Respecing my stone/stone for ultimate STF/RSF build


Call Me Awesome

 

Posted

Hiya All, I made a first attempt at reworking my stoner. My current IO build is pretty much all run speed and recharge oriented. I am really just now learning of the benefits of defensive IO set builds, and I want to make him pretty much specifically to tank RSF, STF and Reichman too I suppose.

In this first pass I concentrated on psi/mele/rang/and AOE defense as well as psi resist. I did try to keep some of the run speed and recharge but I'm willing to sacrifice that if I need to.

I really don't have a good understanding of how defense works, mainly the difference between the power specific defense and the melee/rang/aoe and how they interact. I've heard the soft cap is 45%, does that mean i want the mele/rang/aoe up to 45?

Hero Plan by Mids' Hero Designer 1.621
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Tanker
Primary Power Set: Stone Armor
Secondary Power Set: Stone Melee
Power Pool: Fitness
Power Pool: Teleportation
Power Pool: Fighting
Power Pool: Concealment

Hero Profile:
Level 1: Stone Skin

  • (A) Impervium Armor - Resistance
  • (3) Impervium Armor - Psionic Resistance
  • (3) Impervium Armor - Resistance/Endurance
  • (11) Impervious Skin - Status Resistance
Level 1: Stone Fist
  • (A) Absolute Amazement - Accuracy/Recharge
  • (15) Hecatomb - Accuracy/Recharge
Level 2: Earth's Embrace
  • (A) Impervium Armor - Psionic Resistance
  • (11) Miracle - Heal/Recharge
  • (13) Panacea - Hea/Recharge
  • (13) Doctored Wounds - Heal/Recharge
  • (15) Numina's Convalescence - Heal/Recharge
Level 4: Heavy Mallet
  • (A) Touch of Death - Accuracy/Damage
  • (5) Touch of Death - Damage/Endurance
  • (5) Touch of Death - Damage/Recharge
  • (7) Touch of Death - Accuracy/Damage/Endurance
  • (7) Touch of Death - Damage/Endurance/Recharge
  • (37) Touch of Death - Chance of Damage(Negative)
Level 6: Mud Pots
  • (A) Scirocco's Dervish - Chance of Damage(Lethal)
  • (9) Scirocco's Dervish - Accuracy/Recharge
  • (9) Scirocco's Dervish - Damage/Recharge
  • (37) Scirocco's Dervish - Damage/Endurance
  • (37) Scirocco's Dervish - Accuracy/Damage
  • (40) Scirocco's Dervish - Accuracy/Damage/Endurance
Level 8: Swift
  • (A) Run Speed IO
Level 10: Taunt
  • (A) Recharge Reduction IO
  • (19) Recharge Reduction IO
Level 12: Rooted
  • (A) Numina's Convalescence - Heal
  • (19) Numina's Convalescence - Heal/Endurance
  • (36) Healing IO
Level 14: Health
  • (A) Numina's Convalescence - +Regeneration/+Recovery
  • (50) Numina's Convalescence - Heal
Level 16: Teleport
  • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
  • (17) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
  • (17) Blessing of the Zephyr - Knockback Reduction (4 points)
Level 18: Boxing
  • (A) Empty
Level 20: Fault
  • (A) Razzle Dazzle - Chance of Immobilize
  • (21) Razzle Dazzle - Endurance/Stun
  • (21) Razzle Dazzle - Accuracy/Recharge
  • (31) Razzle Dazzle - Accuracy/Endurance
  • (34) Razzle Dazzle - Stun/Range
  • (36) Razzle Dazzle - Accuracy/Stun/Recharge
Level 22: Tough
  • (A) Resist Damage IO
  • (23) Impervium Armor - Resistance/Endurance
  • (23) Impervium Armor - Resistance
  • (25) Impervium Armor - Psionic Resistance
Level 24: Weave
  • (A) Defense Buff IO
  • (25) Luck of the Gambler - Defense
  • (27) Luck of the Gambler - Recharge Speed
  • (27) Gift of the Ancients - Run Speed +7.5%
Level 26: Stamina
  • (A) Endurance Modification IO
  • (29) Endurance Modification IO
  • (29) Endurance Modification IO
Level 28: Build Up
  • (A) Gaussian's Synchronized Fire-Control - Chance for Build Up
  • (43) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
  • (46) Gaussian's Synchronized Fire-Control - Recharge/Endurance
  • (46) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
  • (48) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
  • (50) Gaussian's Synchronized Fire-Control - To Hit Buff
Level 30: Recall Friend
  • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
  • (31) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
  • (31) Blessing of the Zephyr - Knockback Reduction (4 points)
Level 32: Granite Armor
  • (A) Impervium Armor - Resistance
  • (33) Impervium Armor - Resistance/Endurance
  • (33) Impervium Armor - Psionic Resistance
  • (33) Luck of the Gambler - Defense/Endurance
  • (34) Luck of the Gambler - Defense
  • (34) Defense Buff IO
Level 35: Tremor
  • (A) Scirocco's Dervish - Chance of Damage(Lethal)
  • (36) Scirocco's Dervish - Accuracy/Damage/Endurance
  • (39) Scirocco's Dervish - Damage/Recharge
  • (40) Scirocco's Dervish - Accuracy/Recharge
  • (40) Scirocco's Dervish - Damage/Endurance
  • (46) Scirocco's Dervish - Accuracy/Damage
Level 38: Seismic Smash
  • (A) Touch of Death - Chance of Damage(Negative)
  • (39) Touch of Death - Damage/Endurance/Recharge
  • (39) Touch of Death - Accuracy/Damage/Endurance
  • (42) Touch of Death - Damage/Recharge
  • (43) Touch of Death - Damage/Endurance
  • (43) Touch of Death - Accuracy/Damage
Level 41: Stone Mallet
  • (A) Hecatomb - Accuracy/Damage/Recharge
  • (42) Hecatomb - Damage/Recharge
  • (42) Mako's Bite - Accuracy/Damage
Level 44: Stealth
  • (A) Gift of the Ancients - Run Speed +7.5%
  • (45) Luck of the Gambler - Recharge Speed
  • (45) Luck of the Gambler - Defense
  • (45) Defense Buff IO
Level 47: Team Teleport
  • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
  • (48) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
  • (48) Blessing of the Zephyr - Knockback Reduction (4 points)
Level 49: Teleport Foe[list][*] (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range[*] (50) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance

That puts all the power type Def at 53-57% except Psionic
Psi defense-27.8%
Melee-28.4%
Ranged-30.9%
AoE-36.5%
Psi resistance-35.5%

So, do I need more Psi and less M/R/Aoe? or the opposite?

