New Zombie event ideas


AzureSkyCiel

 

Posted

the current zombie events can be interesting, but they don't scream horror to me. you see where they come from, they come in a slow, steady, steady stream, and ther'es no way to go about it like zombies in other mediums. so, here's my list of reccomendations.

1. make the zombies come from someplace else. have a number of doorways that they come out of, so that heroes have a chance to see a horde coming around a corner and give them a chance to run.

2. make them faster! instead of a slow tide of basic minions, make them really fast, let them do above average damage, but give them few hp.

3. have them storm the players! don't have them all come one at a time over a long period of time, have them arrive in waves of destruction iterspersed with quiet periods.

4. central locations. in the locations where invasion grouings usually happen, set up a police barricade manned by cops and armed civillians, and make that a place where the zombies are storming. in harsh waves, the whole thing will gain an apocalyptic feeling.

5. fog. Dark Astoria style, for that creepy tension.

6. Howling. this works in two ways. in central locations, when zombie waves draw closer, add in the sound of zombie howling and groaning, from unseen locations throught the fog, which will add tension and a heads up that now's the time to pop those inspirations. also, it could serve as a way of adding stealth to things. in alleyways and on street corners, there might be single zombies that, when they sight you, start howling, which brings more zombies to your location.

thoughts? suggestions?


 

Posted

Like my own toughts except one Not for long ago I was talking with my friend about similar idea.

But no for fast zombies. Slow zombies are traditional and cool (brains - brains - shamble - shamble - empty stare). Fast zombies are modern fashion crappy zombies

But the whole idea is cool.


Prunejuice is warriors drink.

 

Posted

Quote:
Originally Posted by DoctorParadox View Post
the current zombie events can be interesting, but they don't scream horror to me. you see where they come from, they come in a slow, steady, steady stream, and ther'es no way to go about it like zombies in other mediums. so, here's my list of reccomendations.

1. make the zombies come from someplace else. have a number of doorways that they come out of, so that heroes have a chance to see a horde coming around a corner and give them a chance to run.
This sounds good but the mechanics of an invasion, Zombie or Rikti, don't work that way. Zombies will rise out of the ground anywhere players are standing and during these events most people team and have very specific spots they gather for the battle. In Talos everyone heads to the hill across from the train station while in Cap Au Diable they head to the docks near the black market. Neither of these areas has a lot of doorways, if any at all, that are close by and the idea of an invasion is to be quick and offer players the chance to maximize defeats and earn badges.. no one wants to sit and wait while the hords pop out of unseen doors and make their way to the attack sites.

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2. make them faster! instead of a slow tide of basic minions, make them really fast, let them do above average damage, but give them few hp.
I agree with Zachary zombies are slow. They shuffle along mumbling and slobbering as they thirst for human flesh.

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3. have them storm the players! don't have them all come one at a time over a long period of time, have them arrive in waves of destruction iterspersed with quiet periods.
They do storm people.. You get 2 or 3 eight man teams in one spot for an invasion and hordes of zombies rise up out of the ground to attack and the way they are designed you can't target them until they have completely rezzed and can defend themselves. As for quiet moments I doubt the Devs would buy off on that since all invasions are set to a specific time limit and the idea is to maximize the possibility of earning badges. They'd either have to increase the number of invasions or make them last even longer. A Zombie event clears the zone of all other villain groups and not everyone is interested in fighting zombies.. Players on the Numina TF roll their eyes and cringe when one occurs while they are in the middle of the "Defeat 10, 20 or 30 of _____ Villain group" because now they have to all stand around and wait for it to end before they can complete those missions and move on to complete the TF.

