Help with a Stone/Stone Tanker Build


Ascalon1

 

Posted

Hello, I have a Stone/Stone tanker named Etinarg. He's pretty well known on Virtue the problem is I've never been truely happy with his build. I've had him for almost 2 years but making builds are not my strong suit. I'm looking for any advice or possibles that could help. He does rely on Granite Armor, and I used Super Jump for his travel powers. I don't know what I'm missing to make him beefier. He can tank fairly well though I've never completed a STF with him and for some reason He can make it through an ITF untill usually the computer fight. Perhaps its a End problem or something just manages to get through Granite. I'd really like some help. I haven't played him much lately and I want to change that.


 

Posted

Can you post your current build? I have a stone/stone now which is all I play.


 

Posted

Here is my planned build for my current project which is a Stone/Stone tank. It's a little on the expensive side but the LOTG +7.5s probably will come down in price after the market merge.

I duo with the wife quite a bit and do some small team, so I built around non-granite viability as well as a nice Granite setup. It's capped for S/L defense outside of granite.

I am using Ninja Run as a short run travel power and also created a mouse bind for teleport for across zone travel which works well. Plenty of run speed bonus helps a bunch too.

Anyway, hope this gives you some thoughts.

Cheers

Hero Plan by Mids' Hero Designer 1.704
http://www.cohplanner.com/

Click this DataLink to open the build!

Mickey Marble - uber: Level 50 Mutation Tanker
Primary Power Set: Stone Armor
Secondary Power Set: Stone Melee
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Teleportation
Power Pool: Speed

Hero Profile:
Level 1: Rock Armor -- GftotA-Def/EndRdx(A), LkGmblr-Def/EndRdx(3), GftotA-Run+(11)
Level 1: Stone Fist -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(9), KntkC'bat-Dmg/Rchg(9), KntkC'bat-Knock%(13), C'ngImp-Acc/Dmg(17)
Level 2: Earth's Embrace -- Dct'dW-Heal/EndRdx/Rchg(A), Dct'dW-EndRdx/Rchg(3), Dct'dW-Heal/Rchg(7), Dct'dW-Rchg(7), Dct'dW-Heal(11)
Level 4: Heavy Mallet -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(5), KntkC'bat-Dmg/Rchg(5), KntkC'bat-Knock%(15), C'ngImp-Acc/Dmg/Rchg(31)
Level 6: Swift -- Run-I(A), Run-I(34)
Level 8: Rooted -- Dct'dW-Heal/EndRdx(A), Dct'dW-Heal/EndRdx/Rchg(13), Dct'dW-EndRdx/Rchg(15), Dct'dW-Heal(37), Dct'dW-Heal/Rchg(40)
Level 10: Taunt -- Mocking-Taunt(A), Mocking-Taunt/Rchg/Rng(42), Mocking-Taunt/Rchg(42), Mocking-Taunt/Rng(46), Mocking-Rchg(48), Mocking-Acc/Rchg(48)
Level 12: Kick -- Acc-I(A)
Level 14: Recall Friend -- Jnt-EndRdx/Rng(A)
Level 16: Health -- Numna-Regen/Rcvry+(A), Numna-Heal(17)
Level 18: Mud Pots -- Erad-Dmg(A), Erad-Acc/Dmg/EndRdx/Rchg(19), Erad-Acc/Dmg/Rchg(19), Sciroc-Dmg/EndRdx(25), Sciroc-Acc/Dmg/EndRdx(43)
Level 20: Stamina -- P'Shift-EndMod/Rchg(A), P'Shift-EndMod(21), P'Shift-EndMod/Acc(21), P'Shift-EndMod/Acc/Rchg(31)
Level 22: Tough -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(23), RctvArm-ResDam/Rchg(23), RctvArm-EndRdx(40)
Level 24: Fault -- Amaze-Stun(A), Amaze-Stun/Rchg(25), Amaze-Acc/Stun/Rchg(31), Amaze-Acc/Rchg(43), Amaze-EndRdx/Stun(43), FrcFbk-Rechg%(46)
Level 26: Weave -- GftotA-Def/EndRdx(A), GftotA-Run+(27), LkGmblr-Def/EndRdx(27), LkGmblr-Rchg+(37)
Level 28: Crystal Armor -- GftotA-Def/EndRdx(A), GftotA-Run+(29), LkGmblr-Def/EndRdx(29), LkGmblr-Rchg+(48)
Level 30: Teleport -- Jnt-EndRdx/Rng(A)
Level 32: Granite Armor -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/EndRdx/Rchg(33), Aegis-ResDam(33), DefBuff-I(33), GftotA-Def(34), GftotA-Run+(34)
Level 35: Tremor -- Erad-Dmg(A), Erad-Acc/Dmg/Rchg(36), Erad-Dmg/Rchg(36), Sciroc-Acc/Dmg/EndRdx(36), Sciroc-Acc/Rchg(37), FrcFbk-Rechg%(50)
Level 38: Seismic Smash -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(39), C'ngImp-Dmg/Rchg(39), C'ngImp-Acc/Dmg/Rchg(39), C'ngImp-Dmg/EndRdx/Rchg(40)
Level 41: Hasten -- RechRdx-I(A), RechRdx-I(42)
Level 44: Build Up -- AdjTgt-ToHit(A), AdjTgt-ToHit/Rchg(45), AdjTgt-ToHit/EndRdx/Rchg(45), AdjTgt-EndRdx/Rchg(45), AdjTgt-ToHit/EndRdx(46)
Level 47: Stone Skin -- S'fstPrt-ResDam/Def+(A)
Level 49: Minerals -- GftotA-Run+(A), GftotA-Def/EndRdx(50), RedFtn-Def/EndRdx(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Gauntlet
Level 0: Ninja Run