I was also wondering about stealth, Mids is letting me keep it on with Granite. Is this the way it is? It has nice defense.

I put in the in the Impervious skin status res IO, with bad memories of GW tossing my butt in the air. This is probably close to useless eh? Basically 7.5 on top of my 350% that she breaks through anyways. Maybe the new defense will stop her?

Any help on how I should tweak my numbers is welcome, as well as power choice advice. I could lose all the TP powers except TP itself, I could also lose Stealth and even Stone Mallet and Build up if I had too.

Alternate Builds welcome


 

Posted

I will let the experts chime int but will make a couple suggestions from a quick glance-

1. Post in build in the correct format (see other posts) so people can help you better.
2. Include the data chunk so we can load it into mids and see all the variables
3. I never put stealth in tanks b/c I don't want to have trouble with aggro although some will disagree. Your call. However, note that the defense you see in mids only exists until you engage in battle...then that number drops.
4. I am confused by your defense goals. Why not focus on typed defense vs. Positional. This may explain why you wasted so many slots on teleport and team teleport. BOTz are positional. Also same for Touch of Death vs. Kinetic Combats, Guassins vs rectified reticle. I think if you shore this up you can move your slots to better places.

5. If I wanted more defense, I would go with maneuvers and also get as assault....but thats me.

6. I am sure I could offer better thoughts with a build but thats a couple of glaring things. I am curious about your resist values too.

GL


 

Posted

Hmm, I hope this takes care of 1 and 2 sorry, haven't used the boards in a long time.

Hero Plan by Mids' Hero Designer 1.621
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Tanker
Primary Power Set: Stone Armor
Secondary Power Set: Stone Melee
Power Pool: Fitness
Power Pool: Teleportation
Power Pool: Fighting
Power Pool: Concealment

Hero Profile:
Level 1: Stone Skin -- ImpArm-ResDam(A), ImpArm-ResPsi(3), ImpArm-ResDam/EndRdx(3), ImpSkn-Status(11)
Level 1: Stone Fist -- Amaze-Acc/Rchg(A), Hectmb-Acc/Rchg(15)
Level 2: Earth's Embrace -- ImpArm-ResPsi(A), Mrcl-Heal/Rchg(11), Panac-Heal/Rchg(13), Dct'dW-Heal/Rchg(13), Numna-Heal/Rchg(15)
Level 4: Heavy Mallet -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(5), T'Death-Dmg/Rchg(5), T'Death-Acc/Dmg/EndRdx(7), T'Death-Dmg/EndRdx/Rchg(7), T'Death-Dam%(37)
Level 6: Mud Pots -- Sciroc-Dam%(A), Sciroc-Acc/Rchg(9), Sciroc-Dmg/Rchg(9), Sciroc-Dmg/EndRdx(37), Sciroc-Acc/Dmg(37), Sciroc-Acc/Dmg/EndRdx(40)
Level 8: Swift -- Run-I(A)
Level 10: Taunt -- RechRdx-I(A), RechRdx-I(19)
Level 12: Rooted -- Numna-Heal(A), Numna-Heal/EndRdx(19), Heal-I(36)
Level 14: Health -- Numna-Regen/Rcvry+(A), Numna-Heal(50)
Level 16: Teleport -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(17), Zephyr-ResKB(17)
Level 18: Boxing -- Empty(A)
Level 20: Fault -- RzDz-Immob%(A), RzDz-EndRdx/Stun(21), RzDz-Acc/Rchg(21), RzDz-Acc/EndRdx(31), RzDz-Stun/Rng(34), RzDz-Acc/Stun/Rchg(36)
Level 22: Tough -- ResDam-I(A), ImpArm-ResDam/EndRdx(23), ImpArm-ResDam(23), ImpArm-ResPsi(25)
Level 24: Weave -- DefBuff-I(A), LkGmblr-Def(25), LkGmblr-Rchg+(27), GftotA-Run+(27)
Level 26: Stamina -- EndMod-I(A), EndMod-I(29), EndMod-I(29)
Level 28: Build Up -- GSFC-Build%(A), GSFC-ToHit/EndRdx(43), GSFC-Rchg/EndRdx(46), GSFC-ToHit/Rchg/EndRdx(46), GSFC-ToHit/Rchg(48), GSFC-ToHit(50)
Level 30: Recall Friend -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(31), Zephyr-ResKB(31)
Level 32: Granite Armor -- ImpArm-ResDam(A), ImpArm-ResDam/EndRdx(33), ImpArm-ResPsi(33), LkGmblr-Def/EndRdx(33), LkGmblr-Def(34), DefBuff-I(34)
Level 35: Tremor -- Sciroc-Dam%(A), Sciroc-Acc/Dmg/EndRdx(36), Sciroc-Dmg/Rchg(39), Sciroc-Acc/Rchg(40), Sciroc-Dmg/EndRdx(40), Sciroc-Acc/Dmg(46)
Level 38: Seismic Smash -- T'Death-Dam%(A), T'Death-Dmg/EndRdx/Rchg(39), T'Death-Acc/Dmg/EndRdx(39), T'Death-Dmg/Rchg(42), T'Death-Dmg/EndRdx(43), T'Death-Acc/Dmg(43)
Level 41: Stone Mallet -- Hectmb-Acc/Dmg/Rchg(A), Hectmb-Dmg/Rchg(42), Mako-Acc/Dmg(42)
Level 44: Stealth -- GftotA-Run+(A), LkGmblr-Rchg+(45), LkGmblr-Def(45), DefBuff-I(45)
Level 47: Team Teleport -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(48), Zephyr-ResKB(48)
Level 49: Teleport Foe -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Gauntlet
Level 4: Ninja Run



As to stealth, I'm not worried about keeping aggro, they will know I'm there. I did not realize the Defense dropped though. I actually did have maneuvers first but stealth looked like better defense.

My goals are simply to be as tough as possible for RSF and STF, and I fully admit I don't have a good grip on how defense, typed and positional interact.

Basically all the resists but psi are over the cap, some well over.

TY for the reply


 

Posted

Level 1: Stone Fist -- Amaze-Acc/Rchg(A), Hectmb-Acc/Rchg(15)

Is it really well worth the inf cost? I would have other alts to want to IO too without throwing inf at things. The build has to simply be able to do it's job. About Psi resistance, now that the hp cap is up, do you really want it? Ideally before, in teams without any Psi def, having more than 2995hp was a good idea.


