Both-buttons => autorun...
/bind mousechord "+forward"
You are so very awesome. That's been one of the few things that's really messed with me in this game. The other thing that gets me is camera. What I'm used to is:
* Left button mouselooks without turning character.
* Right button mouselooks and turns character.
* If you have turned the camera away from the character, it stays at that relative orientation until you use the mousleook+turn, at which point, poof, character is centered on camera again. (Character turns to match camera, mind.)
With the CoH camera, if I turn the camera, I have to recenter it before I can start running around again, and looking around in melee is harder than I'm used to.
I'm not sure whether any of that is bindable; it seems like it wouldn't be, because I don't think CoH has the corresponding actions at all, so they can't be bound.
/bind RBUTTON "+mouse_look" (should already be default)
* If you have turned the camera away from the character, it stays at that relative orientation until you use the mousleook+turn, at which point, poof, character is centered on camera again. (Character turns to match camera, mind.)
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Examples:
/bind LEFTARROW "+turnleft$$camreset"
/bind RIGHTARROW "+turnright$$camreset"
/bind RBUTTON "+mouse_look$$camreset"
If I hold down both mouse buttons, I run in mouselook mode. Very handy.
If I do this briefly, then let go of either button, I stop running.
If I do it for more than a couple of seconds, then let go of either button, I keep running.
Is there a way to disable the conversion to autorun? It screws me up running into melee on melee characters.