SD/SS take 2
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First of all, you want to take Haymaker and AAO sooner. I'd delay Phalanx Fighting and Hasten post-Stamina to make room. I'd also take KoB at 22 and Rage at 28.
Haymaker and KoB aren't particularly good choices for the Force Feedback proc; it works best in short recharge attacks like Jab, or AoEs like Foot Stomp. I'd swap the slotting of Jab with Haymaker and drop the proc in KoB.
IMO, five slotting your defense powers is a waste of slots. I'd go with 4 LotG or 3 GotA or and the LotG +Recharge. That slotting is particularly a problem since you're not slotting Deflection for resistance. I'd cut the defense set slotting back to four in Deflection and add 2 common resist IOs. Oh, and don't use the GotA End/Rchg, that's a wasted slot. Use an IO with some defense enhancement instead.
Similarly, drop the SP Res/End and add two resist commons to True Grit, or slot two high level resist set IOs.
AAO doesn't need two end red slots, so you can use that second slot elsewhere.
My Characters
Knight Court--A CoH Story Complete 2/3/2012
COH has just been murdered by NCSoft. http://www.change.org/petitions/ncso...city-of-heroes
One caveat with this, if you're slotting the GotA set you'll want to go 4 slots for the 1.8 bonus endurance. That really makes a noticeable difference in your blue bar. Slot all the GotA defense IO's and leave the End/Recharge. If you want the GotA 7.5% runspeed IO use it in place of the def/recharge IO.
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If you've got the slots, and really want the +end bonus and a place to slot the LotG +recharge, I suppose it makes sense. I wouldn't do it for Deflection, however, since it limits your ability to enhance the S/L resistance in that power.
My Characters
Knight Court--A CoH Story Complete 2/3/2012
Thanks for the help guys, I took some of your advice and rearranged some powers. I've also picked up portal jockey now so I can sacrifice GotA's +end. Can't wait to put this build to work!
I thought I was happy with my first proposed build for my SD/SS tank, but I've been playing around with it and I've realised swapping out Energy for Pyre Mastery would make her so much more fun, and with a few more set bonuses, I can still keep my endurance in check.
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I've managed to drop fighting and just taken Manoeuvres, and also what are your thoughts on my Force Feedback procs? I like the idea of having a huge recharge boost every now and again, and I don't think I've compromised anywhere to slot them in.
Since low levels, I've been playing the market a little to reach my target of 300 mill which I thought would be enough to fund her. I'm now at just under 1 billion, do you think that would be enough for this build? I intend to buy and craft all of the IO's apart from the LotG's which I'll acquire with merits if I can get enough together.
Thanks for your help in advance.
Hero Plan by Mids' Hero Designer 1.803
http://www.cohplanner.com/
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Ava Steel: Level 50 Technology Tanker
Primary Power Set: Shield Defense
Secondary Power Set: Super Strength
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fitness
Power Pool: Leadership
Ancillary Pool: Pyre Mastery
Hero Profile:
Level 1: Deflection -- GftotA-Def/EndRdx(A), GftotA-EndRdx/Rchg(3), GftotA-Def/EndRdx/Rchg(3), GftotA-Def(5), LkGmblr-Rchg+(5)
Level 1: Jab -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(7), Mako-Dmg/Rchg(9), Mako-Acc/EndRdx/Rchg(9), Mako-Acc/Dmg/EndRdx/Rchg(11), Mako-Dam%(11)
Level 2: Battle Agility -- GftotA-Def/EndRdx(A), GftotA-EndRdx/Rchg(13), GftotA-Def/EndRdx/Rchg(13), GftotA-Def(15), LkGmblr-Rchg+(15)
Level 4: True Grit -- Mrcl-Heal/EndRdx(A), Mrcl-Heal/Rchg(17), Mrcl-Heal(17), S'fstPrt-ResDam/EndRdx(19), S'fstPrt-ResDam/Def+(19)
Level 6: Active Defense -- RechRdx-I(A), HO:Membr(7)
Level 8: Combat Jumping -- LkGmblr-Rchg+(A)
Level 10: Hasten -- RechRdx-I(A), RechRdx-I(23), RechRdx-I(23)
Level 12: Hurdle -- Jump-I(A)
Level 14: Super Jump -- Jump-I(A)
Level 16: Phalanx Fighting -- LkGmblr-Rchg+(A)
Level 18: Health -- Mrcl-Heal/EndRdx(A), Mrcl-Heal/Rchg(27), Mrcl-Heal(29)
Level 20: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(21), P'Shift-EndMod/Acc(21), P'Shift-End%(25)
Level 22: Against All Odds -- EndRdx-I(A), EndRdx-I(27)
Level 24: Haymaker -- C'ngImp-Dmg/EndRdx(A), C'ngImp-Dmg/Rchg(25), C'ngImp-Acc/Dmg/Rchg(33), C'ngImp-Acc/Dmg/EndRdx(33), C'ngImp-Dmg/EndRdx/Rchg(33), FrcFbk-Rechg%(34)
Level 26: Shield Charge -- Oblit-Dmg(A), Oblit-Acc/Rchg(34), Oblit-Dmg/Rchg(36), Oblit-Acc/Dmg/Rchg(36), Oblit-Acc/Dmg/EndRdx/Rchg(36), Oblit-%Dam(37)
Level 28: Knockout Blow -- C'ngImp-Dmg/EndRdx(A), C'ngImp-Dmg/Rchg(29), C'ngImp-Acc/Dmg/Rchg(37), C'ngImp-Acc/Dmg/EndRdx(37), C'ngImp-Dmg/EndRdx/Rchg(39), FrcFbk-Rechg%(39)
Level 30: Rage -- GSFC-ToHit(A), GSFC-ToHit/Rchg(31), GSFC-ToHit/Rchg/EndRdx(31), GSFC-Rchg/EndRdx(31), GSFC-ToHit/EndRdx(40), GSFC-Build%(40)
Level 32: Maneuvers -- GftotA-Def/EndRdx(A), GftotA-EndRdx/Rchg(34), GftotA-Def/EndRdx/Rchg(40), GftotA-Def(42), LkGmblr-Rchg+(46)
Level 35: Taunt -- Mocking-Taunt(A), Mocking-Taunt/Rchg(39), Mocking-Taunt/Rchg/Rng(42), Mocking-Acc/Rchg(42), Mocking-Taunt/Rng(43), Mocking-Rchg(46)
Level 38: Foot Stomp -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(43), Sciroc-Dmg/Rchg(43), Sciroc-Acc/Rchg(45), Sciroc-Acc/Dmg/EndRdx(45), FrcFbk-Rechg%(45)
Level 41: Ring of Fire -- Decim-Build%(A)
Level 44: Fire Blast -- Thundr-Dmg/Rchg(A), Thundr-Acc/Dmg/Rchg(46), Thundr-Dmg/EndRdx/Rchg(48)
Level 47: Fire Ball -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(48), Posi-Dmg/Rchg(48), Posi-Dmg/Rng(50), Posi-Acc/Dmg/EndRdx(50)
Level 49: Grant Cover -- GftotA-Def/EndRdx(A), GftotA-EndRdx/Rchg(50)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- Empty(A)
Level 1: Gauntlet
Level 6: Ninja Run