Compare DP/Traps builds, soloing needs considered!
Soft-capped.
DP's activation times aren't impressive so you'll be limited by activation time as much as by recharge.
Traps likes good recharge, but adding defense to the FFG and Caltrops to keep opponents away from melee means that you can relatively easily soft-cap Ranged and AoE defense with status protection and Avoid effects to keep mobs out of CC. With good damage, that's what other games call a tank-mage.
Soft-capped.
DP's activation times aren't impressive so you'll be limited by activation time as much as by recharge. Traps likes good recharge, but adding defense to the FFG and Caltrops to keep opponents away from melee means that you can relatively easily soft-cap Ranged and AoE defense with status protection and Avoid effects to keep mobs out of CC. With good damage, that's what other games call a tank-mage. |
@Global: Difficult One
Playing on European Servers (Union, Defiant)
If a person turns down an idea, he turns down an opportunity to evolve himself
Ok, now I've edited the builds so they emphasize on capping ranged and AoE based defense. As I said in the opening message, the first build is without caltrops:
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@Global: Difficult One
Playing on European Servers (Union, Defiant)
If a person turns down an idea, he turns down an opportunity to evolve himself
can you post those long-form? Mids doesn't exist for macs.
"Hmm, I guess I'm not as omniscient as I thought" -Gavin Runeblade.
I can be found, outside of paragon city here.
Thank you everyone at Paragon and on Virtue. When the lights go out in November, you'll find me on Razor Bunny.
@Global: Difficult One
Playing on European Servers (Union, Defiant)
If a person turns down an idea, he turns down an opportunity to evolve himself
The first, without caltrops:
Villain Plan by Mids' Villain Designer 1,707
http://www.cohplanner.com/
Click this DataLink to open the build!
Rogue Shot: Level 50 Magic Corruptor
Primary Power Set: Dual Pistols
Secondary Power Set: Traps
Power Pool: Fitness
Power Pool: Speed
Power Pool: Leadership
Villain Profile:
Level 1: Pistols
- (A) Decimation - Accuracy/Damage
- (3) Decimation - Damage/Endurance
- (7) Decimation - Damage/Recharge
- (15) Decimation - Accuracy/Damage/Recharge
- (46) Decimation - Chance of Build Up
- (A) Trap of the Hunter - Immobilize/Accuracy
- (A) Thunderstrike - Accuracy/Damage
- (3) Thunderstrike - Damage/Endurance
- (7) Thunderstrike - Damage/Recharge
- (13) Thunderstrike - Accuracy/Damage/Endurance
- (A) Miracle - Heal/Endurance
- (5) Miracle - Heal/Recharge
- (5) Miracle - Heal/Endurance/Recharge
- (15) Miracle - Heal
- (46) Miracle - +Recovery
- (A) Jumping IO
- (A) Detonation - Accuracy/Damage
- (9) Detonation - Damage/Endurance
- (9) Detonation - Damage/Recharge
- (13) Detonation - Damage/Range
- (34) Detonation - Accuracy/Damage/Endurance
- (A) Recharge Reduction IO
- (11) Recharge Reduction IO
- (11) Recharge Reduction IO
Level 14: Super Speed
- (A) Blessing of the Zephyr - Knockback Reduction (4 points)
- (A) Luck of the Gambler - Defense/Endurance
- (17) Luck of the Gambler - Defense/Recharge
- (17) Luck of the Gambler - Defense/Endurance/Recharge
- (43) Luck of the Gambler - Defense
- (A) Numina's Convalescence - Heal/Endurance
- (19) Numina's Convalescence - Heal
- (19) Numina's Convalescence - +Regeneration/+Recovery
- (A) Performance Shifter - EndMod
- (21) Performance Shifter - EndMod/Accuracy
- (21) Performance Shifter - Chance for +End
- (A) Thunderstrike - Accuracy/Damage
- (23) Thunderstrike - Damage/Endurance
- (23) Thunderstrike - Damage/Recharge
