Crab Spider


Atago

 

Posted

I need to know what everyones take is on my spider build. Good or no good? Also any improvements would be welcomed. Villain Plan by Mids' Villain Designer 1.707
http://www.cohplanner.com/

Click this DataLink to open the build!

Mage Spyder : Level 50 Natural Arachnos Soldier
Primary Power Set: Crab Spider Soldier
Secondary Power Set: Crab Spider Training
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Leviathan Mastery

Villain Profile:
Level 1: Slice

  • (A) Kinetic Combat - Accuracy/Damage
  • (3) Kinetic Combat - Damage/Endurance
  • (5) Kinetic Combat - Damage/Recharge
  • (7) Kinetic Combat - Damage/Endurance/Recharge
  • (11) Achilles' Heel - Chance for Res Debuff
  • (39) HamiO:Nucleolus Exposure
Level 1: Crab Spider Armor Upgrade
  • (A) Reactive Armor - Resistance
  • (11) Reactive Armor - Resistance/Endurance
  • (42) Reactive Armor - Resistance/Recharge
  • (43) Reactive Armor - Resistance/Endurance/Recharge
  • (46) Gladiator's Armor - TP Protection +3% Def (All)
Level 2: Longfang
  • (A) Shield Breaker - Defense Debuff
  • (3) Shield Breaker - Accuracy/Defense Debuff
  • (5) Shield Breaker - Accuracy/Recharge
  • (7) Shield Breaker - Defense Debuff/Endurance/Recharge
  • (9) Shield Breaker - Accuracy/Endurance/Recharge
  • (9) Shield Breaker - Chance for Lethal Damage
Level 4: Combat Training: Defensive
  • (A) Luck of the Gambler - Recharge Speed
  • (40) Luck of the Gambler - Defense
Level 6: Combat Jumping
  • (A) Luck of the Gambler - Recharge Speed
  • (42) Luck of the Gambler - Defense
Level 8: Hurdle
  • (A) Jumping IO
Level 10: Tactical Training: Maneuvers
  • (A) Luck of the Gambler - Defense
  • (17) Luck of the Gambler - Defense/Endurance
  • (17) Luck of the Gambler - Recharge Speed
Level 12: Venom Grenade
  • (A) Positron's Blast - Accuracy/Damage
  • (13) Positron's Blast - Damage/Endurance
  • (13) Positron's Blast - Damage/Recharge
  • (15) Positron's Blast - Damage/Range
  • (15) Positron's Blast - Accuracy/Damage/Endurance
Level 14: Super Jump
  • (A) Jumping IO
Level 16: Health
  • (A) Regenerative Tissue - +Regeneration
  • (21) Miracle - +Recovery
  • (46) Numina's Convalescence - +Regeneration/+Recovery
Level 18: Arm Lash
  • (A) Obliteration - Damage
  • (19) Obliteration - Accuracy/Recharge
  • (19) Obliteration - Damage/Recharge
  • (21) Obliteration - Accuracy/Damage/Recharge
  • (23) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (34) Obliteration - Chance for Smashing Damage
Level 20: Stamina
  • (A) Performance Shifter - EndMod
  • (23) Performance Shifter - EndMod/Accuracy
  • (27) Performance Shifter - EndMod/Recharge
  • (36) Performance Shifter - Accuracy/Recharge
  • (37) Performance Shifter - Chance for +End
  • (43) Performance Shifter - EndMod/Accuracy/Recharge
Level 22: Aim
  • (A) Gaussian's Synchronized Fire-Control - To Hit Buff
  • (25) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
  • (27) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
  • (31) Gaussian's Synchronized Fire-Control - Recharge/Endurance
  • (39) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
  • (50) Gaussian's Synchronized Fire-Control - Chance for Build Up
Level 24: Fortification
  • (A) Reactive Armor - Resistance/Endurance
  • (25) Reactive Armor - Resistance/Recharge
  • (31) Reactive Armor - Endurance/Recharge
  • (31) Reactive Armor - Resistance/Endurance/Recharge
  • (36) Steadfast Protection - Resistance/+Def 3%
Level 26: Tactical Training: Assault
  • (A) Endurance Reduction IO
Level 28: Serum
  • (A) Numina's Convalescence - Heal
  • (29) Numina's Convalescence - Heal/Endurance
  • (29) Numina's Convalescence - Heal/Recharge
Level 30: Hasten
  • (A) Recharge Reduction IO
  • (39) Recharge Reduction IO
Level 32: Frenzy
  • (A) Scirocco's Dervish - Accuracy/Damage
  • (33) Scirocco's Dervish - Damage/Endurance
  • (33) Scirocco's Dervish - Damage/Recharge
  • (33) Scirocco's Dervish - Accuracy/Recharge
  • (34) Scirocco's Dervish - Accuracy/Damage/Endurance
  • (34) Scirocco's Dervish - Chance of Damage(Lethal)
Level 35: Summon Spiderlings
  • (A) Blood Mandate - Accuracy/Damage
  • (36) Blood Mandate - Damage/Endurance
  • (37) Blood Mandate - Accuracy/Endurance
  • (37) Blood Mandate - Accuracy/Damage/Endurance
  • (40) Blood Mandate - Accuracy
  • (40) Blood Mandate - Damage
Level 38: Combat Training: Offensive
  • (A) Accuracy IO
Level 41: Maneuvers
  • (A) Luck of the Gambler - Defense
  • (42) Luck of the Gambler - Defense/Endurance
  • (43) Luck of the Gambler - Recharge Speed
Level 44: School of Sharks
  • (A) Enfeebled Operation - Accuracy/Recharge
  • (45) Enfeebled Operation - Accuracy/Immobilize/Recharge
  • (45) Enfeebled Operation - Accuracy/Immobilize
  • (45) Enfeebled Operation - Endurance/Immobilize
  • (46) Enfeebled Operation - Accuracy/Endurance
  • (50) Enfeebled Operation - Immobilize/Range
Level 47: Bile Spray
  • (A) Positron's Blast - Accuracy/Damage
  • (48) Positron's Blast - Damage/Endurance
  • (48) Positron's Blast - Damage/Recharge
  • (48) Positron's Blast - Damage/Range
  • (50) Positron's Blast - Accuracy/Damage/Endurance
Level 49: Mental Training
  • (A) Run Speed IO
------------
Level 1: Brawl
  • (A) Empty
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 1: Conditioning
Level 0: Ninja Run
------------


