Mind/Sonic


Deacon_NA

 

Posted

Hello all, I'm looking for a build for my daughter. I've recently come back to city of heroes after a year long absence and was wanting to help her update her character she has some repects she can use. i'm just looking for a build that is good solo and group mostly pve. She has picked a lot of pool powers its probably a lost cause as i am not sue i can respect those out. but i am looking for a build that can acompany super speed, super jump, flight and medicine pools. I've kinda thrown my hands up at her choices but hey she's a kid. Any basic build with some of those to make it easier would help. Thanks all...


 

Posted

You can respec pool powers out, no problem.


@Mental Maden @Maden Mental
"....you are now tackle free for life."-ShoNuff

 

Posted

Cool that makes it easier. Just need a build with flight and superjump i've talked her down to those. lol


 

Posted

Start with Mezmerize, Dominate, Levitate. Those three are the single target controls that provide a decent single target attack chain. Dom-Mez-Lev to take down single targets. Confuse will let you control foes without knowing you are there -- it makes it pretty safe to confuse 2 and then use your Dom-Mez-Lev chain to take down the third of the usual 3 foe spawn you see solo. Mass Hypnosis will put them to sleep without drawing aggro so that you can focus on one at a time.

Eventually, you want to take everything in Mind, except Telekinesis is optional. TK is kind of tough to use well, so I would skip it for her. You can slot Terrify as a Damage power, but Mind is pretty weak on AoE damage.

Can't help you much on the Sonic. My Sonic characters are pretty low level -- I've never been able to stay with a sonic for very long.


LOCAL MAN! The most famous hero of all. There are more newspaper stories about me than anyone else. "Local Man wins Medal of Honor." "Local Man opens Animal Shelter." "Local Man Charged with..." (Um, forget about that one.)
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Posted

Might I make a suggestion, provided you don't mind shelling out actual money?

The online NCSoft store has $10 items known as "booster packs". One of them is the "natural"-themed Booster Pack, which gives all characters on one's account the power of Ninja Run. You run faster than normal, jump higher than normal, and you do a flip at the apex of your jump... but it's not slottable and obviously not faster or better than either Super Speed or Super Jump... however it's an option to save some power choices and just go with fly for when she wants to... well, fly, and save NR for ground and in-mission travel.

What ELSE is an option is in-game Jetpacks that you can get either as a temp power or a from a vendor in the Shadow Shard (using in-game inf). So you can just pick Super jump but have the jetpack for when she wants to fly.

You can also get Jetpacks and a Jump Jet from Safeguard missions, though she'll have to team with lower level characters doing radio missions in King's Row to get these powers. they last "only" 2 hours, but that's in-game time and only counts down per use. I have level 50s that still have those powers >_>

And that's just covering travel powers and their potential substitutes.

Anyway, also invest in the Fitness pool. It helps survivability and a toon's basic ability to function (run, jump, recover endurance...), making it a lot more fun to play. True, you give up on 3 or 4 other possible power choices, but if you can't use those powers because your character is dead or tired or takes forever for you get to missions, what good are those other potential powers?

I realize i haven't even gone INTO Mind or Sonic as far as powers, but it sounds like your kid needs more help with selecting pool powers than anything. Good luck!


-STEELE =)


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Posted

There's no reason Mind/Sonic shouldn't solo just fine and be a solid teammate.

By all means Fitness (to include Stamina) is needed because Sonic Resonance can be brutal for endurance consumption.

For soloing, Dominate, Levitate, Confuse and Mass Hypnosis create ludicrous amounts of safety and respectable damage. Sonic Dispersion from the secondary is great for solo. Sonic Siphon, which you have to take (first power in secondary), can make her damage more respectable.

Since you mentioned teams, Sonic also has two ally bubble powers that will make your daughter a welcome addition, she just has to remember to reapply them before they expire 4 minutes after given. My last thought for teams, Terrify would be very helpful for teams, for crowd control.


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