Invul/SS Build-Need suggestions
I have two things for you that should help.
First: http://boards.cityofheroes.com/showthread.php?t=126983
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THAT LINK.... It's is remarkably useful for building an Invul tank and getting a good amount of DEF ontop of your resistances.
Second: DAT BUILD
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My Invul/SS Build. I was just going to rearrange slots and fill up your current one but it was not coming out near as well as I hoped. You can use mine as a visual example though of how some powers should look slotted.
Hope this helps!
Hero Plan by Mids' Hero Designer 1.707
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Tanker
Primary Power Set: Invulnerability
Secondary Power Set: Super Strength
Power Pool: Flight
Power Pool: Fitness
Power Pool: Fighting
Ancillary Pool: Energy Mastery
Hero Profile:
Level 1: Temp Invulnerability -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(3), RctvArm-EndRdx(5), RctvArm-ResDam/EndRdx/Rchg(13)
Level 1: Jab -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(7), KntkC'bat-Dmg/EndRdx/Rchg(11), HO:Nucle(29)
Level 2: Resist Physical Damage -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(27), RctvArm-ResDam/Rchg(31), RctvArm-ResDam/EndRdx/Rchg(34), S'fstPrt-ResDam/Def+(34)
Level 4: Haymaker -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(5), KntkC'bat-Dmg/Rchg(7), KntkC'bat-Dmg/EndRdx/Rchg(13), HO:Nucle(43)
Level 6: Dull Pain -- Dct'dW-EndRdx/Rchg(A), Dct'dW-Heal(9), Dct'dW-Heal/Rchg(15), Dct'dW-Heal/EndRdx/Rchg(25), Dct'dW-Rchg(46)
Level 8: Unyielding -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(9), RctvArm-EndRdx(17), RctvArm-ResDam/EndRdx/Rchg(19)
Level 10: Air Superiority -- S'ngH'mkr-Acc/Dmg(A), S'ngH'mkr-Dmg/EndRdx(11), S'ngH'mkr-Dmg/Rchg(15), S'ngH'mkr-Dmg/EndRdx/Rchg(17)
Level 12: Taunt -- Zinger-Taunt(A), Zinger-Taunt/Rchg(37), Zinger-Taunt/Rchg/Rng(40), Zinger-Acc/Rchg(43), Zinger-Taunt/Rng(43), Zinger-Dam%(46)
Level 14: Swift -- Flight-I(A)
Level 16: Health -- Numna-Regen/Rcvry+(A)
Level 18: Invincibility -- HO:Cyto(A), HO:Cyto(19), HO:Cyto(21)
Level 20: Stamina -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(21), Efficacy-EndMod/Acc(31), Efficacy-EndMod/EndRdx(42), Efficacy-EndMod/Acc/Rchg(42), Efficacy-Acc/Rchg(42)
Level 22: Knockout Blow -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx/Rchg(23), C'ngImp-Dmg/Rchg(23), C'ngImp-Acc/Dmg/Rchg(25), C'ngImp-Dmg/EndRdx(29)
Level 24: Fly -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(50)
Level 26: Tough Hide -- DefBuff-I(A), DefBuff-I(27), DefBuff-I(31), LkGmblr-Rchg+(34)
Level 28: Rage -- AdjTgt-Rchg(A), AdjTgt-ToHit/Rchg(37)
Level 30: Boxing -- Acc-I(A)
Level 32: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(33), RctvArm-EndRdx(33), RctvArm-ResDam/EndRdx/Rchg(33)
Level 35: Hurl -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(36), Decim-Dmg/Rchg(36), Decim-Acc/EndRdx/Rchg(36), Decim-Acc/Dmg/Rchg(37)
Level 38: Foot Stomp -- Oblit-Dmg(A), Oblit-Acc/Rchg(39), Oblit-Dmg/Rchg(39), Oblit-Acc/Dmg/Rchg(39), Oblit-Acc/Dmg/EndRdx/Rchg(40), FrcFbk-Rechg%(40)
Level 41: Conserve Power -- RechRdx-I(A)
Level 44: Laser Beam Eyes -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(45), Decim-Dmg/Rchg(45), Decim-Acc/EndRdx/Rchg(45), Decim-Acc/Dmg/Rchg(46)
Level 47: Resist Energies -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(48), RctvArm-ResDam/Rchg(48), RctvArm-ResDam/EndRdx/Rchg(48)
Level 49: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/EndRdx/Rchg(50), LkGmblr-Rchg+(50)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Gauntlet
Level 6: Ninja Run
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I do agree with the vast majority when it comes to fight pool. It will make a difference however given the powers you have taken (I'll guess you might like them) and given the slots you would like to keep; I did this but, I will say that, in keeping all of your powers; I kept the power order the same. I do feel its an awkward order of powers:
Hero Plan by Mids' Hero Designer 1.707
http://www.cohplanner.com/
Click this DataLink to open the build!
