Need help making a crab build.


Atago

 

Posted

So like the name of this thread says I need help making a build for my crab. I've never really been good at making a builds. I Want a tank-Ish feel to him but something not to expensive, I don't have a lot of Inf. Any help would ne great


Lyow-BS/Regen-50
Time Flawed-Grav/Eng-50
Malicious Despot-Crab Spider-50
Nictuz-WarShade

 

Posted

Here is my Concept-Build. It's softcapped and has good defenses. It's not too expensive.

Villain Plan by Mids' Villain Designer 1,803
http://www.cohplanner.com/

Click this DataLink to open the build!

Mage Spyder : Level 50 Natural Arachnos Soldier
Primary Power Set: Crab Spider Soldier
Secondary Power Set: Crab Spider Training
Power Pool: Leadership
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Leaping
Ancillary Pool: Mace Mastery

Villain Profile:
Level 1: Channelgun -- UndDef-DefDeb(A), UndDef-DefDeb/Rchg(3), UndDef-DefDeb/Rchg/EndRdx(5)
Level 1: Crab Spider Armor Upgrade -- S'fstPrt-ResDam/Def+(A), S'fstPrt-ResKB(36)
Level 2: Longfang -- Decim-Acc/Dmg/Rchg(A), Decim-Acc/Dmg(3), Decim-Dmg/EndRdx(5), Decim-Dmg/Rchg(7), Decim-Acc/EndRdx/Rchg(9)
Level 4: Combat Training: Defensive -- GftotA-Run+(A), GftotA-Def(7), GftotA-Def/Rchg(43), GftotA-Def/EndRdx(48)
Level 6: Maneuvers -- GftotA-Run+(A), GftotA-Def/EndRdx(9), GftotA-Def/EndRdx/Rchg(11), GftotA-Def(29)
Level 8: Hurdle -- Jump-I(A)
Level 10: Tactical Training: Maneuvers -- GftotA-Def/EndRdx(A), GftotA-Def/EndRdx/Rchg(11), GftotA-Def(17), GftotA-Run+(17)
Level 12: Venom Grenade -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(13), Posi-Dmg/Rchg(13), Posi-Dmg/Rng(15), Posi-Acc/Dmg/EndRdx(15)
Level 14: Suppression -- Posi-Dmg/Rng(A), Posi-Dmg/Rchg(19), Posi-Acc/Dmg/EndRdx(19), Posi-Dmg/EndRdx(21), Posi-Acc/Dmg(23)
Level 16: Health -- Numna-Heal(A), Numna-Regen/Rcvry+(21), RgnTis-Regen+(39), Mrcl-Rcvry+(40), Mrcl-Heal(42)
Level 18: Boxing -- Acc-I(A)
Level 20: Stamina -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(23), Efficacy-EndMod/EndRdx(25), Efficacy-EndMod/Acc(27), P'Shift-End%(27)
Level 22: Tactical Training: Leadership -- GSFC-Build%(A), GSFC-Rchg/EndRdx(29), GSFC-ToHit/EndRdx(31), GSFC-ToHit/Rchg(36), GSFC-ToHit(37), GSFC-ToHit/Rchg/EndRdx(39)
Level 24: Fortification -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(25), Aegis-ResDam/EndRdx/Rchg(31), Aegis-ResDam/Rchg(40), Aegis-EndRdx/Rchg(48)
Level 26: Frenzy -- Oblit-Acc/Dmg/EndRdx/Rchg(A), Oblit-Acc/Dmg/Rchg(42), Oblit-%Dam(45), Oblit-Dmg(45), Oblit-Acc/Rchg(46), Oblit-Dmg/Rchg(46)
Level 28: Tough -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/Rchg(33), Aegis-ResDam(33), Aegis-EndRdx/Rchg(34), Aegis-ResDam/EndRdx/Rchg(34)
Level 30: Weave -- GftotA-Def(A), GftotA-Def/EndRdx/Rchg(31), GftotA-Run+(39), GftotA-Def/EndRdx(40)
Level 32: Heavy Burst -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(33), Posi-Dmg/Rchg(34), Posi-Dmg/Rng(37), Posi-Acc/Dmg/EndRdx(37)
Level 35: Combat Jumping -- Ksmt-Def/EndRdx(A), Ksmt-Def/EndRdx/Rchg(36)
Level 38: Mental Training -- Run-I(A)
Level 41: Web Envelope -- Enf'dOp-Acc/Rchg(A), Enf'dOp-Acc/EndRdx(42), Enf'dOp-EndRdx/Immob(43), Enf'dOp-Immob/Rng(43), Enf'dOp-Acc/Immob(45), Enf'dOp-Acc/Immob/Rchg(46)
Level 44: Tactical Training: Assault -- EndRdx-I(A)
Level 47: Assault -- EndRdx-I(A), EndRdx-I(48)
Level 49: Serum -- H'zdH-Heal/Rchg(A), H'zdH-Heal/EndRdx/Rchg(50), Numna-Heal/Rchg(50), Numna-Heal/EndRdx/Rchg(50)
------------
Level 1: Brawl -- Acc-I(A)
Level 1: Sprint -- ULeap-Stlth(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Conditioning
Level 0: Ninja Run
------------



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Posted

Thanks


Lyow-BS/Regen-50
Time Flawed-Grav/Eng-50
Malicious Despot-Crab Spider-50
Nictuz-WarShade

 

Posted

I think you're joking.


