I'm tired of defense


Airhammer

 

Posted

I'm burnt out right now with defense builds so I decided to try and go a different path on my new Tank. So I want to focus on his resistance while improving his HP, regen, and recharge. Does this build look like he'll be a good performer or are total resistance builds poo poo? Also any build advice you might have that'll make this guy really formidable (just no DEFENSE) would be appreciated.



Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/

Furious Power: Level 50 Science Tanker
Primary Power Set: Electric Armor
Secondary Power Set: Super Strength
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leaping
Ancillary Pool: Energy Mastery

Hero Profile:
------------
Level 1: Charged Armor
(A) Titanium Coating - Resistance/Endurance
(3) Titanium Coating - Resistance
(3) Titanium Coating - Resistance/Endurance/Recharge
(45) Impervium Armor - Psionic Resistance


Level 1: Jab
(A) Crushing Impact - Accuracy/Damage
(5) Crushing Impact - Damage/Endurance
(5) Crushing Impact - Damage/Recharge
(7) Crushing Impact - Accuracy/Damage/Recharge
(7) Crushing Impact - Accuracy/Damage/Endurance
(50) Crushing Impact - Damage/Endurance/Recharge


Level 2: Conductive Shield
(A) Titanium Coating - Resistance/Endurance
(17) Titanium Coating - Resistance/Recharge
(19) Titanium Coating - Resistance/Endurance/Recharge
(45) Impervium Armor - Psionic Resistance


Level 4: Haymaker
(A) Crushing Impact - Accuracy/Damage
(9) Crushing Impact - Damage/Endurance
(9) Crushing Impact - Damage/Recharge
(11) Crushing Impact - Accuracy/Damage/Recharge
(11) Crushing Impact - Accuracy/Damage/Endurance
(48) Crushing Impact - Damage/Endurance/Recharge


Level 6: Static Shield
(A) Titanium Coating - Resistance/Endurance
(19) Titanium Coating - Resistance
(43) Titanium Coating - Resistance/Endurance/Recharge
(45) Impervium Armor - Psionic Resistance


Level 8: Grounded
(A) Empty


Level 10: Swift
(A) Empty


Level 12: Energize
(A) Numina's Convalescence - Endurance/Recharge
(13) Numina's Convalescence - Heal/Recharge
(13) Numina's Convalescence - Heal/Endurance
(15) Miracle - Heal/Recharge
(15) Miracle - Endurance/Recharge
(17) Miracle - Heal


Level 14: Health
(A) Miracle - Heal/Endurance
(46) Miracle - Heal/Recharge
(46) Miracle - Heal
(46) Regenerative Tissue - +Regeneration


Level 16: Boxing
(A) Empty


Level 18: Lightning Reflexes
(A) Run Speed IO


Level 20: Stamina
(A) Efficacy Adaptor - EndMod
(21) Efficacy Adaptor - EndMod/Recharge
(21) Efficacy Adaptor - EndMod/Accuracy/Recharge
(23) Efficacy Adaptor - EndMod/Accuracy


Level 22: Hasten
(A) Recharge Reduction IO
(23) Recharge Reduction IO
(25) Recharge Reduction IO


Level 24: Knockout Blow
(A) Crushing Impact - Accuracy/Damage
(25) Crushing Impact - Damage/Endurance
(27) Crushing Impact - Damage/Recharge
(27) Crushing Impact - Accuracy/Damage/Recharge
(37) Crushing Impact - Accuracy/Damage/Endurance
(40) Crushing Impact - Damage/Endurance/Recharge


Level 26: Taunt
(A) Mocking Beratement - Taunt
(42) Mocking Beratement - Taunt/Recharge
(42) Mocking Beratement - Taunt/Recharge/Range
(42) Mocking Beratement - Accuracy/Recharge
(43) Mocking Beratement - Taunt/Range
(48) Mocking Beratement - Recharge


Level 28: Rage
(A) Adjusted Targeting - To Hit Buff
(29) Adjusted Targeting - To Hit Buff/Recharge
(29) Adjusted Targeting - To Hit Buff/Endurance/Recharge
(31) Adjusted Targeting - Endurance/Recharge
(31) Adjusted Targeting - Recharge


Level 30: Tough
(A) Titanium Coating - Resistance/Endurance
(31) Titanium Coating - Resistance/Endurance/Recharge
(34) Titanium Coating - Resistance
(34) Impervium Armor - Psionic Resistance


