DS/Dark build help


Electavolt

 

Posted

I planed on using this build for Tfs, team, solo every once and a while, farming possibly, be nice to get off the fire/kin



Planned on using res given from demons and buffs putting me near cap , letting -to hit cover my lack of def, while i tankermind making full use of oppresive w/-to hit procs, perma w/ haste tar and servant for longer fights (AV and such)



Anything advice would be appreciated


Villain Plan by Mids' Villain Designer 1.707
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Mastermind
Primary Power Set: Demon Summoning
Secondary Power Set: Dark Miasma
Power Pool: Fitness
Power Pool: Speed
Power Pool: Leadership
Power Pool: Presence
Ancillary Pool: Soul Mastery

Villain Profile:
Level 1: Summon Demonlings -- BldM'dt-Dmg(A), BldM'dt-Acc/Dmg(7), CmdPres-Acc/Dmg(7), CmdPres-Acc/Dmg/EndRdx(15)
Level 1: Twilight Grasp -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(3), Dct'dW-Heal/Rchg(3), Dct'dW-Heal(5), Dct'dW-Heal/EndRdx/Rchg(5), Acc-I(9)
Level 2: Tar Patch -- P'ngTtl--Rchg%(A), TmpRdns-Acc/Slow(36), TmpRdns-Rng/Slow(37)
Level 4: Darkest Night -- DarkWD-Slow%(A), DarkWD-ToHitDeb/Rchg(9), DarkWD-ToHitdeb/Rchg/EndRdx(11), DarkWD-ToHitDeb(11)
Level 6: Enchant Demon -- EndRdx-I(A)
Level 8: Hurdle -- Jump-I(A)
Level 10: Hasten -- RechRdx-I(A), RechRdx-I(31), RechRdx-I(31)
Level 12: Summon Demons -- S'bndAl-Dmg(A), S'bndAl-Acc/Dmg/Rchg(13), S'bndAl-Build%(13), S'bndAl-Dmg/EndRdx(15), EndRdx-I(45)
Level 14: Super Speed -- Zephyr-ResKB(A)
Level 16: Shadow Fall -- LkGmblr-Rchg+(A), RedFtn-Def(17), RedFtn-Def/EndRdx(17), RedFtn-Def/Rchg(19), RedFtn-Def/EndRdx/Rchg(19), RedFtn-EndRdx/Rchg(36)
Level 18: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(36), RgnTis-Regen+(40), Mrcl-Heal(46)
Level 20: Stamina -- Efficacy-EndMod/Rchg(A), Efficacy-EndMod/Acc/Rchg(21), Efficacy-Acc/Rchg(21), Efficacy-EndMod(23), Efficacy-EndMod/Acc(23), Efficacy-EndMod/EndRdx(29)
Level 22: Hell on Earth -- SvgnRt-PetResDam(A), EdctM'r-PetDef(29), ExRmnt-+Res(Pets)(31), C'Arms-+Def(Pets)(33)
Level 24: Fearsome Stare -- Abys-Acc/Rchg(A), Abys-EndRdx/Fear(25), Abys-Acc/EndRdx(25), Abys-Fear/Rng(34), Abys-Acc/Fear/Rchg(34)
Level 26: Summon Demon Prince -- BldM'dt-Acc/Dmg(A), BldM'dt-Dmg/EndRdx(27), BldM'dt-Acc/EndRdx(27), BldM'dt-Acc/Dmg/EndRdx(43), BldM'dt-Dmg(43), EndRdx-I(43)
Level 28: Maneuvers -- LkGmblr-Rchg+(A), RedFtn-Def(37), RedFtn-Def/EndRdx(40), RedFtn-Def/Rchg(42), RedFtn-Def/EndRdx/Rchg(42), RedFtn-EndRdx/Rchg(42)
Level 30: Howling Twilight -- Amaze-EndRdx/Stun(A), Amaze-Stun(33), Amaze-Stun/Rchg(33), Amaze-Acc/Stun/Rchg(34), Amaze-Acc/Rchg(37)
Level 32: Abyssal Empowerment -- EndRdx-I(A)
Level 35: Provoke -- Zinger-Taunt/Rchg(A), Zinger-Taunt(46), Zinger-Taunt/Rng(48), Zinger-Taunt/Rchg/Rng(48)
Level 38: Dark Servant -- DarkWD-ToHitDeb(A), DarkWD-ToHitDeb/Rchg(39), DarkWD-ToHitdeb/Rchg/EndRdx(39), DarkWD-Slow%(39), DarkWD-ToHitDeb/EndRdx(40)
Level 41: Dark Embrace -- S'fstPrt-ResDam/Def+(A), S'fstPrt-ResKB(45), ImpSkn-Status(46)
Level 44: Oppressive Gloom -- RzDz-Immob%(A), Amaze-ToHitDeb%(45)
Level 47: Soul Tentacles -- GravAnch-Hold%(A), GravAnch-Immob(48), GravAnch-Immob/Rchg(50), GravAnch-Acc/Immob/Rchg(50), GravAnch-Acc/Rchg(50)
Level 49: Tactics -- ToHit-I(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Supremacy
Level 6: Ninja Run
------------
Set Bonus Totals:

