SS / FA... what am I missing?


BigSung

 

Posted

I have a SS/FA brute that I am using for farming. I have worked over my build about 200 times (in mids) and it seems like no matter what I throw at it, it just doesn't get much better. For example, the current build I am working with has no purple sets in it. After cramming as many purples into the build as I can, I see very little improvement in performance (both in damage output and in survivability).

I searched these forums and looked over the few builds that were posted. While many approached the build from different perspectives, none were really "better" than what I have. They didn't appear to be able to handle tougher mobs (+3 for example) any better than I could, and they didn't kick out any significant damage increases (10 more points of damage on foot stomp with 80% fury and double stacked rage is not significant imo - fury fluctuations can account for that 10 damage quite easily in a fight.)

I don't feel like I have achieved the "pinnacle" of builds for this guy. In fact, a friend of mine tossed out a build that had many...MANY more common IOs in it than my build for very similar performance. I know I'm missing something here. Hopefully you kind folks can help me figure out what it is!

So I am putting it to the experts. What can you build with a SS/FA brute?

Some build criteria:

  • I don't mind eating inspirations. I do that now and have no problem continuing with that in the future.
  • I would like to be as bad *** as possible. Plowing through +4/x8 would be great!
  • I would like the option to farm more than a single custom group I create in AE. One can easily make mobs that only deal fire damage against a /FA brute and have great success. However, I need to change on occasion. My eyes start to bleed if I have to kill the same guy 2,000,000 times in a week
  • APP or PPP is open. I'm not married to any of them. I tend to not like cones, but hey, if it makes the build, I can learn to adapt!
  • Last, but not least, money is no object here. Do it up! Although I find that cost more =/= performs better, I am not putting a limit on the money to be spent.
If you want, you can add in a description of what you were going for with the build. Obviously every build will need a minor amount of tweaking to fit someone else's play style, so if I know what you were going for from the beginning, it makes it easier for me to not mess that up while I look at minor changes.

Thanks in advance for all of the help!

Oh, and I am not posting my build for the time being because I want some fresh ideas. I've beat my build into the dirt trying to make it better. Giving everyone here a fresh start!


 

Posted

Post yer build. That would be a big help in trying to help you.

I'd definitely get a PPP starting at lvl 41. I prefer Mu myself for Electrifying Fences and Ball Lightning. EF doesn't do a lot of damage but it adds up with all your other AoEs (Foot Stomp, Fiery Aura and Ball Lightning).

I prefer to PBAoEs because it's easier to hit more mobs and they typically hit more mobs when compared to cone AoEs.

You're on the right track about eating Inspirations like candy. To me, they really start to become a major bonus when you hit 40 and your inspiration tray size maxes out. You may already do this but combine insps as much as possible, particularly for damage.

Do you take Tough? If you do, good. If you don't, that's a problem. FA really needs it, more so than most Brutes. I usually take it about lvl 30.


 

Posted

Quote:
I would like to be as bad *** as possible. Plowing through +4/x8 would be great!
Will not hapend. Unless like you said you are fighting heavy fire villain groups. Tho, you dont need +4 for farming, it gives more cash but its the same drops and its not worth it at the end of the day.

Just go for the more global recharge and recovery you can get, fasted Foot Stomp, Burn and Healing Flames will get you where you want. As for APP/PPP I'll go for Gloom/Dark Oblit (both open to 6.25 rchg with 5 slots), I dont like Elec Fences because of the knockdown immunity it comes with, and you do need the mitigation Foot Stomps gives.

You'll still have many options, Summon Widiow is good for the 6.25 rgch from temp pet sets, fighting is very good but concealement gives more luck of the gambler options. Temperature protection is skipable but it opens to Steadfast protection for KB, you can also go for Karma or Blessing of the Zephyr (I would take 2 of those for reliable immunity).

I doupt there is a perfect build, at some point you have to let something go.