 

Posted

This is mine , also not very expensive and focuses more on the crab abilities and less on pools and Wolf. I tried to limit the toggles to the essential ones so you can keep up a sustained attack. It only has range soft cap but uses Electrifying Fences to hold the mobs in place for mass AOE carnage  . I also really like the pets for soloing and can keep them out almost perma.

Villain Plan by Mids' Villain Designer 1.803
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Natural Arachnos Soldier
Primary Power Set: Crab Spider Soldier
Secondary Power Set: Crab Spider Training
Power Pool: Speed
Power Pool: Fitness
Power Pool: Leaping
Ancillary Pool: Mu Mastery

Villain Profile:
Level 1: Channelgun -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(3), Decim-Dmg/Rchg(3), Decim-Acc/Dmg/Rchg(15), Decim-Build%(19), Achilles-ResDeb%(43)
Level 1: Crab Spider Armor Upgrade -- S'fstPrt-ResDam/Def+(A), S'fstPrt-ResKB(36)
Level 2: Longfang -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(5), Thundr-Dmg/Rchg(5), Thundr-Acc/Dmg/Rchg(15), Thundr-Acc/Dmg/EndRdx(19), Thundr-Dmg/EndRdx/Rchg(43)
Level 4: Combat Training: Defensive -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(7), RedFtn-EndRdx/Rchg(7), RedFtn-Def(46), RedFtn-EndRdx(46), RedFtn-Def/EndRdx/Rchg(50)
Level 6: Hasten -- RechRdx-I(A)
Level 8: Suppression -- Posi-Acc/Dmg(A), Posi-Dmg/Rchg(9), Posi-Dmg/Rng(9), Posi-Acc/Dmg/EndRdx(17), Posi-Dam%(23), Achilles-ResDeb%(39)
Level 10: Tactical Training: Maneuvers -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(11), RedFtn-EndRdx/Rchg(11), RedFtn-Def/EndRdx/Rchg(31), RedFtn-Def(31), RedFtn-EndRdx(31)
Level 12: Venom Grenade -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(13), Posi-Dmg/Rchg(13), Posi-Acc/Dmg/EndRdx(17), Posi-Dam%(23)
Level 14: Super Speed -- Run-I(A)
Level 16: Hurdle -- Jump-I(A)
Level 18: Health -- Numna-Regen/Rcvry+(A), Numna-Heal(45), Mrcl-Heal(45), Mrcl-Rcvry+(45)
Level 20: Stamina -- EndMod-I(A), EndMod-I(21), EndMod-I(21)
Level 22: Mental Training -- Run-I(A)
Level 24: Fortification -- TtmC'tng-ResDam/EndRdx(A), TtmC'tng-ResDam/Rchg(25), TtmC'tng-EndRdx/Rchg(25), TtmC'tng-ResDam(36), TtmC'tng-ResDam/EndRdx/Rchg(42), TtmC'tng-EndRdx(46)
Level 26: Frag Grenade -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(27), Posi-Dmg/Rchg(27), Posi-Dam%(29), Posi-Acc/Dmg/EndRdx(33)
Level 28: Serum -- Dct'dW-Heal/EndRdx(A), Dct'dW-Heal/EndRdx/Rchg(29), Dct'dW-Heal/Rchg(33), Dct'dW-Heal(42), Dct'dW-Rchg(43)
Level 30: Aim -- RechRdx-I(A)
Level 32: Omega Maneuver -- Posi-Acc/Dmg(A), Posi-Acc/Dmg/EndRdx(33), Posi-Dmg/EndRdx(34), Posi-Dmg/Rchg(34), Posi-Dam%(34)
Level 35: Summon Spiderlings -- SvgnRt-Acc/Dmg(A), SvgnRt-Acc(36), SvgnRt-Dmg/EndRdx(37), SvgnRt-Acc/EndRdx(37), SvgnRt-Acc/Dmg/EndRdx(37), SvgnRt-PetResDam(42)
Level 38: Call Reinforcements -- ExRmnt-Acc/Rchg(A), ExRmnt-Acc/Dmg(39), ExRmnt-+Res(Pets)(39), ExRmnt-Dmg/EndRdx(40), ExRmnt-Acc/Dmg/Rchg(40), ExRmnt-EndRdx/Dmg/Rchg(40)
Level 41: Electrifying Fences -- Posi-Acc/Dmg(A), Posi-Dmg/Rchg(48), Posi-Dmg/Rng(48), Posi-Acc/Dmg/EndRdx(48), Posi-Dam%(50), Range-I(50)
Level 44: Tactical Training: Leadership -- GSFC-Build%(A)
Level 47: Tactical Training: Assault -- EndRdx-I(A)
Level 49: Combat Jumping -- LkGmblr-Rchg+(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Conditioning
Level 0: Ninja Run
------------


 

Posted

IDK about the pets they can get me into some trouble at times. But I do love my Omega Maneuver, my own lil tacital nuke.


Lyow-BS/Regen-50
Time Flawed-Grav/Eng-50
Malicious Despot-Crab Spider-50
Nictuz-WarShade

 

Posted

I think the pets are some of the best investments you can make. It is good damage independent of your cooldowns. This is my current character. The enhancements are not completely optimized, but still pretty well built imo.