  • 12.5% DamageBuff(Smashing)
  • 12.5% DamageBuff(Lethal)
  • 12.5% DamageBuff(Fire)
  • 12.5% DamageBuff(Cold)
  • 12.5% DamageBuff(Energy)
  • 12.5% DamageBuff(Negative)
  • 12.5% DamageBuff(Toxic)
  • 12.5% DamageBuff(Psionic)
  • 10% Defense
  • 3% Defense(Smashing)
  • 3% Defense(Lethal)
  • 6.75% Defense(Fire)
  • 6.75% Defense(Cold)
  • 3% Defense(Energy)
  • 3% Defense(Negative)
  • 3% Defense(Psionic)
  • 3% Defense(Melee)
  • 3% Defense(Ranged)
  • 7.69% Defense(AoE)
  • 66.3% Enhancement(RechargeTime)
  • 39% Enhancement(Accuracy)
  • 2.75% Enhancement(Terrorized)
  • 4% Enhancement(Heal)
  • 72.3 HP (9%) HitPoints
  • Knockback (Mag -8)
  • Knockup (Mag -8)
  • MezResist(Confused) 7.5%
  • MezResist(Held) 7.5%
  • MezResist(Immobilize) 11.9%
  • MezResist(Sleep) 7.5%
  • MezResist(Stun) 9.15%
  • MezResist(Terrorized) 12.5%
  • 23% (0.38 End/sec) Recovery
  • 36% (1.21 HP/sec) Regeneration
  • 20% Resistance(Smashing)
  • 20% Resistance(Lethal)
  • 28.8% Resistance(Fire)
  • 28.8% Resistance(Cold)
  • 20% Resistance(Energy)
  • 20% Resistance(Negative)
  • 20% Resistance(Toxic)
  • 20% Resistance(Psionic)




Code:
| Copy & Paste this data into Mids' Hero Designer to view the build |
|-------------------------------------------------------------------|
|MxDz;1425;720;1440;HEX;|
|78DA9D94C94F137114C77FD3C5D2BDB556A06C96AD9465044F2E091A4013A0C362C|
|3222ECD040698D84E9B2E09DEFC03703B1A837A33F1E8410D5CE4CF30A226DEDCA2|
|073DD7B7FCA0186F4EE0FB9979F37EEFBDDFFBBDA9B631E613E2F679A18446B37AA|
|994D1F452D928E64C6BC5A9E96BE6B2700921E2356B265DC9E5F2963A6680CA07D3|
|5A6B3AE43152595D55C7F4E2CD8C66EAA59C1E1EB7D68DA26195D5FD1BDF4C3E9F5|
|52F9965CB28953CF4902E18C64A906E5386BE62144BEB66214CCF9A6E99854A562F|
|9B79ABF962C15C560F9793AF6465D1B71AA0D424FC3F0C097955EDE20760481CF9C|
|2780B6811813DC29CE3C0CF29261574B0A5181AC131CD9822D4C528C63CAC527895|
|4D79416F3A9E113A9F1316C0C1AE707AFB8E8D96BE22785E335E121E41994E0E249|
|C71AE0FBAEDE2A5C2D543A67630B9D96473F791A9F52F6C41182F3B38BCC314D977|
|81314A088C10FA394507C4F3CB14FE3D7A73050A0EB2C9198CD21E4201868770D4C|
|BF0F36E7D0417040ACB6D8627E026213AE6E94D6258C1F60E8C93B10EFC22327AE4|
|0E253C7697718F707C93719FD0FC80F0187615956718FD4D95377F1618AFF517399|
|CF864C3244B507B3DFB39EADF51FA863DC67B42FC03E323E109846D9447DEC83311|
|FBCAF846E8FDCEE0B1E9E59E85610B4D720B4DDCA04E6E50821B94E40625B941496|
|ED0A2030BE4D25AA6B8E809C624219E22746A84A7505A9B1C8736CE1B83BCEDB209|
|ED79F21AB008278B8C02E13A64EA9299BA78B8BA79E2BA79E2BA790C13DB8437762|
|17AE448F5D4D359F537F091B5107EC26F421F3B287D1BEC304D4B7761A92A33A973|
|5CC30C616896719991264460038372D8064FF129D63E3AF8834BA4FEB1CCD43E31A|
|19045ABF954DDB5EFE67FAF6DDF7E38F7AC07348D3287B280B288B2847215E51ACA|
|0D940C4A75E76075F034D67506E52CCA399428FEFC6CA2A7CB0BE245F1A1F851022|
|84194104A042586B28552FD039BC40646|
|-------------------------------------------------------------------|


