Conductive Field - Is it working properly?


Direwolf21

 

Posted

On my new loyalist elec/kin troller, my conductive field power has proven to be an excellent sapper. However, it appears, none of the regen or end is going back to me. Can anyone verify this. I have stood on groups surrounded by 15 with everyone held, and ran out of endurance. I slotted with DO's currently (only lvl 17) and I have one accu, 3 end mod and 2 health. I feel like a PBAOE malta sapper. I have checked my stats and it reads like I am increasing regen/recov, but this is not like the blaster MM secondary set that is somewhat comparable.

Also, a need for minor (like caltrops minor) damage is really needed for this IMHO. Even with a slow recharge on the damage componant. Since the power uses no endurance, I suppose it is fair not to do damage, but it would really make it a 5 star power. I am currently considering a respec until it is fixed (which may be never, lol).


 

Posted

I'd say it's probably working as intended. It gives a small regen (5%) and recovery (3.13%) bonus per mob in the area of effect up to 8 mobs for a total of 40% regen and 25% recovery bonus if maxed (all unenhanced values, which can both be enhanced). In addition to this buff, it also does end drain to enemies.

I really doubt you're going to see damage added to it as well after all of that.


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Posted

Conductive Aura will give you unslotted health and stamina recovery when you hit the 8 target cap making it nice for end recovery in big groups but static field is so much better for this then Aura. Main use is for the end drain as this is 10 end drain every 2 seconds powerboost and end mods increase that to make it your main drain power. This power dealing damage would be bad as it will keep slept mobs awakened as well as probly add a end cost to it for damage you won't notices 99.9% of the time. As far as compared to drain psyche just one target on that is more then what this aura will give at max targets.

Static Field will give you around 2 end per target hit with the drain from static field as long as you are in the field. Main use for this is the end return, pulsing sleep and recharge/slow debuff on hit targets, the drain is not realiable but adds up with your others as it is only 50% chance and only does around 5 end drain which means mobs tend to recover this back between the times it hits with it as it pulses about every 3-4 seconds.


 

Posted

If I read that right, are you saying you get +2 end per mob, per tick (4 seconds) if you're standing inside the Static field?

Thats pretty sweet .

Unenhanced Conductive Aura hitting 8 mobs (the max) is equal to unenhanced stamina. If theres only 1 or 2 mobs nearby, you'll BARELY notice the +end gain. However, if you have your +end gain on your monitored powers list (like me) you'll see that it is indeed going up.

However, like said above, the end drain that you do to enemies is huge, especially combined with all your other powers draining them. I run in and throw down an AOE immob, the chain knockback, and a few single targets, and between all that and my aura, everything around me has 0 end, and its not coming back . Its a thing of beauty!

And all that is WITHOUT enhancements (level 13ish). Can't wait to get some IO's in there


 

Posted

So I agree if read right, it is pretty sweet, but it is not working. I have stood in mobs of 8 seeing it hit, and I am defintely not regaining any end. My regen looks good. I can be out of end in fact in about 30 seconds. I am sending a request for the devs to look into it. Combat attributes shows the numbers like it is working, but there is no way I would be out of end in 4-5 attacks only. Also, all the other elec controllers I have been playing with seem to run on an empty blue bar best I can tell. It may be that elec very end heavy at the low levels, but this seems counter-intuituve.

Submitting bug reports anyway. As for my damage wish, I know they do not want to create a new farming troller (perhaps I did though).


 

Posted

What attack are you using?


 

Posted

Keep in mind also, that unenhanced Stamina isn't staggering either, and if you're using those AOE powers a lot (aoe immob, chain knockback) I think they're pretty heavy on end use.

That said, my elec controller (FF secondary, no toggles YET), is constantly out of end as well, so if its bugged, I'd be happy for a fix.


 

Posted

I slotted a chance for disorient in mine, but I havent seen anyone getting stunned. Does it just not work?


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Posted

Quote:
Originally Posted by Hazygreys View Post
I slotted a chance for disorient in mine, but I havent seen anyone getting stunned. Does it just not work?
I did also, it happens so infrequently you might as well forget about it. Its going to be replaced with some EndMod and Acc enhancements.


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Posted

I have three end mod DOs in mine at the moment, and my blue bar stays pretty full. I'm a pretty click-happy player too, but this may be the first build I've ever made that doesn't beg for Stamina at 20.

Are you sure the recovery and regen is as robust as stated above? I thought the recovery was more like .2% per mob, not 2%


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