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Posted

Well I do like the call reinforcements. With there immoblized, hds, and aoe damage. Not to mention they last longer than the spiderlings.


Lyow-BS/Regen-50
Time Flawed-Grav/Eng-50
Malicious Despot-Crab Spider-50
Nictuz-WarShade

 

Posted

Spiderlings are really easy to make perma though, so that's not a big deal.


 

Posted

Here's a (purple-less) variant of the build I was working on this morning. It's a little expensive though (LotG x3, Numina x3), but the overall package looks pretty solid.

This is a Hasten-less build which nevertheless has a high global recharge and gets close to, but doesn't quite reach, softcap on Defenses. Instead, it's a designed around a Team Support role with double stacked +Def/+Acc/+Dam auras. The recharge is so high on this build that Serum and Spiderlings are very nearly perma (11 sec gap), and Disruptor Bots only have a 130 second downtime ... and that's not including any supercharging courtesy of a Force Feedback Proc in Frag Grenade. There's even Aid Other/Aid Self in the 40s to assist your henchmen and to keep them and yourself alive. And with all your buff auras running, your henchmen are going to be very well supported and "tough" to kill, making them good adjuncts to your own damage output (for minimal endurance cost to yourself).

Overall, HP (over 2000) and Regen (29HP/sec) is "excellent" for a Crab, and it's never left starving for endurance when malefactored. Travel is accomplished via Hurdle+Ninja Run with Jump Packs and Raptor Packs optional.

The nice thing about this build is that it isn't relying on the "One Trick Pony" shtick. It's a mix with a little bit of everything, arranged in such a way so as to be self-reinforcing rather than scattershot. It's even Patronless ... meaning you should have no problem with Alignment no matter how far red or blue you want to go.



Villain Plan by Mids' Villain Designer 1.803
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Natural Arachnos Soldier
Primary Power Set: Crab Spider Soldier
Secondary Power Set: Crab Spider Training
Power Pool: Fitness
Power Pool: Leadership
Power Pool: Medicine

