late game content: Suppliers
So no interest in this idea, huh?
I'm surprised. The people who heard about it in game were the ones who suggested I posted it in here because they thought it sounded like a lot of fun, and as far as I can tell, all of the mechanics to make it work already exist in game, except balancing of -some- of the temp powers offered.
And one more thing! Maybe this could get rid of the dang overload of dropping temp power recipes that keep filling up our recipe slots ;-)
Sounds interesting.
This is actually a pretty good idea but the rewards have to be worth it. Have it as alternate means to get Shivans and Warburg Nukes and I think you'll find it will attract player interest. Note that the missions to get these should be suitably hard, probably tougher than the PvP equivalent since you're not potentially under fire from other other players.
It could be triple the difficulty of Bloody Bay and there would be a few people that would prefer it to *gasp* a PvP zone. (Even if that zone is completely deserted most of the time, rendering the threat of other players almost nil.)
A little tweaking of Risk:Reward and it'll be feasible.
Nice idea! I'm with Fury and Pork...making the high-end temp rewards available outside a pvp zone might encourage their usage. That could lead to more interesting combat scenarios.
Hmm...when I woke up this morning, I never expected to type "I'm with Fury and Pork..."
Yeah, in my mind the pool 3 missions and temps would be difficult enough that only people who are really dedicated to either a)getting the temps or b) farming them for sale would run the missions on a regular basis. This would (hopefully) keep the supply low enough that it wouldn't be exploitable. I suppose the other option would be to limit the number of temps you could have from each of the pools at any given time, so perhaps 4 tier 1 temps, 2 tier 2 temps, and 1 tier 3 temp.
I also thought you could "tweak" the tier 3 temps a bit so that they aren't the exact equivalents of the nukes, shivan shards, heavies, etc. you can get the old fashioned ways. Make it a "suitcase nuke" which does all of the same things only with smaller percentages, or an "snythetic shivan shard" which summons only 1 shivan, or "portable heavy" etc. I gotta admit I would LOVE to be able to summon a Malta Titan, as opposed to an RWZ heavy, or carry a dark crystal shard that summons a few floating nictus around you.
:-)
-Batman had Lucious Fox
-Deadpool had Weasel
-The Punisher had Linus Lieberman
-Blade had Whistler
-James Bond even had Q.
It's a common theme in the hero/villain genre for the character to have his "go to" guy: a supplier, informant, or some combination thereof. They're the guys who are plugged in to the "know" and who can get what the character needs. This is my suggestion for a fun, effective, and easily implemented way to introduce the "supplier" concept to the game as well as add interesting 30+ content. I'll explain the concept in a bullet point explanation below.
The Supplier System:
In short, you'd have repeatable, challenging end game content that pays out personally with usable, valuable, and unique temp powers you can either keep yourself or sell to others. The challenges would be equal to the rewards, meaning that a user can get the tier three advanced tech for use on TFs etc, but only via a mission roughly equal to hunting them in Bloody Bay or Warbug, etc. The difference is that they can buy or sell these temps to other players, also. I would suggest this NOT being a blind market. Let the players who have earned the temps decide what the temp is worth, and let the market decide if they're right or not. All of this added content would come in a way that fits within the comics universal lore and offers a new, fun challenge to players.
What do you all think? Also, what NPC weopons or "tech" would you like to gain access to?