 

Posted

There are a lot of great /dark powers to cram in trying to get through the stamina crunch at level 20. I like all the powers you have taken, but if I were leveling up, I would take them in a different order. In my opinion for myself, you can be pretty endurance starved before stamina. It might seem counterintuitive, but I took my /dark 'click' powers before stamina and the 'toggle/aura' powers after. With the temporary mayhem travel powers, if you are going through the Rogues, you can put off true travel until after stamina. If you are going through Praetoria... I would probably go the route you went . I do think Howling Twilight needs some priority loving.


Triumphant Defenders Forever
Psylenz FF/Psi, ArticQuark Storm/Rad, Symon BarSisyphus Bots/psn, Max VanSydow Thugs/Dk, Cyclone Symon Bots/stm, Blue Loki Ice/Cd, Widow 46526
HelinCarnate:OMG it is so terrible. I have the option to take 3 more powers but no additional slots. Boo F'ing hoo.

 

Posted

yeah my second build i have howling at lvl10, for those groups that show me their suicidey and like to wipe which .. lets just say ive only been using my second build, pret lvl 19atm


 

Posted

Quote:
Originally Posted by Electavolt View Post
yeah my second build i have howling at lvl10, for those groups that show me their suicidey and like to wipe which .. lets just say ive only been using my second build, pret lvl 19atm
The good thing about Howling Twilight, you do NOT need a defeated teammate to benefit from the auto-hit minion mag stun with the extra slow and regeneration debuff. I have my Howling Twilight with 90%+ recharge with hasten running so I can alternate groups for debuffing with Fearsome Stare.


Triumphant Defenders Forever
Psylenz FF/Psi, ArticQuark Storm/Rad, Symon BarSisyphus Bots/psn, Max VanSydow Thugs/Dk, Cyclone Symon Bots/stm, Blue Loki Ice/Cd, Widow 46526
HelinCarnate:OMG it is so terrible. I have the option to take 3 more powers but no additional slots. Boo F'ing hoo.

 

Posted

OK...god help me I came up with this. I saw all the demons runnin around made me go out and make one (CURSE MY ALTITIS!!!)

Villain Plan by Mids' Villain Designer 1.803
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Mastermind
Primary Power Set: Demon Summoning
Secondary Power Set: Dark Miasma
Power Pool: Speed
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Charge Mastery