Level 32: Power Sink
(A) Efficacy Adaptor - EndMod
(33) Efficacy Adaptor - EndMod/Recharge
(33) Efficacy Adaptor - EndMod/Accuracy/Recharge
(33) Efficacy Adaptor - Accuracy/Recharge
(34) Efficacy Adaptor - EndMod/Accuracy
(43) Efficacy Adaptor - EndMod/Endurance


Level 35: Lightning Field
(A) Multi Strike - Accuracy/Damage/Endurance
(36) Scirocco's Dervish - Damage/Endurance
(36) Scirocco's Dervish - Accuracy/Damage/Endurance
(36) Scirocco's Dervish - Chance of Damage(Lethal)
(37) Cleaving Blow - Damage/Endurance
(37) Perfect Zinger - Chance for Psi Damage


Level 38: Foot Stomp
(A) Armageddon - Damage
(39) Armageddon - Damage/Recharge
(39) Armageddon - Accuracy/Damage/Recharge
(39) Armageddon - Accuracy/Recharge
(40) Armageddon - Chance for Fire Damage
(40) Force Feedback - Chance for +Recharge


Level 41: Combat Jumping
(A) Luck of the Gambler - Recharge Speed


Level 44: Super Jump
(A) Empty


Level 47: Focused Accuracy
(A) Gaussian's Synchronized Fire-Control - Chance for Build Up
(48) To Hit Buff IO


Level 49: Physical Perfection
(A) Numina's Convalescence - Heal/Endurance
(50) Numina's Convalescence - Heal/Recharge
(50) Numina's Convalescence - +Regeneration/+Recovery


------------
Level 1: Brawl
(A) Empty


Level 1: Sprint
(A) Empty


Level 2: Rest
(A) Empty


Level 1: Gauntlet
------------
Set Bonus Totals:
4.5% DamageBuff(Smashing)
4.5% DamageBuff(Lethal)
4.5% DamageBuff(Fire)
4.5% DamageBuff(Cold)
4.5% DamageBuff(Energy)
4.5% DamageBuff(Negative)
4.5% DamageBuff(Toxic)
4.5% DamageBuff(Psionic)
2.5% Defense(Smashing)
2.5% Defense(Lethal)
3.13% Defense(Fire)
3.13% Defense(Cold)
1.25% Defense(Melee)
1.56% Defense(AoE)
1.8% Max End
45% Enhancement(Accuracy)
50% Enhancement(RechargeTime)
358.4 HP (19.1%) HitPoints
MezResist(Held) 2.75%
MezResist(Immobilize) 6.6%
MezResist(Sleep) 8.8%
12% (0.2 End/sec) Recovery
54% (4.22 HP/sec) Regeneration
2.52% Resistance(Fire)
2.52% Resistance(Cold)
1.26% Resistance(Energy)
4.39% Resistance(Negative)
19.5% Resistance(Psionic)


 

Posted

For those wishing to comment, I rebuilt the build and included the link/data chunk below:

Click this DataLink to open the build!

Code:
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My comments: some of your enhancement choices seem odd, particularly in Focused Accuracy and Physical Perfection. There's no reason not to maximise +heal in PP and you really should have Numina's pure heal in there.

Also, the chance for Build up in Gaussian's is pretty useless, even in a toggle like Focused Accuracy; you'd be better off frankenslotting it for to-hit and end redux to actually be able to get some use out of it. What I'd probably opt to do instead, though, is drop Focused Accuracy for Conserve Power, stick another slot in PP and stick Miracle's +Recovery in there. Or stick it in Health.


 

Posted

Quote:
Originally Posted by Eiko-chan View Post
For those wishing to comment, I rebuilt the build and included the link/data chunk below:

Click this DataLink to open the build!

Code:
| Copy & Paste this data into Mids' Hero Designer to view the build |
|-------------------------------------------------------------------|
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My comments: some of your enhancement choices seem odd, particularly in Focused Accuracy and Physical Perfection. There's no reason not to maximise +heal in PP and you really should have Numina's pure heal in there.

Also, the chance for Build up in Gaussian's is pretty useless, even in a toggle like Focused Accuracy; you'd be better off frankenslotting it for to-hit and end redux to actually be able to get some use out of it. What I'd probably opt to do instead, though, is drop Focused Accuracy for Conserve Power, stick another slot in PP and stick Miracle's +Recovery in there. Or stick it in Health.
I tried opening up the link but it's just taking me to my original build.