- (37) Thunderstrike - Accuracy/Damage/Recharge
- (40) Thunderstrike - Accuracy/Damage/Endurance
- (43) Thunderstrike - Damage/Endurance/Recharge
- (A) Detonation - Accuracy/Damage
- (25) Detonation - Damage/Endurance
- (25) Detonation - Damage/Recharge
- (34) Detonation - Damage/Range
- (37) Detonation - Accuracy/Damage/Endurance
- (A) Detonation - Accuracy/Damage
- (27) Detonation - Damage/Endurance
- (27) Detonation - Damage/Recharge
- (34) Detonation - Damage/Range
- (43) Detonation - Accuracy/Damage/Endurance
- (A) Shield Breaker - Accuracy/Defense Debuff
- (29) Shield Breaker - Defense Debuff
- (29) Shield Breaker - Defense Debuff/Endurance/Recharge
- (46) Shield Breaker - Accuracy/Endurance/Recharge
- (A) Basilisk's Gaze - Accuracy/Hold
- (31) Basilisk's Gaze - Recharge/Hold
- (31) Basilisk's Gaze - Endurance/Recharge/Hold
- (31) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
- (A) Scirocco's Dervish - Accuracy/Damage
- (33) Scirocco's Dervish - Damage/Endurance
- (33) Scirocco's Dervish - Damage/Recharge
- (33) Scirocco's Dervish - Accuracy/Recharge
- (37) Scirocco's Dervish - Accuracy/Damage/Endurance
- (A) Basilisk's Gaze - Accuracy/Hold
- (36) Basilisk's Gaze - Accuracy/Recharge
- (36) Basilisk's Gaze - Endurance/Recharge/Hold
- (36) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
- (A) Eradication - Damage
- (39) Eradication - Accuracy/Recharge
- (39) Eradication - Damage/Recharge
- (39) Eradication - Accuracy/Damage/Recharge
- (40) Eradication - Accuracy/Damage/Endurance/Recharge
- (40) Eradication - Chance for Energy Damage
- (A) Devastation - Accuracy/Damage
- (42) Devastation - Damage/Endurance
- (42) Devastation - Damage/Recharge
- (42) Devastation - Accuracy/Damage/Recharge
- (A) Luck of the Gambler - Defense/Endurance
- (45) Luck of the Gambler - Defense/Recharge
- (45) Luck of the Gambler - Defense/Endurance/Recharge
- (45) Luck of the Gambler - Defense
- (A) Gaussian's Synchronized Fire-Control - To Hit Buff
- (48) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
- (48) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
- (48) Gaussian's Synchronized Fire-Control - Recharge/Endurance
- (50) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
- (50) Gaussian's Synchronized Fire-Control - Chance for Build Up
- (A) Luck of the Gambler - Defense/Endurance
- (50) Luck of the Gambler - Defense/Recharge
Level 1: Brawl
- (A) Empty
- (A) Empty
- (A) Empty
Level 6: Ninja Run
Level 12: Chemical Ammunition
Level 12: Cryo Ammunition
Level 12: Incendiary Ammunition
------------
Set Bonus Totals:
- 5,5% DamageBuff(Smashing)
- 5,5% DamageBuff(Lethal)
- 5,5% DamageBuff(Fire)
- 5,5% DamageBuff(Cold)
- 5,5% DamageBuff(Energy)
- 5,5% DamageBuff(Negative)
- 5,5% DamageBuff(Toxic)
- 5,5% DamageBuff(Psionic)
- 1,25% Defense(Smashing)
- 1,25% Defense(Lethal)
- 9,38% Defense(Fire)
- 9,38% Defense(Cold)
- 15,6% Defense(Energy)
- 15,6% Defense(Negative)
- 2,5% Defense(Melee)
- 11,6% Defense(Ranged)
- 18,8% Defense(AoE)
- 4,05% Max End
- 21,3% Enhancement(RechargeTime)
- 5% Enhancement(Heal)
- 41% Enhancement(Accuracy)
- 14% FlySpeed
- 164,7 HP (15,4%) HitPoints
- 14% JumpHeight
- 14% JumpSpeed
- Knockback (Mag -4)
- Knockup (Mag -4)
- MezResist(Confused) 2,5%
- MezResist(Held) 2,5%
- MezResist(Immobilize) 5,25%
- MezResist(Sleep) 7,45%
- MezResist(Stun) 2,5%
- MezResist(Terrorized) 2,5%
- 15,5% (0,26 End/sec) Recovery
- 64% (2,86 HP/sec) Regeneration
- 5,63% Resistance(Energy)
- 3,13% Resistance(Negative)
- 14% RunSpeed
- 5% XPDebtProtection
And the second with caltrops:
Villain Plan by Mids' Villain Designer 1,707
http://www.cohplanner.com/
Click this DataLink to open the build!