Villain Profile:
Level 1: Channelgun

  • (A) Entropic Chaos - Accuracy/Damage: Level 27
  • (27) Entropic Chaos - Damage/Endurance: Level 27
  • (27) Entropic Chaos - Damage/Recharge: Level 27
  • (40) Entropic Chaos - Damage/Endurance/Recharge: Level 27
  • (42) Entropic Chaos - Chance of Heal Self: Level 20
  • (46) Achilles' Heel - Chance for Res Debuff: Level 10
Level 1: Crab Spider Armor Upgrade
  • (A) Steadfast Protection - Resistance/+Def 3%: Level 10
  • (13) Steadfast Protection - Knockback Protection: Level 10
Level 2: Combat Training: Defensive
  • (A) Luck of the Gambler - Defense/Endurance: Level 27
  • (3) Luck of the Gambler - Defense/Endurance/Recharge: Level 27
  • (3) Luck of the Gambler - Defense: Level 27
  • (5) Luck of the Gambler - Recharge Speed: Level 27
Level 4: Combat Training: Offensive
  • (A) Accuracy IO: Level 50
  • (5) Accuracy IO: Level 50
Level 6: Wide Area Web Grenade
  • (A) Enfeebled Operation - Accuracy/Recharge: Level 27
  • (7) Enfeebled Operation - Endurance/Immobilize: Level 27
  • (7) Enfeebled Operation - Accuracy/Endurance: Level 27
  • (9) Enfeebled Operation - Accuracy/Immobilize/Recharge: Level 27
  • (9) Enfeebled Operation - Accuracy/Immobilize: Level 27
Level 8: Suppression
  • (A) Detonation - Accuracy/Damage/Endurance: Level 50
  • (15) Detonation - Damage/Endurance/Range: Level 50
  • (15) Positron's Blast - Damage/Range: Level 50
  • (17) Positron's Blast - Accuracy/Damage/Endurance: Level 50
  • (17) Range IO: Level 50
  • (25) Achilles' Heel - Chance for Res Debuff: Level 10
Level 10: Tactical Training: Maneuvers
  • (A) Luck of the Gambler - Defense/Endurance: Level 27
  • (11) Luck of the Gambler - Defense/Endurance/Recharge: Level 27
  • (11) Luck of the Gambler - Defense: Level 27
  • (13) Luck of the Gambler - Recharge Speed: Level 27
Level 12: Venom Grenade
  • (A) Positron's Blast - Accuracy/Damage: Level 27
  • (46) Positron's Blast - Damage/Endurance: Level 27
  • (50) Positron's Blast - Damage/Recharge: Level 27
  • (50) Positron's Blast - Damage/Range: Level 27
  • (50) Positron's Blast - Accuracy/Damage/Endurance: Level 27
Level 14: Hurdle
  • (A) Jumping IO: Level 50
Level 16: Tactical Training: Assault
  • (A) Endurance Reduction IO: Level 50
Level 18: Frag Grenade
  • (A) Positron's Blast - Accuracy/Damage: Level 27
  • (19) Positron's Blast - Damage/Endurance: Level 27
  • (19) Positron's Blast - Damage/Recharge: Level 27
  • (21) Positron's Blast - Damage/Range: Level 27
  • (21) Positron's Blast - Accuracy/Damage/Endurance: Level 27
  • (23) Force Feedback - Chance for +Recharge: Level 21
Level 20: Tactical Training: Leadership
  • (A) Rectified Reticle - To Hit Buff: Level 20
  • (23) Rectified Reticle - To Hit Buff/Recharge: Level 20
  • (46) Rectified Reticle - Increased Perception: Level 10
Level 22: Mental Training
  • (A) Run Speed IO: Level 50
Level 24: Fortification
  • (A) Resist Damage IO: Level 50
  • (25) Resist Damage IO: Level 50
Level 26: Health
  • (A) Numina's Convalescence - Heal/Endurance: Level 31
  • (31) Numina's Convalescence - Heal/Recharge: Level 31
  • (31) Numina's Convalescence - Heal: Level 31
  • (37) Numina's Convalescence - +Regeneration/+Recovery: Level 30
Level 28: Serum
  • (A) Doctored Wounds - Heal/Endurance: Level 31
  • (29) Doctored Wounds - Endurance/Recharge: Level 31
  • (29) Doctored Wounds - Heal/Recharge: Level 31
  • (34) Doctored Wounds - Heal/Endurance/Recharge: Level 31
  • (34) Doctored Wounds - Heal: Level 31
  • (34) Doctored Wounds - Recharge: Level 31
Level 30: Stamina
  • (A) Endurance Modification IO: Level 50
  • (31) Endurance Modification IO: Level 50
Level 32: Maneuvers
  • (A) Luck of the Gambler - Defense/Endurance: Level 30
  • (33) Luck of the Gambler - Defense/Endurance/Recharge: Level 30
  • (33) Luck of the Gambler - Defense: Level 30
  • (33) Luck of the Gambler - Recharge Speed: Level 30
Level 35: Summon Spiderlings
  • (A) Call to Arms - Accuracy/Recharge: Level 30
  • (36) Call to Arms - Accuracy/Damage: Level 30
  • (36) Call to Arms - Damage/Endurance: Level 30
  • (36) Call to Arms - Accuracy/Damage/Recharge: Level 30
  • (37) Call to Arms - Endurance/Damage/Recharge: Level 30
  • (37) Call to Arms - Defense Bonus Aura for Pets: Level 10
Level 38: Call Reinforcements
  • (A) Expedient Reinforcement - Accuracy/Recharge: Level 36
  • (39) Expedient Reinforcement - Accuracy/Damage: Level 36
  • (39) Expedient Reinforcement - Damage/Endurance: Level 36
  • (39) Expedient Reinforcement - Accuracy/Damage/Recharge: Level 36
  • (40) Expedient Reinforcement - Endurance/Damage/Recharge: Level 36
  • (40) Expedient Reinforcement - Resist Bonus Aura for Pets: Level 30
Level 41: Tactics
  • (A) Gaussian's Synchronized Fire-Control - To Hit Buff: Level 39
  • (42) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge: Level 39
  • (42) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance: Level 39
  • (43) Gaussian's Synchronized Fire-Control - Recharge/Endurance: Level 39
  • (43) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance: Level 39
  • (43) Gaussian's Synchronized Fire-Control - Chance for Build Up: Level 21
Level 44: Aid Other
  • (A) Numina's Convalescence - Heal/Endurance: Level 42
  • (45) Numina's Convalescence - Heal/Recharge: Level 42
  • (45) Numina's Convalescence - Heal/Endurance/Recharge: Level 42
  • (45) Numina's Convalescence - Heal: Level 42
Level 47: Aid Self
  • (A) Numina's Convalescence - Heal/Endurance: Level 45
  • (48) Numina's Convalescence - Heal/Recharge: Level 45
  • (48) Numina's Convalescence - Heal/Endurance/Recharge: Level 45
  • (48) Numina's Convalescence - Heal: Level 45
Level 49: Assault
  • (A) Endurance Reduction IO: Level 50
------------

Level 1: Brawl
  • (A) Accuracy IO: Level 50
Level 1: Sprint
  • (A) Run Speed IO: Level 50
Level 2: Rest
  • (A) Recharge Reduction IO: Level 50
Level 1: Conditioning

Level 1: Ninja Run

------------

Set Bonus Totals:
  • 5.5% DamageBuff(Smashing)
  • 5.5% DamageBuff(Lethal)
  • 5.5% DamageBuff(Fire)
  • 5.5% DamageBuff(Cold)
  • 5.5% DamageBuff(Energy)
  • 5.5% DamageBuff(Negative)
  • 5.5% DamageBuff(Toxic)
  • 5.5% DamageBuff(Psionic)
  • 5% Defense
  • 8.63% Defense(Smashing)
  • 8.63% Defense(Lethal)
  • 5.5% Defense(Fire)
  • 5.5% Defense(Cold)
  • 5.81% Defense(Energy)
  • 5.81% Defense(Negative)
  • 3% Defense(Psionic)
  • 7.69% Defense(Melee)
  • 8.63% Defense(Ranged)
  • 8% Defense(AoE)
  • 2.25% Max End
  • 45% Enhancement(Accuracy)
  • 62.5% Enhancement(RechargeTime)
  • 3% Enhancement(Immobilize)
  • 22% Enhancement(Heal)
  • 5% FlySpeed
  • 132.5 HP (12.4%) HitPoints
  • 5% JumpHeight
  • 5% JumpSpeed
  • Knockback (Mag -4)
  • Knockup (Mag -4)
  • MezResist(Confused) 5.25%
  • MezResist(Held) 2.5%
  • MezResist(Immobilize) 2.5%
  • MezResist(Sleep) 4.15%
  • MezResist(Stun) 2.5%
  • MezResist(Terrorized) 4.7%
  • 20% Perception
  • 14% (0.25 End/sec) Recovery
  • 92% (4.94 HP/sec) Regeneration
  • 11.9% Resistance(Smashing)
  • 11.9% Resistance(Lethal)
  • 14.4% Resistance(Fire)
  • 14.4% Resistance(Cold)
  • 10% Resistance(Energy)
  • 11.9% Resistance(Negative)
  • 11.3% Resistance(Toxic)
  • 11.3% Resistance(Psionic)
  • 5% RunSpeed
------------

