Build advice for an ElectricMelee/Regen
You may get a better response if you paste your actual build so we can get a look at it.
Black, you may want to consider dropping Fitness for some defensive pools and temporarily going villain to get Ghost Widow as a patron.
As a /Regen you'll find that adding that extra layer of defense makes a huge difference and if you've got CJ, Maneuvers/Weave and Shadow Meld (with MoG & possibly Vengeance as a backup) you'll be just under softcapped defense with four slots (I used LoTG) in each. Personally I'd take Fighting over Leadership as you add Tough in to the mix for that extra damage resistance but Vengeance is a great situational buff too. If you build for perma-hasten and reduce Shadow Meld's recharge down further it'll make the world of difference.
Half-Arsed Mid's Example:
Hero Plan by Mids' Hero Designer 1.803
http://www.cohplanner.com/
Click this DataLink to open the build!
Elm-Regen: Level 50 Natural Scrapper
Primary Power Set: Electrical Melee
Secondary Power Set: Regeneration
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leadership
Power Pool: Leaping
Ancillary Pool: Soul Mastery
Hero Profile:
Level 1: Charged Brawl -- C'ngImp-Acc/Dmg(A), C'ngImp-Acc/Dmg/Rchg(9), C'ngImp-Dmg/EndRdx(31), C'ngImp-Dmg/EndRdx/Rchg(36), C'ngImp-Acc/Dmg/EndRdx(39)
Level 1: Fast Healing -- Numna-Heal(A), Numna-Heal/EndRdx(45), Numna-Heal/Rchg(45)
Level 2: Jacobs Ladder -- Oblit-Dmg(A), Oblit-Dmg/Rchg(3), Oblit-Acc/Dmg/Rchg(3), Oblit-Acc/Dmg/EndRdx/Rchg(13), Oblit-%Dam(13)
Level 4: Quick Recovery -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(5), Efficacy-EndMod/EndRdx(5), P'Shift-End%(40)
Level 6: Build Up -- HO:Membr(A), HO:Membr(7), HO:Membr(7)
Level 8: Thunder Strike -- Oblit-Dmg(A), Oblit-Dmg/Rchg(9), Oblit-Acc/Dmg/Rchg(31), Oblit-Acc/Dmg/EndRdx/Rchg(34), Oblit-%Dam(37)
Level 10: Reconstruction -- Numna-Heal(A), Numna-Heal/Rchg(11), Numna-Heal/EndRdx/Rchg(11), Numna-Heal/EndRdx(40)
Level 12: Dull Pain -- Numna-Heal(A), Numna-Heal/Rchg(15), Numna-Heal/EndRdx/Rchg(15)
Level 14: Kick -- Acc-I(A)
Level 16: Integration -- Numna-Heal(A), Numna-Heal/EndRdx(17), Numna-Heal/EndRdx/Rchg(17)
Level 18: Chain Induction -- Hectmb-Dmg(A), Hectmb-Dmg/Rchg(19), Hectmb-Acc/Dmg/Rchg(19), Hectmb-Dmg/EndRdx(21), Hectmb-Dam%(21)
Level 20: Tough -- HO:Ribo(A), HO:Ribo(37), HO:Ribo(37)
Level 22: Weave -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(23), LkGmblr-Def/EndRdx/Rchg(23), LkGmblr-Rchg+(36)
Level 24: Hasten -- RechRdx-I(A), RechRdx-I(25), RechRdx-I(25)
Level 26: Maneuvers -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(27), LkGmblr-Def/EndRdx/Rchg(27), LkGmblr-Rchg+(40)
Level 28: Instant Healing -- Numna-Heal(A), Numna-Heal/Rchg(29), Numna-Heal/EndRdx/Rchg(29)
Level 30: Combat Jumping -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(31), LkGmblr-Rchg+(34), LkGmblr-Def/EndRdx/Rchg(36)
Level 32: Lightning Rod -- Armgdn-Dmg(A), Armgdn-Dmg/Rchg(33), Armgdn-Acc/Dmg/Rchg(33), Armgdn-Dmg/EndRdx(33), Armgdn-Dam%(34)
Level 35: Resilience -- S'fstPrt-ResDam/Def+(A), GA-3defTpProc(43)
Level 38: Moment of Glory -- LkGmblr-Def(A), LkGmblr-Def/Rchg(39), LkGmblr-Def/EndRdx/Rchg(39), LkGmblr-Rchg+(43)
Level 41: Moonbeam -- Mantic-Acc/Dmg(A), Mantic-Dmg/EndRdx(42), Mantic-Dmg/EndRdx/Rchg(42), Mantic-Dmg/ActRdx/Rchg(42), Mantic-Dam%(43)
Level 44: Soul Storm -- UbrkCons-Hold(A), UbrkCons-Hold/Rchg(45), UbrkCons-Acc/Hold/Rchg(46), UbrkCons-EndRdx/Hold(46), UbrkCons-Acc/Rchg(46)
Level 47: Dark Blast -- Apoc-Dmg(A), Apoc-Dmg/Rchg(48), Apoc-Acc/Dmg/Rchg(48), Apoc-Dmg/EndRdx(48), Apoc-Dam%(50)
Level 49: Shadow Meld -- LkGmblr-Def(A), LkGmblr-Def/Rchg(50), LkGmblr-Rchg+(50)
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Level 1: Brawl -- Acc-I(A)
Level 1: Sprint -- EndRdx-I(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Critical Hit
Level 2: Ninja Run
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Hey everyone. My currently building scrapper is [as stated above] an ElM/Reg. He's at level 48 and I'm looking for build advice to make him a tad more durable when it comes to harder foes. [Though note, I'm not considering on the heavy slotting rawr rawr IO frenzy rawr rawr until he hits to top.]
Here is his current power layout:
Primary:
-Charged Brawl
-Havoc Punch
-Jacobs Ladder
-Thunderstrike [with a lvl 40 Rope-Dope acc/stun/rech]
-Chain Induction [with a stun proc]
-Lightning Rod
-Build Up
Secondary:
-All of them, no procs or IOs as of yet.
Pool extras:
Combat Jumping
Physical Perfection [needed an extra boost here]
Focused Accuracy
Health and Stamina [I have a habit of getting these even on Regens and WP. They always seem to help.]
As I said, I would like the character to be more durable without going to high in prices. [I'm seriously the poorest player in the entire game. I barely scratch 150mil at most.]
He preforms exceptionally well on most enemies, but there are certain ones [KoA and Malta to specifically name them] that wipe the floor with him. I was thinking it could be remedied with more recharge on Moment of Glory, though I am told there is no possible way to make it stream...
What do you think, experts? Am I the worst /regen ever for picking Stamina? [Though my endurance is a bit drainy even with all 3 added on.] Is /regen just not cut out for this kind of work? Or are there some reasonably priced IOs I could purchase for this sort of thing?
Yeah, I know some of you are gnashing your teeth and spluttering blood from your eyes at the very sight of my current power layout. I am well aware that "/Regen works without Stamina you noob!". The point is, I'm treading on slightly unfamiliar ground with this secondary. When I was faced with the decision, I took what I was used to. I don't need any more hammering on that nail. I already have a coffin. I just need to paint it.
Sig of Black Mercenary
What else do you want?