Villain Profile:
Level 1: Summon Demonlings

  • (A) Commanding Presence - Accuracy/Damage
  • (3) Commanding Presence - Damage/Endurance
  • (3) Brilliant Leadership - Accuracy/Damage
  • (5) Brilliant Leadership - Damage/Endurance
Level 1: Twilight Grasp
  • (A) Doctored Wounds - Heal
  • (5) Doctored Wounds - Heal/Endurance
  • (7) Doctored Wounds - Recharge
  • (7) Doctored Wounds - Endurance/Recharge
  • (9) Doctored Wounds - Heal/Recharge
Level 2: Tar Patch
  • (A) Pacing of the Turtle - Accuracy/Slow
  • (11) Pacing of the Turtle - Endurance/Recharge/Slow
  • (11) Pacing of the Turtle - Chance of -Recharge
  • (13) Impeded Swiftness - Chance of Damage(Smashing)
  • (39) Impeded Swiftness - Endurance/Recharge/Slow
  • (40) Recharge Reduction IO
Level 4: Darkest Night
  • (A) Dark Watcher's Despair - To Hit Debuff
  • (9) Dark Watcher's Despair - To Hit Debuff/Endurance
  • (13) Dark Watcher's Despair - To Hit Debuff/Recharge
  • (15) Dark Watcher's Despair - Recharge/Endurance
  • (42) Endurance Reduction IO
Level 6: Enchant Demon
  • (A) Endurance Reduction IO
Level 8: Hasten
  • (A) Recharge Reduction IO
  • (15) Recharge Reduction IO
  • (17) Recharge Reduction IO
Level 10: Howling Twilight
  • (A) Stupefy - Accuracy/Recharge
  • (17) Stupefy - Accuracy/Stun/Recharge
  • (19) Stupefy - Stun/Range
  • (19) Stupefy - Endurance/Stun
  • (43) Stupefy - Accuracy/Endurance
Level 12: Summon Demons
  • (A) Blood Mandate - Accuracy/Damage
  • (21) Blood Mandate - Damage/Endurance
  • (21) Blood Mandate - Accuracy/Damage/Endurance
  • (23) Brilliant Leadership - Damage/Endurance
  • (23) Brilliant Leadership - Accuracy/Damage
Level 14: Super Speed
  • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
  • (31) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
  • (39) Blessing of the Zephyr - Knockback Reduction (4 points)
Level 16: Hurdle
  • (A) Empty
Level 18: Hell on Earth
  • (A) Edict of the Master - Defense Bonus
  • (25) Sovereign Right - Resistance Bonus
  • (25) Call to Arms - Defense Bonus Aura for Pets
  • (27) Expedient Reinforcement - Resist Bonus Aura for Pets
Level 20: Shadow Fall
  • (A) Luck of the Gambler - Recharge Speed
  • (27) Luck of the Gambler - Defense
  • (29) Luck of the Gambler - Defense/Endurance
  • (29) Luck of the Gambler - Defense/Endurance/Recharge
  • (31) Endurance Reduction IO
Level 22: Fearsome Stare
  • (A) Glimpse of the Abyss - Accuracy/Recharge
  • (31) Glimpse of the Abyss - Accuracy/Fear/Recharge
  • (33) Glimpse of the Abyss - Endurance/Fear
  • (33) Glimpse of the Abyss - Fear/Range
  • (33) Glimpse of the Abyss - Accuracy/Endurance
Level 24: Health
  • (A) Numina's Convalescence - +Regeneration/+Recovery
Level 26: Stamina
  • (A) Performance Shifter - Chance for +End
  • (34) Performance Shifter - EndMod/Accuracy
  • (34) Performance Shifter - EndMod
  • (34) Performance Shifter - EndMod/Recharge
  • (36) Performance Shifter - EndMod/Accuracy/Recharge
  • (36) Performance Shifter - Accuracy/Recharge
Level 28: Summon Demon Prince
  • (A) Blood Mandate - Damage
  • (36) Blood Mandate - Accuracy/Damage
  • (37) Blood Mandate - Damage/Endurance
  • (37) Brilliant Leadership - Damage/Endurance
  • (37) Brilliant Leadership - Accuracy/Endurance
Level 30: Combat Jumping
  • (A) Luck of the Gambler - Recharge Speed
  • (39) Luck of the Gambler - Defense
Level 32: Abyssal Empowerment
  • (A) Endurance Reduction IO
Level 35: Maneuvers
  • (A) Luck of the Gambler - Recharge Speed
Level 38: Dark Servant
  • (A) Lockdown - Chance for +2 Mag Hold
  • (40) Lockdown - Accuracy/Endurance/Recharge/Hold
  • (40) Lockdown - Accuracy/Hold
  • (42) Lockdown - Accuracy/Recharge
  • (42) Lockdown - Recharge/Hold
  • (43) Lockdown - Endurance/Recharge/Hold
Level 41: Electric Shackles
  • (A) Fortunata Hypnosis - Sleep/Endurance
  • (43) Fortunata Hypnosis - Sleep
  • (46) Fortunata Hypnosis - Sleep/Recharge
  • (48) Fortunata Hypnosis - Accuracy/Sleep/Recharge
  • (48) Fortunata Hypnosis - Accuracy/Recharge
Level 44: Thunder Strike
  • (A) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (45) Obliteration - Chance for Smashing Damage
  • (45) Obliteration - Damage
  • (45) Obliteration - Accuracy/Recharge
  • (46) Obliteration - Damage/Recharge
  • (46) Obliteration - Accuracy/Damage/Recharge
Level 47: Surge of Power
  • (A) Steadfast Protection - Resistance/+Def 3%
  • (48) Steadfast Protection - Knockback Protection
Level 49: Tactics
  • (A) Adjusted Targeting - To Hit Buff/Endurance
  • (50) Adjusted Targeting - To Hit Buff/Endurance/Recharge
  • (50) Adjusted Targeting - Endurance/Recharge
  • (50) Adjusted Targeting - To Hit Buff
------------
Level 1: Brawl
  • (A) Empty
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 1: Supremacy
Level 4: Ninja Run