Set Bonuses:

Entropic Chaos
(Channelgun)
  • 10% (0.54 HP/sec) Regeneration
  • MezResist(Confused) 2.75%
  • 2.25% Max End
  • 6.25% Enhancement(RechargeTime)
Steadfast Protection
(Crab Spider Armor Upgrade)
  • 1.5% (0.03 End/sec) Recovery
  • 3% Defense(All)
  • Knockback Protection (Mag -4)
Luck of the Gambler
(Combat Training: Defensive)
  • 10% (0.54 HP/sec) Regeneration
  • 12 HP (1.12%) HitPoints
  • 9% Enhancement(Accuracy)
  • 7.5% Enhancement(RechargeTime)
Enfeebled Operation
(Wide Area Web Grenade)
  • 3% Enhancement(Immobilize)
  • 1.88% Resistance(Negative)
  • 2.5% Defense(Smashing,Lethal), 1.25% Defense(Melee)
  • 3.75% Enhancement(RechargeTime)
Detonation
(Suppression)
  • MezResist(Sleep) 1.65%
Positron's Blast
(Suppression)
  • 2.5% (0.04 End/sec) Recovery
Luck of the Gambler
(Tactical Training: Maneuvers)
  • 10% (0.54 HP/sec) Regeneration
  • 12 HP (1.12%) HitPoints
  • 9% Enhancement(Accuracy)
  • 7.5% Enhancement(RechargeTime)
Positron's Blast
(Venom Grenade)
  • 2.5% (0.04 End/sec) Recovery
  • 1.58% Resistance(Fire,Cold)
  • 9% Enhancement(Accuracy)
  • 6.25% Enhancement(RechargeTime)
Positron's Blast
(Frag Grenade)
  • 2.5% (0.04 End/sec) Recovery
  • 1.58% Resistance(Fire,Cold)
  • 9% Enhancement(Accuracy)
  • 6.25% Enhancement(RechargeTime)
Rectified Reticle
(Tactical Training: Leadership)
  • 1.88% Defense(Smashing,Lethal), 0.94% Defense(Melee)
  • 6% (0.32 HP/sec) Regeneration
  • 20% Perception
Numina's Convalescence
(Health)
  • 12% (0.64 HP/sec) Regeneration
  • 20.1 HP (1.87%) HitPoints
  • 6% Enhancement(Heal)
Doctored Wounds
(Serum)
  • MezResist(Terrorized) 2.2%
  • 1.26% Resistance(Fire,Cold)
  • 4% Enhancement(Heal)
  • 5% Enhancement(RechargeTime)
  • 1.26% Resistance(Toxic,Psionic)
Luck of the Gambler
(Maneuvers)
  • 10% (0.54 HP/sec) Regeneration
  • 12 HP (1.12%) HitPoints
  • 9% Enhancement(Accuracy)
  • 7.5% Enhancement(RechargeTime)
Call to Arms
(Summon Spiderlings)
  • 2.5% (0.04 End/sec) Recovery
  • 16.1 HP (1.5%) HitPoints
  • 6.25% Enhancement(RechargeTime)
  • 1.89% Resistance(Smashing,Lethal)
  • 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)
  • 5% Defense
Expedient Reinforcement
(Call Reinforcements)
  • Status Resistance 2.5%
  • 3% DamageBuff(All)
  • 6.25% Enhancement(RechargeTime)
  • 10% (0.54 HP/sec) Regeneration
  • 3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)
  • 10% Resistance(All)
Gaussian's Synchronized Fire-Control
(Tactics)
  • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
  • 20.1 HP (1.87%) HitPoints
  • 2.5% (0.04 End/sec) Recovery
  • 2.5% DamageBuff(All)
  • 2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing), 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative), 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)
Numina's Convalescence
(Aid Other)
  • 12% (0.64 HP/sec) Regeneration
  • 20.1 HP (1.87%) HitPoints
  • 6% Enhancement(Heal)
Numina's Convalescence
(Aid Self)
  • 12% (0.64 HP/sec) Regeneration
  • 20.1 HP (1.87%) HitPoints
  • 6% Enhancement(Heal)
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It's the end. But the moment has been prepared for ...