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[B] GUARDIAN 50s:[/B] [B]Tank[/B]: Ice/Fire, Fire/Fire, DA/SS, Inv/WM, SD/Elec...[B]Scrap[/B]: BS/Reg, Spin/DA, DM/SD, Fire/WP, Claws/SR....[B]Troller[/B]: Ill/Rad, Fire/Kin...[B]Blaster[/B]: Fire/EM....[B]Defender[/B]: D3...[B]Brute[/B]: Elm/ElA...[B]EPIC[/B]: Widow, PB, Crab...CURRENTLY: 45 Stone/Stone Tank...38 AR/Rad Corr...21 Ice^3 Dom

 

Posted

Lord I see a few things wrong with that build first you do not need all the def in that build especially when u go into granite. Secondly U have no def for Psi a stones true weakness. Here is my build
Hero Plan by Mids' Hero Designer 1.707
http://www.cohplanner.com/

Click this DataLink to open the build!

Little Stoner Elf: Level 50 Magic Tanker
Primary Power Set: Stone Armor
Secondary Power Set: Stone Melee
Power Pool: Teleportation
Power Pool: Fitness
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Energy Mastery

Hero Profile:
Level 1: Stone Skin -- S'fstPrt-ResDam/Def+(A), ImpSkn-Status(3)
Level 1: Stone Fist -- C'ngImp-Dmg/EndRdx/Rchg(A), C'ngImp-Acc/Dmg/EndRdx(9), C'ngImp-Dmg/EndRdx(11), C'ngImp-Acc/Dmg/Rchg(11), C'ngImp-Dmg/Rchg(15)
Level 2: Earth's Embrace -- Dct'dW-Heal/EndRdx(A), Dct'dW-Rchg(3), Dct'dW-EndRdx/Rchg(5), Dct'dW-Heal/Rchg(5), Dct'dW-Heal/EndRdx/Rchg(7)
Level 4: Stone Mallet -- C'ngImp-Dmg/EndRdx(A), C'ngImp-Dmg/Rchg(25), C'ngImp-Acc/Dmg/Rchg(27), C'ngImp-Acc/Dmg/EndRdx(27), C'ngImp-Dmg/EndRdx/Rchg(42)
Level 6: Mud Pots -- M'Strk-Dmg/EndRdx/Rchg(A), M'Strk-Acc/EndRdx(7), M'Strk-Acc/Dmg/EndRdx(9), M'Strk-Acc/Dmg(23), M'Strk-Dmg/EndRdx(39), M'Strk-Dmg/Rchg(39)
Level 8: Recall Friend -- Winter-ResSlow(A)
Level 10: Swift -- Run-I(A), Run-I(13), Run-I(29)
Level 12: Rooted -- HO:Golgi(A), HO:Golgi(13), HO:Golgi(40)
Level 14: Teleport -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(15)
Level 16: Health -- Numna-Regen/Rcvry+(A), Numna-Heal(17), Numna-Heal/EndRdx(17), RgnTis-Regen+(19), Mrcl-Rcvry+(21), Mrcl-Heal(23)
Level 18: Hasten -- RechRdx-I(A), RechRdx-I(19)
