DS/Dark build help
There are a lot of great /dark powers to cram in trying to get through the stamina crunch at level 20. I like all the powers you have taken, but if I were leveling up, I would take them in a different order. In my opinion for myself, you can be pretty endurance starved before stamina. It might seem counterintuitive, but I took my /dark 'click' powers before stamina and the 'toggle/aura' powers after. With the temporary mayhem travel powers, if you are going through the Rogues, you can put off true travel until after stamina. If you are going through Praetoria... I would probably go the route you went . I do think Howling Twilight needs some priority loving.
Triumphant Defenders Forever
Psylenz FF/Psi, ArticQuark Storm/Rad, Symon BarSisyphus Bots/psn, Max VanSydow Thugs/Dk, Cyclone Symon Bots/stm, Blue Loki Ice/Cd, Widow 46526
HelinCarnate:OMG it is so terrible. I have the option to take 3 more powers but no additional slots. Boo F'ing hoo.
yeah my second build i have howling at lvl10, for those groups that show me their suicidey and like to wipe which .. lets just say ive only been using my second build, pret lvl 19atm
Triumphant Defenders Forever
Psylenz FF/Psi, ArticQuark Storm/Rad, Symon BarSisyphus Bots/psn, Max VanSydow Thugs/Dk, Cyclone Symon Bots/stm, Blue Loki Ice/Cd, Widow 46526
HelinCarnate:OMG it is so terrible. I have the option to take 3 more powers but no additional slots. Boo F'ing hoo.
OK...god help me I came up with this. I saw all the demons runnin around made me go out and make one (CURSE MY ALTITIS!!!)
Villain Plan by Mids' Villain Designer 1.803
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Mastermind
Primary Power Set: Demon Summoning
Secondary Power Set: Dark Miasma
Power Pool: Speed
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Charge Mastery
Villain Profile:
Level 1: Summon Demonlings
- (A) Commanding Presence - Accuracy/Damage
- (3) Commanding Presence - Damage/Endurance
- (3) Brilliant Leadership - Accuracy/Damage
- (5) Brilliant Leadership - Damage/Endurance
- (A) Doctored Wounds - Heal
- (5) Doctored Wounds - Heal/Endurance
- (7) Doctored Wounds - Recharge
- (7) Doctored Wounds - Endurance/Recharge
- (9) Doctored Wounds - Heal/Recharge
- (A) Pacing of the Turtle - Accuracy/Slow
- (11) Pacing of the Turtle - Endurance/Recharge/Slow
- (11) Pacing of the Turtle - Chance of -Recharge
- (13) Impeded Swiftness - Chance of Damage(Smashing)
- (39) Impeded Swiftness - Endurance/Recharge/Slow
- (40) Recharge Reduction IO
- (A) Dark Watcher's Despair - To Hit Debuff
- (9) Dark Watcher's Despair - To Hit Debuff/Endurance
- (13) Dark Watcher's Despair - To Hit Debuff/Recharge
- (15) Dark Watcher's Despair - Recharge/Endurance
- (42) Endurance Reduction IO
- (A) Endurance Reduction IO
- (A) Recharge Reduction IO
- (15) Recharge Reduction IO
- (17) Recharge Reduction IO
- (A) Stupefy - Accuracy/Recharge
- (17) Stupefy - Accuracy/Stun/Recharge
- (19) Stupefy - Stun/Range
- (19) Stupefy - Endurance/Stun
- (43) Stupefy - Accuracy/Endurance
- (A) Blood Mandate - Accuracy/Damage
- (21) Blood Mandate - Damage/Endurance
- (21) Blood Mandate - Accuracy/Damage/Endurance
- (23) Brilliant Leadership - Damage/Endurance
- (23) Brilliant Leadership - Accuracy/Damage
- (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
- (31) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
- (39) Blessing of the Zephyr - Knockback Reduction (4 points)
- (A) Empty
- (A) Edict of the Master - Defense Bonus
- (25) Sovereign Right - Resistance Bonus
- (25) Call to Arms - Defense Bonus Aura for Pets
- (27) Expedient Reinforcement - Resist Bonus Aura for Pets
- (A) Luck of the Gambler - Recharge Speed
- (27) Luck of the Gambler - Defense
- (29) Luck of the Gambler - Defense/Endurance
