18: Total Domination -- Lock-Acc/Hold(A), Lock-Acc/Rchg(31), Lock-Rchg/Hold(34), Lock-EndRdx/Rchg/Hold(36), Lock-Acc/EndRdx/Rchg/Hold(36), Lock-%Hold(36)
Level 20: Stamina -- P'Shift-End%(A), P'Shift-EndMod(27), P'Shift-EndMod/Rchg(27), P'Shift-EndMod/Acc/Rchg(29), P'Shift-EndMod/Acc(29)
Level 22: Sonic Dispersion -- ImpSkn-ResDam/EndRdx(A), ImpSkn-ResDam/Rchg(37), ImpSkn-EndRdx/Rchg(37), ImpSkn-ResDam/EndRdx/Rchg(37), ImpSkn-Status(39)
Level 24: Disruption Field -- RechRdx-I(A)
Level 26: Telekinesis -- EndRdx-I(A), EndRdx-I(39), EndRdx-I(39)
Level 28: Terrify -- Abys-Acc/Rchg(A), Abys-EndRdx/Fear(40), Abys-Acc/EndRdx(40), Abys-Fear/Rng(40), Abys-Acc/Fear/Rchg(42)
Level 30: Stealth -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(42)
Level 32: Mass Confusion -- CoPers-Conf(A), CoPers-Conf/Rchg(33), CoPers-Acc/Conf/Rchg(33), CoPers-Acc/Rchg(33), CoPers-Conf/EndRdx(34), CoPers-Conf%(34)
Level 35: Clarity -- RechRdx-I(A)
Level 38: Liquefy -- DarkWD-ToHitDeb(A), DarkWD-ToHitDeb/Rchg(42), DarkWD-ToHitdeb/Rchg/EndRdx(43), DarkWD-Rchg/EndRdx(43), DarkWD-ToHitDeb/EndRdx(43), Posi-Acc/Dmg/EndRdx(45)
Level 41: Mental Blast -- Entrpc-Acc/Dmg(A), Entrpc-Dmg/EndRdx(45), Entrpc-Dmg/Rchg(45), Entrpc-Dmg/EndRdx/Rchg(46), Entrpc-Heal%(46)
Level 44: Indomitable Will -- LkGmblr-Rchg+(A)
Level 47: Mind Over Body -- S'fstPrt-ResDam/EndRdx(A), S'fstPrt-ResDam/Def+(48), S'fstPrt-ResKB(48)
Level 49: Psionic Tornado -- Posi-Acc/Dmg/EndRdx(A), Posi-Dmg/Rng(50), Posi-Acc/Dmg(50), Posi-Dmg/Rchg(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Containment
Level 4: Ninja Run



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--------------------------------------
Short Story I did: http://boards.cityofheroes.com/showthread.php?t=228383

DevArt Page: http://tamedragon.deviantart.com/

 

Posted

Hmmm...

This build could use some work. Some suggestions, in no particular order:

Terrify: slot with DAMAGE IOs. Posi's Blast is good. It'll give you the same bonuses and make the power MUCH more useful.

Your attack slotting is inconsistent. Two powers have Devastation while another has Entropic Chaos? I'd say 5-slot Lev, Dom, and Mes with Entropic Chaos (for the recharge bonus) and give each of them the Hold proc from Devastation. True, E.C. gives lousy Acc enhancement numbers, but you're also sitting on a 33% Acc bonus from other sets (personally i use 4/6 Thunderstrikes and then put BOTH hold procs in Dominate)

Mass Hyp: remove the Placate proc and reassign the slot elsewhere. An 8 second proc in a power that mezes foes for 45 seconds isn't much good. You don't need the 5% Toxic resistance that badly.

TK: you can lose one of the End redux slots. It's not doing you any good, especially since TK is SUCH a situational power.