 

Posted

As requested, here is the build I currently have in place for this guy. I have added 2 purple sets to it (from my previous post), so its not exactly what I am running now, but its pretty dang close. (Those 2 sets being the only exception).

The empty slot in foot stomp is for a force feedback proc. I leave it out when making the build because it skews mids too much with it having 100% up time.

Once again, I say have at. If you want to re-hash this build, go for it. If you want to make something completely new, that would be fantastic!

Re: Travel powers. Super jump is currently a mule and a convenience. I have ninja run and use that a my travel power on many of my toons. I have no qualms about giving up super jump on this guy if you can find something better.


Villain Plan by Mids' Villain Designer 1.803
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Brute
Primary Power Set: Super Strength
Secondary Power Set: Fiery Aura
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fitness
Ancillary Pool: Mu Mastery

Villain Profile:
Level 1: Punch

  • (A) Kinetic Crash - Damage/Knockback
  • (5) Kinetic Crash - Accuracy/Knockback
  • (40) Kinetic Crash - Recharge/Knockback
  • (43) Kinetic Crash - Recharge/Endurance
  • (43) Kinetic Crash - Damage/Endurance/Knockback
  • (50) Kinetic Crash - Accuracy/Damage/Knockback
Level 1: Fire Shield
  • (A) Reactive Armor - Resistance/Endurance
  • (3) Aegis - Resistance/Endurance
  • (3) Titanium Coating - Resistance/Endurance
  • (5) Impervium Armor - Resistance/Endurance
Level 2: Haymaker
  • (A) Kinetic Crash - Damage/Knockback
  • (7) Kinetic Crash - Accuracy/Knockback
  • (7) Kinetic Crash - Recharge/Knockback
  • (9) Kinetic Crash - Recharge/Endurance
  • (9) Kinetic Crash - Damage/Endurance/Knockback
  • (11) Kinetic Crash - Accuracy/Damage/Knockback
Level 4: Healing Flames
  • (A) Doctored Wounds - Recharge
  • (11) Doctored Wounds - Heal
  • (13) Doctored Wounds - Heal/Endurance
  • (13) Doctored Wounds - Endurance/Recharge
  • (19) Doctored Wounds - Heal/Recharge
Level 6: Boxing
  • (A) Empty
Level 8: Knockout Blow
  • (A) Crushing Impact - Accuracy/Damage
  • (25) Crushing Impact - Damage/Endurance
  • (25) Crushing Impact - Damage/Recharge
  • (27) Crushing Impact - Accuracy/Damage/Recharge
  • (27) Crushing Impact - Accuracy/Damage/Endurance
  • (46) Recharge Reduction IO
Level 10: Hasten
  • (A) Recharge Reduction IO
  • (19) Recharge Reduction IO
  • (46) Recharge Reduction IO
Level 12: Combat Jumping
  • (A) Luck of the Gambler - Defense
  • (17) Luck of the Gambler - Recharge Speed
Level 14: Tough
  • (A) Reactive Armor - Resistance/Endurance
  • (15) Aegis - Resistance/Endurance
  • (15) Titanium Coating - Resistance/Endurance
  • (17) Impervium Armor - Resistance/Endurance
Level 16: Plasma Shield
  • (A) Endurance Reduction IO
Level 18: Rage
  • (A) Adjusted Targeting - Recharge
  • (21) Adjusted Targeting - To Hit Buff
  • (21) Adjusted Targeting - To Hit Buff/Recharge
  • (23) Adjusted Targeting - To Hit Buff/Endurance/Recharge
  • (23) Adjusted Targeting - Endurance/Recharge
Level 20: Hurdle
  • (A) Jumping IO
Level 22: Health
  • (A) Regenerative Tissue - +Regeneration
  • (37) Numina's Convalescence - +Regeneration/+Recovery
