Archery vs Dual Pistols (with /Mental)


Candlestick

 

Posted

Trying to decide whether I want to play a DP/Mental or Archery/Mental to 50. I've got both at 12, and I dig the hell out of the DP style, but I've heard through the grapevine that Archery is quite a boatload more powerful than DP at all levels (though in my case it's too early to tell). Also, Empty Clips and Swap Ammo seem to kinda, well, suck.

My question is, is the power gap between Archery and DP large enough to either be noticable at 50, or to be a likely candidate for dev rebalancing in the future?

(I'm also pondering because Rain of Arrows looks stupidly awesome and powerful compared to Hail of Bullets. Could be wrong on this point though--Mids' says Rain does more damage AND has a shorter recharge AND is ranged, compared to Hail. Is this for real?)


 

Posted

Quote:
Originally Posted by Ledneh_ View Post
My question is, is the power gap between Archery and DP large enough to either be noticable at 50, or to be a likely candidate for dev rebalancing in the future?
The jury is out on whether Archery (or DP) is going to get some dev attention (either Arch down or, more likely, DP up) but, yes, the difference between Arch and DP is going to be rather noticeable even before 50 simply because RoA is friggin' nuts. You can close the gap a bit with Incendiary Ammo, but you're still going to lag behind. There's also the issue that you don't get Aim with DP, so you're going to be missing a bit of burst damage capability.

Quote:
(I'm also pondering because Rain of Arrows looks stupidly awesome and powerful compared to Hail of Bullets. Could be wrong on this point though--Mids' says Rain does more damage AND has a shorter recharge AND is ranged, compared to Hail. Is this for real?)
With Incendiary Ammo on, Hail of Bullets actually edges out RoA on damage dealt on average, but RoA is still better because it recharges in half the time. When considering HoB though, remember that where RoA just does damage, HoB has the normal ammo secondary effect and provides you with a decent bit of positional defense while you're using it. RoA is still better, and by a large amount, but the difference isn't as significant as you likely believe it is.


 

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My main is an Archery blaster, made back around Issue 8. As such, I am intensely biased, but yes, Archery is a wonderful set, and Rain of Arrows is absolutely monstrous. Build Up + Aim + Rain of Arrows + Fistful of Arrows + Explosive Arrow will drop entire spawns, less than two seconds after they notice your existence (so they often drop before they can retaliate at all), and it can do so every 30-40 seconds with solid slotting. Aside from my limited experience in the Dual Pistols beta many moons ago, my highest level pistolier is only 10, so I can't compare the two as directly as I'd like. However, you are accurate in seeing that Archery is generally more efficient at slaughtering things than Pistols.

I believe the main reason that Archery is generally more damaging than Dual Pistols is that Dual Pistols can have very cool side-effects (like -damage debuffs on almost every attack) while Archery's only special effect beyond MOAR DAMAGE is a negligable damage stun attack and a 50% chance for knockdown in Explosive Arrow. (Both sets are also significantly more accurate than standard blast sets.)

That said, Pistols aren't all that weak, and if they seem significantly cooler to you, then stick to your guns. From a pure min/max standpoint the archer will deal more damage, even using incendiary ammo, but not by an overwhelming margin, and chemical rounds will let you make serious threats like AVs far less threatening when teaming.


Rule number six of an empathy defender is NEVER underestimate a blaster's ability to die. I don't care if he has CM, Fort, both RAs, bubbles (both FF and Sonic), and is fighting next to a Storm defender with hurricane on. If there is a way to die in that situation, the blaster will find it.

 

Posted

Archery is hands down better then DP, in most situations. DP has a bit better damage mitigation, but Archery has significantly more damage.

It is unlikely that Archery will be nerfed at all, although there is a *slight* chance Dual Pistols may get buffed(Unlikely, since it is a very "average" set).

However, there is no accounting for Tastes, and DP does have cool animations, even if they do make the set slower.


 

Posted

I believe that Energy Manipulation goes much better with Archery than Mental Manipulation. Archery has no PBAoE powers which Mental with Drain Psyche is best suited for, but Archery has a cone, and two targetted AoE powers which all benefit from the extra range that Boost Range provides.