- (29) Luck of the Gambler - Defense/Endurance/Recharge
- (31) Endurance Reduction IO
- (A) Glimpse of the Abyss - Accuracy/Recharge
- (31) Glimpse of the Abyss - Accuracy/Fear/Recharge
- (33) Glimpse of the Abyss - Endurance/Fear
- (33) Glimpse of the Abyss - Fear/Range
- (33) Glimpse of the Abyss - Accuracy/Endurance
- (A) Numina's Convalescence - +Regeneration/+Recovery
- (A) Performance Shifter - Chance for +End
- (34) Performance Shifter - EndMod/Accuracy
- (34) Performance Shifter - EndMod
- (34) Performance Shifter - EndMod/Recharge
- (36) Performance Shifter - EndMod/Accuracy/Recharge
- (36) Performance Shifter - Accuracy/Recharge
- (A) Blood Mandate - Damage
- (36) Blood Mandate - Accuracy/Damage
- (37) Blood Mandate - Damage/Endurance
- (37) Brilliant Leadership - Damage/Endurance
- (37) Brilliant Leadership - Accuracy/Endurance
- (A) Luck of the Gambler - Recharge Speed
- (39) Luck of the Gambler - Defense
- (A) Endurance Reduction IO
- (A) Luck of the Gambler - Recharge Speed
- (A) Lockdown - Chance for +2 Mag Hold
- (40) Lockdown - Accuracy/Endurance/Recharge/Hold
- (40) Lockdown - Accuracy/Hold
- (42) Lockdown - Accuracy/Recharge
- (42) Lockdown - Recharge/Hold
- (43) Lockdown - Endurance/Recharge/Hold
- (A) Fortunata Hypnosis - Sleep/Endurance
- (43) Fortunata Hypnosis - Sleep
- (46) Fortunata Hypnosis - Sleep/Recharge
- (48) Fortunata Hypnosis - Accuracy/Sleep/Recharge
- (48) Fortunata Hypnosis - Accuracy/Recharge
- (A) Obliteration - Accuracy/Damage/Endurance/Recharge
- (45) Obliteration - Chance for Smashing Damage
- (45) Obliteration - Damage
- (45) Obliteration - Accuracy/Recharge
- (46) Obliteration - Damage/Recharge
- (46) Obliteration - Accuracy/Damage/Recharge
- (A) Steadfast Protection - Resistance/+Def 3%
- (48) Steadfast Protection - Knockback Protection
- (A) Adjusted Targeting - To Hit Buff/Endurance
- (50) Adjusted Targeting - To Hit Buff/Endurance/Recharge
- (50) Adjusted Targeting - Endurance/Recharge
- (50) Adjusted Targeting - To Hit Buff
Level 1: Brawl
- (A) Empty
- (A) Empty
- (A) Empty
Level 4: Ninja Run
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A few thoughts:
1. I would never, ever, put off a demon-summoning power. Ever. Not even for Stamina.
2. I'm currently loving teleport as a pool. TP Foe is very helpful for getting lone minions out of a mob -- and that can be a great way to heal the little pets. (TG's dependence on a target can impose some strange strategies.) It's also a good way to split larger groups up.
3. I would never put off Fearsome Stare if I could possibly take it; I'm pretty fond of it.
Here's my work-in-progress build, such as it is. I'm pretty torn on several parts; in particular, I'm not yet endurance-starved, but I'm guessing I will be soon enough. (I'm level 12.) In practice, I'm pretty sure Stamina isn't really essential until I get more toggles -- I can keep up DN and spam attacks without much hassle.
Villain Plan by Mids' Villain Designer 1.803
http://www.cohplanner.com/
Click this DataLink to open the build!
Charlene White: Level 46 Natural Mastermind
Primary Power Set: Demon Summoning
Secondary Power Set: Dark Miasma
Power Pool: Teleportation
Power Pool: Fitness
Power Pool: Presence
Power Pool: Leadership
Ancillary Pool: Soul Mastery
Villain Profile:
Level 1: Summon Demonlings
- (A) Empty
- (A) Empty
- (A) Empty
- (A) Empty
- (A) Empty
- (A) Empty
- (A) Empty
- (A) Empty
- (A) Empty
- (A) Empty
- (A) Empty
- (A) Empty
- (A) Empty
- (A) Empty
- (A) Empty
- (A) Empty
- (A) Empty
- (A) Empty
- (A) Empty
- (A) Empty
- (A) Empty
- (A) Empty
- (A) Empty
------------
Level 1: Brawl
- (A) Empty
- (A) Empty
- (A) Empty
Level 6: Ninja Run
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WOW I didnt even realize I had put off Summon Demon Prince *BONK* to my own head...