Level 20: Stamina -- EndMod-I(A), EndMod-I(21)
Level 22: Build Up -- RechRdx-I(A), RechRdx-I(40)
Level 24: Taunt -- Mocking-Taunt/Rng(A), Mocking-Taunt/Rchg/Rng(25)
Level 26: Fault -- RzDz-Acc/Rchg(A), RzDz-Immob%(29), RzDz-EndRdx/Stun(37), RzDz-Acc/EndRdx(37), RzDz-Stun/Rng(37), RzDz-Acc/Stun/Rchg(39)
Level 28: Boxing -- Acc-I(A)
Level 30: Tough -- Aegis-Psi/Status(A), TtmC'tng-ResDam/EndRdx(31), TtmC'tng-ResDam/Rchg(31), TtmC'tng-EndRdx/Rchg(31), TtmC'tng-ResDam(34), TtmC'tng-ResDam/EndRdx/Rchg(36)
Level 32: Granite Armor -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx/Rchg(33), LkGmblr-Def/EndRdx(33), ResDam-I(33), TtmC'tng-ResDam/Rchg(34), TtmC'tng-ResDam/EndRdx/Rchg(34)
Level 35: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx/Rchg(36), LkGmblr-Def/EndRdx(36), LkGmblr-Def/Rchg(40)
Level 38: Seismic Smash -- C'ngImp-Dmg/EndRdx/Rchg(A), C'ngImp-Acc/Dmg/EndRdx(43), C'ngImp-Acc/Dmg/Rchg(45), C'ngImp-Dmg/Rchg(45), C'ngImp-Dmg/EndRdx(46)
Level 41: Tremor -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(42), Sciroc-Dmg/Rchg(42), Sciroc-Acc/Rchg(43), Sciroc-Acc/Dmg/EndRdx(43), Sciroc-Dam%(48)
Level 44: Hurl Boulder -- Thundr-Dmg/EndRdx/Rchg(A), Thundr-Acc/Dmg/EndRdx(45), Thundr-Acc/Dmg(46), Thundr-Acc/Dmg/Rchg(46), Thundr-Dmg/Rchg(48)
Level 47: Conserve Power -- RechRdx-I(A), RechRdx-I(48)
Level 49: Physical Perfection -- Heal-I(A), Heal-I(50), EndMod-I(50), EndMod-I(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Gauntlet
Level 0: Ninja Run



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Posted

Hey LSK,

Thanks for posting your build. There are things I like about it. As I mentioned, I do quite a bit of duo and small team tanking, so I am not in Granite all the time.

If I am facing heavy Psi attacks, I am not going to be in Granite at all, preferring to go with my Rock/Crystal/Minerals setup which has me over the soft cap for both S/L and Psi and 43% on EN/NE.

I was just posting an alternative build for the OP to consider, if he decided he didn't want to go Perma-granite.