Rogue Shot: Level 50 Technology Corruptor
Primary Power Set: Dual Pistols
Secondary Power Set: Traps
Power Pool: Speed
Power Pool: Fitness
Power Pool: Leadership
Villain Profile:
Level 1: Pistols
- (A) Decimation - Accuracy/Damage
- (3) Decimation - Damage/Endurance
- (11) Decimation - Damage/Recharge
- (15) Decimation - Accuracy/Damage/Recharge
- (37) Decimation - Chance of Build Up
- (A) Trap of the Hunter - Immobilize/Accuracy
- (A) Thunderstrike - Accuracy/Damage
- (3) Thunderstrike - Damage/Endurance
- (11) Thunderstrike - Damage/Recharge
- (13) Thunderstrike - Accuracy/Damage/Endurance
- (A) Pacing of the Turtle - Chance of -Recharge
- (5) Pacing of the Turtle - Damage/Slow
- (5) Pacing of the Turtle - Range/Slow
- (15) Pacing of the Turtle - Endurance/Recharge/Slow
- (A) Recharge Reduction IO
- (7) Recharge Reduction IO
- (7) Recharge Reduction IO
- (A) Detonation - Accuracy/Damage
- (9) Detonation - Damage/Endurance
- (9) Detonation - Damage/Recharge
- (13) Detonation - Damage/Range
- (31) Detonation - Accuracy/Damage/Endurance
Level 12: Hurdle
- (A) Jumping IO
- (A) Blessing of the Zephyr - Knockback Reduction (4 points)
- (A) Luck of the Gambler - Defense/Endurance
- (17) Luck of the Gambler - Defense/Recharge
- (17) Luck of the Gambler - Defense/Endurance/Recharge
- (34) Luck of the Gambler - Defense
- (A) Numina's Convalescence - Heal/Endurance
- (19) Numina's Convalescence - Heal
- (19) Numina's Convalescence - +Regeneration/+Recovery
- (A) Performance Shifter - EndMod
- (21) Performance Shifter - EndMod/Recharge
- (21) Performance Shifter - Chance for +End
- (A) Thunderstrike - Accuracy/Damage
- (23) Thunderstrike - Damage/Endurance
- (23) Thunderstrike - Damage/Recharge
- (34) Thunderstrike - Accuracy/Damage/Recharge
- (37) Thunderstrike - Accuracy/Damage/Endurance
- (43) Thunderstrike - Damage/Endurance/Recharge
- (A) Miracle - Heal/Endurance
- (25) Miracle - Heal/Recharge
- (25) Miracle - Heal
- (34) Miracle - Heal/Endurance/Recharge
- (43) Miracle - +Recovery
- (A) Detonation - Accuracy/Damage
- (27) Detonation - Damage/Endurance
- (27) Detonation - Damage/Recharge
- (37) Detonation - Damage/Range
- (40) Detonation - Accuracy/Damage/Endurance
- (A) Shield Breaker - Accuracy/Defense Debuff
- (29) Shield Breaker - Defense Debuff
- (29) Shield Breaker - Defense Debuff/Endurance/Recharge
- (31) Shield Breaker - Accuracy/Endurance/Recharge
- (A) Basilisk's Gaze - Accuracy/Hold
- (31) Basilisk's Gaze - Recharge/Hold
- (A) Scirocco's Dervish - Accuracy/Damage
- (33) Scirocco's Dervish - Damage/Endurance
- (33) Scirocco's Dervish - Damage/Recharge
- (33) Scirocco's Dervish - Accuracy/Recharge
- (40) Scirocco's Dervish - Accuracy/Damage/Endurance
- (A) Cloud Senses - Accuracy/ToHitDebuff
- (36) Cloud Senses - ToHit Debuff
- (36) Cloud Senses - ToHit Debuff/Endurance/Recharge
- (36) Cloud Senses - Accuracy/Recharge
- (50) Cloud Senses - Accuracy/Endurance/Recharge
- (50) Cloud Senses - Chance for Negative Energy Damage
- (A) Lockdown - Accuracy/Hold
- (39) Lockdown - Accuracy/Recharge
- (39) Lockdown - Recharge/Hold
- (39) Lockdown - Endurance/Recharge/Hold
- (40) Lockdown - Accuracy/Endurance/Recharge/Hold
- (43) Lockdown - Chance for +2 Mag Hold
- (A) Detonation - Accuracy/Damage
- (42) Detonation - Damage/Endurance
- (42) Detonation - Damage/Recharge
- (42) Detonation - Damage/Range
- (46) Detonation - Accuracy/Damage/Endurance
- (A) Eradication - Damage
- (45) Eradication - Accuracy/Recharge