Confuse/Mass confuse: I would switch which power gets which set. For once, Contagious Confusion in an AoE confuse isn't likely to do much good (TBH it can do more harm than good... if the proc activates and misses, you'll agro the spawn, which is Very Bad! They may have fixed this since IOs came out but I haven't touched the proc since). But the main thing is that if you put the Purple set in your single-target confuse, you'll keep its bonuses all the way down to level one if you ever find yourself exemplaring down that low. But if you ever exemp low enough to not have access to mass confusion (Hi, Posi, Synapse, newspaper runs, Ouro, etc...) then you'll loose all those yummy set bonuses.

Mental Blast: I've used this power on my Mind/Kin and... I'm not sold on it, TBH. The activation time is too slow for my tastes, especially since you already have a full attack chain of Mes, Lev, Dom. This is very very very much an OPINION, but I'd suggest dropping it in favor of Hasten, 3-slotting it for recharge and using the other slots elsewhere.

Disruption field: You are aware that this is a TOGGLE, right? And hat it costs over 1/end per second to use? I'd find one of the slots i asked you to drop elsewhere, put it in here and give it an end redux.

Liquefy: I have no problem with this, but if all you're looking to do is get the best possible bonuses, I'd take a second look at ALL the options available. This is one of those powers that's so versatile that putting an IO set in it kind of robs you of it's full effectiveness, Still, -tohit is a good way to go and will help protect your allies... as is though, maybe lose one of the Dark watcher IOs and add another Posi's blast to get a yummy Recovery bonus (if you can fit it, you might be "rule of five" capped on the 2.5% recovery bonus...)

Health: Find a couple slots and plop a Numi Health and a Miracle health to get those sets' first bonuses. As it stands, just adding numi's health alone will raise your regen from 239% to 268 (since you haven't actually slotted health itself for any meaningful enhancement value) And since going for regen seems to be a theme in this build, i'd think this is an idea you should consider!

Well, that's about it. There's a few other things that seem unorthodox but it all adds up nicely. Have fun!


-STEELE =)


Allied to all sides so that no matter what, I'll come out on top!
Oh, and Crimson demands you play this arc-> Twisted Knives (MA Arc #397769)

 

Posted

Terrify, wasn't sure which would be better, now i know

Reason i use Deva's is cause of the dmg buff in the bonuses but i see your point in using entropics.

Point taken on the sleep purple proc, only put it in cause i know i have the whole set XD

TK, wasn't sure on how much its used.

The 2 confuses, for some bizarre reason i was thinking sleep sets...not confuse *facepalm* thanks for pointing that out.

Mental Blast....wasn't too sure of it myself so have dropped that in favour of hasten like you sugessted.

Disruption Field....must learn to read the desc of powers...i didn't know it was a toggle :S

As for a 2nd Posi on liquify and a miracle heal in health I'm capped on the 2.5% recovery. Did pop in a numinas heal though

Thanks for taking the time out to look this over for me One thing I'd love to know though....what part of my build is unorthodox? Some people have said my builds can be weird but no-ones had the balls to tell me exactly what rofl. I don't see where or how it's weird :/

Build Update:

Hero Plan by Mids' Hero Designer 1.803
http://www.cohplanner.com/

Click this DataLink to open the build!

Archon Night 2: Level 50 Science Controller
Primary Power Set: Mind Control
Secondary Power Set: Sonic Resonance
Power Pool: Fitness
Power Pool: Concealment
Power Pool: Speed
Ancillary Pool: Psionic Mastery

