WM/DA Brute S/L/E/N-Softcapped


Greyhame

 

Posted

Hi!

I am currently running around with a WM/DA Brute in Praetoria and I thought I could create a build for him. I chose WM because of the stun which should benefit Opressive Gloom...

Here is my build... The thing is, it will be really expensive this way. Could someone help me improve it please? I want to stay softcapped... also I'd like to get Superjump in, but I can't find a way... Else I'll have to run around with Sprint/Ninjarun which is not so bad, but... well SJ is better.

Thanks!
Schlu.

Villain Plan by Mids' Villain Designer 1,803
http://www.cohplanner.com/

Click this DataLink to open the build!

Fractus_Dualcap: Level 50 Magic Brute
Primary Power Set: War Mace
Secondary Power Set: Dark Armor
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Energy Mastery

Villain Profile:
Level 1: Bash -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(45), KntkC'bat-Dmg/Rchg(45), KntkC'bat-Dmg/EndRdx/Rchg(45)
Level 1: Dark Embrace -- RctvArm-EndRdx(A), RctvArm-ResDam/EndRdx(37), RctvArm-ResDam(40), RctvArm-ResDam/EndRdx/Rchg(43)
Level 2: Death Shroud -- Erad-%Dam(A), Erad-Acc/Rchg(3), Erad-Dmg/Rchg(3), Acc-I(7), Armgdn-Dam%(31), Oblit-%Dam(42)
Level 4: Pulverize -- KntkC'bat-Dmg/Rchg(A), KntkC'bat-Acc/Dmg(5), KntkC'bat-Dmg/EndRdx(5), KntkC'bat-Dmg/EndRdx/Rchg(7), Acc-I(37)
Level 6: Swift -- Run-I(A)
Level 8: Murky Cloud -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(9), RctvArm-EndRdx(9), RctvArm-ResDam/EndRdx/Rchg(13)
Level 10: Obsidian Shield -- RctvArm-ResDam/EndRdx/Rchg(A), RctvArm-ResDam/EndRdx(11), RctvArm-ResDam(11), RctvArm-EndRdx(13)
Level 12: Combat Jumping -- Krma-ResKB(A)
Level 14: Jawbreaker -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/Rchg(15), Acc-I(15), KntkC'bat-Dmg/EndRdx/Rchg(46), KntkC'bat-Dmg/EndRdx(50)
Level 16: Health -- Mrcl-Rcvry+(A), Numna-Heal(17), Numna-Regen/Rcvry+(17)
Level 18: Whirling Mace -- Erad-Dmg(A), Erad-Acc/Rchg(19), Erad-Dmg/Rchg(19), C'ngBlow-Acc/Dmg(21), C'ngBlow-Dmg/EndRdx(40), C'ngBlow-Dmg/Rchg(40)
Level 20: Stamina -- EndMod-I(A), EndMod-I(21)
Level 22: Cloak of Darkness -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(23), RedFtn-EndRdx/Rchg(23), RedFtn-Def/EndRdx/Rchg(34), RedFtn-Def(34), RedFtn-EndRdx(34)
Level 24: Dark Regeneration -- Theft-+End%(A), Theft-Heal(25), Theft-Heal/Rchg(25)
Level 26: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(27), KntkC'bat-Dmg/Rchg(27), KntkC'bat-Dmg/EndRdx/Rchg(29)
Level 28: Tough -- S'fstPrt-ResDam/Def+(A), GA-3defTpProc(29)
Level 30: Weave -- RedFtn-EndRdx(A), RedFtn-Def/EndRdx(31), RedFtn-Def/Rchg(31), RedFtn-Def/EndRdx/Rchg(33), RedFtn-Def(33)
Level 32: Crowd Control -- Erad-Dmg(A), Erad-Acc/Rchg(33), Erad-Dmg/Rchg(39), C'ngBlow-Acc/Dmg(39), C'ngBlow-Dmg/Rchg(39), C'ngBlow-Dmg/EndRdx(50)
Level 35: Clobber -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(36), KntkC'bat-Dmg/Rchg(36), KntkC'bat-Dmg/EndRdx/Rchg(36), Acc-I(37)
Level 38: Shatter -- Erad-Dmg(A), Erad-Acc/Rchg(46), Erad-Dmg/Rchg(46), Acc-I(50)
Level 41: Maneuvers -- RedFtn-Def(A), RedFtn-Def/EndRdx(42), RedFtn-Def/Rchg(42), RedFtn-Def/EndRdx/Rchg(43), RedFtn-EndRdx(43)
Level 44: Superior Conditioning -- EndMod-I(A)
Level 47: Laser Beam Eyes -- Thundr-Dmg/EndRdx/Rchg(A), Thundr-Acc/Dmg(48), Thundr-Dmg/EndRdx(48), Thundr-Dmg/Rchg(48)
Level 49: Oppressive Gloom -- Acc-I(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- Empty(A)
Level 1: Fury
Level 4: Ninja Run
------------
Set Bonus Totals:

  • 6% DamageBuff(Smashing)
  • 6% DamageBuff(Lethal)
  • 6% DamageBuff(Fire)
  • 6% DamageBuff(Cold)
  • 6% DamageBuff(Energy)
  • 6% DamageBuff(Negative)
  • 6% DamageBuff(Toxic)
  • 6% DamageBuff(Psionic)
  • 28,5% Defense(Smashing)
  • 28,5% Defense(Lethal)
  • 6% Defense(Fire)
  • 6% Defense(Cold)
  • 28,5% Defense(Energy)
  • 28,5% Defense(Negative)
  • 6% Defense(Psionic)
  • 17,3% Defense(Melee)
  • 19,1% Defense(Ranged)
  • 6% Defense(AoE)
  • 9% Max End
  • 7% Enhancement(Accuracy)
  • 15% Enhancement(RechargeTime)
  • 112,4 HP (7,5%) HitPoints
  • Knockback (Mag -4)
  • Knockup (Mag -4)
  • MezResist(Immobilize) 23,7%
  • 4% (0,07 End/sec) Recovery
  • 22% (1,38 HP/sec) Regeneration
  • 3,78% Resistance(Fire)
  • 3,78% Resistance(Cold)



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--
PPD: "Nothing to see here... move along... move along..."