 

Posted

Well, if you are going for a softcapped, melee based crab with high recharge it looks ok to me, although I think you have may have far more recharge reduction than you really need. This is more of a personal preference thing - but usually you go for really high recharge builds on a crab if you are trying for a build with dual pets and the omega manuever, in which case you need all the recharge reduction you can get for the long recharge powers. With just attack powers the global recharge you have (71%) plus slotted recharge is probably going to be enough - hasten is kind of overkill. Its also going to be a very expensive build.


The only iffy thing I see is the kinetic combat set in slice - you don't need the smashing/lethal def as crabs are a positional def character and that is an extremely expensive set that is not worth slotting unless you need the def. I would drop the kinetic combat and the hami-o and put a 5 piece set of crushing impact here for another 5% recharge and save some expense (quite a bit - KC's tend to go for 20+ million a piece).


Globals: @Midnight Mystique/@Magik13

 

Posted

Don't know if you want to buy the Gladiator's Unique through the Blackmarket. On my Server it is nearly impossible to get one and it is very, very expensive(2 Billions and more).


 

Posted

Quote:
Originally Posted by Atago View Post
Don't know if you want to buy the Gladiator's Unique through the Blackmarket. On my Server it is nearly impossible to get one and it is very, very expensive(2 Billions and more).
The Market is cross-server, so everything on the Market costs the same on every server.

PvP IOs are being sold off-market a lot for higher than than the price cap.


 

Posted

Ah, my fault, thought the USA and European Markets are seperate.

Last Price i saw on the Forums was 4b.


 

Posted

If you have the ninja booster... you wont need the super jump travel power...
Mental training+sprint+Power pool run speed+Ninja Run = pretty darn fast and good jumper.

Now I didn't memorize the build nor claim to be some slot expert either.

If you are going for the defenses , Why not take the soldier armor + crab armor? I am using both so far and I can take some pretty serious hits now. Though I am only 31.

Also since you seem to like the melee...I found bane to have the best hits ..using up my secondary build at the arbiter and wasting all my free respecs.

Am I wrong in my analysis coming up here?

Crabs are strong on defenses and have the most usefull ranged and cone ,aoe, and pbaoe skills. Basically they excel in raising hell by aoe and can take a decent hit.

Banes are very strong on focused dps. So far playing with this build I can use my execution hit on a foe and then begin my smack down...


