Incredibly Stupid Fiery/Shield Build
I mostly moved slots around. The way you have PP slotted bugs me. And I really dislike muling brawl with 6 Touch of Deaths. You're an unconventional player so these slotting changes maybe too conventional for you.
Hero Plan by Mids' Hero Designer 1.803
http://www.cohplanner.com/
Click this DataLink to open the build!
Silveriah: Level 50 Magic Scrapper
Primary Power Set: Fiery Melee
Secondary Power Set: Shield Defense
Power Pool: Flight
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Fire Sword -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(3), T'Death-Dmg/Rchg(3), T'Death-Acc/Dmg/EndRdx(5), T'Death-Dmg/EndRdx/Rchg(5), T'Death-Dam%(7)
Level 1: Deflection -- LkGmblr-Rchg+(A), LkGmblr-Def(7), LkGmblr-Def/EndRdx(9), Aegis-ResDam/EndRdx(9), Aegis-ResDam/Rchg(11), Aegis-ResDam(11)
Level 2: Cremate -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(13), Mako-Dmg/Rchg(13), Mako-Acc/EndRdx/Rchg(15), Mako-Acc/Dmg/EndRdx/Rchg(15), Mako-Dam%(17)
Level 4: Battle Agility -- LkGmblr-Rchg+(A), LkGmblr-Def(17), LkGmblr-Def/EndRdx(19)
Level 6: Build Up -- GSFC-ToHit(A), GSFC-ToHit/Rchg/EndRdx(19), GSFC-ToHit/Rchg(21), GSFC-Rchg/EndRdx(21), GSFC-ToHit/EndRdx(23), GSFC-Build%(23)
Level 8: True Grit -- Numna-Regen/Rcvry+(A), Numna-Heal(25), Numna-Heal/EndRdx/Rchg(48), Numna-Heal/Rchg(50), Numna-EndRdx/Rchg(50), Numna-Heal/EndRdx(50)
Level 10: Active Defense -- HO:Membr(A), HO:Membr(27), HO:Membr(27)
Level 12: Hover -- Ksmt-ToHit+(A)
Level 14: Fly -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(25), Zephyr-ResKB(46)
Level 16: Against All Odds -- EndRdx-I(A)
Level 18: Fire Sword Circle -- Oblit-Dmg(A), Oblit-Acc/Rchg(31), Oblit-Dmg/Rchg(31), Oblit-Acc/Dmg/Rchg(31), Oblit-Acc/Dmg/EndRdx/Rchg(33), Oblit-%Dam(33)
Level 20: Swift -- Flight-I(A)
Level 22: Health -- Mrcl-Heal(A), Mrcl-Rcvry+(33)
Level 24: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(34), P'Shift-EndMod/Acc/Rchg(34), P'Shift-Acc/Rchg(34), P'Shift-EndMod/Acc(45), P'Shift-End%(46)
Level 26: Incinerate -- Hectmb-Dmg/Rchg(A), Hectmb-Acc/Dmg/Rchg(36), Hectmb-Acc/Rchg(36), Hectmb-Dmg/EndRdx(36), Hectmb-Dam%(37), Mako-Acc/Dmg/EndRdx/Rchg(37)
Level 28: Boxing -- Stpfy-Acc/Rchg(A), Stpfy-EndRdx/Stun(29), Stpfy-Acc/EndRdx(29), Stpfy-Stun/Rng(43), Stpfy-Acc/Stun/Rchg(45), Stpfy-KB%(45)
Level 30: Tough -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/Rchg(37), Aegis-EndRdx/Rchg(39), Aegis-ResDam/EndRdx/Rchg(42), Aegis-ResDam(42), S'fstPrt-ResDam/Def+(48)
Level 32: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(46), LkGmblr-Def/EndRdx(48)
Level 35: Shield Charge -- Oblit-Dmg(A), Oblit-Acc/Rchg(39), Oblit-Dmg/Rchg(39), Oblit-Acc/Dmg/Rchg(40), Oblit-Acc/Dmg/EndRdx/Rchg(40), Oblit-%Dam(40)
Level 38: Hasten -- RechRdx-I(A), RechRdx-I(43), RechRdx-I(43)
Level 41: Conserve Power -- RechRdx-I(A), RechRdx-I(42)
Level 44: Phalanx Fighting -- LkGmblr-Rchg+(A)
Level 47: Physical Perfection -- RgnTis-Regen+(A)
Level 49: Grant Cover -- LkGmblr-Rchg+(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
Level 4: Ninja Run
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Thanks Dusk
You can't get stupid until you use pvp io's. This is my stupid good fire/shield brute version. You can use it for some ideas/changes with your scrapper.
