Invuln...why so much love?
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Umm maybe you should read what I write before nerdraging in bold and capslock.
Absolutely and completely disagree with this.
All taunting and attacking from range before you jump into melee will do is spread out the mob, slow down your speed of acquiring aggro and cause the alpha strike to be directed towards your team. It's MUCH faster to lock down a spawn by jumping into the middle (if it's tightly bunched) or by making a fast circuit around the group and ending up behind them. This tends to bunch them up for aggro and team AOE's and it ensures that any AOE's that the mobs throw are directed AWAY from the team. Taunting first then running into melee is an absolutely terrible way to gather aggro and endangers the team. A tanker with a good aura can have a spawn's aggro locked down and pointed away from the team in about 2 seconds; taunting first and then attacking from range before you run in will take FAR longer and will only grab aggro of a few of the mobs. |
New Dawn got it right. You do it mid jump so the momentum carries you into the pack, and the taunt finishes as you are arriving. I am a huge fan of Combat Jumping :P
BUNNEHS! *hop* *hop* *hop*
He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.