Pistols goes well with Mental Manipulation because of Hail of Bullets and its small grant to positional defense which goes well with Drain Psyche. Added with a few ranged defense bonuses and you'll see a noticeable difference in survivability.


Virtue: @Santorican

Dark/Shield Build Thread

 

Posted

Quote:
Originally Posted by Umbral View Post
The jury is out on whether Archery (or DP) is going to get some dev attention (either Arch down or, more likely, DP up) but, yes, the difference between Arch and DP is going to be rather noticeable even before 50 simply because RoA is friggin' nuts. You can close the gap a bit with Incendiary Ammo, but you're still going to lag behind. There's also the issue that you don't get Aim with DP, so you're going to be missing a bit of burst damage capability.
The problem for the archer being ofcourse the 4 seconds of animation before anything takes damage. Quite often when teamed with archery blasters with my DP blaster I have killed the pack with HoB before RoA lands.


 

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Quote:
Originally Posted by Krogoth View Post
The problem for the archer being ofcourse the 4 seconds of animation before anything takes damage. Quite often when teamed with archery blasters with my DP blaster I have killed the pack with HoB before RoA lands.
It isn't the power set that is the problem its the player in this case.


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Dark/Shield Build Thread

 

Posted

Thanks all for the thoughts. I think for now I'll keep playing the DP/Mental, but I'll remake the archer as Archery/Energy--I haven't tried Energy Manipulation before, so that'll keep things different.


 

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Quote:
Originally Posted by Ledneh_ View Post
Thanks all for the thoughts. I think for now I'll keep playing the DP/Mental, but I'll remake the archer as Archery/Energy--I haven't tried Energy Manipulation before, so that'll keep things different.
I absolutely LOVE /Mental for a blaster with any primary, however I LOVED my DP/MM blaster more then any other. My Arch/MM stalled at 44, but I never stopped on my DP/MM. Take Cold Mastery and cap S/L damage and you will have a blast.


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Quote:
Originally Posted by Arcanaville View Post
Sure, the devs are supposed to listen to their customers, mister business 101 out there. And if I decide to start suggesting that the devs change the game from being about superheroes and supervillains to being about clowns that is my right as well, and technically Paragon Studios is supposed to pay attention to me. But I hope strongly that they assume a meth-head somehow managed to hack into my forum account and make paper airplanes out of my posts, because I hope they recognize stupid when they see it. I assume they will recognize futile just as accurately.

 

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I love Archery, and definitely consider it better than Dual Pistols.

Archery
+ Excellent range (50 foot cone and full 80 foot range on its tier 3 blast)
+ Faster cast times
+ Great AoE once you get Rain of Arrows
+ Rain
+ of
+ Arrows
+ is
+ just
+ this
+ good
+
+ Has Aim
+ More accurate than normal
- Highly resisted damage type
- No secondary effect other than accuracy boost

Dual Pistols
+ Very flashy animations
+ Has a fourth (mostly) single target blast
+ Selectable but weak secondary effects
- Fourth blast is an energy hog with a long recharge
- Shorter range tier 3 blast
- No Aim
- Mostly Lethal damage just like archery (the alternate ammos make little difference)
- No
- rain
- of
- arrows
-

Seriously, before adding in the tier 9 powers both sets are fairly similar. They both have average damage, modest AoE, and a full ranged stun or hold. Archery is a bit faster, has Aim, and can easily make a full 80 foot range attack chain but Dual Pistols has a minor advantage in damage type and secondary effect. However, adding in the tier 9 powers changes things drastically: Hail of Bullets is decent damage but it's dangerous to use, somewhat unreliable due to the wide damage variation, and has a longish recharge. Rain of Arrows, on the other hand, is simply the best mini-nuke in the game. For that matter, it's the best ranged AoE in the game, period. Hit one button and every even con minion in a spawn usually dies without ever taking a shot? And you can do it to every spawn with decent recharge, and add in Aim + Build Up to wipe out +2s? Way better than jumping in the middle of a spawn and rooting yourself for several seconds while they all pound on you in the hopes of killing them before you drop.

HoB isn't that bad, but the only PBAoE I'd consider equal to Rain of Arrows is if Blasters got the old pre-nerf Psychic Shockwave. And even then I'd have to think about it a minute...


