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Posts
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Generally i agree with the above , while PB is self sufficiant on its combat ablities. Thou compared to circumstances the only real shining point is AV killing when comapred to WS couterpart.
Warshades comes ahead with more enemies, of course with dangers that
come with hoping into that group. But for min/maxers upon reaching 170 recharge , eclipse becomes a permanant source of capped res in any form. Along with the 2 foremention stuns. Essential a human form can hop into any group untouched due to mez & def, with any dmg recieved being on the level of a grayed mobs.
For tri formers with this recharge sunless mire can be used twice with only a 2 second down time on the human forms version. Thats a potential 225% buff without down time
No reason to get hopes up essntialy new settings clouded PB along with IOs, super reflexes got the same treatment its a fine set but if you can IO shield or WP you can end up with the same def -
yeah my second build i have howling at lvl10, for those groups that show me their suicidey and like to wipe
which .. lets just say ive only been using my second build, pret lvl 19atm
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I planed on using this build for Tfs, team, solo every once and a while, farming possibly, be nice to get off the fire/kin
Planned on using res given from demons and buffs putting me near cap , letting -to hit cover my lack of def, while i tankermind making full use of oppresive w/-to hit procs, perma w/ haste tar and servant for longer fights (AV and such)
Anything advice would be appreciated
Villain Plan by Mids' Villain Designer 1.707
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Mastermind
Primary Power Set: Demon Summoning
Secondary Power Set: Dark Miasma
Power Pool: Fitness
Power Pool: Speed
Power Pool: Leadership
Power Pool: Presence
Ancillary Pool: Soul Mastery
Villain Profile:
Level 1: Summon Demonlings -- BldM'dt-Dmg(A), BldM'dt-Acc/Dmg(7), CmdPres-Acc/Dmg(7), CmdPres-Acc/Dmg/EndRdx(15)
Level 1: Twilight Grasp -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(3), Dct'dW-Heal/Rchg(3), Dct'dW-Heal(5), Dct'dW-Heal/EndRdx/Rchg(5), Acc-I(9)
Level 2: Tar Patch -- P'ngTtl--Rchg%(A), TmpRdns-Acc/Slow(36), TmpRdns-Rng/Slow(37)
Level 4: Darkest Night -- DarkWD-Slow%(A), DarkWD-ToHitDeb/Rchg(9), DarkWD-ToHitdeb/Rchg/EndRdx(11), DarkWD-ToHitDeb(11)
Level 6: Enchant Demon -- EndRdx-I(A)
Level 8: Hurdle -- Jump-I(A)
Level 10: Hasten -- RechRdx-I(A), RechRdx-I(31), RechRdx-I(31)
Level 12: Summon Demons -- S'bndAl-Dmg(A), S'bndAl-Acc/Dmg/Rchg(13), S'bndAl-Build%(13), S'bndAl-Dmg/EndRdx(15), EndRdx-I(45)
Level 14: Super Speed -- Zephyr-ResKB(A)
Level 16: Shadow Fall -- LkGmblr-Rchg+(A), RedFtn-Def(17), RedFtn-Def/EndRdx(17), RedFtn-Def/Rchg(19), RedFtn-Def/EndRdx/Rchg(19), RedFtn-EndRdx/Rchg(36)
