Dp/storm


Draggynn

 

Posted

Please post your comments for the dual pistol/strom defender combo. I have a low level and want to know the progresion of powers. Thumps up or down on the combo at the least.


 

Posted

I have a Storm/DP. He works really well I think. The occasional KB from the pistols doesn't bother my stormy one bit. Swap ammo is a great feature to customize your effects according to your targets: CoT don't like cold, most don't like chem rounds.


Hero Plan by Mids' Hero Designer 1.703
http://www.cohplanner.com/

Click this DataLink to open the build!

Rider on the Storm: Level 48 Natural Defender
Primary Power Set: Storm Summoning
Secondary Power Set: Dual Pistols
Power Pool: Fitness
Power Pool: Teleportation
Ancillary Pool: Electricity Mastery

Hero Profile:
Level 1: Gale -- Empty(A)
Level 1: Pistols -- Empty(A), Empty(3), Empty(3), Empty(25), Empty(25)
Level 2: Snow Storm -- Empty(A), Empty(5)
Level 4: Empty Clips -- Empty(A), Empty(5), Empty(15), Empty(29), Empty(37)
Level 6: Steamy Mist -- Empty(A), Empty(7), Empty(7), Empty(17)
Level 8: Freezing Rain -- Empty(A), Empty(9), Empty(9), Empty(11), Empty(11), Empty(29)
Level 10: Swap Ammo
Level 12: Hurricane -- Empty(A), Empty(13), Empty(13), Empty(15)
Level 14: Hurdle -- Empty(A)
Level 16: Bullet Rain -- Empty(A), Empty(17), Empty(19), Empty(19), Empty(36), Empty(36)
Level 18: Health -- Empty(A)
Level 20: Stamina -- Empty(A), Empty(21), Empty(21)
Level 22: Suppressive Fire -- Empty(A), Empty(23), Empty(23), Empty(37), Empty(37)
Level 24: Teleport -- Empty(A), Empty(40)
Level 26: Tornado -- Empty(A), Empty(27), Empty(27), Empty(31), Empty(31), Empty(31)
Level 28: Recall Friend -- Empty(A)
Level 30: O2 Boost -- Empty(A), Empty(34)
Level 32: Lightning Storm -- Empty(A), Empty(33), Empty(33), Empty(33), Empty(34), Empty(34)
Level 35: Thunder Clap -- Empty(A), Empty(36)
Level 38: Hail of Bullets -- Empty(A), Empty(39), Empty(39), Empty(39), Empty(40), Empty(40)
Level 41: Thunder Strike -- Empty(A), Empty(42), Empty(42), Empty(42)
Level 44: Charged Armor -- Empty(A)
Level 47: Power Sink -- Empty(A)
Level 49: Shocking Bolt -- Empty(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Vigilance
Level 6: Ninja Run
Level 10: Chemical Ammunition
Level 10: Cryo Ammunition
Level 10: Incendiary Ammunition


Triumphant Defenders Forever
Psylenz FF/Psi, ArticQuark Storm/Rad, Symon BarSisyphus Bots/psn, Max VanSydow Thugs/Dk, Cyclone Symon Bots/stm, Blue Loki Ice/Cd, Widow 46526
HelinCarnate:OMG it is so terrible. I have the option to take 3 more powers but no additional slots. Boo F'ing hoo.

 

Posted

please, there has got to be more wisdom out there. What do people think of the combo of strom/DP defender. I have been using snow storm to great effect.


 

Posted

Quote:
Originally Posted by lordsprayer View Post
please, there has got to be more wisdom out there. What do people think of the combo of strom/DP defender. I have been using snow storm to great effect.
Well, unless someone pre-ordered GR, they won't even have access to Dual Pistols yet. I for one won't be able to make a DP character until mid August since I opted for the Complete Collection, so I am unable to make any comments on the combination (even so, being a brand new powerset, there is just less experience out there using it). I could ramble on about Storm for quite a while (and do...see sig), but cannot comment on DP at all.


Draggynn on Virtue: lvl 50 Storm/Psi, 1389 badges
Draggynn's Guide to Storm Summoning(Gale-Tornado, updated 6/25/2011)
Avatar by Wassy full reference here

 

Posted

I had not thought of that and yes I have read your manuals on stromy's. Thank you.


 

Posted

The combo doesn't have any specific synergy, but they won't get in the way of eachother either. Should be pretty solid.


 

Posted

Storm has tons of KB DP has one. DP is low on the damage scale compared to other damage sets.The AOE for DP is PBAOE.. Hurricane knocks everyone back.. LS unless you can fly is a KB. SO For your best AOE attack you will have to turn off many of your cool Storm powers..

If you have too many lvl 50s and your bored go for it.. Otherwise you could pick something much better to go with DP.

Kinetics - will help boost your DP damage, I have one of these at 50. Corruptor though. Everyone loves a Kin.. You can get smash and lethal capped and Range at 30% defense.

Traps - You can boost your Defenses and soft cap many types. You can go in and drop a trip mine and then Hail of Bullets and wipe out several groups of mobs.

