QOL: Multiple Autofires - would this be easy to do?
Or is the reason his feature isn't in the game because you think people would just ctrl-click all their attacks?
|
They would also probably have to program something to help detangle potential priority conflicts too, but I could be wrong on that.
Never surrender! Never give up!
Help keep Paragon City alive with the unofficial City of Heroes Tabletop Role Playing Game!
"PvP Messiah"
Is it really that hard to just watch your tray? Presumably you're doing it anyway, unless you just mash keys on your keyboard until an attack fires.
If players were allowed to have unlimited self-effecting powers on auto, why make them click powers at all? Several can be perma'd very easily, several others are perma out of the box. Might as well just make them toggles and be done with it.
So, no.
"You don't lose levels. You don't have equipment to wear out, repair, or lose, or that anyone can steal from you. About the only thing lighter than debt they could do is have an NPC walk by, point and laugh before you can go to the hospital or base." -Memphis_Bill
We will honor the past, and fight to the last, it will be a good way to die...
Is it really that hard to just watch your tray? Presumably you're doing it anyway, unless you just mash keys on your keyboard until an attack fires.
If players were allowed to have unlimited self-effecting powers on auto, why make them click powers at all? Several can be perma'd very easily, several others are perma out of the box. Might as well just make them toggles and be done with it. So, no. |
(mod12 is soo gonna beat me in the ground for that, I just know it)
I would be hard pressed to consider "hasten" "indom will" and "rage" as "botting" powers. Having an unlimited amount of self effecting powers on auto and one critter effecting power on auto doesn't seem very inappropriate. Multiple attacks I can understand, but things like the before mention? Not hardly.
|
For Great Justice!
Is it really that hard to just watch your tray? Presumably you're doing it anyway, unless you just mash keys on your keyboard until an attack fires.
If players were allowed to have unlimited self-effecting powers on auto, why make them click powers at all? Several can be perma'd very easily, several others are perma out of the box. Might as well just make them toggles and be done with it. So, no. |
As for "Self Affecting powers Only" you really only ever need/get 2-3 of those on most characters (Shield users and SR get their click mez and maybe hasten, Doms get Domination and maybe hasten...) So what's the point of having multiple "Self Affecting" auto-functions? Just put hasten on autofire and click your dom when it's needed, or put your mez on auto and click hasten between fights.
Really doesn't seem like a QoL issue, to me. More like a functional change from Click to "Toggle with spiked end cost"
-Rachel-
I was always under the impression that the reason we can't have more that 1 auto powers is that this was designed on purpose - in other words, not an oversight or mistake by the devs. If they wanted us to use multiauto powers, we could chain our powers to do so.
IMO, making auto rage, indom will, and hasten is not different from someone multiboxing a bot emp def that autos hasten, the auras, AB, CM, and Fort with autofollow on.
I am playing a character with a bunch of abilities that I want to have firing as soon as they come up - Hasten, Indomitable Will, and others.
Would it be hard to code to be able to Ctrl-Click more than one power at a time? Or is the reason his feature isn't in the game because you think people would just ctrl-click all their attacks?
Apart from the above bogeyman, it would be very useful to have more than one autofiring power.
For Great Justice!