Now back to the ol drawing board
You could probably just swap stamina and the demon prince without too much harm to the rest of the plan.
Yeah then I realized I forgot Petrifying Gaze...so now IM in a quandary on what to do
And then someone suggested /pain so IM lookin at that too. ALthough Im not sure I wanna get tied to the "healer" role in a group
Doe hover/fly work well with dark or would SS be better?
Ok here is a new build I came up with...I think I must be tired because this build looks insane for defense with power boost on....am I losing my mind?
Villain Plan by Mids' Villain Designer 1.803
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Mastermind
Primary Power Set: Demon Summoning
Secondary Power Set: Dark Miasma
Power Pool: Flight
Power Pool: Fighting
Power Pool: Fitness
Power Pool: Presence
Ancillary Pool: Mace Mastery
Villain Profile:
Level 1: Summon Demonlings -- CmdPres-Acc/Dmg(A), CmdPres-Dmg/EndRdx(3), BldM'dt-Acc/Dmg(3), BldM'dt-Dmg(5)
Level 1: Twilight Grasp -- Dct'dW-Heal(A), Dct'dW-Heal/EndRdx(5), Dct'dW-Rchg(7), Dct'dW-EndRdx/Rchg(7), Dct'dW-Heal/Rchg(9), Acc-I(13)
Level 2: Tar Patch -- P'ngTtl--Rchg%(A), P'ngTtl-EndRdx/Rchg/Slow(9), P'ngTtl-Rng/Slow(11), P'ngTtl-Acc/Slow(11), RechRdx-I(45)
Level 4: Darkest Night -- Cloud-ToHitDeb(A), Cloud-Acc/EndRdx/Rchg(13), Cloud-%Dam(15), Cloud-Acc/Rchg(15), Cloud-ToHitDeb/EndRdx/Rchg(17), Cloud-Acc/ToHitDeb(17)
Level 6: Enchant Demon -- EndRdx-I(A)
Level 8: Hover -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(40), Zephyr-ResKB(50)
Level 10: Howling Twilight -- Stpfy-Acc/Stun/Rchg(A), Stpfy-Acc/Rchg(21), Stpfy-EndRdx/Stun(21), Stpfy-Acc/EndRdx(23), Stpfy-KB%(23), Stpfy-Stun/Rng(27)
Level 12: Summon Demons -- BldM'dt-Acc(A), BldM'dt-Dmg(25), BldM'dt-Acc/Dmg(25), BldM'dt-Dmg/EndRdx(27), BldM'dt-Acc/EndRdx(29), BldM'dt-Acc/Dmg/EndRdx(46)
Level 14: Boxing -- Empty(A)
Level 16: Shadow Fall -- RedFtn-Def(A), RedFtn-EndRdx/Rchg(37), RedFtn-Def/EndRdx/Rchg(37), RedFtn-EndRdx(39), RedFtn-Def/EndRdx(39), RedFtn-Def/Rchg(39)
Level 18: Hell on Earth -- ExRmnt-+Res(Pets)(A), EdctM'r-PetDef(19), SvgnRt-PetResDam(19), C'Arms-+Def(Pets)(37)
Level 20: Fearsome Stare -- Abys-Acc/Fear/Rchg(A), Abys-Acc/Rchg(34), Abys-EndRdx/Fear(36), Abys-Acc/EndRdx(36), Abys-Fear/Rng(36)
Level 22: Swift -- Flight-I(A)
Level 24: Health -- Mrcl-Rcvry+(A)
Level 26: Summon Demon Prince -- S'bndAl-Dmg/EndRdx(A), S'bndAl-Dmg(33), S'bndAl-Dmg/Rchg(33), S'bndAl-Acc/Dmg/Rchg(34), S'bndAl-Acc/Rchg(34)
Level 28: Stamina -- P'Shift-End%(A), P'Shift-EndMod/Acc(29), P'Shift-EndMod(31), P'Shift-EndMod/Rchg(31), P'Shift-EndMod/Acc/Rchg(31), P'Shift-Acc/Rchg(33)
Level 30: Petrifying Gaze -- Lock-%Hold(A), Lock-Acc/EndRdx/Rchg/Hold(40), Lock-Acc/Hold(42), Lock-Acc/Rchg(42), Lock-Rchg/Hold(42), Lock-EndRdx/Rchg/Hold(46)