Starrior: Level 50 Mutation Tanker
Primary Power Set: Invulnerability
Secondary Power Set: Super Strength
Power Pool: Speed
Power Pool: Fitness
Ancillary Pool: Energy Mastery
Hero Profile:
Level 1: Resist Physical Damage -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(3), RctvArm-ResDam/EndRdx/Rchg(36), RctvArm-ResDam(37), S'fstPrt-ResDam/Def+(46)
Level 1: Jab -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(13), KntkC'bat-Dmg/EndRdx/Rchg(15), T'Death-Acc/Dmg/EndRdx(34)
Level 2: Temp Invulnerability -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/EndRdx/Rchg(5), RctvArm-ResDam(11), RctvArm-EndRdx(36), RctvArm-ResDam/Rchg(36)
Level 4: Dull Pain -- Dct'dW-Heal(A), Dct'dW-Heal/EndRdx/Rchg(5), Dct'dW-Rchg(7), Dct'dW-Heal/Rchg(37), Dct'dW-EndRdx/Rchg(37)
Level 6: Punch -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(7), KntkC'bat-Dmg/Rchg(9), KntkC'bat-Dmg/EndRdx/Rchg(33), T'Death-Acc/Dmg/EndRdx(40)
Level 8: Hasten -- RechRdx-I(A), RechRdx-I(9)
Level 10: Resist Elements -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(11), RctvArm-ResDam(34), RctvArm-ResDam/EndRdx/Rchg(46)
Level 12: Haymaker -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(13), KntkC'bat-Dmg/Rchg(15), KntkC'bat-Dmg/EndRdx/Rchg(40), T'Death-Acc/Dmg/EndRdx(42)
Level 14: Super Speed -- Zephyr-Travel/EndRdx(A), Zephyr-Travel(46)
Level 16: Unyielding -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/EndRdx/Rchg(17), RctvArm-ResDam(17), RctvArm-EndRdx(21), RctvArm-ResDam/Rchg(34)
Level 18: Taunt -- Mocking-Taunt(A), Mocking-Taunt/Rchg(19), Mocking-Taunt/Rchg/Rng(19), Mocking-Taunt/Rng(21), Mocking-Acc/Rchg(31), Mocking-Rchg(31)
Level 20: Resist Energies -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(39), RctvArm-ResDam/EndRdx/Rchg(40), RctvArm-ResDam(43)
Level 22: Hand Clap -- Insult-Taunt(A), Insult-Dsrnt%(23), Insult-Taunt/Rchg(23)
Level 24: Knockout Blow -- Hectmb-Dmg(A), Hectmb-Dmg/Rchg(25), Hectmb-Acc/Dmg/Rchg(25), Hectmb-Acc/Rchg(43), Hectmb-Dmg/EndRdx(43)
Level 26: Invincibility -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/EndRdx/Rchg(27), LkGmblr-Def(27), LkGmblr-Rchg+(29)
Level 28: Tough Hide -- LkGmblr-Def(A), LkGmblr-Rchg+(29)
Level 30: Rage -- Rec'dRet-ToHit/Rchg(A), Rec'dRet-Pcptn(31)
Level 32: Unstoppable -- RctvArm-ResDam/Rchg(A), RctvArm-ResDam/EndRdx/Rchg(33), RctvArm-ResDam(33)
Level 35: Hurdle -- Jump-I(A)
Level 38: Health -- Heal-I(A), Numna-Heal(39), Numna-Regen/Rcvry+(39)
Level 41: Stamina -- EndMod-I(A), P'Shift-EndMod(42), P'Shift-End%(42)
Level 44: Foot Stomp -- Oblit-Dmg(A), Oblit-Acc/Rchg(45), Oblit-Dmg/Rchg(45), Oblit-Acc/Dmg/Rchg(45), Oblit-Acc/Dmg/EndRdx/Rchg(48), Oblit-%Dam(48)
Level 47: Conserve Power -- RechRdx-I(A), RechRdx-I(48)
