How good is Trick Arrow?


brophog02

 

Posted

Hi all,
I've been trying out MM's for the first time in a long time, and am currently playing a DS/Therm (which I'm loving btw). I was wondering though, seeing how my alt-itis is kicking in again, if I were to give /TA a try would I be disappointed?
I don't mind secondaries being busy either.


There are three types of people in this world: Those who can count and those who can't.

 

Posted

I like Trick Arrow a lot.......on controllers. I think it is very underrated for that AT. Ice Arrow stacks well with a controller's ST holds. There are good debuffs in the set. Oil Slick Arrow provides good damage.

I just don't like it on Masterminds. Granted, I tend to play the squishier primaries, but I want some level of control in my secondary set. At the very least some meaningful to-hit debuff or defense. For me, TA is at the bottom of Mastermind secondaries. The only set I like less is Poison.

Personal preference and all that. Some like TA on Masterminds.


 

Posted

As brophog02 mentioned, plus several of the threads I have read about it. Even if posters about it are wrong. There has to be some sort of issue with it because I see many complain about it, similar to me griping about Devices.

I consider taking TA similar to me creating a Petless mastermind. Your doing it because you have done everything else already. Or at least go into expecting it not to be great. I think the issue is for a MM compared to a controller the TA powers take a bit longer to recharge and such.


1. Why Soft Cap is Important : http://dechskaison.blogspot.com/2011...important.html
2. Limits: http://paragonwiki.com/wiki/Limits
3. Attack Mechanics: http://wiki.cohtitan.com/wiki/Attack_Mechanics
4. Rule of Five: http://wiki.cohtitan.com/wiki/Rule_o...e_Law_of_Fives