He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.

 

Posted

Frankly you won't have any need for additional durability for the STF... in order to stand up to Lord Recluse buffed by his towers all you need is Granite slotted ED cap resist & defense, Stone Skin with a single slot and Rooted with ED cap heal. The occasional Earth's Embrace... I only needed that twice in more than 20 STF's on my Stone/Fire. Straight SO's & HO's were more than enough for most of my early runs since I didn't have an IO build at the time.

The only time you may want more defense would be against Ghost Widow to defeat her godawful hold... one small purple per minute will do for that. You could build in the 15% defense you're lacking of the soft cap with IO's but you'll probably be sacrificing recharge and mobility bonuses that you'll need more.

So, Granite with 3 resist/3 defense SO's, Stone Skin with 1 resist SO and Rooted with 3 heal SO's was all the durability I ever needed to tank the STF unassisted. That being the case when I made an IO build I went for the things I lacked... namely recharge and runspeed.


COH has just been murdered by NCSoft. http://www.change.org/petitions/ncso...city-of-heroes

 

Posted

Quote:
Originally Posted by New Dawn View Post
Level 1: Stone Fist -- Amaze-Acc/Rchg(A), Hectmb-Acc/Rchg(15)

Is it really well worth the inf cost? I would have other alts to want to IO too without throwing inf at things. The build has to simply be able to do it's job.
Maybe not well worth it no, my priority is durability not attacking. That being said, stone fists now offer a res debuff and it would be nice to have a lot of acc/rech. I'd probably get the Amaze but find something else to pair with it.


 

Posted

Quote:
Originally Posted by Call Me Awesome View Post
Frankly you won't have any need for additional durability for the STF... in order to stand up to Lord Recluse buffed by his towers all you need is Granite slotted ED cap resist & defense, Stone Skin with a single slot and Rooted with ED cap heal. The occasional Earth's Embrace... I only needed that twice in more than 20 STF's on my Stone/Fire. Straight SO's & HO's were more than enough for most of my early runs since I didn't have an IO build at the time.

The only time you may want more defense would be against Ghost Widow to defeat her godawful hold... one small purple per minute will do for that. You could build in the 15% defense you're lacking of the soft cap with IO's but you'll probably be sacrificing recharge and mobility bonuses that you'll need more.

So, Granite with 3 resist/3 defense SO's, Stone Skin with 1 resist SO and Rooted with 3 heal SO's was all the durability I ever needed to tank the STF unassisted. That being the case when I made an IO build I went for the things I lacked... namely recharge and runspeed.
Agreed, I love my rech/runspeed build and I'm thinking I'll keep it as a second build. I've probably only tanked STF like 5 times or so as I'm usually a rad. GW is allways the issue, I guess there is no way around her except buffs or lucks eh? Oh well

Now what about RSF? How will my rech/runspeed build hold up?

Looking forward to testing that


 

Posted

Quote:
Originally Posted by Feizel View Post
Agreed, I love my rech/runspeed build and I'm thinking I'll keep it as a second build. I've probably only tanked STF like 5 times or so as I'm usually a rad. GW is allways the issue, I guess there is no way around her except buffs or lucks eh? Oh well

Now what about RSF? How will my rech/runspeed build hold up?

Looking forward to testing that
There's two ways to handle GW, first if you have a kinetic, emp or sonic you can have them stack 6+ mez shields on you (increase density, clear mind or clarity) and sneer at her feeble MAG 100 hold. Yes, the mez shield does stack from one caster and as long as that teammate is reliable you're golden.

Lacking that you can pop a purple or two and raise your defense to 45%+ (actually 1 small purple puts you juuuust shy of the soft cap) and hope the random number gods don't hate you... all her attacks are negative energy. Remember you can never push a +4 AV's chance to hit you below ~12% thanks to their accuracy modifier and the purple patch.

I've never run an RSF so I can't comment... I'm mostly blueside and my only 50 villain, a Fire/WP brute, doesn't see much play.


COH has just been murdered by NCSoft. http://www.change.org/petitions/ncso...city-of-heroes

 

Posted

Quote:
Originally Posted by Call Me Awesome View Post
There's two ways to handle GW, first if you have a kinetic, emp or sonic you can have them stack 6+ mez shields on you (increase density, clear mind or clarity) and sneer at her feeble MAG 100 hold. Yes, the mez shield does stack from one caster and as long as that teammate is reliable you're golden.

Lacking that you can pop a purple or two and raise your defense to 45%+ (actually 1 small purple puts you juuuust shy of the soft cap) and hope the random number gods don't hate you... all her attacks are negative energy. Remember you can never push a +4 AV's chance to hit you below ~12% thanks to their accuracy modifier and the purple patch.
There's a third way, but it doesn't get much mention: pop five Escapes (large version of Breakfree) per minute, which gives you 100 points of hold protection beyond your natural level. This requires a team that can take down GW in under four minutes, though, which is rather uncommon.

You can also pop the Escapes reactively after her hold hits, but I don't know if you can get five of them off in time -- that hold hits like a freight train.


 

Posted

Quote:
Originally Posted by Katie V View Post
There's a third way, but it doesn't get much mention: pop five Escapes (large version of Breakfree) per minute, which gives you 100 points of hold protection beyond your natural level. This requires a team that can take down GW in under four minutes, though, which is rather uncommon.

You can also pop the Escapes reactively after her hold hits, but I don't know if you can get five of them off in time -- that hold hits like a freight train.
You should be able to, it takes ~5 seconds to kill you. Depending on your team composition this may be a non-issue too... an emp, storm or similar character with a heal should be able to keep you alive through the hold. I've seen a stormie spam O2 boost and keep a tanker alive through the hold.


COH has just been murdered by NCSoft. http://www.change.org/petitions/ncso...city-of-heroes

 

Posted

My current stone/stone build. Went for maneuvers instead of stealth since its a constant and team buff. Haven't done the LRSF, but if I get around to buying GR I'd like to.

Hero Plan by Mids' Hero Designer 1.803
http://www.cohplanner.com/

Click this DataLink to open the build!