Level 49: Physical Perfection -- Numna-Heal/EndRdx(A), Numna-Heal(50), P'Shift-EndMod(50), P'Shift-End%(50)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Gauntlet
Level 6: Ninja Run
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Set Bonus Totals:
- 3% DamageBuff(Smashing)
- 3% DamageBuff(Lethal)
- 3% DamageBuff(Fire)
- 3% DamageBuff(Cold)
- 3% DamageBuff(Energy)
- 3% DamageBuff(Negative)
- 3% DamageBuff(Toxic)
- 3% DamageBuff(Psionic)
- 28.6% Defense(Smashing)
- 28.6% Defense(Lethal)
- 7.38% Defense(Fire)
- 7.38% Defense(Cold)
- 9.88% Defense(Energy)
- 9.88% Defense(Negative)
- 3% Defense(Psionic)
- 18.6% Defense(Melee)
- 7.38% Defense(Ranged)
- 7.06% Defense(AoE)
- 1.8% Max End
- 42.5% Enhancement(RechargeTime)
- 4% Enhancement(Heal)
- 33% Enhancement(Accuracy)
- 10% FlySpeed
- 105.4 HP (5.63%) HitPoints
- 10% JumpHeight
- 10% JumpSpeed
- MezResist(Held) 2.75%
- MezResist(Immobilize) 13.8%
- MezResist(Stun) 2.2%
- MezResist(Terrorized) 2.2%
- 20% Perception
- 5% (0.08 End/sec) Recovery
- 44% (3.44 HP/sec) Regeneration
- 3.78% Resistance(Fire)
- 3.78% Resistance(Cold)
- 10% RunSpeed
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Set Bonuses:
Reactive Armor
(Resist Physical Damage)
- MezResist(Immobilize) 1.1%
- 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
- 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
(Resist Physical Damage)
- 3% Defense(All)
(Jab)
- MezResist(Immobilize) 2.75%
- 28.1 HP (1.5%) HitPoints
- 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
(Temp Invulnerability)
- MezResist(Immobilize) 1.1%
- 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
- 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
- 1.25% Defense(AoE), 0.63% Defense(Fire), 0.63% Defense(Cold)
(Dull Pain)
- MezResist(Terrorized) 2.2%
- 1.26% Resistance(Fire,Cold)
- 4% Enhancement(Heal)
- 5% Enhancement(RechargeTime)
(Punch)
- MezResist(Immobilize) 2.75%
- 28.1 HP (1.5%) HitPoints
- 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
(Resist Elements)
- MezResist(Immobilize) 1.1%
- 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
- 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
(Haymaker)
- MezResist(Immobilize) 2.75%
- 28.1 HP (1.5%) HitPoints
- 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
(Super Speed)
- 1.25% Defense(Ranged), 0.63% Defense(Energy), 0.63% Defense(Negative)
(Unyielding)
- MezResist(Immobilize) 1.1%
- 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
- 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
- 1.25% Defense(AoE), 0.63% Defense(Fire), 0.63% Defense(Cold)
(Taunt)
- 1.8% Max End
- MezResist(Held) 2.75%
- 2.5% Defense(Smashing,Lethal), 1.25% Defense(Melee)
- 3.13% Defense(Fire,Cold), 1.56% Defense(AoE)
- 7.5% Enhancement(RechargeTime)
(Resist Energies)
- MezResist(Immobilize) 1.1%