Code:
| Copy & Paste this data into Mids' Hero Designer to view the build |
|-------------------------------------------------------------------|
|MxDz;1410;717;1434;HEX;|
|78DA9D94C94F13511CC7DF74A19696766A2994DDB24375809BCBC1447021D288216|
|C756926748089B4341D48F424EAD5936B8C01D1446F1EF42011FF1201C1785363BC|
|88BB8EBFE5414DBC3969BF9FCE6F7EEFFDBEEF37EF3571BEC72FC4DC41A1A8DD53B|
|A65A512BA3563E4336636ED4EE813E698F008216285686A60369399CE6A3D06A8BC|
|31B313557F651C9A1D1FD77AF4FCB954C2D4AD8C1EEACD4E1A79233BA36DFD28EE9|
|F9E9ED206728691F6D3CF23E64CD6B02CBEE933F41C4C19DCBA491B796BD2CC850F|
|E7CC31AD7B52CF4F18D2E68528986B83EF1D55C8CB768A97801AE15861AC035A846|
|B8330E8DACE7389138A105DC2759C50D4CFE823EC481086205DE174B7F29842C54F|
|184F09FE470A16697E48688953C96118E594459CCF1C34DF32C1BF44083C27B4C50|
|4E22E787773BA7073A81E9AEEA1C2B6C313A75080A13246A0845796F05E242BEA15|
|C2CECB8C3942FB25C23C94F0C974DF3B9AA1F43DE303A18CDB53C6CD6A80F2259CE|
|E285921AFB5AB84E63542112404D99F08DA708905A810922F20F49666896ED2D4D1|
|370E6C4AE5271A390AC6C33CD2158E90B9CA5242B5CA08136AB91149488F48E3915|
|57EB241D8B5C65867BC2278C057B9F4553EC46F1242151C7257DC260FB15B8C6B8C|
|EB84861B8C9B847BB09C2A59B7EA235969E0BE3572DF1AB9618DAFB96F50A4868B2|
|835BCAA665ED5224C54275F6E1DAF2904C9F53254CFC96760994D729F357D27072D|
|DF189BBC553E33BE10DABF128EC2DCADD2646B929F0C11F60C133A4618A3845E488|
|FCB22719B42BB719F027EF0DD4F1EFC8BF19B700C46693C4AD1CA699B7744096158|
|47272FDAD9F98092BB1619F7190B84EAC299830F6E96BE7F22FD858326148A240A3|
|9B657DD3E50FF7B2DFBB7A6F39E2C061D4019441946194149A29C42398D72162585|
|62BFD81E1DDC8BBEF6A1EC47398012C17F9FAB98E9C153E643F1A394A0045082282|
|A4A18A512651EC5FE0300A10FC1|
|-------------------------------------------------------------------|


 

Posted

A few thoughts:

1. I would never, ever, put off a demon-summoning power. Ever. Not even for Stamina.
2. I'm currently loving teleport as a pool. TP Foe is very helpful for getting lone minions out of a mob -- and that can be a great way to heal the little pets. (TG's dependence on a target can impose some strange strategies.) It's also a good way to split larger groups up.
3. I would never put off Fearsome Stare if I could possibly take it; I'm pretty fond of it.

