SS/Fire, should I bother with +Def?


Candlestick

 

Posted

With the changes to /Fire, and the new APP's, I am looking at making my SS/Fire my primary farming toon. Right now it is moderately IO'ed with relatively cheap sets(Crushing Impacts, Doctored Wounds, stuff like that)

The goal is to be able to handle +2/x6 Rikti Spawns for helping out my buddings level. Prob will stick to the generic TV farm for solo farming, and I can already do that one fine +2/x6 with the current build.

My main question is, should I be bothering with anything other then +Recharge, and a little bit of +HP for my build? Is adding in S/L def, or +Melee def worth it for staying alive when farming Rikti? Or will the added damage from being able to spam Footstomp alot more often negate the extra damage Rikti put out?


 

Posted

I normally don't go for +def on FA. You don't have much to stack it with, so I instead go for +recharge, +HP, and +regen in that order. By slotting for that Healing Flames is up a lot more often and the +HP makes it heal for more. I have an Elec/FA and run him at +1/x8 with out any problem.


 

Posted

Quote:
Originally Posted by Gruumch View Post
I normally don't go for +def on FA. You don't have much to stack it with, so I instead go for +recharge, +HP, and +regen in that order. By slotting for that Healing Flames is up a lot more often and the +HP makes it heal for more. I have an Elec/FA and run him at +1/x8 with out any problem.
Not 100% on this, but I don't think +hp will make Healing Flames heal for more. I think it is based on base hp.


 

Posted

Healing Flames is % heal, but I could be wrong. I am sure someone will come around and give some more info.


 

Posted

Quote:
Originally Posted by Gruumch View Post
Healing Flames is % heal, but I could be wrong. I am sure someone will come around and give some more info.
Pretty sure healing is actually based on a "heal" AT modifier (much like we have damage, debuff, control etc modifiers). Currently, these modifers are set to match the ATs base HPs, though there's no mechanical reason why they have to be.

So, in practice, healing works off base, unmodified, HP. Regen, on the other hand, works off the current max HP.