Rogue Colossus: Level 50 Magic Tanker
Primary Power Set: Stone Armor
Secondary Power Set: Stone Melee
Power Pool: Flight
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Energy Mastery

Hero Profile:
Level 1: Stone Skin

  • (A) Steadfast Protection - Resistance/+Def 3%
Level 1: Stone Fist
  • (A) Kinetic Combat - Accuracy/Damage
  • (3) Kinetic Combat - Damage/Endurance
  • (3) Kinetic Combat - Damage/Recharge
  • (19) Kinetic Combat - Damage/Endurance/Recharge
  • (29) Kinetic Combat - Knockdown Bonus
Level 2: Earth's Embrace
  • (A) Doctored Wounds - Recharge
  • (5) Doctored Wounds - Endurance/Recharge
  • (5) Doctored Wounds - Heal/Recharge
  • (15) Doctored Wounds - Heal
  • (19) Doctored Wounds - Heal/Endurance/Recharge
Level 4: Heavy Mallet
  • (A) Mako's Bite - Accuracy/Damage
  • (7) Mako's Bite - Damage/Endurance
  • (7) Mako's Bite - Damage/Recharge
  • (25) Mako's Bite - Accuracy/Endurance/Recharge
  • (31) Mako's Bite - Accuracy/Damage/Endurance/Recharge
  • (34) Mako's Bite - Chance of Damage(Lethal)
Level 6: Mud Pots
  • (A) Scirocco's Dervish - Accuracy/Damage
  • (9) Scirocco's Dervish - Damage/Endurance
  • (9) Scirocco's Dervish - Damage/Recharge
  • (25) Scirocco's Dervish - Accuracy/Recharge
  • (37) Scirocco's Dervish - Accuracy/Damage/Endurance
  • (40) Scirocco's Dervish - Chance of Damage(Lethal)
Level 8: Rooted
  • (A) Numina's Convalescence - Heal/Endurance
  • (11) Numina's Convalescence - Endurance/Recharge
  • (11) Numina's Convalescence - Heal/Recharge
  • (17) Numina's Convalescence - Heal/Endurance/Recharge
  • (27) Numina's Convalescence - Heal
  • (42) Numina's Convalescence - +Regeneration/+Recovery
Level 10: Taunt
  • (A) Mocking Beratement - Taunt
  • (13) Mocking Beratement - Taunt/Recharge
  • (13) Mocking Beratement - Taunt/Recharge/Range
  • (15) Mocking Beratement - Recharge
  • (27) Mocking Beratement - Accuracy/Recharge
  • (43) Mocking Beratement - Taunt/Range
Level 12: Hover
  • (A) Luck of the Gambler - Recharge Speed
Level 14: Fly
  • (A) Winter's Gift - Slow Resistance (20%)
Level 16: Swift
  • (A) Run Speed IO
  • (17) Run Speed IO
  • (31) Run Speed IO
Level 18: Health
  • (A) Regenerative Tissue - Heal/Endurance
  • (31) Regenerative Tissue - Endurance/Recharge
  • (43) Regenerative Tissue - Heal/Recharge
  • (48) Regenerative Tissue - Heal/Endurance/Recharge
  • (48) Regenerative Tissue - +Regeneration
Level 20: Stamina
  • (A) Performance Shifter - EndMod
  • (21) Performance Shifter - EndMod/Recharge
  • (21) Performance Shifter - Chance for +End
Level 22: Build Up
  • (A) Gaussian's Synchronized Fire-Control - To Hit Buff
  • (23) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
  • (23) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
  • (29) Gaussian's Synchronized Fire-Control - Recharge/Endurance
  • (46) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
  • (48) Gaussian's Synchronized Fire-Control - Chance for Build Up
Level 24: Boxing
  • (A) Empty
Level 26: Minerals
  • (A) Gift of the Ancients - Run Speed +7.5%
  • (43) Luck of the Gambler - Recharge Speed
Level 28: Tough
  • (A) Aegis - Psionic/Status Resistance
Level 30: Weave
  • (A) Gift of the Ancients - Run Speed +7.5%
  • (46) Luck of the Gambler - Defense
  • (46) Luck of the Gambler - Recharge Speed
Level 32: Granite Armor
  • (A) Gift of the Ancients - Run Speed +7.5%
  • (33) Luck of the Gambler - Defense
  • (33) Luck of the Gambler - Recharge Speed
  • (33) Aegis - Resistance
  • (34) Aegis - Resistance/Recharge
  • (34) Aegis - Resistance/Endurance
Level 35: Tremor
  • (A) Armageddon - Damage
  • (36) Armageddon - Damage/Recharge
  • (36) Armageddon - Accuracy/Damage/Recharge
  • (36) Armageddon - Accuracy/Recharge
  • (37) Armageddon - Damage/Endurance
  • (37) Armageddon - Chance for Fire Damage
Level 38: Seismic Smash
  • (A) Hecatomb - Damage
  • (39) Hecatomb - Damage/Recharge
  • (39) Hecatomb - Accuracy/Damage/Recharge
  • (39) Hecatomb - Accuracy/Recharge
  • (40) Hecatomb - Damage/Endurance
  • (40) Hecatomb - Chance of Damage(Negative)
Level 41: Hurl Boulder
  • (A) Apocalypse - Damage
  • (42) Apocalypse - Damage/Recharge
  • (42) Apocalypse - Accuracy/Damage/Recharge
  • (45) Apocalypse - Accuracy/Recharge
  • (45) Apocalypse - Damage/Endurance
  • (45) Apocalypse - Chance of Damage(Negative)
Level 44: Conserve Power
  • (A) Recharge Reduction IO
Level 47: Physical Perfection
  • (A) Miracle - Heal
  • (50) Miracle - Heal/Endurance
  • (50) Miracle - +Recovery
Level 49: Maneuvers
  • (A) Gift of the Ancients - Run Speed +7.5%
  • (50) Luck of the Gambler - Recharge Speed
------------
Level 1: Brawl
  • (A) Empty
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 1: Gauntlet
Level 6: Ninja Run


 

Posted

Quote:
Originally Posted by ORACLE View Post
4. I am confused by your defense goals. Why not focus on typed defense vs. Positional. This may explain why you wasted so many slots on teleport and team teleport. BOTz are positional. Also same for Touch of Death vs. Kinetic Combats, Guassins vs rectified reticle. I think if you shore this up you can move your slots to better places.

GL
OK so if all your typed Defenses are jacked up above 50% are all positional defenses useless?

Heres the complete list of totals:

Defense:

Smashing-53.5
Lethal-53.5
Fire-57.6
Cold-57.6
Energy-54.8
Negative-54.8
Psi-27.8
Melee-28.4
Ranged-30.9
AoE-36.5

Resistance

All but psi-90%
Psi-35.5

So if I am understanding correctly, one should just try to cap either typed or positional, boosting both is a waste. In which case I should pretty much lose all the positional buffs and concentrate on more psi?