- 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
- 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
(Hand Clap)
- 1% (0.02 End/sec) Recovery
- 1.88% Defense(Smashing,Lethal), 0.94% Defense(Melee)
(Knockout Blow)
- 4% (0.07 End/sec) Recovery
- 2.52% Resistance(Fire,Cold)
- 15% Enhancement(Accuracy)
- 10% Enhancement(RechargeTime)
(Invincibility)
- 10% (0.78 HP/sec) Regeneration
- 21.1 HP (1.13%) HitPoints
- 9% Enhancement(Accuracy)
- 7.5% Enhancement(RechargeTime)
(Tough Hide)
- 10% (0.78 HP/sec) Regeneration
- 7.5% Enhancement(RechargeTime)
(Rage)
- 1.88% Defense(Smashing,Lethal), 0.94% Defense(Melee)
- 20% Perception
(Unstoppable)
- MezResist(Immobilize) 1.1% (Exceeded 5 Bonus Cap)
- 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged) (Exceeded 5 Bonus Cap)
(Health)
- 12% (0.94 HP/sec) Regeneration
(Stamina)
- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
(Foot Stomp)
- MezResist(Stun) 2.2%
- 3% DamageBuff(All)
- 9% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
- 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
(Physical Perfection)
- 12% (0.94 HP/sec) Regeneration
(Physical Perfection)
- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.
Thanks Lillika and New Dawn. I'm gonna mull all this over and make some changes soon. I really appreciate the ideas and builds. Just another example of how awesome City of X folks are!
Thanks Lillika and New Dawn. I'm gonna mull all this over and make some changes soon. I really appreciate the ideas and builds. Just another example of how awesome City of X folks are!
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This is a 'damage specced' invuln, with hasten and stacked rage, but it doesn't completely neglect the defense side of things. In a crowd, it does perfectly fine. The toughest part of running this is keeping end in it, even with every end tool you can cram onto it.
Speed kills.....
Hero Plan by Mids' Hero Designer 1.621
http://www.cohplanner.com/
Click this DataLink to open the build!
SS-INV_4: Level 50 Mutation Tanker
Primary Power Set: Invulnerability
Secondary Power Set: Super Strength
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Energy Mastery
Hero Profile:
Level 1: Temp Invulnerability -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(13), GA-3defTpProc(27), Aegis-ResDam/EndRdx/Rchg(33), S'fstPrt-ResDam/Def+(40)
Level 1: Jab -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(3), KntkC'bat-Dmg/EndRdx/Rchg(5), Rope-Acc/EndRdx(5), Rope-Acc/Rchg(11)
Level 2: Resist Physical Damage -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(13), RctvArm-ResDam(34), RctvArm-ResDam/EndRdx/Rchg(42)
Level 4: Haymaker -- C'ngImp-Dmg/EndRdx/Rchg(A), C'ngImp-Acc/Dmg/EndRdx(7), C'ngImp-Acc/Dmg/Rchg(7), C'ngImp-Dmg/Rchg(9), C'ngImp-Dmg/EndRdx(9), Mako-Acc/EndRdx/Rchg(11)