Level 18: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(36), RgnTis-Regen+(40), Mrcl-Heal(46)
Level 20: Stamina -- Efficacy-EndMod/Rchg(A), Efficacy-EndMod/Acc/Rchg(21), Efficacy-Acc/Rchg(21), Efficacy-EndMod(23), Efficacy-EndMod/Acc(23), Efficacy-EndMod/EndRdx(29)
Level 22: Hell on Earth -- SvgnRt-PetResDam(A), EdctM'r-PetDef(29), ExRmnt-+Res(Pets)(31), C'Arms-+Def(Pets)(33)
Level 24: Fearsome Stare -- Abys-Acc/Rchg(A), Abys-EndRdx/Fear(25), Abys-Acc/EndRdx(25), Abys-Fear/Rng(34), Abys-Acc/Fear/Rchg(34)
Level 26: Summon Demon Prince -- BldM'dt-Acc/Dmg(A), BldM'dt-Dmg/EndRdx(27), BldM'dt-Acc/EndRdx(27), BldM'dt-Acc/Dmg/EndRdx(43), BldM'dt-Dmg(43), EndRdx-I(43)
Level 28: Maneuvers -- LkGmblr-Rchg+(A), RedFtn-Def(37), RedFtn-Def/EndRdx(40), RedFtn-Def/Rchg(42), RedFtn-Def/EndRdx/Rchg(42), RedFtn-EndRdx/Rchg(42)
Level 30: Howling Twilight -- Amaze-EndRdx/Stun(A), Amaze-Stun(33), Amaze-Stun/Rchg(33), Amaze-Acc/Stun/Rchg(34), Amaze-Acc/Rchg(37)
Level 32: Abyssal Empowerment -- EndRdx-I(A)
Level 35: Provoke -- Zinger-Taunt/Rchg(A), Zinger-Taunt(46), Zinger-Taunt/Rng(48), Zinger-Taunt/Rchg/Rng(48)
Level 38: Dark Servant -- DarkWD-ToHitDeb(A), DarkWD-ToHitDeb/Rchg(39), DarkWD-ToHitdeb/Rchg/EndRdx(39), DarkWD-Slow%(39), DarkWD-ToHitDeb/EndRdx(40)
Level 41: Dark Embrace -- S'fstPrt-ResDam/Def+(A), S'fstPrt-ResKB(45), ImpSkn-Status(46)
Level 44: Oppressive Gloom -- RzDz-Immob%(A), Amaze-ToHitDeb%(45)
Level 47: Soul Tentacles -- GravAnch-Hold%(A), GravAnch-Immob(48), GravAnch-Immob/Rchg(50), GravAnch-Acc/Immob/Rchg(50), GravAnch-Acc/Rchg(50)
Level 49: Tactics -- ToHit-I(A)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Supremacy
Level 6: Ninja Run
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Set Bonus Totals:- 12.5% DamageBuff(Smashing)
- 12.5% DamageBuff(Lethal)
- 12.5% DamageBuff(Fire)
- 12.5% DamageBuff(Cold)
- 12.5% DamageBuff(Energy)
- 12.5% DamageBuff(Negative)
- 12.5% DamageBuff(Toxic)
- 12.5% DamageBuff(Psionic)
- 10% Defense
- 3% Defense(Smashing)
- 3% Defense(Lethal)
- 6.75% Defense(Fire)
- 6.75% Defense(Cold)
- 3% Defense(Energy)
- 3% Defense(Negative)
- 3% Defense(Psionic)
- 3% Defense(Melee)
- 3% Defense(Ranged)
- 7.69% Defense(AoE)
- 66.3% Enhancement(RechargeTime)
- 39% Enhancement(Accuracy)
- 2.75% Enhancement(Terrorized)
- 4% Enhancement(Heal)
- 72.3 HP (9%) HitPoints
- Knockback (Mag -8)
- Knockup (Mag -8)
- MezResist(Confused) 7.5%
- MezResist(Held) 7.5%
- MezResist(Immobilize) 11.9%
- MezResist(Sleep) 7.5%
- MezResist(Stun) 9.15%
- MezResist(Terrorized) 12.5%
- 23% (0.38 End/sec) Recovery
- 36% (1.21 HP/sec) Regeneration
- 20% Resistance(Smashing)
- 20% Resistance(Lethal)
- 28.8% Resistance(Fire)
- 28.8% Resistance(Cold)
- 20% Resistance(Energy)
- 20% Resistance(Negative)
- 20% Resistance(Toxic)
- 20% Resistance(Psionic)
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