White hallways on Min settings
I've got this mind-blasting problem myself, and I'm not on the lowest settings. Well, I'm on "Low," now.
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If your Shader Quality is not set to Medium or High, you will get this issue. You also will not be able to see patterns on Shields except Kite. You also won't be able to see some of the Resistance History Badge Plaques in the outdoor zones in Praetoria.
If you set your Shader Quality to Low (World bumpmaps enabled), it will tone down the brightness considerably, and make the maps playable again.

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If your Shader Quality is not set to Medium or High, you will get this issue. You also will not be able to see patterns on Shields except Kite. You also won't be able to see some of the Resistance History Badge Plaques in the outdoor zones in Praetoria.
If you set your Shader Quality to Low (World bumpmaps enabled), it will tone down the brightness considerably, and make the maps playable again. |
So other than getting a new comp/upgrading current, anything else that I can do to fix this issue?
I'm having the same problem, but changing the Shader Quality doesn't help. Bleh.
I have the same problem on my wife's computer. ATI Radeon 9250 (Yes fully aware that it is an older card, but always worked before and I know they said that if you could play at launch, you could still play today.) Trees in the distance do this luminance thing as well, which is funny since this card won't show glow on any setting.
Other than that, her computer has been embarrassing mine since I17, I have the issue where my computer hangs up on log in to the point that it shoves me back to the login screen... No error popup, no explanation, no cookie for me. I was fine with that too, until going rogue and the new Que system. Waiting in 155th place in line is ok, having to do it again because of some error that I can't seem to get any assistance on (Hijackthis and DXdiag showed absolutely no errors anyone has been able to identify) is less fun.
In any case, I can only turn shaders to low (with world bumpmaps) max on her computer. This did little, but a tad less bright, though she can't navigate these corridors alone and fights are just not an option. She says she feels like she is in the equipping room before entering the Matrix. :P
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If your Shader Quality is not set to Medium or High, you will get this issue. You also will not be able to see patterns on Shields except Kite. You also won't be able to see some of the Resistance History Badge Plaques in the outdoor zones in Praetoria.
If you set your Shader Quality to Low (World bumpmaps enabled), it will tone down the brightness considerably, and make the maps playable again. |
I just remembers why I dislike turning the shader quality up even more than the lag it causes me. It is the plastic, shiny look it gives my characters. Even their hair shines like it's made of plastic. Just the look I'm going for in a character, shiny and plastic like a toy.
After prepurchasers got beta access to GR, I played a couple missions in Nova, just to get a feel for the place. In the missions I noticed the hallways were almost pure white. I thought it was annoying but didn't notice anyone else complain about them.
Then today while patching, I noticed a screenshot someone took, and the hallway they were in looked normal, like it flowed with the rest of the map. I logged in, and started up a new tank. Went into the same mission I had in beta, and my hallways were white still. I run on min graphics settings, so I moved the slider up to performance, and they were still white. Moved it up to recommended, and they were gray, like the screenshot I saw. Took a couple screenshots myself to show what I mean.
Sorry for the sizes
http://www.humblegenius.com/~forcing...6-19-44-19.jpg
http://www.humblegenius.com/~forcing...6-19-43-51.jpg
First one is min settings, second is recommended. I'm pretty sure it's not supposed to be this way, but thought I'd come check with some professionals before sending in a bug report. Any idea if this is a known issue?