My apologies for my defense ignorance, I'm looking for a guide to fix this if anyone knows a link.


 

Posted

Theron, great looking build, thanks for the reply. It's very similiar to my current build with a bit more purple.

One thing your build is reminding me is I might need to work more regen into my build.
I did sacrifice quite a bit of it for the positional defense and psi def/resistance.

Still looking for more advise/answers before I make a second draft, hopefully I'll have time to search for more knowledge this weekend.


 

Posted

If you're already starting with a bunch of typed defense it's easier to build on that instead of starting to build from the lower positional defensive numbers to the soft cap. On top of that you can typically get typed defensive set bonuses with less slots then most positional defense set bonuses. That gives you more flexibility in your build.


Throwing darts at the board to see if something sticks.....

Come show your resolve and fight my brute!
Tanks: Gauntlet, the streak breaker and you!
Quote:
Originally Posted by PapaSlade
Rangle's right....this is fun.

 

Posted

Quote:
Originally Posted by Feizel View Post
Theron, great looking build, thanks for the reply. It's very similiar to my current build with a bit more purple.

One thing your build is reminding me is I might need to work more regen into my build.
I did sacrifice quite a bit of it for the positional defense and psi def/resistance.

Still looking for more advise/answers before I make a second draft, hopefully I'll have time to search for more knowledge this weekend.
No problem. Let me know what you come up with; I know have a free respec to use. :-)


 

Posted

Quote:
Originally Posted by Rangle M. Down View Post
If you're already starting with a bunch of typed defense it's easier to build on that instead of starting to build from the lower positional defensive numbers to the soft cap. On top of that you can typically get typed defensive set bonuses with less slots then most positional defense set bonuses. That gives you more flexibility in your build.
Ok I think I'm starting to get it.

So anyone trying to reach the soft cap is trying to get 45% defense in EITHER typed or positional defense?
And any defense in the other is pointless?
So in other words if I get shot at with a ranged fire attack, and my fire defense is 45%, ranged 25%. The 25% is ignored basically and the 45% applied?

This really will make it easier

So anything over the 45% soft cap is pointless as well?

I realize this is probably very basic stuff for the tanker forum regulars. Thank you for the help guys.

I'm thinking now after I get the defense cap for the typed (except psi) I will mainly work on psi defense, psi resist, regen and +hp.

Any recommendations which I might want to concentrate on more?


 

Posted

I think you've got it, but I'll add even more to what you've stated.

Let's say you've got 44% s/l defense, 35% f/c defense and 36% ranged defense.

You get attacked by a fire blast (typed fire, ranged). The ranged defense would be applied since it's the higher number, with the fire defensive number being ignored.

You get attacked by a fireball (typed Smashing/Fire, ranged). The s/l defense would apply as it's the higher number with the fire and ranged defensive numbers being ignored.

Now this is how the damage types are generally believed to be broken down in the game:

Code:
69.68% Smashing/Lethal
16.45% Energy/Negative 
7.23% Fire/Cold 
4.60% Toxic 
2.04% Psionic
Since s/l make up such a high proportion most people focus on s/l first, followed by e/n, then f/c and if possible Psi. Unfortunately some higher end content tends to skew more towards the Psi so that can sometimes be an achilles heal. Fortunately in Stone Armor's case that can be helped with dropping into Minerals, or getting good regen in Rooted, and Earth's Embrace for +hp/ heal.


Throwing darts at the board to see if something sticks.....

Come show your resolve and fight my brute!
Tanks: Gauntlet, the streak breaker and you!
Quote:
Originally Posted by PapaSlade
Rangle's right....this is fun.

 

Posted

Thanks a bunch Rangle

I've completed my second draft

Hero Plan by Mids' Hero Designer 1.621
http://www.cohplanner.com/

Level 50 Magic Tanker
Primary Power Set: Stone Armor
Secondary Power Set: Stone Melee
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Teleportation
Power Pool: Leadership

Hero Profile:
------------
Level 1: Stone Skin ImpArm-ResDam/EndRdx/Rchg(A), ImpArm-EndRdx/Rchg(3), ImpArm-ResDam/Rchg(3), ImpArm-ResDam/EndRdx(5), ImpArm-ResDam(5), ImpArm-ResPsi(7)
Level 1: Stone Fist Acc-I(A)
Level 2: Earth's Embrace RgnTis-Regen+(A), RgnTis-Heal/Rchg(7), Numna-Heal/Rchg(9), Numna-Heal(9), Numna-Heal/EndRdx/Rchg(11), Numna-Heal/EndRdx(11)
Level 4: Heavy Mallet Mako-Acc/Dmg/EndRdx/Rchg(A), Mako-Acc/Dmg(13), Mako-Dmg/Rchg(13)
Level 6: Mud Pots Sciroc-Acc/Rchg(A), Sciroc-Dmg/Rchg(21), Sciroc-Dmg/EndRdx(21), Sciroc-Acc/Dmg(27), Sciroc-Acc/Dmg/EndRdx(37), Sciroc-Dam%(37)
Level 8: Rooted Numna-Regen/Rcvry+(A), Numna-Heal(17), Numna-Heal/EndRdx/Rchg(19), Numna-Heal/Rchg(19), Numna-EndRdx/Rchg(45), Numna-Heal/EndRdx(46)
Level 10: Taunt RechRdx-I(A), RechRdx-I(15)
Level 12: Swift Run-I(A)
Level 14: Health Numna-Heal(A), Numna-Heal/EndRdx(15), Numna-Heal/Rchg(17)
Level 16: Boxing Empty(A)
Level 18: Teleport Zephyr-Travel/EndRdx(A), Zephyr-Travel(46)
Level 20: Stamina EndMod-I(A)
Level 22: Tough ImpArm-ResDam/EndRdx(A), ImpArm-ResPsi(23), ImpArm-ResDam/Rchg(23), ImpArm-EndRdx/Rchg(25), ImpArm-ResDam/EndRdx/Rchg(25), ImpArm-ResDam(27)
Level 24: Weave LkGmblr-Rchg+(A), LkGmblr-Def(40), LkGmblr-EndRdx/Rchg(42), LkGmblr-Def/EndRdx/Rchg(42), LkGmblr-Def/Rchg(42), LkGmblr-Def/EndRdx(43)
Level 26: Fault RechRdx-I(A), Acc-I(43)
Level 28: Brimstone Armor ImpArm-ResDam/EndRdx(A), ImpArm-ResDam/Rchg(29), ImpArm-ResDam/EndRdx/Rchg(29), ImpArm-EndRdx/Rchg(33), ImpArm-ResDam(34), ImpArm-ResPsi(34)
Level 30: Hurl Boulder Apoc-Dmg(A), Apoc-Dmg/Rchg(31), Apoc-Acc/Dmg/Rchg(31), Apoc-Acc/Rchg(31), Apoc-Dmg/EndRdx(33), Apoc-Dam%(33)
Level 32: Granite Armor ImpArm-ResPsi(A), Aegis-ResDam/EndRdx(34), Aegis-ResDam(36), LkGmblr-Rchg+(36), LkGmblr-Def(36), LkGmblr-Def/Rchg(37)
Level 35: Tremor Sciroc-Dam%(A), Sciroc-Acc/Rchg(39), Sciroc-Dmg/Rchg(39), Sciroc-Dmg/EndRdx(39), Sciroc-Acc/Dmg(40), Sciroc-Acc/Dmg/EndRdx(40)
Level 38: Seismic Smash KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(43), KntkC'bat-Dmg/Rchg(45), KntkC'bat-Dmg/EndRdx/Rchg(45)
Level 41: Build Up RechRdx-I(A)
Level 44: Stone Mallet Mako-Acc/Dmg/EndRdx/Rchg(A), Mako-Acc/Dmg(46), Mako-Dmg/Rchg(50)
Level 47: Maneuvers LkGmblr-Rchg+(A), LkGmblr-Def(48), LkGmblr-Def/EndRdx(48), LkGmblr-Def/Rchg(48), LkGmblr-EndRdx/Rchg(50), LkGmblr-Def/EndRdx/Rchg(50)
Level 49: Assault EndRdx-I(A)
------------
Level 1: Brawl Empty(A)
Level 1: Sprint Empty(A)
Level 2: Rest Empty(A)
Level 1: Gauntlet
Level 4: Ninja Run