Since Electric Armor already has good end discount/recovery tools, I thought it would be overkill to add Conserve Power and the Miracle unique. I could drop the slot I have in FA and move it to PP for the Numina Heal.


 

Posted

Quote:
Originally Posted by Fortified_Live View Post
I tried opening up the link but it's just taking me to my original build.
Actually, that's the point. I made your original build with a link for the convenience of others.


 

Posted

Since you are already hardcapped to energy damage, place a steadfast KB protection in grounded. It will help on the occassion when the game decides you're actually not on the ground or jumping mid-air. Knockback is annoying.

I wouldn't 6-slot crushing impact. I'd consider a proc for more damage or just 5-slot them and use the slots elsewhere.

Performance shifter is better than efficacy in stamina.
edit: If you're bent on using efficacy, pick up the end mod/end redux over the triple for better numbers. Although, if you're going for regen, I can see the point of efficacy. I suppose endurance isn't really a worry on an elec.

Multistrike dam/end is cheaper than Cleaving Blow Dam/End because iirc, Cleaving requires rare salvage. Since you're frankenslotting LF, it makes sense to use the cheaper choice.

Is Psi really that prevalent that you need to slot that many imprevium psis?

Personally, I'd pick another APP. You don't need to worry much about endurance, so why not pick a patron that offers more damage, like fire? In the process you can cram even more recharge in (basilisk in char, apoc in flares, rag in fireball)

For energize, grabbing the two triples (heal/end/rech) over heal/end will give you even better results.


 

Posted

Quote:
Originally Posted by Tonality View Post
Since you are already hardcapped to energy damage, place a steadfast KB protection in grounded. It will help on the occassion when the game decides you're actually not on the ground or jumping mid-air. Knockback is annoying.
Done.

Quote:
I wouldn't 6-slot crushing impact. I'd consider a proc for more damage or just 5-slot them and use the slots elsewhere.
I 6 slotted to get the bonus to psi resists. Late game psi-damage has a decent presence and with no defense I wanted to make sure I can deal with it in case I encountered it.

Quote:
Is Psi really that prevalent that you need to slot that many imprevium psis?
See above.

Quote:
Personally, I'd pick another APP. You don't need to worry much about endurance, so why not pick a patron that offers more damage, like fire? In the process you can cram even more recharge in (basilisk in char, apoc in flares, rag in fireball)
I would've went with the fire epic but I couldn't figure out what I wanted to give up in order to get a fully slotted Fireblast and Fireball.

On a seperate note, I'm rethinking using the Force Feedback proc. With Footstomp recharging relatively fast, it seems like the proc would be under constant suppression and I wouldn't get much use out of it after my Alpha Strike.


 

Posted

Here is my build.. Works pretty well I think.

Hope it gives you some ideas.. and have fun

Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/

Click this DataLink to open the build!

ShellSHock: Level 50 Technology Tanker
Primary Power Set: Electric Armor
Secondary Power Set: Super Strength
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting

Hero Profile:
Level 1: Charged Armor -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(3), RctvArm-ResDam(3), RctvArm-ResDam/EndRdx/Rchg(5), S'fstPrt-ResDam/Def+(5)
Level 1: Jab -- P'ngS'Fest-Acc/Dmg(A), P'ngS'Fest-Dmg/Rchg(42)
Level 2: Punch -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(7), C'ngImp-Dmg/Rchg(7), C'ngImp-Acc/Dmg/EndRdx(17), C'ngImp-Acc/Dmg/Rchg(34)
Level 4: Haymaker -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(9), C'ngImp-Acc/Dmg/EndRdx(9), C'ngImp-Dmg/Rchg(11), C'ngImp-Acc/Dmg/Rchg(11)
Level 6: Static Shield -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(45), RctvArm-ResDam/EndRdx/Rchg(46), RctvArm-ResDam(50)
Level 8: Swift -- Run-I(A)
Level 10: Grounded -- ResDam-I(A), ResDam-I(42), ResDam-I(43)
Level 12: Energize -- Dct'dW-Heal/EndRdx(A), Dct'dW-Heal/Rchg(13), Dct'dW-Heal/EndRdx/Rchg(13), Dct'dW-Heal(15), Dct'dW-Rchg(15), RechRdx-I(17)
Level 14: Super Jump -- Jump-I(A)
Level 16: Health -- Numna-Heal(A), Numna-Regen/Rcvry+(43), Mrcl-Rcvry+(45), Mrcl-Heal(45), RgnTis-Regen+(46), Heal-I(46)
Level 18: Conductive Shield -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(19), RctvArm-ResDam/EndRdx/Rchg(19), RctvArm-ResDam(21)
Level 20: Stamina -- EndMod-I(A), EndMod-I(21), P'Shift-EndMod(23), P'Shift-End%(43)
Level 22: Lightning Field -- Sciroc-Acc/Dmg/EndRdx(A), Sciroc-Dmg/EndRdx(23), Sciroc-Acc/Dmg(25), Sciroc-Dmg/Rchg(25), C'ngBlow-Dmg/EndRdx(29), C'ngBlow-Acc/Dmg(29)
Level 24: Knockout Blow -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(34), C'ngImp-Dmg/Rchg(34), C'ngImp-Acc/Dmg/Rchg(37), C'ngImp-Acc/Dmg/EndRdx(40), C'ngImp-Dmg/EndRdx/Rchg(42)
Level 26: Hasten -- RechRdx-I(A), RechRdx-I(27), RechRdx-I(27)
Level 28: Boxing -- Acc-I(A)
Level 30: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(31), RctvArm-ResDam/EndRdx/Rchg(31), RctvArm-ResDam(31)
Level 32: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-Rchg+(33), LkGmblr-Def/EndRdx/Rchg(33), LkGmblr-Def(33)
Level 35: Power Sink -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(36), Efficacy-EndMod/Acc/Rchg(36), Efficacy-Acc/Rchg(36), Efficacy-EndMod/Acc(37), Efficacy-EndMod/EndRdx(37)
Level 38: Foot Stomp -- Sciroc-Acc/Dmg(A), Sciroc-Acc/Rchg(39), Sciroc-Acc/Dmg/EndRdx(39), Sciroc-Dmg/Rchg(39), M'Strk-Dmg/EndRdx(40), M'Strk-Dmg/Rchg(40)
Level 41: Taunt -- RechRdx-I(A)
Level 44: Lightning Reflexes -- Run-I(A)
Level 47: Rage -- AdjTgt-ToHit/Rchg(A), AdjTgt-ToHit/EndRdx/Rchg(48), AdjTgt-ToHit(48), AdjTgt-Rchg(48)
Level 49: Power Surge -- RechRdx-I(A), RechRdx-I(50), RechRdx-I(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Gauntlet
------------
Set Bonus Totals:

  • 4.5% DamageBuff(Smashing)
  • 4.5% DamageBuff(Lethal)
  • 4.5% DamageBuff(Fire)
  • 4.5% DamageBuff(Cold)
  • 4.5% DamageBuff(Energy)
  • 4.5% DamageBuff(Negative)
  • 4.5% DamageBuff(Toxic)
  • 4.5% DamageBuff(Psionic)
  • 8% Defense(Smashing)
  • 8% Defense(Lethal)
  • 3% Defense(Fire)
  • 3% Defense(Cold)
  • 8% Defense(Energy)
  • 8% Defense(Negative)
  • 3% Defense(Psionic)
  • 5.5% Defense(Melee)
  • 5.5% Defense(Ranged)
  • 3% Defense(AoE)
  • 57% Enhancement(Accuracy)
  • 32.5% Enhancement(RechargeTime)
  • 4% Enhancement(Heal)
  • 5% FlySpeed
  • 105.4 HP (5.63%) HitPoints
  • 5% JumpHeight
  • 5% JumpSpeed
  • MezResist(Immobilize) 11%
  • MezResist(Sleep) 1.65%
  • MezResist(Terrorized) 2.2%
  • 5% (0.08 End/sec) Recovery
  • 60% (4.69 HP/sec) Regeneration
  • 1.26% Resistance(Fire)
  • 1.26% Resistance(Cold)
  • 1.26% Resistance(Energy)
  • 7.51% Resistance(Negative)
  • 2.5% Resistance(Psionic)
  • 5% RunSpeed



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The hard things I can do--- The impossible just take a little bit longer.

If numbers are so much more important than a teammate who is fun to play with, forget about the game altogether and go play with a calculator instead. -Claws and Effect-