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4. central locations. in the locations where invasion grouings usually happen, set up a police barricade manned by cops and armed civillians, and make that a place where the zombies are storming. in harsh waves, the whole thing will gain an apocalyptic feeling.
I do like this idea and basically it does sort of work that way. Teams form and huge hordes of zombies spawn there to attack them. I'd forget about the Police barricade though since we all know that one side effect of an invasion, Zombie or Rikti, is lag! Three or more 8 man teams spawn a huge amount of zombies and with defense auras running along with heals, buffs and debuffs the last thing we need is 10 or 20 NPC cops appearing around the site adding even more LAGGGGG! lol One thing to remember is not everyone wants to, or can, join in those huge battles which is why the mechanics are set to have zombies spawn anywhere players are standing. I am in an area with no cable so I use a wireless to access the internet.. there are times when the signal is weak and if I try to participate in those huge battles I can't move, can't attack, and eventually crash and have to log back on. Smaller groups away from the main battle I can deal with easily on days like that and pick up badges for minions and Lieutenants then on good days I can join the teams and get the Bosses and Elite Bosses.

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5. fog. Dark Astoria style, for that creepy tension.
Love this idea and the mechanics are already in place since that same sort of fog appears during a Barrier event.

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6. Howling. this works in two ways. in central locations, when zombie waves draw closer, add in the sound of zombie howling and groaning, from unseen locations throught the fog, which will add tension and a heads up that now's the time to pop those inspirations. also, it could serve as a way of adding stealth to things. in alleyways and on street corners, there might be single zombies that, when they sight you, start howling, which brings more zombies to your location.
This is a cool idea... Not sure about a howl since that's usually associated with Werewolves not Zombies but some sort of piercing scream or whatever would add to the overall atmosphere. I'm thinking possibly the scream that Circle of Thorn Spectral Demons utter as they are defeated would sound really good for this.


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Posted

Quote:
Originally Posted by DoctorParadox View Post
the current zombie events can be interesting, but they don't scream horror to me. you see where they come from, they come in a slow, steady, steady stream, and ther'es no way to go about it like zombies in other mediums. so, here's my list of reccomendations.

1. make the zombies come from someplace else. have a number of doorways that they come out of, so that heroes have a chance to see a horde coming around a corner and give them a chance to run.

2. make them faster! instead of a slow tide of basic minions, make them really fast, let them do above average damage, but give them few hp.

3. have them storm the players! don't have them all come one at a time over a long period of time, have them arrive in waves of destruction iterspersed with quiet periods.

4. central locations. in the locations where invasion grouings usually happen, set up a police barricade manned by cops and armed civillians, and make that a place where the zombies are storming. in harsh waves, the whole thing will gain an apocalyptic feeling.

5. fog. Dark Astoria style, for that creepy tension.

6. Howling. this works in two ways. in central locations, when zombie waves draw closer, add in the sound of zombie howling and groaning, from unseen locations throught the fog, which will add tension and a heads up that now's the time to pop those inspirations. also, it could serve as a way of adding stealth to things. in alleyways and on street corners, there might be single zombies that, when they sight you, start howling, which brings more zombies to your location.

thoughts? suggestions?
A long while back I suggested that something like this be added to a Dark Astoria overhaul.

Basically change Dark Astoria to a city zone with Moth Cemetery as a smaller hazard zone. Lose the fog in DA but have the lighting be kind of a pale sick green color due to a mysterious glow emanating from behind the walls of Moth Cemetery. It would be really cool if they could add some atmospheric stuff like darting shadows in alleys and under bridges, sibilant whispering from random doorways, random screams, howls or moans and the occasional NPC walking by giggling and muttering to themselves insanely.

From time to time have large groups of zombies and/or other undead spew forth from the gates of Moth Cemetery to test the defenses of the police barricade set up there. You could have three waves of increasing difficulty and if all 3 are not stopped then Adamastor is set free! Once Adamastor escapes the cemetery to rampage through the streets of Dark Astoria you bring back the thick fog, zombies start crawling out of the ground and other undead start appearing all over the zone until Adamastor is defeated.


>


"I am a Tank. I am your first choice, I am your last hope." -- Rune Bull

"Durability is the quintessential super-power. " -- Sailboat

 

Posted

Don't forget specially spawning cars that can be hit with AoEs and summon a large of horde of zombies, peelz that give you temporary HP heal, and shawts.


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