And as far as having too much defense - I thought was something we could never have enough of? I like you - but you crazy *wink*.

Cheers


[B] GUARDIAN 50s:[/B] [B]Tank[/B]: Ice/Fire, Fire/Fire, DA/SS, Inv/WM, SD/Elec...[B]Scrap[/B]: BS/Reg, Spin/DA, DM/SD, Fire/WP, Claws/SR....[B]Troller[/B]: Ill/Rad, Fire/Kin...[B]Blaster[/B]: Fire/EM....[B]Defender[/B]: D3...[B]Brute[/B]: Elm/ElA...[B]EPIC[/B]: Widow, PB, Crab...CURRENTLY: 45 Stone/Stone Tank...38 AR/Rad Corr...21 Ice^3 Dom

 

Posted

Sorry its taking so long I have to rebuild my build in Mid's from scratch and I've been a bit distracted. Both you have very impressive builds and I like what i see. Of course I'm not use to using teleport. I should have my build up by tommorow but I'll admit its not very impressive and pretty laughable


 

Posted

Teleport is like the only way to travel in granit or if u have rooted on. But if u do not want those then i guess u can use some other form of travel but mind you those 2 are your KB prot, and other resistance. You can not use sprint while in those 2 either.


 

Posted

I grudgingly took teleport with an eye toward only using it as a last resort. I am a big fan of Hurdle/CJ/SJ and have that on basically all other toons I can think of besides maybe two.

I have come to find it quite valuable and workable now. I had been turning Rooted on and off quite a bit to run around, but this was getting more and more dangerous. I actually faceplanted on a couple of missions where I got mezzed and killed (damn Council caves!). I finally started to embrace teleport more as I got more comfortable with it.

The bind setup makes it painless to use and I have gotten used to it now that I have been using it a lot more with Granite up. I use it a lot of for my long travel with a Jaunt range/end in it and it's pretty fast and easy using the mouse bind.

I would recommend you look at it since the other options don't work at all with Granite.

Cheers


[B] GUARDIAN 50s:[/B] [B]Tank[/B]: Ice/Fire, Fire/Fire, DA/SS, Inv/WM, SD/Elec...[B]Scrap[/B]: BS/Reg, Spin/DA, DM/SD, Fire/WP, Claws/SR....[B]Troller[/B]: Ill/Rad, Fire/Kin...[B]Blaster[/B]: Fire/EM....[B]Defender[/B]: D3...[B]Brute[/B]: Elm/ElA...[B]EPIC[/B]: Widow, PB, Crab...CURRENTLY: 45 Stone/Stone Tank...38 AR/Rad Corr...21 Ice^3 Dom

 

Posted

Here is my current (hopefully final) build. I run granite exclusively, unless enemies are all Psi. I'm a lazy traveler, so I went with fly.

Hero Plan by Mids' Hero Designer 1.707
http://www.cohplanner.com/

Click this DataLink to open the build!

Rogue Colossus: Level 50 Magic Tanker
Primary Power Set: Stone Armor
Secondary Power Set: Stone Melee
Power Pool: Flight
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Energy Mastery