Level 6: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(31)
Level 8: Hurdle -- Jump-I(A)
Level 10: Unyielding -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(15), RctvArm-ResDam(15), RctvArm-ResDam/EndRdx/Rchg(45)
Level 12: Dull Pain -- Numna-Regen/Rcvry+(A), Numna-Heal(17), Numna-Heal/Rchg(17), RechRdx-I(19)
Level 14: Health -- RgnTis-Regen+(A), Mrcl-Rcvry+(37), Mrcl-Heal(37)
Level 16: Resist Elements -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(33), RctvArm-EndRdx/Rchg(37), RctvArm-ResDam/EndRdx/Rchg(43)
Level 18: Invincibility -- HO:Cyto(A), HO:Cyto(19), LkGmblr-Rchg+(34)
Level 20: Stamina -- P'Shift-End%(A), P'Shift-EndMod(21), P'Shift-EndMod/Rchg(21), P'Shift-EndMod/Acc(48)
Level 22: Knockout Blow -- Hectmb-Dam%(A), Hectmb-Dmg/EndRdx(23), Hectmb-Acc/Rchg(23), Hectmb-Acc/Dmg/Rchg(25), Hectmb-Dmg/Rchg(25), UbrkCons-Dam%(27)
Level 24: Super Jump -- Jump-I(A)
Level 26: Tough Hide -- LkGmblr-Rchg+(A), LkGmblr-Def(29), LkGmblr-Def/EndRdx(29), LkGmblr-Def/Rchg(34)
Level 28: Resist Energies -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(33), RctvArm-EndRdx/Rchg(36), RctvArm-ResDam/EndRdx/Rchg(43)
Level 30: Rage -- RechRdx-I(A), RechRdx-I(31), RechRdx-I(31)
Level 32: Boxing -- Mako-Acc/EndRdx/Rchg(A), C'ngImp-Dmg/Rchg(46), C'ngImp-Acc/Dmg(46), C'ngImp-Acc/Dmg/Rchg(46), C'ngImp-Dmg/EndRdx/Rchg(48), C'ngImp-Acc/Dmg/EndRdx(50)
Level 35: Tough -- RctvArm-EndRdx(A), RctvArm-ResDam(36), RctvArm-ResDam/EndRdx/Rchg(36), RctvArm-EndRdx/Rchg(48)
Level 38: Foot Stomp -- Armgdn-Dam%(A), Armgdn-Dmg/EndRdx(39), Armgdn-Acc/Dmg/Rchg(39), Armgdn-Dmg/Rchg(39), Armgdn-Acc/Rchg(40), Zinger-Dam%(40)
Level 41: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(42), LkGmblr-Def/EndRdx(42), LkGmblr-EndRdx/Rchg(43)
Level 44: Hasten -- RechRdx-I(A), RechRdx-I(45), RechRdx-I(45)
Level 47: Conserve Power -- RechRdx-I(A)
Level 49: Physical Perfection -- P'Shift-End%(A), Numna-Heal(50), Numna-Heal/Rchg(50)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Gauntlet
Level 0: Ninja Run
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Hello all! After playing for a few years, I've finally decided to really get into build mechanics. Normally, when I hit 50, I just pop in IO enhancements and call it "done" but I'd really like to tweak out at least one character.
This is my main man Starrior. Born around Ish 12, he's my oldest toon and my "badger" character. The build below is what he's spec'ed to now but I'm open to any and all suggestions. I'd like to keep the set enhancements he has now (especially the Hecatombs) but money is no object. Thanks all!
Hero Plan by Mids' Hero Designer 1.707
http://www.cohplanner.com/
Click this DataLink to open the build!