New Totals
Defense:

S/L-46.2%
F/C-45.6%
E/N-45.9%
Psi-28.5%
M-13.5%
R-18.5%
AE-17.9%

All the resists are over 90% except Psi which is at 51.1%

Regen is now at 520% anf HP at 116%

I'm feeling pretty good about this one


 

Posted

Draft 3 using the steadfast protection +Def (forgot about that one)


Hero Plan by Mids' Hero Designer 1.621
http://www.cohplanner.com/

Level 50 Magic Tanker
Primary Power Set: Stone Armor
Secondary Power Set: Stone Melee
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Teleportation
Power Pool: Leadership

Hero Profile:
------------
Level 1: Stone Skin ImpArm-ResDam/EndRdx/Rchg(A), ImpArm-EndRdx/Rchg(3), ImpArm-ResDam/Rchg(3), ImpArm-ResDam/EndRdx(5), ImpArm-ResDam(5), ImpArm-ResPsi(7)
Level 1: Stone Fist Acc-I(A)
Level 2: Earth's Embrace RgnTis-Regen+(A), RgnTis-Heal/Rchg(7), Numna-Heal/Rchg(9), Numna-Heal(9), Numna-Heal/EndRdx/Rchg(11), Numna-Heal/EndRdx(11)
Level 4: Heavy Mallet Mako-Acc/Dmg/EndRdx/Rchg(A), Mako-Acc/Dmg(13), Mako-Dmg/Rchg(13)
Level 6: Mud Pots Sciroc-Acc/Rchg(A), Sciroc-Dmg/Rchg(21), Sciroc-Dmg/EndRdx(21), Sciroc-Acc/Dmg(27), Sciroc-Acc/Dmg/EndRdx(37), Sciroc-Dam%(37)
Level 8: Rooted Numna-Regen/Rcvry+(A), Numna-Heal(17), Numna-Heal/EndRdx/Rchg(19), Numna-Heal/Rchg(19), Heal-I(45)
Level 10: Taunt RechRdx-I(A), RechRdx-I(15)
Level 12: Swift Run-I(A)
Level 14: Health Numna-Heal(A), Numna-Heal/EndRdx(15), Numna-Heal/Rchg(17)
Level 16: Boxing Empty(A)
Level 18: Teleport Zephyr-Travel/EndRdx(A)
Level 20: Stamina EndMod-I(A), EndMod-I(46)
Level 22: Tough ImpArm-ResDam/EndRdx(A), ImpArm-ResPsi(23), ImpArm-ResDam/Rchg(23), ImpArm-EndRdx/Rchg(25), ImpArm-ResDam/EndRdx/Rchg(25), ImpArm-ResDam(27)
Level 24: Weave LkGmblr-Rchg+(A), LkGmblr-Def(40), LkGmblr-EndRdx/Rchg(42), LkGmblr-Def/EndRdx/Rchg(42), LkGmblr-Def/Rchg(42), LkGmblr-Def/EndRdx(43)
Level 26: Fault Rope-Acc/Stun/Rchg(A), Rope-Acc/Rchg(43)
Level 28: Brimstone Armor ImpArm-ResDam/EndRdx(A), ImpArm-ResDam/Rchg(29), ImpArm-ResDam/EndRdx/Rchg(29), ImpArm-EndRdx/Rchg(33), ImpArm-ResDam(34), ImpArm-ResPsi(34)
Level 30: Hurl Boulder Apoc-Dmg(A), Apoc-Dmg/Rchg(31), Apoc-Acc/Dmg/Rchg(31), Apoc-Acc/Rchg(31), Apoc-Dmg/EndRdx(33), Apoc-Dam%(33)
Level 32: Granite Armor ImpArm-ResPsi(A), S'fstPrt-ResDam/Def+(34), Aegis-ResDam(36), LkGmblr-Rchg+(36), LkGmblr-Def(36), LkGmblr-Def/Rchg(37)
Level 35: Tremor Sciroc-Dam%(A), Sciroc-Acc/Rchg(39), Sciroc-Dmg/Rchg(39), Sciroc-Dmg/EndRdx(39), Sciroc-Acc/Dmg(40), Sciroc-Acc/Dmg/EndRdx(40)
Level 38: Seismic Smash Mako-Dmg/Rchg(A), Mako-Acc/Dmg(43), Mako-Acc/Dmg/EndRdx/Rchg(45)
Level 41: Build Up GSFC-Build%(A), GSFC-ToHit/Rchg(45), GSFC-ToHit/Rchg/EndRdx(46)
Level 44: Stone Mallet Mako-Acc/Dmg/EndRdx/Rchg(A), Mako-Acc/Dmg(46), Mako-Dmg/Rchg(50)
Level 47: Maneuvers LkGmblr-Rchg+(A), LkGmblr-Def(48), LkGmblr-Def/EndRdx(48), LkGmblr-Def/Rchg(48), LkGmblr-EndRdx/Rchg(50), LkGmblr-Def/EndRdx/Rchg(50)
Level 49: Assault EndRdx-I(A)
------------
Level 1: Brawl Empty(A)
Level 1: Sprint Empty(A)
Level 2: Rest Empty(A)
Level 1: Gauntlet
Level 4: Ninja Run


All that was is still capped and psi resist is still 51.1%, psi def is up to 31.5%, regen to 530%,and HP to 118%

Plus I got a little run speed


 

Posted

Can you re-export your third build with both the data chunk and data link? It makes it easer to see what your totals are etc.


