mez protection on Fire/Rad?
Hi all, I was wondering what kind of mez protection you all use for your controllers? I have a Fire/Rad, and its pretty smooth sailing except when I get mezzed...then i have to wait for all my toggles to recharge & put them all back up.
I've heard good things about Indomitable Will, and plan to take it, but would Combat jumping & Acrobatics be a good addition? Or are they just overkill? Any thoughts would be much appreciated! |
I find that I don't have Immobilize problems very often, and even if I do get Immobilized, anything in melee will die pretty quickly. Anything attacking me from range can be held with Char, and then the Fire Imps usually find them.
As for the limited hold protection in Acro -- it does so little. Either IW works or it doesn't. I have knockback protection with a Zephyr in Fly, so I don't really need Acro.
LOCAL MAN! The most famous hero of all. There are more newspaper stories about me than anyone else. "Local Man wins Medal of Honor." "Local Man opens Animal Shelter." "Local Man Charged with..." (Um, forget about that one.)
Guide Links: Earth/Rad Guide, Illusion/Rad Guide, Electric Control
Thanks Local man! I've read your guides too, very detailed & helpful.
Sounds like i'll just have to try it out & see how Indom. Will does for me. I'm still learning how to be a controller, my last 50 was a tank haha...last tf I did i kept aggroing too much with fire cages & faceplanted alot.
Thanks!
Remember, it's perfectly feasible to be a Controller without any status protection at all. So Indomitable Will is great to have but not essential.
If we are to die, let us die like men. -- Patrick Cleburne
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The rule is that they must be loved. --Jayne Fynes-Clinton, Death of an Abandoned Dog
It also takes A LOT of recharge, both in IW and global, to get IW perma. the other downside is that you can either set Hasten on Autocast or IW on Autocast (I'd recommend the latter.) So that means you have to remember to cast the other manually. Or bind it to a frequently used key, like movemnet, which can get annoying for its own reasons
I've got a good bit of global recharge bonuses, and even with Hasten and AM running, I have a few seconds of downtime in IW. And wouldn't you know it- baddies still manage to nail me right in the brief moment of vulnerability.
Stay Gold, Paragon. Stay Gold.
Nolite te bastardes carborundorum.
Remember, it's perfectly feasible to be a Controller without any status protection at all. So Indomitable Will is great to have but not essential.
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If you play in melee, especially with Hot Feet, you may want to slot for at least 25% smashing/lethal defense. Otherwise if you play at range, you may want to slot for at least 25% ranged defense. Slotting for to hit debuff in your Radiation Infection should help you there too.
Playing a controller can take some skill, but I find it a rewarding experience and a lot of fun!
Phantom Flight / Villainous Llewthorous
@TFury
@T.Fury
Very true. I usually slot a mez resist proc (like Aegis or Impervious Skin) somewhere in the build of my controllers. But mainly, it's about locking down mobs before they can get you. Lead with a Cinders or Flashfire, then hit them with Fire Cages (especially if you lead with Flashfire).
If you play in melee, especially with Hot Feet, you may want to slot for at least 25% smashing/lethal defense. Otherwise if you play at range, you may want to slot for at least 25% ranged defense. Slotting for to hit debuff in your Radiation Infection should help you there too. Playing a controller can take some skill, but I find it a rewarding experience and a lot of fun! |
I generally don't worry about mez protection on Controllers . . . I carry some break frees and rely upon my ability to mez them before they mez me. Fire/Rad is one of the few exceptions . . . because I rely so much on Choking Cloud+Hot Feet, that mez protection makes a difference.
Adding Defense is nice . . . except that I don't like to sacrifice the effectiveness of my build to get IO bonuses most of the time. It is pretty difficult to get a bunch of Defense on a Fire/Rad if you take the Psi APP pool, since the shield is Resistance-based. I generally find that trying to get Recharge as an IO bonus is more effective than Defense for most controllers. Some Stealth helps avoid the Mez in the first place, letting you get your mez in first.
LOCAL MAN! The most famous hero of all. There are more newspaper stories about me than anyone else. "Local Man wins Medal of Honor." "Local Man opens Animal Shelter." "Local Man Charged with..." (Um, forget about that one.)
Guide Links: Earth/Rad Guide, Illusion/Rad Guide, Electric Control
Hi all, I was wondering what kind of mez protection you all use for your controllers? I have a Fire/Rad, and its pretty smooth sailing except when I get mezzed...then i have to wait for all my toggles to recharge & put them all back up.
I've heard good things about Indomitable Will, and plan to take it, but would Combat jumping & Acrobatics be a good addition? Or are they just overkill?
Any thoughts would be much appreciated!