 

Posted

I don't think that CT:Off is a wortwhile Power. The Bonus is only half an SO. With slotted Powers + Double Leadership you will have more than enough ACC. Adding an Attack for more ST_Damage would be better in my Eyes.
Do you really need Aid self? It will not boost your Survivability in the same amount Softcapped Range will do. But if you like it....
End/s is very low on this Build. For me 2,5 End/s is the magic Number. You will have to use Blues in each Fight.


It's very easy to softcap you're Build without changing any Powers. All you have to do is moving 2 Slots and put a full set of Numinas in either Aid Other, Aid Self or Health. For the rest DEF change some LOTG to GOTAs. This will double your Survivabilty vs. Ranged Attacks and gives also a bit more End/s. Here is an Example:

Code:
| Copy & Paste this data into Mids' Hero Designer to view the build |
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|-------------------------------------------------------------------|


 

Posted

Yea well Like I sayed since my not very good with IOs I was looking for a tankish set


Lyow-BS/Regen-50
Time Flawed-Grav/Eng-50
Malicious Despot-Crab Spider-50
Nictuz-WarShade

 

Posted

Hey I stumbled across this thread as I was looking to work on my build for my Crab which will be going Rogue in the coming weeks and thought I would throw a build out. It grabs Hasten and is looking to getas much defense as possible. It grabs the Mace Mastery for the Blaster pet in lieu of the squishy -2s in Spiderlings.

MindArc, if you are looking for a fairly tankinsh build this should be fairly sturdy with 1950 HP and these positional defense numbers:

Melee: 40.4%
Ranged: 44.4%
AoE: 45.0%

I wish it had more regen but not much is going to hitting anyway. It also forgoes a Travel power relying on Ninja Run and some RunSpeed bonus from GoTA sets. Upside is that it should be pretty darn cheap to build also.

It'm still tinkering based on what I am seeing in some other threads as well, but here is what I am working toward as someoen who also wants a kind of Tankerish Crab.

Cheers

Villain Plan by Mids' Villain Designer 1.803
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Natural Arachnos Soldier
Primary Power Set: Crab Spider Soldier
Secondary Power Set: Crab Spider Training
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Mace Mastery

Villain Profile:
Level 1: Channelgun -- ShldBrk-Acc/EndRdx/Rchg(A), ShldBrk-Acc/DefDeb(3), ShldBrk-DefDeb(7), ShldBrk-%Dam(19), ShldBrk-Acc/Rchg(27), ShldBrk-DefDeb/EndRdx/Rchg(46)
Level 1: Crab Spider Armor Upgrade -- S'fstPrt-ResDam/Def+(A), S'fstPrt-ResKB(5)
Level 2: Longfang -- Thundr-Acc/Dmg/Rchg(A), Thundr-Acc/Dmg(3), Thundr-Dmg/EndRdx(7), Thundr-Dmg/Rchg(17), Thundr-Acc/Dmg/EndRdx(36), Thundr-Dmg/EndRdx/Rchg(43)
Level 4: Combat Training: Defensive -- DefBuff-I(A), DefBuff-I(5)
Level 6: Hurdle -- Jump-I(A)
Level 8: Suppression -- Det'tn-Acc/Dmg(A), Det'tn-Dmg/EndRdx(9), Det'tn-Dmg/Rchg(9), Det'tn-Dmg/Rng(15), Det'tn-Acc/Dmg/EndRdx(23), Achilles-ResDeb%(50)
Level 10: Tactical Training: Maneuvers -- GftotA-Def/EndRdx(A), GftotA-Def/Rchg(11), GftotA-Def(11), GftotA-Run+(37)
Level 12: Venom Grenade -- Det'tn-Acc/Dmg(A), Det'tn-Dmg/EndRdx(13), Det'tn-Dmg/Rchg(13), Det'tn-Dmg/Rng(15), Det'tn-Acc/Dmg/EndRdx(23)
Level 14: Combat Jumping -- GftotA-Run+(A), GftotA-Def(40)
Level 16: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(17)
Level 18: Hasten -- RechRdx-I(A), RechRdx-I(19)
Level 20: Stamina -- EndMod-I(A), Efficacy-EndMod(21), Efficacy-EndMod/Acc(21)
Level 22: Mental Training -- Run-I(A)
Level 24: Fortification -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/Rchg(25), Aegis-EndRdx/Rchg(25), Aegis-ResDam/EndRdx/Rchg(27), Aegis-ResDam(34)
Level 26: Tactical Training: Assault -- EndRdx-I(A)
Level 28: Serum -- Dct'dW-Rchg(A), Dct'dW-Heal(29), Dct'dW-EndRdx/Rchg(29), Dct'dW-Heal/Rchg(31), Dct'dW-Heal/EndRdx/Rchg(34)
Level 30: Tactical Training: Leadership -- GSFC-ToHit(A), GSFC-ToHit/Rchg(31), GSFC-ToHit/Rchg/EndRdx(31), GSFC-Rchg/EndRdx(33), GSFC-ToHit/EndRdx(34), GSFC-Build%(37)
Level 32: Maneuvers -- GftotA-Def/EndRdx(A), GftotA-Run+(33), LkGmblr-Def/EndRdx(33)
Level 35: Frag Grenade -- Det'tn-Acc/Dmg(A), Det'tn-Dmg/EndRdx(36), Det'tn-Dmg/Rchg(36), Det'tn-Dmg/Rng(37), Det'tn-Acc/Dmg/EndRdx(46)
Level 38: Call Reinforcements -- SvgnRt-Acc/Dmg(A), SvgnRt-Dmg/EndRdx(39), SvgnRt-Acc/EndRdx(39), SvgnRt-Acc/Dmg/EndRdx(39), SvgnRt-Acc(40), SvgnRt-PetResDam(40)
Level 41: Web Envelope -- Enf'dOp-Acc/Rchg(A), Enf'dOp-EndRdx/Immob(42), Enf'dOp-Acc/EndRdx(42), Enf'dOp-Immob/Rng(42), Enf'dOp-Acc/Immob/Rchg(43), Enf'dOp-Acc/Immob(43)
Level 44: Disruptor Blast -- Posi-Acc/Dmg/EndRdx(A), Posi-Acc/Dmg(45), Posi-Dmg/EndRdx(45), Posi-Dmg/Rchg(45), Posi-Dmg/Rng(46)
Level 47: Summon Blaster -- C'Arms-Acc/Rchg(A), C'Arms-Acc/Dmg(48), C'Arms-Dmg/EndRdx(48), C'Arms-Acc/Dmg/Rchg(48), C'Arms-EndRdx/Dmg/Rchg(50), C'Arms-+Def(Pets)(50)
Level 49: Assault -- EndRdx-I(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Conditioning
Level 2: Ninja Run
------------