Hero Profile:
Level 1: Stone Skin

  • (A) Steadfast Protection - Resistance/+Def 3%
Level 1: Stone Fist
  • (A) Kinetic Combat - Accuracy/Damage
  • (3) Kinetic Combat - Damage/Endurance
  • (3) Kinetic Combat - Damage/Recharge
  • (19) Kinetic Combat - Damage/Endurance/Recharge
  • (29) Kinetic Combat - Knockdown Bonus
Level 2: Earth's Embrace
  • (A) Doctored Wounds - Recharge
  • (5) Doctored Wounds - Endurance/Recharge
  • (5) Doctored Wounds - Heal/Recharge
  • (15) Doctored Wounds - Heal
  • (19) Doctored Wounds - Heal/Endurance/Recharge
Level 4: Heavy Mallet
  • (A) Mako's Bite - Accuracy/Damage
  • (7) Mako's Bite - Damage/Endurance
  • (7) Mako's Bite - Damage/Recharge
  • (25) Mako's Bite - Accuracy/Endurance/Recharge
  • (31) Mako's Bite - Accuracy/Damage/Endurance/Recharge
  • (34) Mako's Bite - Chance of Damage(Lethal)
Level 6: Mud Pots
  • (A) Scirocco's Dervish - Accuracy/Damage
  • (9) Scirocco's Dervish - Damage/Endurance
  • (9) Scirocco's Dervish - Damage/Recharge
  • (25) Scirocco's Dervish - Accuracy/Recharge
  • (37) Scirocco's Dervish - Accuracy/Damage/Endurance
  • (40) Scirocco's Dervish - Chance of Damage(Lethal)
Level 8: Rooted
  • (A) Numina's Convalescence - Heal/Endurance
  • (11) Numina's Convalescence - Endurance/Recharge
  • (11) Numina's Convalescence - Heal/Recharge
  • (17) Numina's Convalescence - Heal/Endurance/Recharge
  • (27) Numina's Convalescence - Heal
  • (42) Numina's Convalescence - +Regeneration/+Recovery
Level 10: Taunt
  • (A) Mocking Beratement - Taunt
  • (13) Mocking Beratement - Taunt/Recharge
  • (13) Mocking Beratement - Taunt/Recharge/Range
  • (15) Mocking Beratement - Recharge
  • (27) Mocking Beratement - Accuracy/Recharge
  • (43) Mocking Beratement - Taunt/Range
Level 12: Hover
  • (A) Luck of the Gambler - Recharge Speed
Level 14: Fly
  • (A) Winter's Gift - Slow Resistance (20%)
Level 16: Swift
  • (A) Run Speed IO
  • (17) Run Speed IO
  • (31) Run Speed IO
Level 18: Health
  • (A) Regenerative Tissue - Heal/Endurance
  • (31) Regenerative Tissue - Endurance/Recharge
  • (43) Regenerative Tissue - Heal/Recharge
  • (48) Regenerative Tissue - Heal/Endurance/Recharge
  • (48) Regenerative Tissue - +Regeneration
Level 20: Stamina
  • (A) Performance Shifter - EndMod
  • (21) Performance Shifter - EndMod/Recharge
  • (21) Performance Shifter - Chance for +End
Level 22: Build Up
  • (A) Gaussian's Synchronized Fire-Control - To Hit Buff
  • (23) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
  • (23) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
  • (29) Gaussian's Synchronized Fire-Control - Recharge/Endurance
  • (46) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
  • (48) Gaussian's Synchronized Fire-Control - Chance for Build Up
Level 24: Boxing
  • (A) Empty
Level 26: Minerals
  • (A) Gift of the Ancients - Run Speed +7.5%
  • (43) Luck of the Gambler - Recharge Speed
Level 28: Tough
  • (A) Aegis - Psionic/Status Resistance
Level 30: Weave
  • (A) Gift of the Ancients - Run Speed +7.5%
  • (46) Luck of the Gambler - Defense
  • (46) Luck of the Gambler - Recharge Speed
Level 32: Granite Armor
  • (A) Gift of the Ancients - Run Speed +7.5%
  • (33) Luck of the Gambler - Defense
  • (33) Luck of the Gambler - Recharge Speed
  • (33) Aegis - Resistance
  • (34) Aegis - Resistance/Recharge
  • (34) Aegis - Resistance/Endurance
Level 35: Tremor
  • (A) Armageddon - Damage
  • (36) Armageddon - Damage/Recharge
  • (36) Armageddon - Accuracy/Damage/Recharge
  • (36) Armageddon - Accuracy/Recharge
  • (37) Armageddon - Damage/Endurance
  • (37) Armageddon - Chance for Fire Damage
Level 38: Seismic Smash
  • (A) Hecatomb - Damage
  • (39) Hecatomb - Damage/Recharge
  • (39) Hecatomb - Accuracy/Damage/Recharge
  • (39) Hecatomb - Accuracy/Recharge
  • (40) Hecatomb - Damage/Endurance
  • (40) Hecatomb - Chance of Damage(Negative)
Level 41: Hurl Boulder
  • (A) Apocalypse - Damage
  • (42) Apocalypse - Damage/Recharge
  • (42) Apocalypse - Accuracy/Damage/Recharge
  • (45) Apocalypse - Accuracy/Recharge
  • (45) Apocalypse - Damage/Endurance
  • (45) Apocalypse - Chance of Damage(Negative)
Level 44: Conserve Power
  • (A) Recharge Reduction IO
Level 47: Physical Perfection
  • (A) Miracle - Heal
  • (50) Miracle - Heal/Endurance
  • (50) Miracle - +Recovery
Level 49: Maneuvers
  • (A) Gift of the Ancients - Run Speed +7.5%
  • (50) Luck of the Gambler - Recharge Speed
------------
Level 1: Brawl
  • (A) Empty
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 1: Gauntlet
Level 6: Ninja Run