Here's my work-in-progress build, such as it is. I'm pretty torn on several parts; in particular, I'm not yet endurance-starved, but I'm guessing I will be soon enough. (I'm level 12.) In practice, I'm pretty sure Stamina isn't really essential until I get more toggles -- I can keep up DN and spam attacks without much hassle.

Villain Plan by Mids' Villain Designer 1.803
http://www.cohplanner.com/

Click this DataLink to open the build!

Charlene White: Level 46 Natural Mastermind
Primary Power Set: Demon Summoning
Secondary Power Set: Dark Miasma
Power Pool: Teleportation
Power Pool: Fitness
Power Pool: Presence
Power Pool: Leadership
Ancillary Pool: Soul Mastery

Villain Profile:
Level 1: Summon Demonlings

  • (A) Empty
Level 1: Twilight Grasp
  • (A) Empty
Level 2: Tar Patch
  • (A) Empty
Level 4: Darkest Night
  • (A) Empty
Level 6: Enchant Demon
  • (A) Empty
Level 8: Teleport Foe
  • (A) Empty
Level 10: Hurdle
  • (A) Empty
Level 12: Summon Demons
  • (A) Empty
Level 14: Health
  • (A) Empty
Level 16: Shadow Fall
  • (A) Empty
Level 18: Hell on Earth
  • (A) Empty
Level 20: Fearsome Stare
  • (A) Empty
Level 22: Teleport
  • (A) Empty
Level 24: Stamina
  • (A) Empty
Level 26: Summon Demon Prince
  • (A) Empty
Level 28: Provoke
  • (A) Empty
Level 30: Petrifying Gaze
  • (A) Empty
Level 32: Abyssal Empowerment
  • (A) Empty
Level 35: Maneuvers
  • (A) Empty
Level 38: Dark Servant
  • (A) Empty
Level 41: Howling Twilight
  • (A) Empty
Level 44: Night Fall
  • (A) Empty
Level 47: Soul Tentacles
  • (A) Empty
Level 49: [Empty]
------------
Level 1: Brawl
  • (A) Empty
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 1: Supremacy
Level 6: Ninja Run



Code:
| Copy & Paste this data into Mids' Hero Designer to view the build |
|-------------------------------------------------------------------|
|MxDz;943;453;906;HEX;|
|78DA9DD2D94A2B411006E0091ECF18933819437089E202714198EBA35E081A05C11|
|1C525EEA1D1D6344E7AC22CA0773E802F20E2F21C7A213ED9585596464EEE6C929F|
|F497AACA647ADCAB4AD6306E168C547EC9136158734518C9A0A1F499B92EA238105|
|ECF525D049ED472B45A5791340DC3186B55D5B6E246C3D74E4542F246E98BD28F8A|
|C5F8FCDCA988E0B2E62A113684BDAAEB32903A72BE3EF46EF8BEE76C4B4F36FD201|
|291F275966845455A86A14D1B5768D58C3DFADA225993E24C06615D3587969BEAD4|
|F979597EECF19FB9EE874B9E86F75DDEE095C00B96B1F3E77FD90549B1A448AA201|
|D2C1D24F730A793A5936402EE8AC96292FC856D3AF529699207E8CA704D86C4849A|
|1CD7E448F6E1B72CAEB1481EA1CB66B1490EA0A6C052209984394596224917481F4|
|FEE23798239035C3340320835259612C9214C1E6619267986AE119611121BBAC659|
|C6498EA1ABCC5226D9039962992279831B38C33243F20EE2B0382418C950DB81ACB|
|5C946DB11B9AD9A24DD3A9CDFAE97ECD7B8F46637E416C60E4615630FE300E310E3|
|08E304A38691BC7E775BFFF0BA6631E630E6318AF810DE62A5894F4306238B91C3E|
|8C1B030F218058C418C078CE403F53C2D0C|
|-------------------------------------------------------------------|


 

Posted

WOW I didnt even realize I had put off Summon Demon Prince *BONK* to my own head...

