Fortified_Live

Apprentice
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  1. I'm respeccing into a TA/A/Mace build and was wondering will the immobile in the Patron cancel out explosive arrow's knockback?

    Thanks
  2. Quote:
    Originally Posted by Tonality View Post
    Since you are already hardcapped to energy damage, place a steadfast KB protection in grounded. It will help on the occassion when the game decides you're actually not on the ground or jumping mid-air. Knockback is annoying.
    Done.

    Quote:
    I wouldn't 6-slot crushing impact. I'd consider a proc for more damage or just 5-slot them and use the slots elsewhere.
    I 6 slotted to get the bonus to psi resists. Late game psi-damage has a decent presence and with no defense I wanted to make sure I can deal with it in case I encountered it.

    Quote:
    Is Psi really that prevalent that you need to slot that many imprevium psis?
    See above.

    Quote:
    Personally, I'd pick another APP. You don't need to worry much about endurance, so why not pick a patron that offers more damage, like fire? In the process you can cram even more recharge in (basilisk in char, apoc in flares, rag in fireball)
    I would've went with the fire epic but I couldn't figure out what I wanted to give up in order to get a fully slotted Fireblast and Fireball.

    On a seperate note, I'm rethinking using the Force Feedback proc. With Footstomp recharging relatively fast, it seems like the proc would be under constant suppression and I wouldn't get much use out of it after my Alpha Strike.
  3. Quote:
    Originally Posted by Eiko-chan View Post
    For those wishing to comment, I rebuilt the build and included the link/data chunk below:

    Click this DataLink to open the build!

    Code:
    | Copy & Paste this data into Mids' Hero Designer to view the build |
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    |-------------------------------------------------------------------|
    My comments: some of your enhancement choices seem odd, particularly in Focused Accuracy and Physical Perfection. There's no reason not to maximise +heal in PP and you really should have Numina's pure heal in there.

    Also, the chance for Build up in Gaussian's is pretty useless, even in a toggle like Focused Accuracy; you'd be better off frankenslotting it for to-hit and end redux to actually be able to get some use out of it. What I'd probably opt to do instead, though, is drop Focused Accuracy for Conserve Power, stick another slot in PP and stick Miracle's +Recovery in there. Or stick it in Health.
    I tried opening up the link but it's just taking me to my original build.

    Since Electric Armor already has good end discount/recovery tools, I thought it would be overkill to add Conserve Power and the Miracle unique. I could drop the slot I have in FA and move it to PP for the Numina Heal.
  4. I'm burnt out right now with defense builds so I decided to try and go a different path on my new Tank. So I want to focus on his resistance while improving his HP, regen, and recharge. Does this build look like he'll be a good performer or are total resistance builds poo poo? Also any build advice you might have that'll make this guy really formidable (just no DEFENSE) would be appreciated.



    Hero Plan by Mids' Hero Designer 1.601
    http://www.cohplanner.com/

    Furious Power: Level 50 Science Tanker
    Primary Power Set: Electric Armor
    Secondary Power Set: Super Strength
    Power Pool: Fitness
    Power Pool: Fighting
    Power Pool: Speed
    Power Pool: Leaping
    Ancillary Pool: Energy Mastery

    Hero Profile:
    ------------
    Level 1: Charged Armor
    (A) Titanium Coating - Resistance/Endurance
    (3) Titanium Coating - Resistance
    (3) Titanium Coating - Resistance/Endurance/Recharge
    (45) Impervium Armor - Psionic Resistance


    Level 1: Jab
    (A) Crushing Impact - Accuracy/Damage
    (5) Crushing Impact - Damage/Endurance
    (5) Crushing Impact - Damage/Recharge
    (7) Crushing Impact - Accuracy/Damage/Recharge
    (7) Crushing Impact - Accuracy/Damage/Endurance
    (50) Crushing Impact - Damage/Endurance/Recharge


    Level 2: Conductive Shield
    (A) Titanium Coating - Resistance/Endurance
    (17) Titanium Coating - Resistance/Recharge
    (19) Titanium Coating - Resistance/Endurance/Recharge
    (45) Impervium Armor - Psionic Resistance


    Level 4: Haymaker
    (A) Crushing Impact - Accuracy/Damage
    (9) Crushing Impact - Damage/Endurance
    (9) Crushing Impact - Damage/Recharge
    (11) Crushing Impact - Accuracy/Damage/Recharge
    (11) Crushing Impact - Accuracy/Damage/Endurance
    (48) Crushing Impact - Damage/Endurance/Recharge


