Ar/em/cm
There is now!
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A while back I made a thread about a PvP NW. It's just about done, but in that time I also leveled an AR/EM blaster. After PvP'ing a little with it, I kind of liked the idea. I understand that AR is one of, if not, the worst PvP blaster powerset but I still want it. I kind of like the BU/BR/Sniper Rifle combo on stalkers who are running away....
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PM some of the solid personnel on the PvP forums with help for your builds if you get tired of people posting 0/10 jpegs and the ones that don't get a chance to watch The Boondocks or Monty Python enough and think said jpegs are the funniest ever.
"Forum PvP doesn't give drops. Just so all of you who participated in this thread are aware." -Mod08-
"when a stalker goes blue side, assassination strike should be renamed "bunny hugs", and a rainbow should fly out" -Harbinger-
There is now!
Code:
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Thanks for the post everyone. And yes it's deffinantly far from the best... Far from anything really, the purpose of the build idea was to test Power Boost, Build Up, Boost Range, Vengence, and Sniper Rifle at once with very little Inf. spent. I've used BU/BR/Sniper before and it's pretty useful for my play style in RV.
The idea of BU/Sniper seems effective. I've gotten most of my kill from it.
I've never went to this section much(Really never visit the forums much in general), so I am not sure who the "Solid Personnel" are besides LuxunS.
I looked at MrLiberty's build, and I have a few questions, and sorry I forgot to post the data chunk. I completely forgot to do that.
1. Thats alot of KB protection, I though 8 was as high as you needed in most cases?
2. The travel powers are slotted more than I've seen, and Hurdle has two. Is that needed? I don't know much about slotting travel powers in PvP.
3. Full Auto isn't so bad afterall? I was always told AoEs are really bad in PvP.
4. I still have a question about Vengence: Does it work outside of team?
Hoarfrost is a good self heal not really there to up your hp, you wont get any more than 1605 so just use it as a heal. Hibernate really doesnt need any extra slots because once you use it you have the 90 second no phase timer during which even if hiber did recharge you can not use it.
Your travel powers are slotted poorly in your build.
Vengeance does not work on any dead body laying out there, person must be on your team and it will only buff your team mates that are near.
I would take beanbag and slot it for stun and acc.
Don't slot for defense, its meh in a PvP zone, due to DR also damage is hit with the DR bat so don't take assault take maneuvers instead.
Get rid of the fighting pool, get leaping, you need cj,sj and acrobatics.
You need about 41kb protection or you could/are going to be spending a lot of time on your butt.
you need more recharge so use adjusted targeting's vice gaussian's. If you really really want to play this toon in PvP then work on getting the Luck of the gambler procs that are in the build.
I took Lib's build and did a couple of mods to it, i.e. I took out the PvP IO's, changed the travel power slotting but left in the LoTG procs. You can always use either build as something you are working towards and slot what you have and get any other IO's that you can afford, the really really expensive ones in my build are of course the LoTG proc's, the blessing kb procs, and the couple of nucleolus hamis.
So here ya go, use what ever or none.
Hero Plan by Mids' Hero Designer 1.803
http://www.cohplanner.com/
Click this DataLink to open the build!
ar-em: Level 50 Magic Blaster
Primary Power Set: Assault Rifle
Secondary Power Set: Energy Manipulation
Power Pool: Speed
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Cold Mastery
Hero Profile:
Level 1: Burst -- Dev'n-Acc/Dmg(A), Dev'n-Acc/Dmg/EndRdx/Rchg(3), Dev'n-Dmg/Rchg(3), Dev'n-Acc/Dmg/Rchg(5), LdyGrey-%Dam(5), ShldBrk-%Dam(7)
Level 1: Power Thrust -- KinCrsh-Dmg/KB(A), KinCrsh-Acc/KB(7), KinCrsh-Rchg/KB(9), KinCrsh-Rechg/EndRdx(9), KinCrsh-Dmg/EndRdx/KB(11), KinCrsh-Acc/Dmg/KB(46)
Level 2: Slug -- Dev'n-Acc/Dmg(A), Dev'n-Acc/Dmg/Rchg(11), Dev'n-Acc/Dmg/EndRdx/Rchg(13), Dev'n-Hold%(13), HO:Nucle(15), ExStrk-Dam%(15)