  • (39) Miracle - +Recovery
Level 24: Stamina
  • (A) Performance Shifter - Chance for +End
  • (29) Endurance Modification IO
  • (29) Performance Shifter - EndMod
Level 26: Consume
  • (A) Performance Shifter - EndMod/Recharge
  • (39) Efficacy Adaptor - EndMod/Recharge
  • (40) Efficacy Adaptor - Accuracy/Recharge
  • (40) Performance Shifter - Accuracy/Recharge
Level 28: Burn
  • (A) Obliteration - Damage
  • (31) Obliteration - Accuracy/Recharge
  • (31) Obliteration - Damage/Recharge
  • (31) Obliteration - Accuracy/Damage/Recharge
  • (34) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (37) Scirocco's Dervish - Damage/Recharge
Level 30: Blazing Aura
  • (A) Scirocco's Dervish - Damage/Endurance
  • (36) Scirocco's Dervish - Accuracy/Damage/Endurance
  • (36) Multi Strike - Damage/Endurance
  • (36) Multi Strike - Accuracy/Damage/Endurance
  • (37) Cleaving Blow - Damage/Endurance
Level 32: Foot Stomp
  • (A) Obliteration - Damage
  • (33) Obliteration - Accuracy/Recharge
  • (33) Obliteration - Damage/Recharge
  • (33) Obliteration - Accuracy/Damage/Recharge
  • (34) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (34) Empty
Level 35: Fiery Embrace
  • (A) Recharge Reduction IO
  • (39) Recharge Reduction IO
  • (50) Recharge Reduction IO
Level 38: Rise of the Phoenix
  • (A) Absolute Amazement - Stun
  • (48) Absolute Amazement - Stun/Recharge
  • (48) Absolute Amazement - Accuracy/Stun/Recharge
  • (48) Absolute Amazement - Accuracy/Recharge
  • (50) Absolute Amazement - Endurance/Stun
Level 41: Electrifying Fences
  • (A) Gravitational Anchor - Immobilize
  • (42) Gravitational Anchor - Immobilize/Recharge
  • (42) Gravitational Anchor - Accuracy/Immobilize/Recharge
  • (42) Gravitational Anchor - Accuracy/Recharge
  • (43) Gravitational Anchor - Chance for Hold
Level 44: Ball Lightning
  • (A) Positron's Blast - Accuracy/Damage
  • (45) Positron's Blast - Damage/Endurance
  • (45) Positron's Blast - Damage/Recharge
  • (45) Positron's Blast - Damage/Range
  • (46) Positron's Blast - Accuracy/Damage/Endurance
Level 47: Temperature Protection
  • (A) Resist Damage IO
Level 49: Super Jump
  • (A) Blessing of the Zephyr - Knockback Reduction (4 points)
------------
Level 1: Brawl
  • (A) Damage Increase IO
Level 1: Sprint
  • (A) Endurance Reduction IO
Level 2: Rest
  • (A) Recharge Reduction IO
Level 1: Fury
Level 1: Ninja Run
------------
Set Bonus Totals:
  • 8% DamageBuff(Smashing)
  • 8% DamageBuff(Lethal)
  • 8% DamageBuff(Fire)
  • 8% DamageBuff(Cold)
  • 8% DamageBuff(Energy)
  • 8% DamageBuff(Negative)
  • 8% DamageBuff(Toxic)
  • 8% DamageBuff(Psionic)
  • 73.8% Enhancement(RechargeTime)
  • 4% Enhancement(Heal)
  • 73% Enhancement(Accuracy)
  • 10% FlySpeed
  • 33.7 HP (2.25%) HitPoints
  • 10% JumpHeight
  • 10% JumpSpeed
  • Knockback (Mag -10)
  • Knockup (Mag -10)
  • MezResist(Immobilize) 2.2%
  • MezResist(Sleep) 1.65%
  • MezResist(Stun) 4.4%
  • MezResist(Terrorized) 2.2%
  • 10.5% (0.18 End/sec) Recovery
  • 32% (2 HP/sec) Regeneration
  • 5% Resistance(Smashing)
  • 7.88% Resistance(Fire)
  • 7.88% Resistance(Cold)
  • 1.26% Resistance(Energy)
  • 1.26% Resistance(Negative)
  • 16% RunSpeed




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Thanks again!