Hero Profile:
Level 1: Levitate -- Entrpc-Acc/Dmg(A), Entrpc-Dmg/EndRdx(3), Entrpc-Dmg/Rchg(3), Entrpc-Dmg/EndRdx/Rchg(5), Entrpc-Heal%(5), Dev'n-Hold%(46)
Level 1: Sonic Siphon -- RechRdx-I(A)
Level 2: Dominate -- Entrpc-Acc/Dmg(A), Entrpc-Dmg/EndRdx(7), Entrpc-Dmg/Rchg(7), Entrpc-Dmg/EndRdx/Rchg(9), Entrpc-Heal%(9), Dev'n-Hold%(11)
Level 4: Mesmerize -- Entrpc-Acc/Dmg(A), Entrpc-Dmg/EndRdx(11), Entrpc-Dmg/Rchg(13), Entrpc-Dmg/EndRdx/Rchg(13), Entrpc-Heal%(15), CSndmn-Acc/Sleep/Rchg(48)
Level 6: Confuse -- CoPers-Conf(A), CoPers-Conf/Rchg(15), CoPers-Acc/Conf/Rchg(17), CoPers-Acc/Rchg(17), CoPers-Conf/EndRdx(19), CoPers-Conf%(23)
Level 8: Mass Hypnosis -- FtnHyp-Sleep(A), FtnHyp-Sleep/Rchg(19), FtnHyp-Acc/Sleep/Rchg(21), FtnHyp-Acc/Rchg(21), FtnHyp-Sleep/EndRdx(23)
Level 10: Swift -- Run-I(A)
Level 12: Sonic Barrier -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/Rchg(31)
Level 14: Health -- RgnTis-Regen+(A), Numna-Regen/Rcvry+(25), Mrcl-Rcvry+(25), Numna-Heal(46)
Level 16: Sonic Haven -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/Rchg(31)
Level 18: Total Domination -- Lock-Acc/Hold(A), Lock-Acc/Rchg(31), Lock-Rchg/Hold(34), Lock-EndRdx/Rchg/Hold(36), Lock-Acc/EndRdx/Rchg/Hold(36), Lock-%Hold(36)
Level 20: Stamina -- P'Shift-End%(A), P'Shift-EndMod(27), P'Shift-EndMod/Rchg(27), P'Shift-EndMod/Acc/Rchg(29), P'Shift-EndMod/Acc(29)
Level 22: Sonic Dispersion -- ImpSkn-ResDam/EndRdx(A), ImpSkn-ResDam/Rchg(37), ImpSkn-EndRdx/Rchg(37), ImpSkn-ResDam/EndRdx/Rchg(37), ImpSkn-Status(39)
Level 24: Disruption Field -- RechRdx-I(A), EndRdx-I(39)
Level 26: Telekinesis -- EndRdx-I(A), EndRdx-I(39)
Level 28: Terrify -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(40), Posi-Dmg/Rchg(40), Posi-Dmg/Rng(40), Posi-Acc/Dmg/EndRdx(42)
Level 30: Stealth -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(42)
Level 32: Mass Confusion -- Mlais-Acc/Rchg(A), Mlais-EndRdx/Conf(33), Mlais-Acc/EndRdx(33), Mlais-Conf/Rng(33), Mlais-Acc/Conf/Rchg(34), Mlais-Dam%(34)
Level 35: Hasten -- RechRdx-I(A), RechRdx-I(45), RechRdx-I(45)
Level 38: Liquefy -- DarkWD-ToHitDeb(A), DarkWD-ToHitDeb/Rchg(42), DarkWD-ToHitdeb/Rchg/EndRdx(43), DarkWD-ToHitDeb/EndRdx(43), DarkWD-Rchg/EndRdx(43), Posi-Acc/Dmg/EndRdx(45)
Level 41: Clarity -- RechRdx-I(A)
Level 44: Indomitable Will -- LkGmblr-Rchg+(A), LkGmblr-Def/Rchg(46)
Level 47: Mind Over Body -- S'fstPrt-ResDam/EndRdx(A), S'fstPrt-ResDam/Def+(48), S'fstPrt-ResKB(48)
Level 49: Psionic Tornado -- Posi-Acc/Dmg/EndRdx(A), Posi-Dmg/Rng(50), Posi-Acc/Dmg(50), Posi-Dmg/Rchg(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Containment
Level 4: Ninja Run



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--------------------------------------
Short Story I did: http://boards.cityofheroes.com/showthread.php?t=228383

DevArt Page: http://tamedragon.deviantart.com/

 

Posted

I want to reiterate that Disruption Field is a very expensive toggle and, coming from a Sonic Defender, the set's defining power. It should always be running.

Really recommend 3 slotting it with end rdx.

I'm also thinking that Sonic Barrier and Sonic Haven deserve at least 3 slots devoted to Resist Damage.