Code:
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[B] GUARDIAN 50s:[/B] [B]Tank[/B]: Ice/Fire, Fire/Fire, DA/SS, Inv/WM, SD/Elec...[B]Scrap[/B]: BS/Reg, Spin/DA, DM/SD, Fire/WP, Claws/SR....[B]Troller[/B]: Ill/Rad, Fire/Kin...[B]Blaster[/B]: Fire/EM....[B]Defender[/B]: D3...[B]Brute[/B]: Elm/ElA...[B]EPIC[/B]: Widow, PB, Crab...CURRENTLY: 45 Stone/Stone Tank...38 AR/Rad Corr...21 Ice^3 Dom

 

Posted

@Redlynne, maybe you wanna take a look on my alternate Build, a Petbuild. It hasn't the Medicine Pool, but the other Powers are nearly the same. Goal was a Build with Perma-Spiderlings, enough Teamsupport through TT-Leaderships/Maneuvers/Assault+Debuffs and a high enough survivability to solo +2/x8 (best XP/h Ratio). The Build is Softcapped to all Positions, 25 HP/s Reg, 1950 HP with Serum and ~40-50% Resis(except Psi):

Villain Plan by Mids' Villain Designer 1,803
http://www.cohplanner.com/

Click this DataLink to open the build!

Mage Spyder : Level 50 Natural Arachnos Soldier
Primary Power Set: Crab Spider Soldier
Secondary Power Set: Crab Spider Training
Power Pool: Leadership
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Leaping

Villain Profile:
Level 1: Channelgun -- ShldBrk-DefDeb(A), ShldBrk-Acc/DefDeb(3), ShldBrk-Acc/Rchg(5), ShldBrk-DefDeb/EndRdx/Rchg(7), ShldBrk-Acc/EndRdx/Rchg(9), ShldBrk-%Dam(19)
Level 1: Crab Spider Armor Upgrade -- S'fstPrt-ResDam/Def+(A), S'fstPrt-ResKB(36)
Level 2: Longfang -- ExVuln-DefDeb(A), ExVuln-DefDeb/Rchg(3), ExVuln-DefDeb/Rchg/EndRdx(5), Dev'n-Acc/Dmg/EndRdx/Rchg(7), Dev'n-Hold%(9), Dev'n-Dmg/EndRdx(45)
Level 4: Combat Training: Defensive -- GftotA-Def(A), GftotA-Run+(43)
Level 6: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(11), GftotA-Def(29), GftotA-Def/EndRdx(34)
Level 8: Hurdle -- Jump-I(A)
Level 10: Tactical Training: Maneuvers -- GftotA-Def/EndRdx(A), GftotA-Def/EndRdx/Rchg(11), GftotA-Def(17), GftotA-Run+(17)
Level 12: Venom Grenade -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(13), Posi-Dmg/Rchg(13), Posi-Dmg/Rng(15), Posi-Acc/Dmg/EndRdx(15)
Level 14: Suppression -- Posi-Dmg/Rng(A), Posi-Dmg/Rchg(19), Posi-Dmg/EndRdx(21), Posi-Acc/Dmg(23), Achilles-ResDeb%(42), Posi-Acc/Dmg/EndRdx(43)
Level 16: Health -- Numna-Heal(A), RgnTis-Regen+(21), Numna-Regen/Rcvry+(46), Mrcl-Rcvry+(48), Numna-Heal/EndRdx(48)
Level 18: Boxing -- Empty(A)
Level 20: Stamina -- P'Shift-End%(A), Efficacy-EndMod(23), Efficacy-EndMod/Acc(25), Efficacy-EndMod/Rchg(27), Efficacy-EndMod/EndRdx(27)
Level 22: Tactical Training: Leadership -- GSFC-Build%(A), GSFC-Rchg/EndRdx(29), GSFC-ToHit/EndRdx(31), GSFC-ToHit/Rchg(36), GSFC-ToHit(37), GSFC-ToHit/Rchg/EndRdx(39)
Level 24: Fortification -- Aegis-EndRdx/Rchg(A), Aegis-ResDam/EndRdx(25), Aegis-ResDam/EndRdx/Rchg(31), Aegis-ResDam(45), Aegis-ResDam/Rchg(48)
Level 26: Wide Area Web Grenade -- Enf'dOp-Acc/Immob(A), Enf'dOp-Acc/Immob/Rchg(33), Enf'dOp-EndRdx/Immob(33), Enf'dOp-Acc/Rchg(33), Enf'dOp-Acc/EndRdx(34), Enf'dOp-Immob/Rng(34)
Level 28: Tough -- Aegis-ResDam/EndRdx(A), Aegis-ResDam(46), Aegis-EndRdx/Rchg(50)
Level 30: Weave -- GftotA-Def(A), GftotA-Def/EndRdx/Rchg(31), GftotA-Run+(42), GftotA-Def/EndRdx(46)
Level 32: Combat Jumping -- Ksmt-Def/EndRdx(A), Ksmt-EndRdx/Rchg(45)
Level 35: Summon Spiderlings -- C'Arms-Acc/Dmg/Rchg(A), C'Arms-EndRdx/Dmg/Rchg(36), C'Arms-Acc/Rchg(37), C'Arms-Acc/Dmg(37), ExRmnt-Acc/Rchg(40), ExRmnt-EndRdx/Dmg/Rchg(40)
Level 38: Call Reinforcements -- C'Arms-Acc/Rchg(A), C'Arms-EndRdx/Dmg/Rchg(39), C'Arms-Acc/Dmg/Rchg(39), C'Arms-Dmg/EndRdx(40), ExRmnt-Acc/Rchg(42), ExRmnt-Acc/Dmg/Rchg(43)
Level 41: Mental Training -- Run-I(A)
Level 44: Tactical Training: Assault -- EndRdx-I(A)
Level 47: Serum -- H'zdH-Heal(A), H'zdH-Heal/Rchg(50)
Level 49: Assault -- EndRdx-I(A), EndRdx-I(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- ULeap-Stlth(A)
Level 2: Rest -- Empty(A)
Level 1: Conditioning
Level 0: Ninja Run
------------