Replace Grant Cover or Swift with hasten if you like.
Villain Plan by Mids' Villain Designer 1.803
http://www.cohplanner.com/
Click this DataLink to open the build!
3days: Level 50 Magic Brute
Primary Power Set: Fiery Melee
Secondary Power Set: Shield Defense
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Fighting
Ancillary Pool: Soul Mastery
Villain Profile:
Level 1: Fire Sword -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(7), Mako-Dmg/Rchg(15), Mako-Acc/EndRdx/Rchg(17), Mako-Acc/Dmg/EndRdx/Rchg(17), Mako-Dam%(46)
Level 1: Deflection -- SW-Def(A), SW-Def/EndRdx(3), SW-Def/EndRdx/Rchg(3), LkGmblr-Rchg+(7), S'fstPrt-ResDam/Def+(50)
Level 2: Cremate -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(46), Mako-Dmg/Rchg(48), Mako-Acc/EndRdx/Rchg(48), Mako-Acc/Dmg/EndRdx/Rchg(48), Mako-Dam%(50)
Level 4: True Grit -- Numna-Heal(A), Numna-Heal/EndRdx(5), Numna-Heal/Rchg(5)
Level 6: Combat Jumping -- Ksmt-ToHit+(A)
Level 8: Incinerate -- Hectmb-Dmg/Rchg(A), Hectmb-Acc/Dmg/Rchg(9), Hectmb-Acc/Rchg(9), Hectmb-Dmg/EndRdx(11), Hectmb-Dam%(11)
Level 10: Battle Agility -- SW-Def(A), SW-Def/EndRdx(13), SW-Def/EndRdx/Rchg(13), LkGmblr-Rchg+(15)
Level 12: Hurdle -- Jump-I(A)
Level 14: Super Jump -- Jump-I(A)
Level 16: Active Defense -- HO:Membr(A)
Level 18: Health -- Numna-Regen/Rcvry+(A), Numna-Heal(19), Numna-Heal/EndRdx(19), RgnTis-Regen+(21), Mrcl-Rcvry+(21), Mrcl-Heal(23)
Level 20: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(23), P'Shift-EndMod/Acc/Rchg(25), P'Shift-Acc/Rchg(25), P'Shift-EndMod/Acc(34), P'Shift-End%(34)
Level 22: Build Up -- GSFC-ToHit(A), GSFC-ToHit/Rchg(34), GSFC-ToHit/Rchg/EndRdx(37), GSFC-Rchg/EndRdx(39), GSFC-ToHit/EndRdx(39), GSFC-Build%(39)
Level 24: Against All Odds -- EndRdx-I(A)
Level 26: Fire Sword Circle -- Oblit-Dmg(A), Oblit-Acc/Rchg(27), Oblit-Dmg/Rchg(27), Oblit-Acc/Dmg/Rchg(29), Oblit-Acc/Dmg/EndRdx/Rchg(29), Oblit-%Dam(31)
Level 28: Boxing -- Acc-I(A)
Level 30: Tough -- GA-3defTpProc(A), Aegis-ResDam/EndRdx(31), Aegis-ResDam/Rchg(31), Aegis-ResDam/EndRdx/Rchg(33), Aegis-ResDam(33), Aegis-Psi/Status(33)
Level 32: Weave -- SW-Def(A), SW-Def/EndRdx(40), SW-Def/EndRdx/Rchg(40), LkGmblr-Rchg+(40)
Level 35: Shield Charge -- Oblit-Dmg(A), Oblit-Acc/Rchg(36), Oblit-Dmg/Rchg(36), Oblit-Acc/Dmg/Rchg(36), Oblit-Acc/Dmg/EndRdx/Rchg(37), Oblit-%Dam(37)
Level 38: Grant Cover -- SW-Def(A), SW-Def/EndRdx(43), SW-Def/EndRdx/Rchg(43), LkGmblr-Rchg+(50)
Level 41: Gloom -- Apoc-Dmg/Rchg(A), Apoc-Acc/Dmg/Rchg(42), Apoc-Acc/Rchg(42), Apoc-Dmg/EndRdx(42), Apoc-Dam%(43)
Level 44: Dark Obliteration -- Ragnrk-Dmg(A), Ragnrk-Dmg/Rchg(45), Ragnrk-Acc/Dmg/Rchg(45), Ragnrk-Acc/Rchg(45), Ragnrk-Dmg/EndRdx(46)
Level 47: Phalanx Fighting -- LkGmblr-Rchg+(A)
Level 49: Swift -- Run-I(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Fury
Level 4: Ninja Run
Hey I saw what you have, and i worked with it... let me know what you think... I tried not giving up any of your chosen powers,,,, I was able to increase your end, recharge and etc...