Also, before someone points it out - this build shows no accolades. This is not the case (I have them), but I tend to never include accolades in builds as I consider them a "bonus" to the overall build. Silly, I know. But I have my quirks :P Like always slotting a recharge in rest. I do it. I even do it in game. I try to use rest about once a week, but for some reason my brain just won't let me have an empty slot


Edit: And then I look at Boxing with its empty slot... and I twitch a little. (Putting a Damage IO in that)


 

Posted

Not the way I built mine. I find that having higher defensed based focused build increases the survivality significantly. My build has ~32% S/L defense. And I also focused a bit on HP, not just on recharge.

By the way, in mids you can uncheck footstomp after putting in FF proc, so that the recharge is not counted.


 

Posted

Quote:
Originally Posted by BigSung View Post
Not the way I built mine. I find that having higher defensed based focused build increases the survivality significantly. My build has ~32% S/L defense. And I also focused a bit on HP, not just on recharge.


Care to post the build you use? I'm looking for something different here. (See first post)

Thanks!

Quote:
By the way, in mids you can uncheck footstomp after putting in FF proc, so that the recharge is not counted.
Hmmm. Never noticed that before. Thanks!


 

Posted

Misaligned, check PM.


 

Posted

This is the build I'm using, it's an absolute killing machine.

Villain Plan by Mids' Villain Designer 1.803
http://www.cohplanner.com/

Click this DataLink to open the build!

Fiery-Enforcer: Level 50 Magic Brute
Primary Power Set: Super Strength
Secondary Power Set: Fiery Aura
Power Pool: Speed
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Fighting
Ancillary Pool: Pyre Mastery