Starrior: Level 50 Mutation Tanker
Primary Power Set: Invulnerability
Secondary Power Set: Super Strength
Power Pool: Speed
Power Pool: Fitness
Ancillary Pool: Energy Mastery
Hero Profile:
Level 1: Resist Physical Damage
- (A) Resist Damage IO
- (3) Resist Damage IO
Level 1: Jab- (A) Accuracy IO
- (3) Accuracy IO
- (13) Damage Increase IO
- (15) Damage Increase IO
- (34) Recharge Reduction IO
Level 2: Temp Invulnerability- (A) Impervious Skin - Resistance/Endurance
- (5) Impervious Skin - Endurance/Recharge
- (11) Impervious Skin - Status Resistance
- (36) Impervious Skin - Resistance/Recharge
- (36) Impervious Skin - Resistance/Endurance/Recharge
Level 4: Dull Pain- (A) Healing IO
- (5) Healing IO
- (7) Recharge Reduction IO
- (36) Endurance Reduction IO
- (37) Doctored Wounds - Heal/Recharge
- (37) Doctored Wounds - Endurance/Recharge
Level 6: Punch- (A) Damage Increase IO
- (7) Damage Increase IO
- (9) Accuracy IO
- (40) Accuracy IO
- (40) Recharge Reduction IO
Level 8: Hasten- (A) Recharge Reduction IO
- (9) Recharge Reduction IO
Level 10: Resist Elements- (A) Resist Damage IO
- (11) Resist Damage IO
Level 12: Haymaker- (A) Damage Increase IO
- (13) Damage Increase IO
- (40) Accuracy IO
- (42) Accuracy IO
- (43) Recharge Reduction IO
Level 14: Super Speed- (A) Run Speed IO
- (15) Run Speed IO
Level 16: Unyielding- (A) Resist Damage IO
- (17) Resist Damage IO
- (17) Resist Damage IO
- (21) Endurance Reduction IO
- (34) Endurance Reduction IO
- (37) Endurance Reduction IO
Level 18: Taunt- (A) Accuracy IO
- (19) Recharge Reduction IO
- (19) Taunt Duration IO
Level 20: Resist Energies- (A) Resist Damage IO
- (21) Resist Damage IO
Level 22: Hand Clap- (A) Accuracy IO
- (23) Accuracy IO
- (23) Recharge Reduction IO
- (46) Disorient Duration IO
Level 24: Knockout Blow- (A) Hecatomb - Damage
- (25) Hecatomb - Damage/Recharge
- (25) Hecatomb - Accuracy/Damage/Recharge
- (43) Hecatomb - Accuracy/Recharge
- (43) Hecatomb - Damage/Endurance
Level 26: Invincibility- (A) Defense Buff IO
- (27) Defense Buff IO
- (27) Endurance Reduction IO
- (29) Endurance Reduction IO
- (45) To Hit Buff IO
- (45) To Hit Buff IO
Level 28: Tough Hide- (A) Defense Buff IO
- (29) Defense Buff IO
Level 30: Rage- (A) Recharge Reduction IO
- (31) Recharge Reduction IO
- (31) To Hit Buff IO
- (31) To Hit Buff IO
Level 32: Unstoppable- (A) Recharge Reduction IO
- (33) Recharge Reduction IO
- (33) Endurance Modification IO
- (33) Endurance Modification IO
- (34) Resist Damage IO
- (46) Resist Damage IO
Level 35: Hurdle- (A) Jumping IO
Level 38: Health- (A) Healing IO
- (39) Healing IO
- (39) Numina's Convalescence - +Regeneration/+Recovery
Level 41: Stamina- (A) Endurance Modification IO
- (42) Endurance Modification IO
- (42) Endurance Modification IO
Level 44: Conserve Power- (A) Recharge Reduction IO
- (45) Recharge Reduction IO
Level 47: Foot Stomp- (A) Accuracy IO
- (48) Accuracy IO
- (48) Damage Increase IO
- (48) Recharge Reduction IO
Level 49: Physical Perfection- (A) Healing IO
- (50) Healing IO
- (50) Endurance Modification IO
- (50) Endurance Modification IO
------------Level 1: Brawl
- (A) Empty
Level 1: Sprint- (A) Empty
Level 2: Rest- (A) Recharge Reduction IO
- (39) Healing IO
- (46) Endurance Modification IO
Level 1: GauntletLevel 6: Ninja Run