- (45) Eradication - Damage/Recharge
- (45) Eradication - Accuracy/Damage/Recharge
- (46) Eradication - Accuracy/Damage/Endurance/Recharge
- (46) Eradication - Chance for Energy Damage
- (A) Luck of the Gambler - Defense/Endurance
- (48) Luck of the Gambler - Defense/Recharge
- (48) Luck of the Gambler - Defense/Endurance/Recharge
- (48) Luck of the Gambler - Defense
- (A) Rectified Reticle - To Hit Buff
- (50) Rectified Reticle - To Hit Buff/Recharge
Level 1: Brawl
- (A) Empty
- (A) Empty
- (A) Empty
Level 6: Ninja Run
Level 10: Chemical Ammunition
Level 10: Cryo Ammunition
Level 10: Incendiary Ammunition
------------
Set Bonus Totals:
- 3% DamageBuff(Smashing)
- 3% DamageBuff(Lethal)
- 3% DamageBuff(Fire)
- 3% DamageBuff(Cold)
- 3% DamageBuff(Energy)
- 3% DamageBuff(Negative)
- 3% DamageBuff(Toxic)
- 3% DamageBuff(Psionic)
- 1,88% Defense(Smashing)
- 1,88% Defense(Lethal)
- 9,38% Defense(Fire)
- 9,38% Defense(Cold)
- 15,6% Defense(Energy)
- 15,6% Defense(Negative)
- 0,94% Defense(Melee)
- 15,3% Defense(Ranged)
- 18,8% Defense(AoE)
- 6,3% Max End
- 12,5% Enhancement(RechargeTime)
- 50% Enhancement(Accuracy)
- 2,5% Enhancement(Held)
- 5% Enhancement(Heal)
- 2,5% Enhancement(JumpSpeed)
- 2,5% Enhancement(JumpHeight)
- 2,5% Enhancement(RunSpeed)
- 2,5% Enhancement(FlySpeed)
- 14% FlySpeed
- 120,5 HP (11,2%) HitPoints
- 14% JumpHeight
- 14% JumpSpeed
- Knockback (Mag -4)
- Knockup (Mag -4)
- MezResist(Confused) 5%
- MezResist(Held) 7,2%
- MezResist(Immobilize) 7,75%
- MezResist(Sleep) 12,7%
- MezResist(Stun) 5%
- MezResist(Terrorized) 5%
- 9% (0,15 End/sec) Recovery
- 42% (1,88 HP/sec) Regeneration
- 5,63% Resistance(Energy)
- 3,13% Resistance(Negative)
- 14% RunSpeed
- 5% XPDebtProtection
@Global: Difficult One
Playing on European Servers (Union, Defiant)
If a person turns down an idea, he turns down an opportunity to evolve himself
Softcapped to all positions, ~50% s/l resist, ~60% global recharge, no purples no PvP IO
Villain Plan by Mids' Villain Designer 1.704
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Technology Corruptor
Primary Power Set: Dual Pistols
Secondary Power Set: Traps
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Concealment
Power Pool: Fighting
Ancillary Pool: Mu Mastery
Villain Profile:
Level 1: Dual Wield -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(3), Thundr-Dmg/Rchg(3), Thundr-Acc/Dmg/Rchg(5)
Level 1: Web Grenade -- Enf'dOp-Acc/Rchg(A), Enf'dOp-EndRdx/Immob(5), Enf'dOp-Acc/Immob/Rchg(7), Enf'dOp-Acc/Immob(7), Enf'dOp-Acc/EndRdx(9), Enf'dOp-Immob/Rng(9)
Level 2: Caltrops -- RechRdx-I(A)
Level 4: Triage Beacon -- RechRdx-I(A)
Level 6: Combat Jumping -- LkGmblr-Rchg+(A), Zephyr-Travel(31), Zephyr-Travel/EndRdx(34), Zephyr-ResKB(37)
Level 8: Bullet Rain -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(11), Posi-Dmg/Rchg(21), Posi-Dmg/Rng(31), Posi-Acc/Dmg/EndRdx(40)
Level 10: Acid Mortar -- ShldBrk-DefDeb(A), ShldBrk-Acc/DefDeb(11), ShldBrk-Acc/Rchg(13), ShldBrk-DefDeb/EndRdx/Rchg(13), ShldBrk-Acc/EndRdx/Rchg(15), ShldBrk-%Dam(15)
Level 12: Hurdle -- Empty(A)
Level 14: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(19)
Level 16: Force Field Generator -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(17), HO:Enzym(17)
Level 18: Executioner's Shot -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(19), Thundr-Dmg/Rchg(21), Thundr-Acc/Dmg/Rchg(43), Thundr-Acc/Dmg/EndRdx(46), Thundr-Dmg/EndRdx/Rchg(48)