 

Posted

I like it. I can't imagine my build without Fault, but you may find Hurl Boulder fits your playstyle better. I find it to be a great opener and just love bouncing the bad guys on their butts as the team gets set up to wipe them out. It's also a great mule for the very cheap (relatively) purple set Absolute Amazement.

Otherwise, I don't have much to say. I like it and think you will have fun with it.

Cheers


[B] GUARDIAN 50s:[/B] [B]Tank[/B]: Ice/Fire, Fire/Fire, DA/SS, Inv/WM, SD/Elec...[B]Scrap[/B]: BS/Reg, Spin/DA, DM/SD, Fire/WP, Claws/SR....[B]Troller[/B]: Ill/Rad, Fire/Kin...[B]Blaster[/B]: Fire/EM....[B]Defender[/B]: D3...[B]Brute[/B]: Elm/ElA...[B]EPIC[/B]: Widow, PB, Crab...CURRENTLY: 45 Stone/Stone Tank...38 AR/Rad Corr...21 Ice^3 Dom

 

Posted

A freind of mine created this new build for me to try. All of the builds posted are great. It's hard to tell which one is the best

Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
Etinarg: Level 50 Magic Tanker
Primary Power Set: Stone Armor
Secondary Power Set: Stone Melee
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Fighting
Ancillary Pool: Energy Mastery
Hero Profile:
Level 1: Stone Skin -- RctvArm-ResDam/EndRdx(A), RctvArm-EndRdx/Rchg(19), RctvArm-ResDam/EndRdx/Rchg(19), RctvArm-ResDam(21), RctvArm-EndRdx(31)
Level 1: Stone Fist -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(3), KntkC'bat-Dmg/EndRdx/Rchg(5), KntkC'bat-Knock%(5)
Level 2: Earth's Embrace -- Dct'dW-EndRdx/Rchg(A), Dct'dW-Heal/EndRdx/Rchg(31), Dct'dW-Heal/Rchg(34), Dct'dW-Heal(34), Dct'dW-Heal/EndRdx(34)
Level 4: Rock Armor -- DefBuff-I(A), DefBuff-I(43), EndRdx-I(43)
Level 6: Mud Pots -- M'Strk-Acc/Dmg(A), M'Strk-Dmg/EndRdx(7), M'Strk-Dmg/Rchg(7), M'Strk-Acc/Dmg/EndRdx(11), M'Strk-Acc/EndRdx(13), M'Strk-Dmg/EndRdx/Rchg(13)
Level 8: Rooted -- Numna-Heal(A), Numna-Heal/EndRdx/Rchg(9), Numna-Regen/Rcvry+(9), Numna-Heal/EndRdx(11)
Level 10: Heavy Mallet -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(21), KntkC'bat-Dmg/Rchg(23), KntkC'bat-Dmg/EndRdx/Rchg(23), KntkC'bat-Knock%(25)
Level 12: Hasten -- RechRdx-I(A), RechRdx-I(15), RechRdx-I(15)
Level 14: Taunt -- Mocking-Rchg(A), Mocking-Taunt/Rng(33), Mocking-Taunt/Rchg/Rng(37), Mocking-Acc/Rchg(50)
Level 16: Build Up -- RechRdx-I(A), RechRdx-I(17), ToHit-I(17)
Level 18: Super Jump -- Zephyr-Travel/EndRdx(A), Zephyr-ResKB(25), Zephyr-Travel(27)
Level 20: Swift -- Run-I(A)
Level 22: Health -- Mrcl-Rcvry+(A), RgnTis-Regen+(27), Heal-I(29)
Level 24: Stamina -- EndMod-I(A), EndMod-I(29), EndMod-I(31)
Level 26: Minerals -- DefBuff-I(A), DefBuff-I(33), DefBuff-I(33), EndRdx-I(43)