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Posted

Quote:
Originally Posted by Umbral View Post

With Incendiary Ammo on, Hail of Bullets actually edges out RoA on damage dealt on average, but RoA is still better because it recharges in half the time. When considering HoB though, remember that where RoA just does damage, HoB has the normal ammo secondary effect and provides you with a decent bit of positional defense while you're using it. RoA is still better, and by a large amount, but the difference isn't as significant as you likely believe it is.

the other thing is that RoA's damage is front loaded and ranged and doesn't require LoS. HoB is melee and has a rather lenghty animation so anything you don't hit is going to be coming after you and you can't do anything about it for 3ish seconds (9% defense for a few seconds doesn't help that much). when comparing, HoB mitigation via KD is pretty pointless when you can kill everything from 80+ range from behind a corner where the enemy never even sees you.


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Posted

Quote:
Originally Posted by PC_guy View Post
the other thing is that RoA's damage is front loaded and ranged and doesn't require LoS. HoB is melee and has a rather lenghty animation so anything you don't hit is going to be coming after you and you can't do anything about it for 3ish seconds (9% defense for a few seconds doesn't help that much). when comparing, HoB mitigation via KD is pretty pointless when you can kill everything from 80+ range from behind a corner where the enemy never even sees you.
HoB starts dealing damage as soon as you push the button and has finished dealing that damage about 4 seconds later. Rain of Arrows doesn't start dealing damage until 4 seconds after you push the button and doesn't finish until about 6 seconds.

But Rain of Arrow's range and the fact that it is a drop can be advantageous, of course.


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What the hell? Let's buff defenders.
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Posted

Quote:
Originally Posted by Ledneh_ View Post
Thanks all for the thoughts. I think for now I'll keep playing the DP/Mental, but I'll remake the archer as Archery/Energy--I haven't tried Energy Manipulation before, so that'll keep things different.
One of the fastest blaster farmers I've ever seen was an Arch/Ment. He would stealth into a spawn, buff up, RoA > Drain Psyche > Psi Shockwave and move on to the next spawn.


-Insanity is doing the same thing over and over again and expecting different results. - Albert Einstein.
-I do not feel obliged to believe that the same God who has endowed us with sense, reason, and intellect has intended us to forgo their use. - Galileo Galilei
-When injustice becomes law, resistance becomes duty. - Thomas Jefferson

 

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Quote:
Originally Posted by Miladys_Knight View Post
One of the fastest blaster farmers I've ever seen was an Arch/Ment. He would stealth into a spawn, buff up, RoA > Drain Psyche > Psi Shockwave and move on to the next spawn.
Dual pistols can do that as well, and it makes more sense with the pbaoe nuke.

I'd think that a ranged chain would make more sense with archery?
e.g. buff, RoA, Explosive, Psi-scream/Fistful the stragglers.

Shockwave's at 68 base dge in 1.97s animation.
Explosive+Fistful is 112 base dge in 2.17s animation, with a whole lot less maneuvering.

[If the KB's a problem, flip-flop fistful/explosive, eh?]


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Quote:
Originally Posted by HacknSlash View Post
Dual pistols can do that as well, and it makes more sense with the pbaoe nuke.

I'd think that a ranged chain would make more sense with archery?
e.g. buff, RoA, Explosive, Psi-scream/Fistful the stragglers.

Shockwave's at 68 base dge in 1.97s animation.
Explosive+Fistful is 112 base dge in 2.17s animation, with a whole lot less maneuvering.

[If the KB's a problem, flip-flop fistful/explosive, eh?]
I neglected to mention that he was a perma-Hasten. RoA was up every spawn. I have no doubt that he had some 20-30 insps active and providing buffs at any one time. He had it timed so that he could just go from spawn to spawn on the wall in Cim (top then bottom) and the mobs would respawn a few seconds before he was ready.


-Insanity is doing the same thing over and over again and expecting different results. - Albert Einstein.
-I do not feel obliged to believe that the same God who has endowed us with sense, reason, and intellect has intended us to forgo their use. - Galileo Galilei
-When injustice becomes law, resistance becomes duty. - Thomas Jefferson