 

Posted

First of all this toon is already built. I was one of the lucky. The Gladiator's Armor proc dropped for me a month ago during a pvp battle in Recluse. The 2 expensive Kinetic Combat also dropped for me. What can I say lucky. I lowballed the other toon for 3 weeks just waiting to catch someone slipping on the Black Market. With patience it payed off. Alot of the other stuff I got with merits working 2 other toons. My goal was to softcapped the main 3 ds. In the process I realized it was possible to also softcap the smashing and lethal d with the Kinetic Combat. I realize that the bane was better for melee. My goal was to see if I could do the same with the crab. So far so good. But every toon has room for improvement. The first build had trouble with being knocked around so removed Hasten and added Acrobatics. Also Frenzy wasnt as good as I thoughts so now I added Omega Manuvers to see how that works. Here is the new build. Please critic. Remember the object here is to help create the best melee based crab spider. My second build will be a bane. Villain Plan by Mids' Villain Designer 1.707
http://www.cohplanner.com/

Click this DataLink to open the build!

Mage Spyder : Level 50 Natural Arachnos Soldier
Primary Power Set: Crab Spider Soldier
Secondary Power Set: Crab Spider Training
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Leadership
Ancillary Pool: Leviathan Mastery

Villain Profile:
Level 1: Slice -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(5), KntkC'bat-Dmg/EndRdx/Rchg(7), Achilles-ResDeb%(11), HO:Nucle(39)
Level 1: Crab Spider Armor Upgrade -- S'fstPrt-ResDam/Def+(A), RctvArm-ResDam/EndRdx(11), RctvArm-ResDam(39), RctvArm-ResDam/Rchg(42), RctvArm-ResDam/EndRdx/Rchg(43)
Level 2: Longfang -- ShldBrk-DefDeb(A), ShldBrk-Acc/DefDeb(3), ShldBrk-Acc/Rchg(5), ShldBrk-DefDeb/EndRdx/Rchg(7), ShldBrk-Acc/EndRdx/Rchg(9), ShldBrk-%Dam(9)
Level 4: Combat Training: Defensive -- LkGmblr-Rchg+(A), LkGmblr-Def(40), Ksmt-ToHit+(46)
Level 6: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(42)
Level 8: Hurdle -- Jump-I(A)
Level 10: Tactical Training: Maneuvers -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(17), LkGmblr-Rchg+(17)
Level 12: Venom Grenade -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(13), Posi-Dmg/Rchg(13), Posi-Dmg/Rng(15), Posi-Acc/Dmg/EndRdx(15)
Level 14: Super Jump -- Jump-I(A)
Level 16: Health -- RgnTis-Regen+(A), Mrcl-Rcvry+(21), Numna-Regen/Rcvry+(46)
Level 18: Arm Lash -- Oblit-Dmg(A), Oblit-Acc/Rchg(19), Oblit-Dmg/Rchg(19), Oblit-Acc/Dmg/Rchg(21), Oblit-Acc/Dmg/EndRdx/Rchg(23), Oblit-%Dam(34)
Level 20: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Acc(23), P'Shift-EndMod/Rchg(27), P'Shift-Acc/Rchg(36), P'Shift-End%(37), P'Shift-EndMod/Acc/Rchg(43)
Level 22: Aim -- GSFC-ToHit(A), GSFC-ToHit/Rchg(25), GSFC-ToHit/Rchg/EndRdx(27), GSFC-Rchg/EndRdx(31), GSFC-ToHit/EndRdx(39), GSFC-Build%(50)
Level 24: Fortification -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(25), RctvArm-EndRdx/Rchg(31), RctvArm-ResDam/EndRdx/Rchg(31), GA-3defTpProc(36)
Level 26: Tactical Training: Assault -- EndRdx-I(A)
Level 28: Serum -- Numna-Heal(A), Numna-Heal/EndRdx(29), Numna-Heal/Rchg(29)
Level 30: Acrobatics -- EndRdx-I(A)
Level 32: Omega Maneuver -- Det'tn-Acc/Dmg(A), Det'tn-Dmg/EndRdx(33), Det'tn-Dmg/Rchg(33), Det'tn-Dmg/Rng(33), Det'tn-Acc/Dmg/EndRdx(34), Det'tn-Dmg/EndRdx/Rng(34)
Level 35: Summon Spiderlings -- BldM'dt-Acc/Dmg(A), BldM'dt-Dmg/EndRdx(36), BldM'dt-Acc/EndRdx(37), BldM'dt-Acc/Dmg/EndRdx(37), BldM'dt-Acc(40), BldM'dt-Dmg(40)
Level 38: Combat Training: Offensive -- Acc-I(A)
Level 41: Maneuvers -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(42), LkGmblr-Rchg+(43)
Level 44: School of Sharks -- Enf'dOp-Acc/Rchg(A), Enf'dOp-Acc/Immob/Rchg(45), Enf'dOp-Acc/Immob(45), Enf'dOp-EndRdx/Immob(45), Enf'dOp-Acc/EndRdx(46), Enf'dOp-Immob/Rng(50)
Level 47: Bile Spray -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(48), Posi-Dmg/Rchg(48), Posi-Dmg/Rng(48), Posi-Acc/Dmg/EndRdx(50)
Level 49: Mental Training -- Run-I(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Conditioning
Level 0: Ninja Run
------------



second build will be a bane.