Level 20: Stamina -- EndMod-I(A), P'Shift-EndMod(43), P'Shift-EndMod/Acc(45), P'Shift-End%(45)
Level 22: Poison Trap -- Lock-Acc/Hold(A), Lock-Acc/Rchg(23), Lock-Rchg/Hold(23), Lock-EndRdx/Rchg/Hold(25), Lock-Acc/EndRdx/Rchg/Hold(25), Lock-%Hold(27)
Level 24: Swap Ammo -- Empty(A)
Level 26: Piercing Rounds -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(27), Posi-Dmg/Rchg(29), Posi-Dmg/Rng(29), Posi-Acc/Dmg/EndRdx(31)
Level 28: Seeker Drones -- Cloud-ToHitDeb(A), Cloud-Acc/ToHitDeb(39), Cloud-Acc/Rchg(39), Cloud-ToHitDeb/EndRdx/Rchg(39), Cloud-Acc/EndRdx/Rchg(40), Cloud-%Dam(40)
Level 30: Stealth -- LkGmblr-Rchg+(A), HO:Enzym(50)
Level 32: Hail of Bullets -- Oblit-Dmg(A), Oblit-Acc/Rchg(33), Oblit-Dmg/Rchg(33), Oblit-Acc/Dmg/Rchg(33), Oblit-Acc/Dmg/EndRdx/Rchg(34), Oblit-%Dam(34)
Level 35: Trip Mine -- Oblit-Dmg(A), Oblit-Acc/Rchg(36), Oblit-Dmg/Rchg(36), Oblit-Acc/Dmg/Rchg(36), Oblit-Acc/Dmg/EndRdx/Rchg(37), Oblit-%Dam(37)
Level 38: Boxing -- Acc-I(A)
Level 41: Tough -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/Rchg(42), Aegis-ResDam/EndRdx/Rchg(42), Aegis-ResDam(42), Aegis-Psi/Status(43)
Level 44: Charged Armor -- S'fstPrt-ResDam/Def+(A), Aegis-ResDam/EndRdx(45), Aegis-ResDam/EndRdx/Rchg(46), Aegis-ResDam(46)
Level 47: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(48), HO:Enzym(48)
Level 49: Super Jump -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(50), Zephyr-ResKB(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Scourge
Level 6: Ninja Run
Level 24: Chemical Ammunition
Level 24: Cryo Ammunition
Level 24: Incendiary Ammunition
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While the build itself looks decent, I think you forgot one of the theoretic prerequisites. I'd prefer not to take any PPP's, as the character is to Go Rogue and thus don't want those pools (for theme).
Don't ever remember to use Hami-O's as I rarely ever get access to them :P
EDIT: Oh, and about the travel power, then I don't really like the idea of getting a travel power SO late!
@Global: Difficult One
Playing on European Servers (Union, Defiant)
If a person turns down an idea, he turns down an opportunity to evolve himself
Defenders get APPs with resist shields, so slotting will be the same.
As for getting a travel power so late, use your imagination, I'm sure you can shuffle some power picks around.
Don't ever remember to use Hami-O's as I rarely ever get access to them :P
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Personally, I like to buy mine on the market.
"Hmm, I guess I'm not as omniscient as I thought" -Gavin Runeblade.
I can be found, outside of paragon city here.
Thank you everyone at Paragon and on Virtue. When the lights go out in November, you'll find me on Razor Bunny.
Hi, so, I've made a DP/traps corr back when DP was introduced, and I've kinda gotten into a halt with the character. Recently, I began playing with her again and need a direction and a build for her. She is currently at lvl 35 and I've made two different builds for her.
Though, before showing the builds, I'd like to get the direction clear. The current builds I've made are working towards perma-hasten, but I've been told that the toon might benefit more with capped defense, rather than recharge, so I'd like to ask what you guys think: Soft-capped defense or Perma-hasten?
@Global: Difficult One
Playing on European Servers (Union, Defiant)
If a person turns down an idea, he turns down an opportunity to evolve himself