Level 32: Abyssal Empowerment -- EndRdx-I(A)
Level 35: Tough -- S'fstPrt-ResDam/Def+(A)
Level 38: Dark Servant -- BasGaze-Acc/Hold(A), BasGaze-EndRdx/Rchg/Hold(40), BasGaze-Acc/Rchg(43), BasGaze-Rchg/Hold(43)
Level 41: Provoke -- Mocking-Rchg(A), Mocking-Taunt/Rng(43), Mocking-Taunt(45), Mocking-Taunt/Rchg(45), Mocking-Taunt/Rchg/Rng(46), Mocking-Acc/Rchg(50)
Level 44: Scorpion Shield -- LkGmblr-Def(A), LkGmblr-Rchg+(48), LkGmblr-Def/EndRdx(50)
Level 47: Weave -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(48), LkGmblr-Rchg+(48)
Level 49: Power Boost -- RechRdx-I(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Supremacy
Level 4: Ninja Run
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I have a dark/dark defender who LOVES hover. Surprisingly good mitigation against many melee types, can hold interesting procs and IOs, and very helpful when trying to figure out what's up on that catwalk, etc. (Especially with shadow fall giving stealth...)
I planed on using this build for Tfs, team, solo every once and a while, farming possibly, be nice to get off the fire/kin
- 12.5% DamageBuff(Smashing)
- 12.5% DamageBuff(Lethal)
- 12.5% DamageBuff(Fire)
- 12.5% DamageBuff(Cold)
- 12.5% DamageBuff(Energy)
- 12.5% DamageBuff(Negative)
- 12.5% DamageBuff(Toxic)
- 12.5% DamageBuff(Psionic)
- 10% Defense
- 3% Defense(Smashing)
- 3% Defense(Lethal)
- 6.75% Defense(Fire)
- 6.75% Defense(Cold)
- 3% Defense(Energy)
- 3% Defense(Negative)
- 3% Defense(Psionic)
- 3% Defense(Melee)
- 3% Defense(Ranged)
- 7.69% Defense(AoE)
- 66.3% Enhancement(RechargeTime)
- 39% Enhancement(Accuracy)
- 2.75% Enhancement(Terrorized)
- 4% Enhancement(Heal)
- 72.3 HP (9%) HitPoints
- Knockback (Mag -8)
- Knockup (Mag -8)
- MezResist(Confused) 7.5%
- MezResist(Held) 7.5%
- MezResist(Immobilize) 11.9%
- MezResist(Sleep) 7.5%
- MezResist(Stun) 9.15%
- MezResist(Terrorized) 12.5%
- 23% (0.38 End/sec) Recovery
- 36% (1.21 HP/sec) Regeneration
- 20% Resistance(Smashing)
- 20% Resistance(Lethal)
- 28.8% Resistance(Fire)
- 28.8% Resistance(Cold)
- 20% Resistance(Energy)
- 20% Resistance(Negative)
- 20% Resistance(Toxic)
- 20% Resistance(Psionic)
Code:
Planned on using res given from demons and buffs putting me near cap , letting -to hit cover my lack of def, while i tankermind making full use of oppresive w/-to hit procs, perma w/ haste tar and servant for longer fights (AV and such)
Anything advice would be appreciated
Villain Plan by Mids' Villain Designer 1.707
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Mastermind
Primary Power Set: Demon Summoning
Secondary Power Set: Dark Miasma
Power Pool: Fitness
Power Pool: Speed
Power Pool: Leadership