Throwing darts at the board to see if something sticks.....

Come show your resolve and fight my brute!
Tanks: Gauntlet, the streak breaker and you!
Quote:
Originally Posted by PapaSlade
Rangle's right....this is fun.

 

Posted

Quote:
Originally Posted by Rangle M. Down View Post
Can you re-export your third build with both the data chunk and data link? It makes it easer to see what your totals are etc.
Yes, please. :-)


 

Posted

Hero Plan by Mids' Hero Designer 1.621
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Tanker
Primary Power Set: Stone Armor
Secondary Power Set: Stone Melee
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Teleportation
Power Pool: Leadership

Hero Profile:
Level 1: Stone Skin -- ImpArm-ResDam/EndRdx/Rchg(A), ImpArm-EndRdx/Rchg(3), ImpArm-ResDam/Rchg(3), ImpArm-ResDam/EndRdx(5), ImpArm-ResDam(5), ImpArm-ResPsi(7)
Level 1: Stone Fist -- Acc-I(A)
Level 2: Earth's Embrace -- RgnTis-Regen+(A), RgnTis-Heal/Rchg(7), Numna-Heal/Rchg(9), Numna-Heal(9), Numna-Heal/EndRdx/Rchg(11), Numna-Heal/EndRdx(11)
Level 4: Heavy Mallet -- Mako-Acc/Dmg/EndRdx/Rchg(A), Mako-Acc/Dmg(13), Mako-Dmg/Rchg(13)
Level 6: Mud Pots -- Sciroc-Acc/Rchg(A), Sciroc-Dmg/Rchg(21), Sciroc-Dmg/EndRdx(21), Sciroc-Acc/Dmg(27), Sciroc-Acc/Dmg/EndRdx(37), Sciroc-Dam%(37)
Level 8: Rooted -- Numna-Regen/Rcvry+(A), Numna-Heal(17), Numna-Heal/EndRdx/Rchg(19), Numna-Heal/Rchg(19), Heal-I(45)
Level 10: Taunt -- RechRdx-I(A), RechRdx-I(15)
Level 12: Swift -- Run-I(A)
Level 14: Health -- Numna-Heal(A), Numna-Heal/EndRdx(15), Numna-Heal/Rchg(17)
Level 16: Boxing -- Empty(A)
Level 18: Teleport -- Zephyr-Travel/EndRdx(A)
Level 20: Stamina -- EndMod-I(A), EndMod-I(46)
Level 22: Tough -- ImpArm-ResDam/EndRdx(A), ImpArm-ResPsi(23), ImpArm-ResDam/Rchg(23), ImpArm-EndRdx/Rchg(25), ImpArm-ResDam/EndRdx/Rchg(25), ImpArm-ResDam(27)
Level 24: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(40), LkGmblr-EndRdx/Rchg(42), LkGmblr-Def/EndRdx/Rchg(42), LkGmblr-Def/Rchg(42), LkGmblr-Def/EndRdx(43)
Level 26: Fault -- Rope-Acc/Stun/Rchg(A), Rope-Acc/Rchg(43)
Level 28: Brimstone Armor -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam/Rchg(29), ImpArm-ResDam/EndRdx/Rchg(29), ImpArm-EndRdx/Rchg(33), ImpArm-ResDam(34), ImpArm-ResPsi(34)
Level 30: Hurl Boulder -- Apoc-Dmg(A), Apoc-Dmg/Rchg(31), Apoc-Acc/Dmg/Rchg(31), Apoc-Acc/Rchg(31), Apoc-Dmg/EndRdx(33), Apoc-Dam%(33)
Level 32: Granite Armor -- ImpArm-ResPsi(A), S'fstPrt-ResDam/Def+(34), Aegis-ResDam(36), LkGmblr-Rchg+(36), LkGmblr-Def(36), LkGmblr-Def/Rchg(37)
Level 35: Tremor -- Sciroc-Dam%(A), Sciroc-Acc/Rchg(39), Sciroc-Dmg/Rchg(39), Sciroc-Dmg/EndRdx(39), Sciroc-Acc/Dmg(40), Sciroc-Acc/Dmg/EndRdx(40)
Level 38: Seismic Smash -- Mako-Dmg/Rchg(A), Mako-Acc/Dmg(43), Mako-Acc/Dmg/EndRdx/Rchg(45)
Level 41: Build Up -- GSFC-Build%(A), GSFC-ToHit/Rchg(45), GSFC-ToHit/Rchg/EndRdx(46)
Level 44: Stone Mallet -- Mako-Acc/Dmg/EndRdx/Rchg(A), Mako-Acc/Dmg(46), Mako-Dmg/Rchg(50)
Level 47: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def(48), LkGmblr-Def/EndRdx(48), LkGmblr-Def/Rchg(48), LkGmblr-EndRdx/Rchg(50), LkGmblr-Def/EndRdx/Rchg(50)
Level 49: Assault -- EndRdx-I(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Gauntlet
Level 4: Ninja Run
------------
Set Bonus Totals:

  • 4% DamageBuff(Smashing)
  • 4% DamageBuff(Lethal)
  • 4% DamageBuff(Fire)
  • 4% DamageBuff(Cold)
  • 4% DamageBuff(Energy)
  • 4% DamageBuff(Negative)
  • 4% DamageBuff(Toxic)
  • 4% DamageBuff(Psionic)
  • 3% Defense(Smashing)
  • 3% Defense(Lethal)
  • 6.13% Defense(Fire)
  • 6.13% Defense(Cold)
  • 3% Defense(Energy)
  • 3% Defense(Negative)
  • 19.9% Defense(Psionic)
  • 3% Defense(Melee)
  • 3% Defense(Ranged)
  • 9.25% Defense(AoE)
  • 6.75% Max End
  • 12% Enhancement(Heal)
  • 36% Enhancement(Accuracy)
  • 32.5% Enhancement(RechargeTime)
  • 5% FlySpeed
  • 344.4 HP (18.4%) HitPoints
  • 5% JumpHeight
  • 5% JumpSpeed
  • MezResist(Held) 13.8%
  • MezResist(Immobilize) 9.9%
  • 7.5% (0.13 End/sec) Recovery
  • 108% (8.45 HP/sec) Regeneration
  • 6.25% Resistance(Negative)
  • 27.6% Resistance(Psionic)
  • 9% RunSpeed



Code:
| Copy & Paste this data into Mids' Hero Designer to view the build |
|-------------------------------------------------------------------|
|MxDz;1405;701;1402;HEX;|
|78DA9D93EB4E135110C7CF9696D21BBD51280584D2CBB6B4DDD2C40FDEA221A2890|
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|C8B2F678CDF741E4BAA9D4BC86219DB2F63DF356451C4F64564588FCA86C36BA5C9|
|855E6A0106D066AC6D021DC61FDA6B55E5BE8A40C5051E9DD2654EA684824A28A8A|
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|4D8C9F4E0B6A6A41ED33E7D7FCC8687D62946941432D681CA173078CCE9091A6561|
|8AA1C0399B791791BA7DE46011D34A683C664C86B53CDC86691032D07FFB9653C48|
|3B172CBBC1C9B5131A5BEAC1C98D1E475293EBF5BFCF97F8F9969107F2D6F7A4EC4|
|AD997F248CA63294FA498529E4A1948197F9D7827AFC8BCAE4AB926E5BA941CE527|
|DECB95E118494C4A5C4A42CAAC94A4949494AC9482940F52C67F01BDD2EE08|
|-------------------------------------------------------------------|
there we go


 

Posted

It was an exercise in expense, but this build has just about everything a pure meatshield could want. You could drop one of the GOTA 7.5 mules for Hasten to get more global recharge, but the build should have enough for a passable attack chain as it stands. Tough remains toggled off and is used only as an IO mule...

Hero Plan by Mids' Hero Designer 1.803
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Mutation Tanker
Primary Power Set: Stone Armor
Secondary Power Set: Stone Melee
Power Pool: Teleportation
Power Pool: Fitness
Power Pool: Fighting

Hero Profile:
Level 1: Stone Skin -- Aegis-Psi/Status(A), ImpArm-ResPsi(11), S'fstPrt-ResDam/Def+(11), ImpArm-ResDam(13), ImpArm-ResDam/Rchg(15)
Level 1: Stone Fist -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(3), KntkC'bat-Dmg/EndRdx/Rchg(5), KntkC'bat-Knock%(5)
Level 2: Earth's Embrace -- ImpArm-ResPsi(A), Dct'dW-Heal/EndRdx(43), Dct'dW-Heal/Rchg(45), Dct'dW-Heal/EndRdx/Rchg(45), Dct'dW-Heal(46), Dct'dW-Rchg(46)
Level 4: Heavy Mallet -- Hectmb-Dmg/Rchg(A), Hectmb-Acc/Dmg/Rchg(7), Hectmb-Acc/Rchg(7), Hectmb-Dmg/EndRdx(9), Hectmb-Dam%(9)
Level 6: Mud Pots -- M'Strk-Acc/Dmg(A), M'Strk-Dmg/EndRdx(13), M'Strk-Acc/EndRdx(31), M'Strk-Acc/Dmg/EndRdx(34), M'Strk-Dmg/EndRdx/Rchg(36)
Level 8: Rooted -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(46), Dct'dW-Heal/Rchg(48), Dct'dW-Heal/EndRdx/Rchg(48), Dct'dW-Heal(48)
Level 10: Recall Friend -- EndRdx-I(A)
Level 12: Taunt -- Zinger-Taunt(A), Zinger-Taunt/Rchg(50), Zinger-Taunt/Rng(50), Zinger-Dam%(50)
Level 14: Teleport -- EndRdx-I(A), EndRdx-I(15)
Level 16: Swift -- Run-I(A), Run-I(17), Run-I(17)
Level 18: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(19), RgnTis-Regen+(19), RgnTis-Heal/EndRdx(21)
Level 20: Stamina -- P'Shift-End%(A), P'Shift-EndMod(21), P'Shift-EndMod/Acc(31)
Level 22: Build Up -- GSFC-ToHit(A), GSFC-ToHit/Rchg(23), GSFC-ToHit/Rchg/EndRdx(23), GSFC-Rchg/EndRdx(25), GSFC-ToHit/EndRdx(25), GSFC-Build%(27)
Level 24: Boxing -- Stgr-Acc/Rchg(A), Stgr-Acc/EndRdx(29)
Level 26: Tough -- ImpArm-ResPsi(A), ImpArm-ResDam/EndRdx(27), ImpArm-ResDam(31)
Level 28: Weave -- RedFtn-Def/EndRdx(A), LkGmblr-Def/EndRdx(29)
Level 30: Fault -- Amaze-Stun/Rchg(A), Amaze-Acc/Stun/Rchg(36), Amaze-Acc/Rchg(36), Amaze-EndRdx/Stun(37), Amaze-ToHitDeb%(37)
Level 32: Granite Armor -- GftotA-Run+(A), LkGmblr-Def(33), LkGmblr-Rchg+(33), Aegis-ResDam(33), Aegis-ResDam/EndRdx(34), Aegis-ResDam/Rchg(34)
Level 35: Tremor -- Armgdn-Dmg/Rchg(A), Armgdn-Acc/Dmg/Rchg(37), Armgdn-Acc/Rchg(40), Armgdn-Dmg/EndRdx(43), Armgdn-Dam%(45)
Level 38: Hurl Boulder -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(39), Thundr-Dmg/Rchg(39), Thundr-Acc/Dmg/Rchg(39), Thundr-Acc/Dmg/EndRdx(40), Thundr-Dmg/EndRdx/Rchg(40)
Level 41: Seismic Smash -- UbrkCons-Hold/Rchg(A), UbrkCons-Acc/Hold/Rchg(42), UbrkCons-Acc/Rchg(42), UbrkCons-EndRdx/Hold(42), UbrkCons-Dam%(43)
Level 44: Rock Armor -- GftotA-Run+(A)
Level 47: Crystal Armor -- GftotA-Run+(A)
Level 49: Minerals -- GftotA-Run+(A)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Gauntlet
Level 4: Ninja Run