 

Posted

When I first leveled up my crab, I tried all of the melee powers and found them all lacking. Well, arm-lash was OK but frenzy was extra terrible.

Anyway, I went back, took out all the melee attacks, soft-capped range def, and took all the AoE's I could. It turned out to be a very capable solo farmer. But if you like the melee, more power to you.


50s: Inv/SS PB Emp/Dark Grav/FF DM/Regen TA/A Sonic/Elec MA/Regen Fire/Kin Sonic/Rad Ice/Kin Crab Fire/Cold NW Merc/Dark Emp/Sonic Rad/Psy Emp/Ice WP/DB FA/SM

Overlord of Dream Team and Nightmare Squad

 

Posted

Though the purpose of your thread is to focus on your build and give some input. It is also very informative to those like me not 50 Soldier =).

I also was disappointed by Frenzy.


 

Posted

Slice does great damage. Liked it better then Channelgun. Love when that Achilles' Heel proc goes off. Longfang has the Shieldbreaker set for debuff, so when I hit Toxic Grenade (-40 Toxic )and then Bile Spray. OMG mobs just seem to melt away. Range is cool if thats your thing but I like being in the thick of things. Got alot of that playing scrappers. Can't help it.


 

Posted

THe first thing I would suggest is more recharge in omega maneuver. You have far to much damage slotted and could afford to drop the damage/endurance/range or the damage/range IO and just slot a pure recharge IO - that way you still get the AoE def bonus from the set but trim about 30 seconds off omega manuevers recharge. If you are replacing frenzy with this you will want it up as often as possible.

Acrobatics in place of hasten is a little iffy - I agree, there are a few things in the game that will overwhelm a single -KB IO and if you are hitting them often, then its a good choice since anything that does more than 4 points of KB will frequently do 12+, so just adding an extra KB IO won't help. However, you now have 2 long recharge powers that will benefit a lot from hasten (3 if you count serum). Only you can make that call and it will really depend on how often you find yourself getting knocked down. Another thing in favor of hasten over acro is the fact that with capped def those KB attacks are also likely to MISS a lot more. The only character I have with acrobatics is my bane and I picked it up for hamidon raids, because he is usually on the yellow spike team and the KB from yellow mito's is huge and hits through any amount of def, otherwise I have never had him knocked down with just a single -KB IO.

My next suggestion is not a great one, but I have to make it because I always cringe at the thought of a damage power with no damage enhancments. If there were someway to replace the shield breaker set in Longfang I would definitely suggest it but since you are getting both AoE and Melee def from the set, its hard to replace. So far the best suggestion I can come up with is to replace the current IO's in slice with a touch of death set, then pull 2 of the shield breaker IO's and replace them with L50 common damage IO's. Thats a pain though and might not be worth it, plus you lose the -res proc IO from slice, which is a nice IO.

The final thought I have is if you want to really go melee crab, take boxing, tough and weave. Crabs get TANKER numbers for tough and weave so they are a valuable investment. Taking weave will let you drop Maneuvers and may even allow you to pull some of the sets you have slotted purely for def as it gives you a base 5% vs maneuvers 3.5%. Tough will push your smashing/lethal resistance up to 55%, which will be nice in places like cimerora where you will notice the crabs lack of def debuff resistance.


Globals: @Midnight Mystique/@Magik13

 

Posted

I just thought I would throw out my crab's build if you want to take some ideas from it. This build is a mix of melee and ranged and is softcapped to melee/ranged and close to softcapped for AoE (which is the hard one to softcap without doing what you did and slotting up a bunch of extra sets just for the AoE def). I quite like frenzy and get a lot of use out of it but you could replace that with Omega Manuevers.

Villain Plan by Mids' Villain Designer 1.704
http://www.cohplanner.com/

Click this DataLink to open the build!