Level 4: Build Up -- AdjTgt-ToHit(A), AdjTgt-ToHit/Rchg(17), AdjTgt-ToHit/EndRdx/Rchg(17), AdjTgt-EndRdx/Rchg(19), AdjTgt-Rchg(19)
Level 6: Hasten -- RechRdx-I(A), RechRdx-I(21)
Level 8: Super Speed -- HO:Micro(A), HO:Micro(23), Zephyr-ResKB(23)
Level 10: Hurdle -- Jump-I(A), Jump-I(25)
Level 12: Sniper Rifle -- Mantic-Acc/Dmg(A), Mantic-Dmg/EndRdx(25), Mantic-Acc/ActRdx/Rng(27), Mantic-Dmg/ActRdx/Rchg(27), Mantic-Dam%(29), ExecCtrt-Dmg/ActRdx(29)
Level 14: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(31)
Level 16: Combat Jumping -- LkGmblr-Rchg+(A), Krma-ResKB(31)
Level 18: Super Jump -- Zephyr-ResKB(A), HO:Micro(31), HO:Micro(42)
Level 20: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Acc/Rchg(21), P'Shift-EndMod/Rchg(33), P'Shift-EndMod/Acc(34), P'Shift-End%(34)
Level 22: Acrobatics -- KBDist-I(A)
Level 24: Beanbag -- Stpfy-Acc/Rchg(A), Stpfy-EndRdx/Stun(34), Stpfy-Acc/Stun/Rchg(36), Stpfy-Acc/EndRdx(36), Stpfy-Stun/Rng(36), HO:Endo(37)
Level 26: Maneuvers -- LkGmblr-Rchg+(A), Krma-ResKB(33), Ksmt-ToHit+(37), Krma-Def/EndRdx(48), Krma-Def/Rchg(50)
Level 28: Tactics -- AdjTgt-ToHit(A), AdjTgt-ToHit/Rchg(37), AdjTgt-ToHit/EndRdx/Rchg(39), AdjTgt-EndRdx/Rchg(39), AdjTgt-ToHit/EndRdx(39), Rec'dRet-Pcptn(40)
Level 30: Vengeance -- LkGmblr-Rchg+(A), Krma-ResKB(33)
Level 32: Power Boost -- RechRdx-I(A)
Level 35: Boost Range -- RechRdx-I(A)
Level 38: Full Auto -- Posi-Dam%(A), Posi-Acc/Dmg(40), Posi-Dmg/Rng(40), Posi-Dmg/EndRdx(42), Posi-Acc/Dmg/EndRdx(42)
Level 41: Flash Freeze -- FtnHyp-Acc/Sleep/Rchg(A), FtnHyp-Sleep/Rchg(43), FtnHyp-Acc/Rchg(43), FtnHyp-Plct%(43), FtnHyp-Sleep/EndRdx(45)
Level 44: Frozen Armor -- Krma-ResKB(A), S'fstPrt-ResKB(45), S'fstPrt-ResDam/EndRdx(45), S'fstPrt-ResDam/Def+(46), LkGmblr-Rchg+(46)
Level 47: Hoarfrost -- Mrcl-EndRdx/Rchg(A), Mrcl-Heal/Rchg(48), Mrcl-Heal/EndRdx/Rchg(48), S'fstPrt-ResKB(50)
Level 49: Hibernate -- Efficacy-EndMod/Acc/Rchg(A), Efficacy-EndMod/Rchg(50)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- ULeap-Stlth(A)
Level 2: Rest -- Empty(A)
Level 1: Defiance
Level 6: Ninja Run
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OLD SCHOOL PvP
Rad/Psi,Psi/Em,Fire/Em,Cld/Sonic,FF/Sonic,Grav/Ta,Storm/Psi,Sp/WP,Fire/Psi,Sonic/Pain
RIP:Southern Comfort PvP,PE PvP,INTEGRITY PvP,After School Special PvP Test SG's,TPvPL Season1+2 Runner ups
Thanks for the post Psyrene. I'll be teaming mostly, so though a little more difficult, there will still be dead bodies. LoL
Wow, 41 KB? Eep, thats more than I though, way more.
mod12 strikes again?
Positron's i13 letter: We are trying to make PvP more accessible to new players, while giving experienced PvP'ers the advantage that comes with formulating tactics around the new systems we're putting in place. PvP from now on will be on our priority list. If something isn't working out, we'll be in there tweaking it and making it work, for the entire future of the product, not just Issue 13.
A while back I made a thread about a PvP NW. It's just about done, but in that time I also leveled an AR/EM blaster. After PvP'ing a little with it, I kind of liked the idea. I understand that AR is one of, if not, the worst PvP blaster powerset but I still want it. I kind of like the BU/BR/Sniper Rifle combo on stalkers who are running away....
1. I picked only Burst, Slug, Power Thrust, and Sniper rifle as attacks, because it seems they will be the only ones I'll be using. AoE powers from what I've seen and read are "Heh LoL" in pvp, so that knocks out all the cones.
2. I skipped Bean bag, though with Power Boost it would seem like an interesting idea? I've kept Power Boost though, because it'll help Hoarfrost, BU, and Vengence. Not sure if the slotting in Hoarfrost is correct. Really I am not quite sure of the concept of Hoarfrost in general as Mid's says I am HP capped at 1604 HP(with accolades).
3. I've IO'ed my attacks for HP except for sniper rifle which is damage/recharge IO'ed I was thinking of dropping the proc and adding an IO range....
4. I've IO'ed the defense powers quite a bit though it's not for defense I've done it for added damage. I might drop the sixth slot in tactics and throw it into Hibernate for another recharge.