Level 28: Combat Jumping -- DefBuff-I(A)
Level 30: Kick -- Acc-I(A)
Level 32: Granite Armor -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(40), RctvArm-ResDam/EndRdx/Rchg(40), RctvArm-EndRdx/Rchg(42), RctvArm-EndRdx(45)
Level 35: Tremor -- M'Strk-Dmg/Rchg(A), M'Strk-Dmg/EndRdx(36), M'Strk-Acc/Dmg(36), M'Strk-Acc/EndRdx(36), M'Strk-Acc/Dmg/EndRdx(37), M'Strk-Dmg/EndRdx/Rchg(37)
Level 38: Seismic Smash -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(39), KntkC'bat-Dmg/Rchg(39), KntkC'bat-Dmg/EndRdx/Rchg(39), KntkC'bat-Knock%(40)
Level 41: Conserve Power -- EndRdx-I(A), EndRdx-I(42), EndRdx-I(42)
Level 44: Focused Accuracy -- GSFC-ToHit(A), GSFC-ToHit/Rchg(45), GSFC-ToHit/Rchg/EndRdx(45), GSFC-Rchg/EndRdx(46), GSFC-ToHit/EndRdx(46), GSFC-Build%(46)
Level 47: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-EndRdx/Rchg(48), RctvArm-ResDam/EndRdx/Rchg(48), RctvArm-ResDam(48), RctvArm-EndRdx(50)
Level 49: Weave -- DefBuff-I(A), EndRdx-I(50)
------------
Level 1: Brawl -- KntkC'bat-Knock%(A)
Level 1: Sprint -- Clrty-Stlth(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Gauntlet


 

Posted

Quote:
Originally Posted by LSK View Post
Teleport is like the only way to travel in granit or if u have rooted on. But if u do not want those then i guess u can use some other form of travel but mind you those 2 are your KB prot, and other resistance. You can not use sprint while in those 2 either.
You probably haven't encountered my stone tank, or several of the others I've teamed with. A well-built stoner can easily keep up with the rest of the team in missions (so long as the map doesn't require too much jumping), and you don't usually need your armor in between.

Incidentally, I took Super Speed as my travel power.


 

Posted

Quote:
Originally Posted by Katie V View Post
You probably haven't encountered my stone tank, or several of the others I've teamed with. A well-built stoner can easily keep up with the rest of the team in missions (so long as the map doesn't require too much jumping), and you don't usually need your armor in between.

Incidentally, I took Super Speed as my travel power.
Very true. In the age of IOs, the speed penalties associated with granite are overrated.


 

Posted

Some great builds here, but I hope I can get a little insight on something else. I usually play a Defender or Controller so Tanking is new to me. I have been doing a lot of Ouroborus (sp?) with friends lately and was hoping someone could suggest a good Pre-lvl 32 (pre granit armor) build as a secondary build.

Thanks in advance