Rad - For the Debuff. If you could get some defense caps then I would say okay.. Otherwise I'm against it. Smash Lethal and Ranged.

Kin is great because of the utility it has. All the powers are good in Kinetics. You get a decent recharge on all your powers also.

Traps is great because you can get Defense cap in many damage types. Your basically become almost impervious. You run in.. Drop a Trip mine hit Hail of Bullets and bam 10 or so dead mobs. Though you would be lacking the heal ability of kin or the recharge of kin. You make up for that with the defense you have. Your main attacks will pretty much be the Trip mine HoB combo. You will use your other powers just to kill off those mobs almost dead and running off. Again I have a 50 Sonic Traps corruptor which is great also. He can hold more mobs then the DP Kin because of his defenses, but he kills much slower. Where as the kin can get overwhelmed because of too many mobs.


1. Why Soft Cap is Important : http://dechskaison.blogspot.com/2011...important.html
2. Limits: http://paragonwiki.com/wiki/Limits
3. Attack Mechanics: http://wiki.cohtitan.com/wiki/Attack_Mechanics
4. Rule of Five: http://wiki.cohtitan.com/wiki/Rule_o...e_Law_of_Fives

 

Posted

Fairly standard strong primary - weak secondary defender setup.

In low and mid levels, take and slot primaries preferentially, take and slot just enough secondaries to get by in case you have to solo a mission. This may be just your tier 1 Pistols and Empty Clips. Team a lot.

Then, by level 50, plan on having all, or almost all, of your 9 primary powers. That leaves only 15 or so left for secondaries, pools, and APPs. If you want a lot of pool and APP powers, skip some secondaries, that's okay. Skip primaries only if you're absolutely sure you don't want them.

My level 50 storm/dp will have, on his teaming build:
all 9 primaries
6 secondaries: Pistols, Empty Clips, Swap Ammo, Suppressive Fire, Piercing Rounds, Hail of Bullets
7 pools and 2 APPs: Hover Fly and GFly, Swift and Health, Maneuvers, Provoke, Electric Fence and Charged Armor.

Hasten would be beneficial, but I don't like it, personally. Also, I haven't done a soloing build for him yet, but O2 Boost and Provoke would definitely be thrown out for that. Electric Fence + Tornado + Lightning Storm will make a fun level 41 combo once I get there. I'll need the help against lethal damage resistant targets!


 

Posted

Thee is so much I disagree with, where to begin... My improvements (at least in my opinion) are in bold

Quote:
Originally Posted by plainguy View Post
Storm has tons of KB DP has more than one depending on ammo type. DP is low on the damage scale compared to other specifically sonic damage sets.The AOE for DP includes PBAOE, targetted AoE and a cone.. Hurricane knocks everyone back if used like a sledgehammer .. LS unless you can fly is a KB. SO For your best AOE attack you will have to turn off many of your cool Storm powers..You can't turn off lightning storm once activated and there are plenty of times my hurricane is turned off, for instance when using Thunderclap, another good storm power

If you have too many lvl 50s and your bored go for it.. Otherwise you could pick something much better to go with DP.

Kinetics and Storm both - will help boost your DP damage, I have one of these at 50. Corruptor though. Everyone loves a Kin.. You can get smash and lethal capped and Range at 30% defense. Many players enjoy teaming with well-played stormies.

Traps - You can boost your Defenses and soft cap many types. You can go in and drop a trip mine and then Hail of Bullets and wipe out several groups of mobs.

Rad - For the Debuff. If you could get some defense caps then I would say okay.. Otherwise I'm against it. Smash Lethal and Ranged. On the other hand, steamy mists provides modest defense a good deal of resistance to fire, cold, and energy

Kin is great because of the utility it has. All the powers are good in Kinetics. You get a decent recharge on all your powers also. All the Storm powers are capable of boosting a team or solo player's effectiveness except that O2 cannot be cast on oneself.

Traps is great because you can get Defense cap in many damage types. Your basically become almost impervious. You run in.. Drop a Trip mine hit Hail of Bullets and bam 10 or so dead mobs. Though you would be lacking the heal ability of kin or the recharge of kin. You make up for that with the defense you have. Your main attacks will pretty much be the Trip mine HoB combo. You will use your other powers just to kill off those mobs almost dead and running off. Again I have a 50 Sonic Traps corruptor which is great also. He can hold more mobs then the DP Kin because of his defenses, but he kills much slower. Where as the kin can get overwhelmed because of too many mobs.
Storms play 4 games rather well: -tohit to where foes can hardly hit them; slow/-recharge can bring spawns speed and recharge to a point you almost need a calendar to time their movements and attacks. Storm also plays a wicked -resistance and -defense debuff combo in freezing rain that is paralleled only with cold's sleet, a direct copy of that power. Tornado is also a big defense debuffer. Another feature that Storm plays is the AoE stun. Combining thunderclap with tornado and suppressive fire should stun bosses.

I like my Storm/DP defender quite a bit.