Power Pool: Presence
Ancillary Pool: Soul Mastery
Villain Profile:
Level 1: Summon Demonlings -- BldM'dt-Dmg(A), BldM'dt-Acc/Dmg(7), CmdPres-Acc/Dmg(7), CmdPres-Acc/Dmg/EndRdx(15)
Level 1: Twilight Grasp -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(3), Dct'dW-Heal/Rchg(3), Dct'dW-Heal(5), Dct'dW-Heal/EndRdx/Rchg(5), Acc-I(9)
Level 2: Tar Patch -- P'ngTtl--Rchg%(A), TmpRdns-Acc/Slow(36), TmpRdns-Rng/Slow(37)
Level 4: Darkest Night -- DarkWD-Slow%(A), DarkWD-ToHitDeb/Rchg(9), DarkWD-ToHitdeb/Rchg/EndRdx(11), DarkWD-ToHitDeb(11)
Level 6: Enchant Demon -- EndRdx-I(A)
Level 8: Hurdle -- Jump-I(A)
Level 10: Hasten -- RechRdx-I(A), RechRdx-I(31), RechRdx-I(31)
Level 12: Summon Demons -- S'bndAl-Dmg(A), S'bndAl-Acc/Dmg/Rchg(13), S'bndAl-Build%(13), S'bndAl-Dmg/EndRdx(15), EndRdx-I(45)
Level 14: Super Speed -- Zephyr-ResKB(A)
Level 16: Shadow Fall -- LkGmblr-Rchg+(A), RedFtn-Def(17), RedFtn-Def/EndRdx(17), RedFtn-Def/Rchg(19), RedFtn-Def/EndRdx/Rchg(19), RedFtn-EndRdx/Rchg(36)
Level 18: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(36), RgnTis-Regen+(40), Mrcl-Heal(46)
Level 20: Stamina -- Efficacy-EndMod/Rchg(A), Efficacy-EndMod/Acc/Rchg(21), Efficacy-Acc/Rchg(21), Efficacy-EndMod(23), Efficacy-EndMod/Acc(23), Efficacy-EndMod/EndRdx(29)
Level 22: Hell on Earth -- SvgnRt-PetResDam(A), EdctM'r-PetDef(29), ExRmnt-+Res(Pets)(31), C'Arms-+Def(Pets)(33)
Level 24: Fearsome Stare -- Abys-Acc/Rchg(A), Abys-EndRdx/Fear(25), Abys-Acc/EndRdx(25), Abys-Fear/Rng(34), Abys-Acc/Fear/Rchg(34)
Level 26: Summon Demon Prince -- BldM'dt-Acc/Dmg(A), BldM'dt-Dmg/EndRdx(27), BldM'dt-Acc/EndRdx(27), BldM'dt-Acc/Dmg/EndRdx(43), BldM'dt-Dmg(43), EndRdx-I(43)
Level 28: Maneuvers -- LkGmblr-Rchg+(A), RedFtn-Def(37), RedFtn-Def/EndRdx(40), RedFtn-Def/Rchg(42), RedFtn-Def/EndRdx/Rchg(42), RedFtn-EndRdx/Rchg(42)
Level 30: Howling Twilight -- Amaze-EndRdx/Stun(A), Amaze-Stun(33), Amaze-Stun/Rchg(33), Amaze-Acc/Stun/Rchg(34), Amaze-Acc/Rchg(37)
Level 32: Abyssal Empowerment -- EndRdx-I(A)
Level 35: Provoke -- Zinger-Taunt/Rchg(A), Zinger-Taunt(46), Zinger-Taunt/Rng(48), Zinger-Taunt/Rchg/Rng(48)
Level 38: Dark Servant -- DarkWD-ToHitDeb(A), DarkWD-ToHitDeb/Rchg(39), DarkWD-ToHitdeb/Rchg/EndRdx(39), DarkWD-Slow%(39), DarkWD-ToHitDeb/EndRdx(40)
Level 41: Dark Embrace -- S'fstPrt-ResDam/Def+(A), S'fstPrt-ResKB(45), ImpSkn-Status(46)
Level 44: Oppressive Gloom -- RzDz-Immob%(A), Amaze-ToHitDeb%(45)
Level 47: Soul Tentacles -- GravAnch-Hold%(A), GravAnch-Immob(48), GravAnch-Immob/Rchg(50), GravAnch-Acc/Immob/Rchg(50), GravAnch-Acc/Rchg(50)
Level 49: Tactics -- ToHit-I(A)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Supremacy
Level 6: Ninja Run
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Set Bonus Totals: