Question about Explosive Arrow
Ahh.. so Explosive Arrow still sucks then?
Formerly @Crimson Archer, now @CA
The Militia - Protecting Paragon City through roleplaying since June 2006!
No, it's a grenade on a stick, which is awesome.
Comrade Smersh, KGB Special Section 8 50 Inv/Fire, Fire/Rad, BS/WP, SD/SS, AR/EM
Other 50s: Plant/Thorn, Bots/Traps, DB/SR, MA/Regen, Rad/Dark - All on Virtue.
-Don't just rebel, build a better world, comrade!
Plus, as always, the trick to knockback is to learn how to use it... avoiding it isn't a good idea.
@Gilia1
I play heroes on Champion.
I play villains on Virtue.
Enemies ragdolled from knockback aren't going to be able to hurt you...for a bit.
If we are to die, let us die like men. -- Patrick Cleburne
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The rule is that they must be loved. --Jayne Fynes-Clinton, Death of an Abandoned Dog
Never learnt the trick of using knockback effectively, so it just doesn't work with my style of play. Prefer to keep everything grouped together under Glue Arrow or Oil Slick and then take them out from there. Having them bouncing around and seperated doesn't work for me.
Formerly @Crimson Archer, now @CA
The Militia - Protecting Paragon City through roleplaying since June 2006!
Note that Exploding Arrow, despite the visual effect, does not scatter foes radially, but throws them all back away from you. This will distribute a spawn if some stay put and some are knocked back, true. But if you have them near a wall, for example, they won't go any distance, but just fall down and roll around for a moment, during which you can fill them with arrowy goodness.
If we are to die, let us die like men. -- Patrick Cleburne
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The rule is that they must be loved. --Jayne Fynes-Clinton, Death of an Abandoned Dog
I might try respeccing into it with an alternate build and see if I can change my opinion of it. Seems a few people enjoy it, so I'm open to being convinced!
Formerly @Crimson Archer, now @CA
The Militia - Protecting Paragon City through roleplaying since June 2006!
50s: Bla- Arch/Mental Cont- Mind/FF, Earth/Cold, Ill/Therm, Earth/Rad Dominator- Plant/Psi, Elec/Earth Corr- Fire/Storm, Arch/Sonic, Rad/Kin, Beam/Sonic, Psi/Time Stalker- Elec/SR Def- Storm/Dark, Emp/Psi, Dark/Elec, FF/Arch, TA/Ice, TA/Elec, Kin/AR, Cold/DP, Traps/Psi Scrap- Fire/Shield Tanker- Dark/Mace, Ice/Kin Brute- Claws/WP, SS/Energy, BS/Elec
Formerly @Crimson Archer, now @CA
The Militia - Protecting Paragon City through roleplaying since June 2006!
Formerly @Crimson Archer, now @CA
The Militia - Protecting Paragon City through roleplaying since June 2006!
50s: Bla- Arch/Mental Cont- Mind/FF, Earth/Cold, Ill/Therm, Earth/Rad Dominator- Plant/Psi, Elec/Earth Corr- Fire/Storm, Arch/Sonic, Rad/Kin, Beam/Sonic, Psi/Time Stalker- Elec/SR Def- Storm/Dark, Emp/Psi, Dark/Elec, FF/Arch, TA/Ice, TA/Elec, Kin/AR, Cold/DP, Traps/Psi Scrap- Fire/Shield Tanker- Dark/Mace, Ice/Kin Brute- Claws/WP, SS/Energy, BS/Elec
The trick to it is targeting and the periphery of the herd so as to not effect those in arms reach of the tank, or stragglers that have lost aggro and wondered away from the tank.
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I've had someone (a Scrapper actually) complain that defeating one enemy with Crane Kick (and sending the body flying) was "splitting up the herd and ruining his AoEs."
I wanted to say, "Dude, I'm a Scrapper too...and it's only one guy...and he's dead."
If we are to die, let us die like men. -- Patrick Cleburne
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The rule is that they must be loved. --Jayne Fynes-Clinton, Death of an Abandoned Dog
I'm respeccing into a TA/A/Mace build and was wondering will the immobile in the Patron cancel out explosive arrow's knockback?
Thanks