Villain Profile:
Level 1: Punch -- C'ngImp-Acc/Dmg:50(A), C'ngImp-Dmg/Rchg:50(36), C'ngImp-Acc/Dmg/Rchg:50(36), C'ngImp-Acc/Dmg/EndRdx:50(37), C'ngImp-Dmg/EndRdx/Rchg:50(43)
Level 1: Fire Shield -- TtmC'tng-ResDam:50(A), TtmC'tng-ResDam/EndRdx:50(3), TtmC'tng-ResDam/EndRdx/Rchg:50(3), Aegis-ResDam/EndRdx:50(5), S'fstPrt-ResKB:30(7)
Level 2: Haymaker -- Hectmb-Dmg/Rchg:50(A), Hectmb-Acc/Dmg/Rchg:50(5), Hectmb-Acc/Rchg:50(7), Hectmb-Dmg/EndRdx:50(23), Hectmb-Dam%:50(25)
Level 4: Healing Flames -- Panac-Heal/EndRedux:50(A), Panac-EndRdx/Rchg:50(13), Panac-Heal/Rchg:50(13), Panac-Heal/EndRedux/Rchg:50(15), Panac-Heal:50(15), Dct'dW-EndRdx/Rchg:50(17)
Level 6: Hasten -- RechRdx-I:50(A), RechRdx-I:50(37), RechRdx-I:50(40)
Level 8: Knockout Blow -- C'ngImp-Acc/Dmg:50(A), C'ngImp-Dmg/Rchg:50(9), C'ngImp-Acc/Dmg/Rchg:50(9), C'ngImp-Acc/Dmg/EndRdx:50(11), C'ngImp-Dmg/EndRdx/Rchg:50(11)
Level 10: Hurdle -- Jump-I:50(A)
Level 12: Blazing Aura -- M'Strk-Acc/Dmg/EndRdx:50(A), Sciroc-Acc/Dmg/EndRdx:50(25), M'Strk-Dmg/EndRdx:50(40), Sciroc-Dmg/EndRdx:50(43)
Level 14: Super Speed -- Zephyr-ResKB:50(A)
Level 16: Plasma Shield -- TtmC'tng-ResDam:50(A), TtmC'tng-ResDam/EndRdx:50(17), TtmC'tng-ResDam/EndRdx/Rchg:50(19), Aegis-ResDam/EndRdx:50(19), S'fstPrt-ResKB:30(36)
Level 18: Health -- Mrcl-Rcvry+:40(A), Numna-Regen/Rcvry+:50(48)
Level 20: Stamina -- P'Shift-EndMod:50(A), P'Shift-EndMod/Rchg:50(21), P'Shift-EndMod/Acc:50(21), P'Shift-End%:50(46)
Level 22: Rage -- AdjTgt-ToHit:50(A), AdjTgt-Rchg:50(23), AdjTgt-ToHit/Rchg:50(29), AdjTgt-ToHit/EndRdx/Rchg:50(34), AdjTgt-EndRdx/Rchg:50(46)
Level 24: Consume -- P'Shift-Acc/Rchg:50(A), P'Shift-EndMod/Acc:50(27), P'Shift-EndMod/Rchg:50(27), P'Shift-EndMod/Acc/Rchg:50(29)
Level 26: Combat Jumping -- LkGmblr-Rchg+:50(A)
Level 28: Boxing -- Amaze-Stun:50(A), Amaze-EndRdx/Stun:50(31), Amaze-Stun/Rchg:50(37), Amaze-Acc/Stun/Rchg:50(39), Amaze-Acc/Rchg:50(40)
Level 30: Tough -- TtmC'tng-ResDam:50(A), TtmC'tng-ResDam/EndRdx:50(31), TtmC'tng-ResDam/EndRdx/Rchg:50(31)
Level 32: Foot Stomp -- Armgdn-Dmg/Rchg:50(A), Armgdn-Acc/Dmg/Rchg:50(33), Armgdn-Acc/Rchg:50(33), Armgdn-Dmg/EndRdx:50(33), Armgdn-Dam%:50(34), FrcFbk-Rechg%:50(34)
Level 35: Fiery Embrace -- RechRdx-I:50(A)
Level 38: Burn -- Oblit-Dmg:50(A), Oblit-Acc/Rchg:50(39), Oblit-Dmg/Rchg:50(39), Oblit-Acc/Dmg/EndRdx/Rchg:50(43), Oblit-Acc/Dmg/Rchg:50(50)
Level 41: Char -- BasGaze-Acc/Hold:30(A), BasGaze-Acc/Rchg:30(42), BasGaze-EndRdx/Rchg/Hold:30(42), BasGaze-Acc/EndRdx/Rchg/Hold:30(42)
Level 44: Fire Blast -- Apoc-Dmg/Rchg:50(A), Apoc-Acc/Dmg/Rchg:50(45), Apoc-Acc/Rchg:50(45), Apoc-Dmg/EndRdx:50(45), Apoc-Dam%:50(46)
Level 47: Fire Ball -- Ragnrk-Dmg:50(A), Ragnrk-Dmg/Rchg:50(48), Ragnrk-Acc/Dmg/Rchg:50(48), Ragnrk-Acc/Rchg:50(50), Ragnrk-Dmg/EndRdx:50(50)
Level 49: Weave -- LkGmblr-Rchg+:50(A)
------------
Level 1: Brawl -- Mako-Dam%:50(A)
Level 1: Sprint -- Clrty-Stlth:50(A)
Level 2: Rest -- Empty(A)
Level 1: Fury
Level 0: Ninja Run



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[U][URL="http://boards.cityofheroes.com/showthread.php?t=251594"][/URL][/U]

 

Posted

Thank you both very much for your replies

So far we have a high def build that gives up some recharge and damage (some damage loss through recharge times) and a build that's all about blowing things from here to kingdom come!

Feel free to keep posting builds folks! The more ideas the merrier!