    Level 6: Static Shield
    (A) Titanium Coating - Resistance/Endurance
    (19) Titanium Coating - Resistance
    (43) Titanium Coating - Resistance/Endurance/Recharge
    (45) Impervium Armor - Psionic Resistance


    Level 8: Grounded
    (A) Empty


    Level 10: Swift
    (A) Empty


    Level 12: Energize
    (A) Numina's Convalescence - Endurance/Recharge
    (13) Numina's Convalescence - Heal/Recharge
    (13) Numina's Convalescence - Heal/Endurance
    (15) Miracle - Heal/Recharge
    (15) Miracle - Endurance/Recharge
    (17) Miracle - Heal


    Level 14: Health
    (A) Miracle - Heal/Endurance
    (46) Miracle - Heal/Recharge
    (46) Miracle - Heal
    (46) Regenerative Tissue - +Regeneration


    Level 16: Boxing
    (A) Empty


    Level 18: Lightning Reflexes
    (A) Run Speed IO


    Level 20: Stamina
    (A) Efficacy Adaptor - EndMod
    (21) Efficacy Adaptor - EndMod/Recharge
    (21) Efficacy Adaptor - EndMod/Accuracy/Recharge
    (23) Efficacy Adaptor - EndMod/Accuracy


    Level 22: Hasten
    (A) Recharge Reduction IO
    (23) Recharge Reduction IO
    (25) Recharge Reduction IO


    Level 24: Knockout Blow
    (A) Crushing Impact - Accuracy/Damage
    (25) Crushing Impact - Damage/Endurance
    (27) Crushing Impact - Damage/Recharge
    (27) Crushing Impact - Accuracy/Damage/Recharge
    (37) Crushing Impact - Accuracy/Damage/Endurance
    (40) Crushing Impact - Damage/Endurance/Recharge


    Level 26: Taunt
    (A) Mocking Beratement - Taunt
    (42) Mocking Beratement - Taunt/Recharge
    (42) Mocking Beratement - Taunt/Recharge/Range
    (42) Mocking Beratement - Accuracy/Recharge
    (43) Mocking Beratement - Taunt/Range
    (48) Mocking Beratement - Recharge


    Level 28: Rage
    (A) Adjusted Targeting - To Hit Buff
    (29) Adjusted Targeting - To Hit Buff/Recharge
    (29) Adjusted Targeting - To Hit Buff/Endurance/Recharge
    (31) Adjusted Targeting - Endurance/Recharge
    (31) Adjusted Targeting - Recharge


    Level 30: Tough
    (A) Titanium Coating - Resistance/Endurance
    (31) Titanium Coating - Resistance/Endurance/Recharge
    (34) Titanium Coating - Resistance
    (34) Impervium Armor - Psionic Resistance


    Level 32: Power Sink
    (A) Efficacy Adaptor - EndMod
    (33) Efficacy Adaptor - EndMod/Recharge
    (33) Efficacy Adaptor - EndMod/Accuracy/Recharge
    (33) Efficacy Adaptor - Accuracy/Recharge
    (34) Efficacy Adaptor - EndMod/Accuracy
    (43) Efficacy Adaptor - EndMod/Endurance


    Level 35: Lightning Field
    (A) Multi Strike - Accuracy/Damage/Endurance
    (36) Scirocco's Dervish - Damage/Endurance
    (36) Scirocco's Dervish - Accuracy/Damage/Endurance
    (36) Scirocco's Dervish - Chance of Damage(Lethal)
    (37) Cleaving Blow - Damage/Endurance
    (37) Perfect Zinger - Chance for Psi Damage


    Level 38: Foot Stomp
    (A) Armageddon - Damage
    (39) Armageddon - Damage/Recharge
    (39) Armageddon - Accuracy/Damage/Recharge
    (39) Armageddon - Accuracy/Recharge
    (40) Armageddon - Chance for Fire Damage
    (40) Force Feedback - Chance for +Recharge


    Level 41: Combat Jumping
    (A) Luck of the Gambler - Recharge Speed


    Level 44: Super Jump
    (A) Empty


    Level 47: Focused Accuracy
    (A) Gaussian's Synchronized Fire-Control - Chance for Build Up
    (48) To Hit Buff IO


    Level 49: Physical Perfection
    (A) Numina's Convalescence - Heal/Endurance
    (50) Numina's Convalescence - Heal/Recharge
    (50) Numina's Convalescence - +Regeneration/+Recovery


