High Res Scroll Wheel Fix?
I have one of those lovely Mice with the free moving scroll wheels, and while the mouse wheel works fine in other programs, for City of Heroes Its impossably slow and unresponsive. Ill have to scroll it back really fast and long in order to move the camera back or forward by a few feet.
The problem is not with the drivers or my OS, but with the way the mouse handles the scroll wheel. While this is very helpful of Microsoft to tell me what the problem is... I am still no where closer to resolving the issue. Is this perhaps something one of you has encountered before and knows a work around? |
If that doesn't help you then I can't help.
COH has just been murdered by NCSoft. http://www.change.org/petitions/ncso...city-of-heroes
I've been submitting this as a bug for a few years now, to no avail.
The only reliable method I've found for getting camera scrolling to work reliably in City on affected systems is documented here.
Unfortunately, using the documented registry keys to resolve the problem amounts to throwing the baby out with the bathwater, because you lose the "correct" scrolling behavior in everything else to accommodate City.
I've never gotten a response, or requests for additional information, from Paragon. I assume they're taking the position that it's Microsofts problem despite the fact that players have access to hundreds of other games that don't demonstrate the behavior.
And guess which other two games I've played in the last few years that have the same problem? CO and ST:O. It's like Paragon has "inherited" something from Cryptic legacy code.
EDIT: To clarify, using the VScrollHighResolutionDisable key documented in the linked discussion is what worked for me.
The Logitec scroll mice have a switch to change from classic "click, click" scroll to the fast scroll. Some have the switch on the bottom of the mouse and some change by pressing the wheel down.
If that doesn't help you then I can't help. |
I've been submitting this as a bug for a few years now, to no avail.
The only reliable method I've found for getting camera scrolling to work reliably in City on affected systems is documented here. Unfortunately, using the documented registry keys to resolve the problem amounts to throwing the baby out with the bathwater, because you lose the "correct" scrolling behavior in everything else to accommodate City. I've never gotten a response, or requests for additional information, from Paragon. I assume they're taking the position that it's Microsofts problem despite the fact that players have access to hundreds of other games that don't demonstrate the behavior. And guess which other two games I've played in the last few years that have the same problem? CO and ST:O. It's like Paragon has "inherited" something from Cryptic legacy code. EDIT: To clarify, using the VScrollHighResolutionDisable key documented in the linked discussion is what worked for me. |
Ill give it a go, perhaps I can make a .reg file to make the process a little smoother for going back.
Would be wonderful if there was a fix that didn't involve regedit and restarting each time I want to play City, but at this point Ill take anything I can get.
I have one of those lovely Mice with the free moving scroll wheels, and while the mouse wheel works fine in other programs, for City of Heroes Its impossably slow and unresponsive. Ill have to scroll it back really fast and long in order to move the camera back or forward by a few feet.
The problem is not with the drivers or my OS, but with the way the mouse handles the scroll wheel. While this is very helpful of Microsoft to tell me what the problem is... I am still no where closer to resolving the issue. Is this perhaps something one of you has encountered before and knows a work around? |
I'm sorry I dont know the answer to that.
However, not to sound like a jerk but if the Mouse that Going Rogue is advertising with ends up having this issue, Im willing to put money on that we will finally see a resolution on the issue.
I haven't seen any posts from RAZER users that suggest they have the problem.
It appears to only be "core" Microsoft models with high precision scrolling.
I was amused when they implemented scrolling for the chat windows, and that exhibited no problems. It's like scrolling chat interprets the polling event from the mouse correctly (up/down, ignore velocity), but the scrolling the camera doesn't.
This might be a silly question, but did you adjust the scroll speed in the options ingame settings?

This might be a silly question, but did you adjust the scroll speed in the options ingame settings?
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Yes I did and no it didnt change anything. The problem is that my mouse wheel is spamming the program with lots of tiny tiny little movements that its simply not registering because it is unable to register anything other than the big movements.
So when I spin my mouse it sends it 4 blocks of 30 instead of 1 block of 120, and the program simply ignores all movements under 120.
My Mouse has a setting to send a larger size the faster the wheel is turned, so if I set the mouse down and spin the wheel really fast like I was playing an old Arcade game it will sometimes spike in above 120 and cause the camera to move a little... but this is a heck of a lot of work and takes a great deal of effort... so its not actually practicle for anything other than diagnostic purposes.
And as Vent above me said, scrolling speed in game options is for the chat window but not the camera.
I have the Razer Naga, for now, due to the contest. The scroll wheel behaves normally in CoH.
Not sure I'll keep the mouse, not really that impressed with it. Then again, I'm not big on fancy mice or keyboards in the first place.
I'll likely have some type of contest on FB or Twitter to see which of my friends wins it. After all, if FB and Twitter are good enough for CoH contests they should be good enough for something won in a CoH contest.
If the game spit out 20 dollar bills people would complain that they weren't sequentially numbered. If they were sequentially numbered people would complain that they weren't random enough.
Black Pebble is my new hero.
I have been using a Microsoft wireless laser 5000 mouse for years now and playing coh with this mouse for years. I had regular Windows xp installed the whole time and my mouse wheel and its scrolling always work just fine with no problems. Now i just installed Vista 64 bit two days ago and now the same mouse that has been working fine with the game for years wont scroll the camera towards or away from my character. Seems to be no fix for this and well i know it worked fine with coh and cov cause like i said ive been using this same mouse for the last 3-4 years fine with the game with no scrolling issues. Seems to be just people with vista or windows 7 getting the problem so why would this mouse work fine in xp with the microsoft drivers and such for it then not work in vista or windows 7 with there version of the drivers? I'm using the same computer too nothing has changed but operating system. So with windows xp it worked and the same pc with vista 64 it doesnt work. installed vista 64 so i can finally take advantage of my cpu and be able to use dx10.I almost want to re install xp back just to use the mouse i love so much and have been using for years. This is the only program that i have this problem with too everything else the scroll wheel works perfect.
Yup, also have the MS Wireless 5000 running on Win7 64, and zooming in and out is just painful - I've resorted to using the home/end keys to zoom.
This doesn't only effect CoH though, I have had the same problem in a few other games too, like Spellforce II for example
http://www.scene-and-heard.com/cov/covsig.jpg
the odd thing is that it's only select MS mice with Vista/7. I use an ancient MS optical wheel mouse (circa 1999) and when I moved to Win 7, I had no issue with the scrolling. My girlfriend has a newer MS mouse (purchased last year comfort mouse 3000?) and when switching from XP to 7 she inherited this problem.
It's starting to be a little too obvious that CoH was built for XP and there hasn't been any real QoL corrections for making it play better with newer OS's. The lack of the updater to open any browser other than IE (which can be removed, making the links dead), the inability to tab out of game without having to alt tab the game twice to re-enter it, the switching 7 back to basic instead of aero, and this mouse issue. All little things, but they add up.
Pinnacle server
just another random dude
I have one of those lovely Mice with the free moving scroll wheels, and while the mouse wheel works fine in other programs, for City of Heroes Its impossably slow and unresponsive. Ill have to scroll it back really fast and long in order to move the camera back or forward by a few feet.
The problem is not with the drivers or my OS, but with the way the mouse handles the scroll wheel.
Some applications may not handle this correctly.
For example, they may ignore partial scroll events, or they may interpret a partial (30) event as a full line (120). There have been instances of some applications that actually combine both of these incorrect behaviors. For example, some applications may ignore the positive partial events and treat negative partial events as a full line, which would result in slow scrolling forward and fast scrolling backward.
Is this perhaps something one of you has encountered before and knows a work around?