Midnight Carnage: Level 50 Natural Arachnos Soldier
Primary Power Set: Crab Spider Soldier
Secondary Power Set: Crab Spider Training
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Leviathan Mastery

Villain Profile:
Level 1: Channelgun -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(3), Decim-Dmg/Rchg(5), Decim-Acc/EndRdx/Rchg(7), Decim-Acc/Dmg/Rchg(25)
Level 1: Crab Spider Armor Upgrade -- S'fstPrt-ResDam/Def+(A)
Level 2: Longfang -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(3), Thundr-Dmg/Rchg(5), Thundr-Acc/Dmg/Rchg(7), Thundr-Acc/Dmg/EndRdx(17), Thundr-Dmg/EndRdx/Rchg(27)
Level 4: Combat Training: Defensive -- Ksmt-ToHit+(A)
Level 6: Combat Jumping -- Krma-ResKB(A)
Level 8: Suppression -- AirB'st-Acc/Dmg(A), AirB'st-Dmg/EndRdx(9), AirB'st-Dmg/Rchg(9), Det'tn-Acc/Dmg(11), Det'tn-Dmg/Rchg(11), Det'tn-Acc/Dmg/EndRdx(31)
Level 10: Tactical Training: Maneuvers -- DefBuff-I(A), DefBuff-I(17), DefBuff-I(21)
Level 12: Venom Grenade -- Det'tn-Acc/Dmg(A), AirB'st-Acc/Dmg(13), AirB'st-Dmg/EndRdx(13), Det'tn-Dmg/Rchg(15), AirB'st-Dmg/Rchg(15), Det'tn-Acc/Dmg/EndRdx(39)
Level 14: Hurdle -- Jump-I(A)
Level 16: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(50)
Level 18: Arm Lash -- M'Strk-Acc/Dmg(A), M'Strk-Dmg/EndRdx(19), M'Strk-Dmg/Rchg(19), M'Strk-Acc/EndRdx(21), M'Strk-Acc/Dmg/EndRdx(23), M'Strk-Dmg/EndRdx/Rchg(34)
Level 20: Stamina -- EndMod-I(A), EndMod-I(23), EndMod-I(27), P'Shift-End%(37)
Level 22: Mental Training -- Run-I(A)
Level 24: Fortification -- ResDam-I(A), ResDam-I(25), ResDam-I(31), EndRdx-I(31)
Level 26: Tactical Training: Assault -- EndRdx-I(A)
Level 28: Serum -- Dct'dW-Rchg(A), Dct'dW-Heal(29), Dct'dW-EndRdx/Rchg(29), Dct'dW-Heal/EndRdx/Rchg(36), Dct'dW-Heal/Rchg(36)
Level 30: Boxing -- RzDz-Acc/Rchg(A), RzDz-EndRdx/Stun(40), RzDz-Acc/EndRdx(42), RzDz-Stun/Rng(42), RzDz-Immob%(42), RzDz-Acc/Stun/Rchg(46)
Level 32: Frenzy -- M'Strk-Acc/Dmg(A), M'Strk-Dmg/EndRdx(33), M'Strk-Dmg/Rchg(33), M'Strk-Acc/EndRdx(33), M'Strk-Acc/Dmg/EndRdx(34), M'Strk-Dmg/EndRdx/Rchg(34)
Level 35: Tough -- RctvArm-ResDam(A), RctvArm-EndRdx(36), RctvArm-ResDam/EndRdx(37), RctvArm-ResDam/Rchg(37), RctvArm-ResDam/EndRdx/Rchg(40)
Level 38: Weave -- DefBuff-I(A), DefBuff-I(39), EndRdx-I(39), DefBuff-I(40)
Level 41: Maneuvers -- DefBuff-I(A), DefBuff-I(43), DefBuff-I(43), EndRdx-I(43)
Level 44: School of Sharks -- Enf'dOp-Acc/Rchg(A), Enf'dOp-EndRdx/Immob(45), Enf'dOp-Acc/EndRdx(45), Enf'dOp-Immob/Rng(45), Enf'dOp-Acc/Immob/Rchg(46), Enf'dOp-Acc/Immob(46)
Level 47: Bile Spray -- Posi-Acc/Dmg(A), Posi-Dmg/Rchg(48), Posi-Dmg/Rng(48), Posi-Dmg/EndRdx(48), Posi-Acc/Dmg/EndRdx(50), RechRdx-I(50)
Level 49: Aim -- RechRdx-I(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Conditioning
Level 0: Ninja Run
------------


Globals: @Midnight Mystique/@Magik13