    ------------
    Level 1: Brawl
    (A) Empty


    Level 1: Sprint
    (A) Empty


    Level 2: Rest
    (A) Empty


    Level 1: Gauntlet
    ------------
    Set Bonus Totals:
    4.5% DamageBuff(Smashing)
    4.5% DamageBuff(Lethal)
    4.5% DamageBuff(Fire)
    4.5% DamageBuff(Cold)
    4.5% DamageBuff(Energy)
    4.5% DamageBuff(Negative)
    4.5% DamageBuff(Toxic)
    4.5% DamageBuff(Psionic)
    2.5% Defense(Smashing)
    2.5% Defense(Lethal)
    3.13% Defense(Fire)
    3.13% Defense(Cold)
    1.25% Defense(Melee)
    1.56% Defense(AoE)
    1.8% Max End
    45% Enhancement(Accuracy)
    50% Enhancement(RechargeTime)
    358.4 HP (19.1%) HitPoints
    MezResist(Held) 2.75%
    MezResist(Immobilize) 6.6%
    MezResist(Sleep) 8.8%
    12% (0.2 End/sec) Recovery
    54% (4.22 HP/sec) Regeneration
    2.52% Resistance(Fire)
    2.52% Resistance(Cold)
    1.26% Resistance(Energy)
    4.39% Resistance(Negative)
    19.5% Resistance(Psionic)
  5. [ QUOTE ]
    [ QUOTE ]
    I'm a lvl36 Grav/FF controller and here is what I would like to see for pre-32 play.

    1) Dimension Shift sucks - give me a real AoE hold. Give me the ability to increase gravity in an area so much that enemies can't even stand (Weight of the World).

    2) If I can't get another hold then make crush/multiple crush slow powers (a suggestion that was posted earlier) like shiver. The fact that I can immobilize crowds isn't that big a deal if they can still use their ranged attacks.

    3) Do something about propel.....the long animation and recharge time with the high endurance costs makes it barely worth using. I can do more DPS with lift than with propel and that's not right when propel is supposed to be our "damage" power.

    4) More damage. I don't care how you do it or what you call it, cuz as I mentioned above.....Propel just isn't workin' for me.

    This is my first and only MMORG (or whatever u call it) so I'm not sure how it's done in the world of fairies and elves and I don't care. If CoH has to break "tradition" and make contollers/summoners a little more powerful than other games then like Schwarzenegger says..."Do it!"


    "Nerf me?!? Nerf you!!"

    [/ QUOTE ]



    I dont think you need to make em more powerful. The fact is, many of us are happy with our powers. They might not be the most powerful, but i personally think that the controller Archtype is the most rewarding and versatile AT in the game. The reason people grind is because they want to experience new and better things. I think the controller pre32 grind is a MUST. Hell if there is a nerf, dont put it on the pets, put it in stuff that will hurt us more pre 32.(coming from someone with 2 controllers post 20 and pre 32 ATM)

    I think when we get our pets, we finally feel complete as an archtype. we FINALLY feel like we can street hunt.

    yes i know you gravs want some more dmg and hold powers, which i think you can use, but please pleasse dont nerf the rest of the controller ATs so that grav becomes even.

    [/ QUOTE ]

    Think there's been a misunderstanding. The points I made were just pertaining to grav controllers. And that quote in the end is just one of my sayings that I end my posts with, it was not meant as a call to nerf.
  6. I'm a lvl36 Grav/FF controller and here is what I would like to see for pre-32 play.

    1) Dimension Shift sucks - give me a real AoE hold. Give me the ability to increase gravity in an area so much that enemies can't even stand (Weight of the World).

    2) If I can't get another hold then make crush/multiple crush slow powers (a suggestion that was posted earlier) like shiver. The fact that I can immobilize crowds isn't that big a deal if they can still use their ranged attacks.

    3) Do something about propel.....the long animation and recharge time with the high endurance costs makes it barely worth using. I can do more DPS with lift than with propel and that's not right when propel is supposed to be our "damage" power.

    4) More damage. I don't care how you do it or what you call it, cuz as I mentioned above.....Propel just isn't workin' for me.

    This is my first and only MMORG (or whatever u call it) so I'm not sure how it's done in the world of fairies and elves and I don't care. If CoH has to break "tradition" and make contollers/summoners a little more powerful than other games then like Schwarzenegger says..."Do it!"


    "Nerf me?!? Nerf you!!"