Hero Plan by Mids' Hero Designer 1.803
http://www.cohplanner.com/
Click this DataLink to open the build!
Silveriah: Level 50 Magic Scrapper
Primary Power Set: Fiery Melee
Secondary Power Set: Shield Defense
Power Pool: Flight
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Fire Sword -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(3), T'Death-Dmg/Rchg(3), T'Death-Acc/Dmg/EndRdx(5), T'Death-Dmg/EndRdx/Rchg(5), T'Death-Dam%(7)
Level 1: Deflection -- LkGmblr-Rchg+(A), LkGmblr-Def(7), LkGmblr-Def/EndRdx(9), S'fstPrt-ResDam/Def+(11)
Level 2: Cremate -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(13), Mako-Dmg/Rchg(13), Mako-Acc/EndRdx/Rchg(15), Mako-Acc/Dmg/EndRdx/Rchg(15), Mako-Dam%(17)
Level 4: Battle Agility -- LkGmblr-Rchg+(A), LkGmblr-Def(17), LkGmblr-Def/EndRdx(19), HO:Cyto(45)
Level 6: Build Up -- GSFC-ToHit(A), GSFC-ToHit/Rchg/EndRdx(19), GSFC-ToHit/Rchg(21), GSFC-Rchg/EndRdx(21), GSFC-ToHit/EndRdx(23), GSFC-Build%(23)
Level 8: True Grit -- Numna-Regen/Rcvry+(A), Numna-Heal/EndRdx/Rchg(9), Numna-Heal/EndRdx(11), Numna-Heal(25), Numna-EndRdx/Rchg(29), Numna-Heal/Rchg(29)
Level 10: Active Defense -- RechRdx-I(A)
Level 12: Hover -- Zephyr-ResKB(A), Zephyr-Travel/EndRdx(27), HO:Cyto(43)
Level 14: Fly -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(25), Zephyr-ResKB(46)
Level 16: Against All Odds -- EndRdx-I(A)
Level 18: Fire Sword Circle -- Oblit-Dmg(A), Oblit-Acc/Rchg(31), Oblit-Dmg/Rchg(31), Oblit-Acc/Dmg/Rchg(31), Oblit-Acc/Dmg/EndRdx/Rchg(33), Oblit-%Dam(33)
Level 20: Swift -- Flight-I(A)
Level 22: Health -- Mrcl-Heal(A), Mrcl-Rcvry+(33), RgnTis-Regen+(45)
Level 24: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(34), P'Shift-EndMod/Acc/Rchg(34), P'Shift-Acc/Rchg(34), P'Shift-EndMod/Acc(45), P'Shift-End%(46)
Level 26: Incinerate -- T'Death-Dmg/EndRdx/Rchg(A), T'Death-Acc/Dmg/EndRdx(27), T'Death-Dmg/EndRdx(36), T'Death-Dam%(36), T'Death-Acc/Dmg(36), T'Death-Dmg/Rchg(37)
Level 28: Kick -- FrcFbk-Rechg%(A)
Level 30: Tough -- Aegis-ResDam/EndRdx(A), Aegis-Psi/Status(37), Aegis-EndRdx/Rchg(39), Aegis-ResDam/EndRdx/Rchg(42), Aegis-ResDam(42)
Level 32: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(37), HO:Cyto(43), LkGmblr-Def(46)
Level 35: Shield Charge -- Oblit-Dmg(A), Oblit-Acc/Rchg(39), Oblit-Dmg/Rchg(39), Oblit-Acc/Dmg/Rchg(40), Oblit-Acc/Dmg/EndRdx/Rchg(40), FrcFbk-Rechg%(40)
Level 38: Hasten -- RechRdx-I(A), RechRdx-I(43)
Level 41: Conserve Power -- RechRdx-I(A), RechRdx-I(42)
Level 44: Phalanx Fighting -- LkGmblr-Rchg+(A)
Level 47: Physical Perfection -- Efficacy-EndMod(A), Efficacy-EndMod/Acc(48), Efficacy-EndMod/EndRdx(48), Efficacy-EndMod/Rchg(48)
Level 49: Grant Cover -- LkGmblr-Rchg+(A), LkGmblr-Def(50), LkGmblr-Def/EndRdx(50), LkGmblr-Def/EndRdx/Rchg(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
Level 4: Ninja Run
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So I came up with this build, it actually has decent stats, but it has one glaring, obvious, gaping hole that I'm hoping to patch up with the help of the outstanding Scrapper Forum community.
