Thoughts on Future Sets: Control and MMs
Aberrant Summoning
- Neutrino Bolt - A very quick, but low damage attack. Neutrino Blast can reduce the target's Defense.
- Primal Aberrations - You summon minions that have been twisted with a genetic curse that has granted them exceptional physical attributes.
- X-Ray Beam - You can emit a beam of X-Ray energy from your eyes, dealing moderate Energy damage. This attack can bypass some defenses and can reduce the target's defense.
- Mutagen - Mutagen will permanently layer your Aberrant Henchmen with more advanced, specialized mutations. The powers gained are unique and dependent upon each Aberration. This power only works on your Henchmen and you can only Mutate any given Aberration once.
-Primal Aberrations:
-Elemental Aberrations:
-Psionic Aberration: - Neutron Bomb - This devastating attack lobs an explosive sphere of deadly radiation, damaging the target and all nearby foes. Neutron Bomb can bypass some of a target's defenses and reduce the target's Defense.
- Elemental Aberrations - You summon minions that have been twisted with a genetic curse that has granted them exceptional attributes that give them control over the elements.
- Tentacles - You summon a subterranean creature to a targeted location. The creature will produce a large Tentacle from under each live and defeated foe in the area and start attacking your enemies. Tentacles do minimal damage, but they can knock down your enemies, spray venom and its poisonous barbs can slow your foes.
- Psionic Aberrant -
- Genetic Accelerant -
-Primal Aberrations:
-Elemental Aberrations:
-Psionic Aberration: You summon a mutated aberration that have been so radically mutated it has gained significant mental abilities.
- Transfusion
- Siphon Power
- Repel
- Siphon Speed
- Increase Density
- Inertial Dampening
- Transference
- Release Potential
- Fulcrum Shift
--still in progress--
Sadly, work calls... more tonight!
--still in progress--
Both of these sound pretty cool. Especially since somebody was just mentioning in the other thread how we're hurting for a science/mutation MM set.
I feel like "Device Control" needs more, "control." From looking at it, it seems to be focused on alot of ST hold and damage. The distress beacon power is really interesting, but how about removing the debuff portion of it (that's defender territory) and just making it the set's AoE Hold?
Just thoughts.
- Im Not Talking Fast, You're Just Listening Slow.
- To Each His Own
So... we've just seen the rise of four new powersets, each filling a unique niche or game mechanic. My question, of course, is "now what?" What is in store for future sets? What niches/themes still need to be filled? In my mind, there a few glaring "holes" that would I'd love to see filled (some day). I'm going to avoid the mire of dark control/blast/manipulation/assault entirely (though that's another hole that would be awesome if filled in).
My thoughts are these:
A tech-based control set, a tech-based assault set, a mutation-based MM primary and kinetics for MM support. Here are what I envision these sets looking like. Nitpick away!
Device Control (Dominator/Controller Primary)
Assault Weapons (Dominator Secondary)