Triumphant Defenders Forever
Psylenz FF/Psi, ArticQuark Storm/Rad, Symon BarSisyphus Bots/psn, Max VanSydow Thugs/Dk, Cyclone Symon Bots/stm, Blue Loki Ice/Cd, Widow 46526
HelinCarnate:OMG it is so terrible. I have the option to take 3 more powers but no additional slots. Boo F'ing hoo.

 

Posted

Quote:
Originally Posted by Rigel_Kent View Post
My level 50 storm/dp will have, on his teaming build:
all 9 primaries
6 secondaries: Pistols, Empty Clips, Swap Ammo, Suppressive Fire, Piercing Rounds, Hail of Bullets
7 pools and 2 APPs: Hover Fly and GFly, Swift and Health, Maneuvers, Provoke, Electric Fence and Charged Armor.
Umm....do you actually play a stormy without stamina, Rigel? Even with vigilance, IO set bonuses(plus miracle/numina) and conserve power, I think I would have a hard time getting by without Stamina, and without vigilance when solo, I imagine a very painful life.

Although it may be doable for an experienced player, I would in no way recommend such a build to someone...even slotting HEAVILY for end reduction. Is it doable...yes. Pleasant...not in my experience.

However, I would be interested in hearing more about your experience with a staminaless storm build, and the thought process that lead to such a decision.


Draggynn on Virtue: lvl 50 Storm/Psi, 1389 badges
Draggynn's Guide to Storm Summoning(Gale-Tornado, updated 6/25/2011)
Avatar by Wassy full reference here

 

Posted

As slow as it is, Thunder Clap --> PBAoE bullet fest would look cool.



 

Posted

Quote:
Originally Posted by Psylenz View Post
Thee is so much I disagree with, where to begin... My improvements (at least in my opinion) are in bold
you're braver than me, I wasn't even going to try to tackle that one

some minor quibbles though:
Quote:
Storm also plays a wicked -resistance and -defense debuff combo in freezing rain that is paralleled only with cold's sleet, a direct copy of that power.
Technically it's not an exact port. Defenders use the Corruptor version of Sleet (since it's a pseudopet, AT modifiers aren't automatically transfered over) So although Corruptor Sleet and Freezing Rain are the same, Defender Freezing Rain is better than Defender Sleet. So Defender Freezing Rain has more slow, -recharge, and -res (although the same ammount of -def).

Quote:
Another feature that Storm plays is the AoE stun. Combining thunderclap with tornado and suppressive fire should stun bosses.
Any two of those will be sufficient to stun a boss without mez protection, but remember that if using anything besides standard ammo, suppressive fire becomes a hold, not a stun, and therefore will not stack with thunderclap or tornado.


Draggynn on Virtue: lvl 50 Storm/Psi, 1389 badges
Draggynn's Guide to Storm Summoning(Gale-Tornado, updated 6/25/2011)
Avatar by Wassy full reference here

 

Posted

Points well taken Draggyn.


Triumphant Defenders Forever
Psylenz FF/Psi, ArticQuark Storm/Rad, Symon BarSisyphus Bots/psn, Max VanSydow Thugs/Dk, Cyclone Symon Bots/stm, Blue Loki Ice/Cd, Widow 46526
HelinCarnate:OMG it is so terrible. I have the option to take 3 more powers but no additional slots. Boo F'ing hoo.

 

Posted

Quote:
Originally Posted by Draggynn View Post
However, I would be interested in hearing more about your experience with a staminaless storm build, and the thought process that lead to such a decision.
At level 29, I have a lot of endredux in all my powers (except Gale, I think), I don't leave Hurricane running all the time, I five- or six-slot my blasts, and I use blasts that aren't well slotted yet sparingly. Also, no Hasten.

Teaming, I have to pop a CaB every now and then, and I'll stop using Provoke, Maneuvers and Steamy Mist if I'm not getting enough Vigilance -- cough -- I mean, if we're steamrolling and nobody's taking damage. Not a big deal. There's a synergy between CaBs and end reduction (from slotting and from Vigilance) that seems to be helping.

Soloing, I'm strongly considering adding Stamina, Power Sink, or both, to a second solo build, because the constant Resting sucks.


 

Posted

Quote:
Originally Posted by Rigel_Kent View Post
Also, no Hasten.
I love hasten on Storm to get more Freezing Rain and Lightning Storm, but I could see end being less troublesome without that problem.

Quote:
Soloing, I'm strongly considering adding Stamina, Power Sink, or both, to a second solo build, because the constant Resting sucks.
Ah, you have more patience than I do. I prefer to only be limited by recharge time and never need to delay on using a big hitter or need to slow down, but if you're willing to carry around CaBs and break occasionally I could see how it would be feasible. Not a play style that would work for me though. I'll be curious how things go once you hit 32 with Lightning Storm since that has a high endurance cost. (although I suppose if you're not casting it every 25 seconds like I do, it's probably easier to swallow).


Draggynn on Virtue: lvl 50 Storm/Psi, 1389 badges
Draggynn's Guide to Storm Summoning(Gale-Tornado, updated 6/25/2011)
Avatar by Wassy full reference here