5. Since in RV there is usually no shortage of dead bodies, I've slotted it for def/rech/tohit. Does this work for non-team members too? If so then it's even better, unless I've got the concept wrong. Would it be acceptable to have it with five slots?
The idea if BU/PB/BR/Veng/Sniper Rifle sounds very interesting and if the Tactics BU proc is running too ... Really awsome, if it works out like that....
By the way this is a generally cheap build that is why there are no Gambler's Lucks in it. Though I have kept the Numina's and Miracles.
Here it is.
Hero Plan by Mids' Hero Designer 1.707
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Technology Blaster
Primary Power Set: Assault Rifle
Secondary Power Set: Energy Manipulation
Power Pool: Fitness
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Cold Mastery
Hero Profile:
Level 1: Burst -- Dev'n-Acc/Dmg(A), Dev'n-Dmg/EndRdx(3), Dev'n-Dmg/Rchg(3), Dev'n-Acc/Dmg/Rchg(5), Dev'n-Acc/Dmg/EndRdx/Rchg(5), Thundr-Acc/Dmg/EndRdx(7)
Level 1: Power Thrust -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx/Rchg(7), T'Death-Dmg/Rchg(9), T'Death-Acc/Dmg/EndRdx(9), T'Death-Dam%(11), Mako-Dam%(11)
Level 2: Slug -- Dev'n-Acc/Dmg(A), Dev'n-Dmg/EndRdx(13), Dev'n-Dmg/Rchg(13), Dev'n-Acc/Dmg/Rchg(15), Dev'n-Acc/Dmg/EndRdx/Rchg(15), Thundr-Acc/Dmg/EndRdx(17)
Level 4: Build Up -- Rec'dRet-ToHit(A), Rec'dRet-ToHit/Rchg(17), Rec'dRet-Pcptn(19)
Level 6: Hurdle -- Jump-I(A)
Level 8: Hasten -- RechRdx-I(A), RechRdx-I(19), RechRdx-I(21)
Level 10: Boxing -- Empty(A)
Level 12: Maneuvers -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(21), RedFtn-EndRdx/Rchg(23), RedFtn-Def/EndRdx/Rchg(23), RedFtn-Def(25)
Level 14: Health -- Numna-Regen/Rcvry+(A), Mrcl-Heal(25), Mrcl-Rcvry+(27)
Level 16: Tough -- S'fstPrt-ResDam/Def+(A), TtmC'tng-ResDam(27), TtmC'tng-ResDam/EndRdx(29), TtmC'tng-ResDam/Rchg(29), ImpArm-ResDam(31), ImpArm-ResDam/EndRdx(40)
Level 18: Sniper Rifle -- Mantic-Acc/Dmg(A), Mantic-Dmg/EndRdx(31), Mantic-Acc/ActRdx/Rng(31), Mantic-Dmg/ActRdx/Rchg(33), Mantic-Dmg/EndRdx/Rchg(33), Mantic-Dam%(33)
Level 20: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(34), P'Shift-End%(34), EndMod-I(34)
Level 22: Weave -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(36), RedFtn-EndRdx/Rchg(36), RedFtn-Def/EndRdx/Rchg(36), RedFtn-Def(37)
Level 24: Assault -- EndRdx-I(A)
Level 26: Tactics -- GSFC-ToHit(A), GSFC-ToHit/Rchg(37), GSFC-ToHit/Rchg/EndRdx(37), GSFC-ToHit/EndRdx(39), GSFC-Rchg/EndRdx(39), GSFC-Build%(39)
Level 28: Power Boost -- RechRdx-I(A), RechRdx-I(40), RechRdx-I(40)
Level 30: Conserve Power -- RechRdx-I(A)
Level 32: Super Speed -- Run-I(A)
Level 35: Boost Range -- RechRdx-I(A), RechRdx-I(42), RechRdx-I(42)
Level 38: Vengeance -- RedFtn-Def/Rchg(A), GSFC-ToHit(42), GSFC-ToHit/Rchg(43), GSFC-ToHit/Rchg/EndRdx(43), GSFC-ToHit/EndRdx(43)
Level 41: Snow Storm -- TmpRdns-Acc/Slow(A), TmpRdns-Dmg/Slow(45), TmpRdns-Acc/EndRdx(45), TmpRdns-Rng/Slow(45), TmpRdns-Acc/Dmg/Slow(46)
Level 44: Frozen Armor -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(46), RedFtn-EndRdx/Rchg(46), RedFtn-Def/EndRdx/Rchg(48), RedFtn-Def(48)
Level 47: Hoarfrost -- S'fstPrt-ResKB(A), Dct'dW-Heal/Rchg(48), Numna-Heal/Rchg(50), RechRdx-I(50)
Level 49: Hibernate -- RechRdx-I(A), RechRdx-I(50)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Clrty-Stlth(A)
Level 2: Rest -- Empty(A)
Level 1: Defiance
Level 6: Ninja Run