A few questions about claw's followup
Well thanks to the fury fix/nerf you would need 1 aplication of FU to get to the same damage levels pre I18 without FU. Also, the damage from scrapper to brute was not a direct port. Most attacks have a higher base damage compared to what they would on a direct port. In exchange the recharge times were increased as well. Due to the higher base damage you do get more out of FU on a brute compared to BF in Dual Blades. Me personally, I would put it in my chain as a damage dealer in addition to the buff. But to each his own. If you post the build Im sure someone will be able to find a way to slot for damage on FU and keep you over the soft cap.
Thanks for the reply. I will slot it then as an attack. As for keeping softcap I have a few ideas that will probably work without interfering with the high hp/regen/rech I have slotted for. Thanks again =)
I recommend slotting it as an attack, with a to-hit or two in it. The primary reason you want FU is the To-Hit buff, not the damage buff. Accuracy doesn't calculate the same as To-Hit. You can have a gazillion Accuracy, and still not be able to hit an enemy that has a Defense buff up.
TY for the support Candlestick, yeah I'm going to re-evaluate the build a bit and slot it as an attack. I have the defense dilema solved I think so just a matter of slotting BU now and see how it goes. Thanks guys.
This is probably one of my favorite slottings for Follow Up
Level 14: Follow Up -- C'ngImp-Acc/Dmg/Rchg(A), C'ngImp-Acc/Dmg/EndRdx(15), C'ngImp-Dmg/EndRdx/Rchg(36), Mako-Dmg/Rchg(36), Mako-Acc/EndRdx/Rchg(36), Mako-Acc/Dmg/EndRdx/Rchg(46)]
This is probably one of my favorite slottings for Follow Up
Level 14: Follow Up -- C'ngImp-Acc/Dmg/Rchg(A), C'ngImp-Acc/Dmg/EndRdx(15), C'ngImp-Dmg/EndRdx/Rchg(36), Mako-Dmg/Rchg(36), Mako-Acc/EndRdx/Rchg(36), Mako-Acc/Dmg/EndRdx/Rchg(46)] |
Three Crushing Impacts, Three Mako's, as many triples and quads as you can squeeze in.
Heck, you even get a bunch of hitpoints out of the bargain.
Is verah nice.
I'm liking the new fury mechanics and made a claw/SR brute to mess around in Praetoria. It builds fury fast and is a lot of fun so far (only at lvl 11 atm). I went ahead and put together an endgame build on mids and it seems pretty stout. I ended up with just over 46% to melee, ranged and AE but I have 6-slotted FU with guassians for the 2.5% defense bonuses. This means it has no accuracy or damage associated with it.
In the accuracy dept I'm not concerned, as with all the + acc bonuses, the to-hit from the kimset unique and FU itself providing a to-hit bonus I should be set. But it does crap for damage. So a few questions:
- Should I drop the guassians and slot it as an attack? I don't want to do this as this build turned out pretty well and I would have to re-arrange some things to make up for the 2.5% defense I would lose. Or would fury and FU's double stacked damage bonus (+60%) be enough to offset its lack of damage slotting?
- On the flip side, is FU even needed on a brute? Fury builds so fast now I don't know if I'll miss it later on... but then again, this toon is still low level and I can imagine fury + double stacked FU could be, well, "brutal" in the later levels (and nice to have against lethal resistant foes).
Just looking for a bit of guidance on a class/power combo I have little experience with is all.