Now back to the ol drawing board


 

Posted

You could probably just swap stamina and the demon prince without too much harm to the rest of the plan.


 

Posted

Yeah then I realized I forgot Petrifying Gaze...so now IM in a quandary on what to do

And then someone suggested /pain so IM lookin at that too. ALthough Im not sure I wanna get tied to the "healer" role in a group


 

Posted

Doe hover/fly work well with dark or would SS be better?


 

Posted

Ok here is a new build I came up with...I think I must be tired because this build looks insane for defense with power boost on....am I losing my mind?

Villain Plan by Mids' Villain Designer 1.803
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Mastermind
Primary Power Set: Demon Summoning
Secondary Power Set: Dark Miasma
Power Pool: Flight
Power Pool: Fighting
Power Pool: Fitness
Power Pool: Presence
Ancillary Pool: Mace Mastery

Villain Profile:
Level 1: Summon Demonlings -- CmdPres-Acc/Dmg(A), CmdPres-Dmg/EndRdx(3), BldM'dt-Acc/Dmg(3), BldM'dt-Dmg(5)
Level 1: Twilight Grasp -- Dct'dW-Heal(A), Dct'dW-Heal/EndRdx(5), Dct'dW-Rchg(7), Dct'dW-EndRdx/Rchg(7), Dct'dW-Heal/Rchg(9), Acc-I(13)
Level 2: Tar Patch -- P'ngTtl--Rchg%(A), P'ngTtl-EndRdx/Rchg/Slow(9), P'ngTtl-Rng/Slow(11), P'ngTtl-Acc/Slow(11), RechRdx-I(45)
Level 4: Darkest Night -- Cloud-ToHitDeb(A), Cloud-Acc/EndRdx/Rchg(13), Cloud-%Dam(15), Cloud-Acc/Rchg(15), Cloud-ToHitDeb/EndRdx/Rchg(17), Cloud-Acc/ToHitDeb(17)
Level 6: Enchant Demon -- EndRdx-I(A)
Level 8: Hover -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(40), Zephyr-ResKB(50)
Level 10: Howling Twilight -- Stpfy-Acc/Stun/Rchg(A), Stpfy-Acc/Rchg(21), Stpfy-EndRdx/Stun(21), Stpfy-Acc/EndRdx(23), Stpfy-KB%(23), Stpfy-Stun/Rng(27)
Level 12: Summon Demons -- BldM'dt-Acc(A), BldM'dt-Dmg(25), BldM'dt-Acc/Dmg(25), BldM'dt-Dmg/EndRdx(27), BldM'dt-Acc/EndRdx(29), BldM'dt-Acc/Dmg/EndRdx(46)
Level 14: Boxing -- Empty(A)
Level 16: Shadow Fall -- RedFtn-Def(A), RedFtn-EndRdx/Rchg(37), RedFtn-Def/EndRdx/Rchg(37), RedFtn-EndRdx(39), RedFtn-Def/EndRdx(39), RedFtn-Def/Rchg(39)
Level 18: Hell on Earth -- ExRmnt-+Res(Pets)(A), EdctM'r-PetDef(19), SvgnRt-PetResDam(19), C'Arms-+Def(Pets)(37)
Level 20: Fearsome Stare -- Abys-Acc/Fear/Rchg(A), Abys-Acc/Rchg(34), Abys-EndRdx/Fear(36), Abys-Acc/EndRdx(36), Abys-Fear/Rng(36)
Level 22: Swift -- Flight-I(A)
Level 24: Health -- Mrcl-Rcvry+(A)
Level 26: Summon Demon Prince -- S'bndAl-Dmg/EndRdx(A), S'bndAl-Dmg(33), S'bndAl-Dmg/Rchg(33), S'bndAl-Acc/Dmg/Rchg(34), S'bndAl-Acc/Rchg(34)
Level 28: Stamina -- P'Shift-End%(A), P'Shift-EndMod/Acc(29), P'Shift-EndMod(31), P'Shift-EndMod/Rchg(31), P'Shift-EndMod/Acc/Rchg(31), P'Shift-Acc/Rchg(33)
Level 30: Petrifying Gaze -- Lock-%Hold(A), Lock-Acc/EndRdx/Rchg/Hold(40), Lock-Acc/Hold(42), Lock-Acc/Rchg(42), Lock-Rchg/Hold(42), Lock-EndRdx/Rchg/Hold(46)
Level 32: Abyssal Empowerment -- EndRdx-I(A)
Level 35: Tough -- S'fstPrt-ResDam/Def+(A)
Level 38: Dark Servant -- BasGaze-Acc/Hold(A), BasGaze-EndRdx/Rchg/Hold(40), BasGaze-Acc/Rchg(43), BasGaze-Rchg/Hold(43)
Level 41: Provoke -- Mocking-Rchg(A), Mocking-Taunt/Rng(43), Mocking-Taunt(45), Mocking-Taunt/Rchg(45), Mocking-Taunt/Rchg/Rng(46), Mocking-Acc/Rchg(50)
Level 44: Scorpion Shield -- LkGmblr-Def(A), LkGmblr-Rchg+(48), LkGmblr-Def/EndRdx(50)
Level 47: Weave -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(48), LkGmblr-Rchg+(48)
Level 49: Power Boost -- RechRdx-I(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Supremacy
Level 4: Ninja Run