 

Posted

After looking at your build I think you have sacrificed too much to get your defense that high. One of your big problems I think will be endurance. You don't have any end reduction slotted in Dark Regen, Death Shroud, Tough, or Shatter. Yes you have ToE +end, but without end reducers it won't be enough. You are using Tough as an IO mule, but not slotting it for resists. It will bring your S/L up to 50% which is a big help. Also, why do you have laser beam eyes and not physical perfection? Physical perfection is of much more use to a DA.

It would help if you only tried to soft cap S/L defense and not worry about the rest.

edit to add build

Villain Plan by Mids' Villain Designer 1.803
http://www.cohplanner.com/

Click this DataLink to open the build!

Fractus_Dualcap: Level 50 Magic Brute
Primary Power Set: War Mace
Secondary Power Set: Dark Armor
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Energy Mastery

Villain Profile:
Level 1: Pulverize -- KntkC'bat-Acc/Dmg(A), Acc-I(33), KntkC'bat-Dmg/EndRdx(45), KntkC'bat-Dmg/Rchg(45), KntkC'bat-Dmg/EndRdx/Rchg(45)
Level 1: Dark Embrace -- RctvArm-EndRdx(A), RctvArm-ResDam/EndRdx(37), RctvArm-ResDam(40), RctvArm-ResDam/EndRdx/Rchg(43)
Level 2: Death Shroud -- C'ngBlow-Dmg/EndRdx(A), C'ngBlow-Acc/Dmg(3), Sciroc-Acc/Dmg/EndRdx(3), Sciroc-Dmg/EndRdx(7)
Level 4: Jawbreaker -- KntkC'bat-Dmg/Rchg(A), KntkC'bat-Acc/Dmg(5), KntkC'bat-Dmg/EndRdx(5), KntkC'bat-Dmg/EndRdx/Rchg(7), Acc-I(37)
Level 6: Swift -- Run-I(A)
Level 8: Murky Cloud -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(9), RctvArm-EndRdx(9), RctvArm-ResDam/EndRdx/Rchg(13)
Level 10: Obsidian Shield -- RctvArm-ResDam/EndRdx/Rchg(A), RctvArm-ResDam/EndRdx(11), RctvArm-ResDam(11), RctvArm-EndRdx(13)
Level 12: Combat Jumping -- Krma-ResKB(A), DefBuff-I(31), DefBuff-I(34)
Level 14: Clobber -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/Rchg(15), Acc-I(15), KntkC'bat-Dmg/EndRdx/Rchg(46), KntkC'bat-Dmg/EndRdx(50)
Level 16: Health -- Mrcl-Rcvry+(A), Numna-Heal(17), Numna-Regen/Rcvry+(17)
Level 18: Whirling Mace -- M'Strk-Acc/Dmg(A), M'Strk-Dmg/EndRdx(19), M'Strk-Dmg/Rchg(19), M'Strk-Acc/EndRdx(21), M'Strk-Acc/Dmg/EndRdx(40), M'Strk-Dmg/EndRdx/Rchg(40)
Level 20: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(21), P'Shift-End%(34)
Level 22: Cloak of Darkness -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(23), RedFtn-EndRdx/Rchg(23), RedFtn-Def/EndRdx/Rchg(34)
Level 24: Dark Regeneration -- Theft-+End%(A), Theft-Acc/EndRdx/Rchg(25), H'zdH-EndRdx/Rchg(25), H'zdH-Heal/EndRdx/Rchg(36), Theft-Acc/EndRdx/Heal(36), Nictus-Acc/EndRdx/Rchg(37)
Level 26: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(27), KntkC'bat-Dmg/Rchg(27), KntkC'bat-Dmg/EndRdx/Rchg(29)
Level 28: Tough -- S'fstPrt-ResDam/EndRdx(A), S'fstPrt-ResDam/Def+(29), S'fstPrt-ResKB(36), GA-3defTpProc(48)
Level 30: Weave -- GftotA-Def/EndRdx(A), GftotA-Def(31), LkGmblr-Def/EndRdx(31), LkGmblr-Def(33)
Level 32: Crowd Control -- M'Strk-Acc/Dmg(A), M'Strk-Dmg/EndRdx(33), M'Strk-Dmg/Rchg(39), M'Strk-Acc/EndRdx(39), M'Strk-Acc/Dmg/EndRdx(39), M'Strk-Dmg/EndRdx/Rchg(43)
Level 35: Build Up -- RechRdx-I(A)
Level 38: Shatter -- M'Strk-Acc/Dmg(A), M'Strk-Dmg/EndRdx(42), M'Strk-Dmg/Rchg(46), M'Strk-Acc/EndRdx(46), M'Strk-Acc/Dmg/EndRdx(48), M'Strk-Dmg/EndRdx/Rchg(50)
Level 41: Maneuvers -- RedFtn-Def(A), RedFtn-Def/EndRdx(42), RedFtn-Def/Rchg(42), RedFtn-Def/EndRdx/Rchg(43)
Level 44: Superior Conditioning -- EndMod-I(A)
Level 47: Physical Perfection -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(48), Efficacy-EndMod/Acc(50)
Level 49: Oppressive Gloom -- Acc-I(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- Empty(A)
Level 1: Fury
Level 4: Ninja Run



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