Hero Plan by Mids' Hero Designer 1,803
http://www.cohplanner.com/
Click this DataLink to open the build!
Silveriah: Level 50 Magic Scrapper
Primary Power Set: Fiery Melee
Secondary Power Set: Shield Defense
Power Pool: Flight
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Fire Sword -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(3), Mako-Dmg/Rchg(3), Mako-Acc/EndRdx/Rchg(5), Mako-Acc/Dmg/EndRdx/Rchg(5), Mako-Dam%(7)
Level 1: Deflection -- LkGmblr-Rchg+(A), LkGmblr-Def(7), LkGmblr-Def/EndRdx(9), Aegis-ResDam/EndRdx(9), Aegis-ResDam/Rchg(11), Aegis-ResDam(11)
Level 2: Cremate -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(13), Mako-Dmg/Rchg(13), Mako-Acc/EndRdx/Rchg(15), Mako-Acc/Dmg/EndRdx/Rchg(15), Mako-Dam%(17)
Level 4: Battle Agility -- LkGmblr-Rchg+(A), LkGmblr-Def(17), LkGmblr-Def/EndRdx(19)
Level 6: Build Up -- GSFC-ToHit(A), GSFC-ToHit/Rchg/EndRdx(19), GSFC-ToHit/Rchg(21), GSFC-Rchg/EndRdx(21), GSFC-ToHit/EndRdx(23), GSFC-Build%(23)
Level 8: True Grit -- Heal-I(A), Heal-I(25)
Level 10: Active Defense -- HO:Membr(A), HO:Membr(27), HO:Membr(27)
Level 12: Hover -- Ksmt-ToHit+(A)
Level 14: Fly -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(25), Zephyr-ResKB(46)
Level 16: Against All Odds -- Taunt-I(A)
Level 18: Fire Sword Circle -- Oblit-Dmg(A), Oblit-Acc/Rchg(31), Oblit-Dmg/Rchg(31), Oblit-Acc/Dmg/Rchg(31), Oblit-Acc/Dmg/EndRdx/Rchg(33), Oblit-%Dam(33)
Level 20: Swift -- Flight-I(A)
Level 22: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(33)
Level 24: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(34), P'Shift-EndMod/Acc/Rchg(34), P'Shift-Acc/Rchg(34), P'Shift-EndMod/Acc(45), P'Shift-End%(46)
Level 26: Incinerate -- Hectmb-Dmg/Rchg(A), Hectmb-Acc/Dmg/Rchg(36), Hectmb-Acc/Rchg(36), Hectmb-Dmg/EndRdx(36), Hectmb-Dam%(37), Mako-Acc/Dmg/EndRdx/Rchg(37)
Level 28: Boxing -- Stpfy-Acc/Rchg(A), Stpfy-EndRdx/Stun(29), Stpfy-Acc/EndRdx(29), Stpfy-Stun/Rng(43), Stpfy-Acc/Stun/Rchg(45), Stpfy-KB%(45)
Level 30: Tough -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/Rchg(37), Aegis-EndRdx/Rchg(39), Aegis-ResDam/EndRdx/Rchg(42), Aegis-ResDam(42), S'fstPrt-ResDam/Def+(48)
Level 32: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(46)
Level 35: Shield Charge -- Oblit-Dmg(A), Oblit-Acc/Rchg(39), Oblit-Dmg/Rchg(39), Oblit-Acc/Dmg/Rchg(40), Oblit-Acc/Dmg/EndRdx/Rchg(40), Oblit-%Dam(40)
Level 38: Hasten -- RechRdx-I(A), RechRdx-I(43), RechRdx-I(43)
Level 41: Conserve Power -- RechRdx-I(A), RechRdx-I(42)
Level 44: Phalanx Fighting -- LkGmblr-Rchg+(A)
Level 47: Physical Perfection -- RgnTis-Regen+(A)
Level 49: Grant Cover -- LkGmblr-Rchg+(A)
------------
Level 1: Brawl -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(48), T'Death-Dmg/Rchg(48), T'Death-Acc/Dmg/EndRdx(50), T'Death-Dmg/EndRdx/Rchg(50), T'Death-Dam%(50)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
Level 4: Ninja Run
------------
Set Bonus Totals:
A few things to take in consideration:
My attack chain of choice is, as shown: Cremate, FS, Incinerate.
I like having (nearly) capped DDR.
The higher the hp/regen, the merrier.
Cake is better than pie.