Code:
| Copy & Paste this data into Mids' Hero Designer to view the build |
|-------------------------------------------------------------------|
|MxDz;1423;721;1442;HEX;|
|78DA9D94594F135114C7EF74B1944EE914A84029625964298CF0E69288229AA84CC|
|41004416D265860A49D125A127D1297479F5C630CEA1730519F887E0D9708A889BB|
|A8F8226E2FF52C1768E29B13F8FF664ECE39FF33F7CEAD71AA4B1562BA4328DAEEA|
|499C9C40D33934D4CA62CFB84DB3047AD61E1114244D7A2F1DEA9542A6DEB5D0950|
|F960D9A39579199D5323237A9739391E372C33933283FBECB1C464C2CEEA2B37BE9|
|E743AA9EF4D5AA363593FDFE32DF451E553D64E6432417A304CDB9A984A9A592B6D|
|47F64C58C37A9E97610E27E4CCA7CB61D226F8BFA10979E59CE239A04A38E6188B8|
|006E1FA0668177DAED53CB738A860C87580B0AE87D14D2830086A98AA0E4395C255|
|2EE50127DC2714DE63DC25B4C428BD1FD29DD2C4F9C68153A81F08451F19EF08DA7|
|BC65BC24D780537570977941A7961233C649C7378E61C186A9827B42F1006C0C92B|
|9DBCE76986D2338C69C2FAB38C0B84F039C20C38F964956F899CCA7979CA1709E1C|
|F84C81742EB578202C3F8E57CFE1C5CE208B807783C77A0885AD7A90C3F61538051|
|C8F0116E817B506E55F03BBD46F127DAA3E265DAB1BAD7B41E83D0BD442E7AC92B2|
|A8DCE136A17182F182F096E182FC4C388502D4DEC8150990C95ED57D0E2369857C8|
|A6159D64BE7107A38310DDC9D84528800E95F20D2BAF5328728DB0E112E332E30AF|
|7B84A1872E1FC5C55F587B7ED37A16999F183F193D0FA8B700746AB96EB5BCDFBEF|
|04FB1A19AAC137A912C7A077BD5CBDFAC7B4500DCF08CD4F184F0961286D943334A|
|6C8A03949681963586C7E92BFA771C22C7CB631F9C1C54A695D378708ED1A1F1668|
|ABCB045D2668F9794BF0D3D226476EE3E310593B73F0871F4EF73F919EB51326148|
|A1898C34E39AFB67AA0FEF77AA8AE587A0F1582F6A2F4A1F4A30CA00CA20CA11C45|
|398E1247C93D5AAD0E6CC1B9B6A26C43D98E12C25F9F8B98E9C173E5435151FC284|
|52801140DA504258C328392FB0B97B21243|
|-------------------------------------------------------------------|


 

Posted

I have a dark/dark defender who LOVES hover. Surprisingly good mitigation against many melee types, can hold interesting procs and IOs, and very helpful when trying to figure out what's up on that catwalk, etc. (Especially with shadow fall giving stealth...)