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Posted

Quote:
Originally Posted by Atago View Post
I don't think that CT:Off is a wortwhile Power. The Bonus is only half an SO. With slotted Powers + Double Leadership you will have more than enough ACC. Adding an Attack for more ST_Damage would be better in my Eyes.
Do you really need Aid self? It will not boost your Survivability in the same amount Softcapped Range will do. But if you like it....
End/s is very low on this Build. For me 2,5 End/s is the magic Number. You will have to use Blues in each Fight.
I think that Mids' is not calculating Combat Training: Offense correctly, in that I don't think Mids' is applying any global accuracy bonuses from sets. On my build, Mids' claims that I'm going from 10% to 18.3% +Acc on two common 50 Accuracy IOs (+83.32% post-ED). But the rest of my build has +73% Accuracy from global set bonuses. If I'm right, and Mids' is failing to account for this, then that means in my build Combat Training: Offense will (with all global accuracy set bonuses active) actually go from 10% to 25.3% instead of 18.83%. That's not shabby. It would also mean that Mids' is calculating all of my Accuracies for attack powers too low.

My main (Redlynne) is an MA/SR scrapper who is softcapped to all positions, and who has Aid Self. I have experience with what Aid Self can do to a highly Defensive build. I also have experience running a Ninja/TA MM and understand the value of being able to heal pets, rather than burning inspirations healing them.

And although you might consider the net endurance per second recovery rate to be "low" for one of your builds, I consider it to be workable ... in part because I'm not going to be using a heavily endurance draining attack chain. So thanks for the advice, but I'll be sticking with what I've got, thank you.


It's the end. But the moment has been prepared for ...

 

Posted

Quote:
Originally Posted by Redlynne View Post
Combat Training: Offense will (with all global accuracy set bonuses active) actually go from 10% to 25.3% instead of 18.83%. That's not shabby.
Might be, i only pointed out, that you have +ACC slotted in your Powers, +ACC Set-Boni, +Tohit from Leadership and +Tohit from TT:Leadership. So i don't think that CT:O is needed or makes any difference.


Quote:
Originally Posted by Redlynne View Post
My main (Redlynne) is an MA/SR scrapper who is softcapped to all positions, and who has Aid Self. I have experience with what Aid Self can do to a highly Defensive build.
On a /SR-Toon you have less/no Resists + no Serum and after reaching Softcap the only Way to get tougher is to take Aid Self. The Toon we're talking about isn't Softcapped and isn't so highly Defensive as your SR-Scrapper. With the 5% it lacks vs. Ranged Attacks it will only have half the Survivabilty as possible. Why don't aim for both? I showed you a Way to have Aid Self + Ranged Softcap in my Post above.



P.S.
You're right, I'm more a "jump in and fire all the time and pay as less Attention as possible to my Greenbar and Bluebar"-Player, so it doesn't fit my Playstyle to stand back most of the Time, give passive Buffs and heal my Pets, but it's your Build. It has to be viable for you and if it does then it's OK. Different PPL, different Playstyles. I only asked some Questions and told you some of my Thoughts.