Electric Control procs...
Isn't the chance for heal proc from a sleep set?
@Mental Maden @Maden Mental
"....you are now tackle free for life."-ShoNuff
This has been reported to have a chance to give mobs back some endurance. I haven't tested on live so I cannot verify. Its possible that this has been fixed.
In Beta the chance for heal proc from the sleep set would not heal you. It was reported that the chance to placate would not fire.
The way pseudo pets work I doubt these two procs would be of benefit to the caster. The damage proc from the slow sets and the -recharge from the slow and sleep sets should take effect on the mobs. If they don't I would bug it in game.
No it doesnt break the chain unless the chain kills the mob before the next jump.
I have been using 4 of the 5 the preorder IOs in Jolting Chain and it is rocking! Jolting was skippable for me in Beta but has now become a great candidate for procing.
In Beta the chance for heal proc from the sleep set would not heal you. It was reported that the chance to placate would not fire.
The way pseudo pets work I doubt these two procs would be of benefit to the caster. The damage proc from the slow sets and the -recharge from the slow and sleep sets should take effect on the mobs. If they don't I would bug it in game.
No it doesnt break the chain unless the chain kills the mob before the next jump.
I have been using 4 of the 5 the preorder IOs in Jolting Chain and it is rocking! Jolting was skippable for me in Beta but has now become a great candidate for procing.
Quote:
Other powers have been noted to return endurance to the target of a power with performance shifter, so it wont just be CA, and if it hasnt been fixed now, it probably cant be fixed.
This has been reported to have a chance to give mobs back some endurance. I haven't tested on live so I cannot verify. Its possible that this has been fixed.
In Beta the chance for heal proc from the sleep set would not heal you. It was reported that the chance to placate would not fire. The way pseudo pets work I doubt these two procs would be of benefit to the caster. The damage proc from the slow sets and the -recharge from the slow and sleep sets should take effect on the mobs. If they don't I would bug it in game. No it doesnt break the chain unless the chain kills the mob before the next jump. I have been using 4 of the 5 the preorder IOs in Jolting Chain and it is rocking! Jolting was skippable for me in Beta but has now become a great candidate for procing. |
As for the pseduopet thing, the procs will fire, but it will heal the pseduopet, and placate them form attacking the pseduopet. so you'll see no outcome.
Damage procs in chain powers were fixed a while ago for Chain Induction, so shouldnt break the chain unless they kill the target. Since Jolting's chain splits, its a bit better here as if one chain stops, another may continue it's progress. The +recharge proc im only seeing fire off on the initial blast, tho ive not tested it alot.
Energy Manipulator:Chance to Stun in Electric Fences. It's dirt cheap, and available super early. A fantastic way to add extra control into a set that is fairly light on control.
Also, put it in Jolting Chains as well.
Who's got info?
Performance Shifter in CA?
Chance for Self Heal Slow proc in Static Field?
Do damage procs break Jolting Chain?
Spill the beans.