spines/elec
You could post up the build you've been working on so it would be easier to help you.
- @DSorrow - alts on Union and Freedom mostly -
Currently playing as Castigation on Freedom
My Katana/Inv Guide
Anyone who doesn't take truth seriously in small matters cannot be trusted in large ones either. -Einstein
I want to make a spines/elec aoe machine when GR comes out. I want to softcap the defense if possible. I have a build ive been toying with but cant get anywhere close. Can someone steer me in the right direction as far as what sets to use and so forth. Since it's spines, you dont have anywhere to use kinetic combats really so i am kinda lost.
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You could put Enfeebled Operation in Impale (I wouldn't, slot it for damage instead)
Maybe take Confront and slot 4 Mocking Beratement in it.
Reactive Armor in all your resistance toggles.
Take the Fighting pool, and at least Maneuvers from the Leadership pool (I've heard Spines/Electric can go Staminaless, but I hesitate to suggest it because I have no personal experience with the combo)
Take Tactics for a place to slot Gaussian's, since you won't need Physical Perfection, you can take a different Epic pool than Body. Spines/Electric seems to mesh well with Blaze Mastery for the extra AoE it provides.
Slot a couple Rectified Reticles in Build Up.
That's about all I can think of at the moment, hope it helps.
Originally Posted by Dechs Kaison See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately. |
That's some good advice Claws.
You could put Enfeebled Operation in Impale (I wouldn't, slot it for damage instead) |
Enfeebled Operation: Accuracy/Recharge
Enfeebled Operation: Endurance/Immobilize
Enfeebled Operation: Accuracy/Endurance
Enfeebled Operation: Accuracy/Immobilize/Recharge
Invention: Damage
Invention: Damage
You'll get 70% Accuracy, 83% Damage along with 50%'ish End/Rech and some Immob duration to boot. And you also snag that tasty 2.5% S/L bonus, plus some NE resistance which Elec lacks.
- @DSorrow - alts on Union and Freedom mostly -
Currently playing as Castigation on Freedom
My Katana/Inv Guide
Anyone who doesn't take truth seriously in small matters cannot be trusted in large ones either. -Einstein
This is what i ahve so far. Sorry it took so long to post the build, couldn't log in earlier due to the maintance and just forgot about it. It is pretty good i think. Not anywhere close to softcap but i didn't gimp myself in recharge or anything like that. I think i still need stamina because all the toggles plus 2 damage auras is very end heavy.
Hero Plan by Mids' Hero Designer 1.707
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Scrapper
Primary Power Set: Spines
Secondary Power Set: Electric Armor
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Fighting
Hero Profile:
Level 1: Lunge -- KntkC'bat-Acc/Dmg(A)
Level 1: Charged Armor -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(40), RctvArm-ResDam(40), RctvArm-EndRdx(43)
Level 2: Lightning Field -- P'Shift-EndMod(A), P'Shift-EndMod/Acc/Rchg(3), P'Shift-EndMod/Rchg(3), P'Shift-Acc/Rchg(34), P'Shift-EndMod/Acc(37), P'Shift-End%(45)
Level 4: Conductive Shield -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(5), RctvArm-ResDam(5), RctvArm-EndRdx(15), S'fstPrt-ResDam/Def+(45)
Level 6: Hasten -- RechRdx-I(A), RechRdx-I(7), RechRdx-I(7)
Level 8: Impale -- Thundr-Dmg/Rchg(A), Thundr-Dmg/EndRdx(9), Thundr-Dmg/EndRdx/Rchg(9), Thundr-Acc/Dmg/Rchg(11), Thundr-Acc/Dmg/EndRdx(11), Thundr-Acc/Dmg(45)
Level 10: Combat Jumping -- LkGmblr-Rchg+(A)
Level 12: Static Shield -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(13), RctvArm-ResDam(13), RctvArm-EndRdx(15), RctvArm-ResDam/EndRdx/Rchg(46)
Level 14: Super Jump -- Jump-I(A)
Level 16: Spine Burst -- Oblit-Dmg(A), Oblit-Acc/Rchg(17), Oblit-Dmg/Rchg(17), Oblit-%Dam(29), Oblit-Acc/Dmg/Rchg(31), Oblit-Acc/Dmg/EndRdx/Rchg(34)
Level 18: Grounded -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(19), RctvArm-ResDam(19), RctvArm-EndRdx(40)
Level 20: Energize -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(21), Dct'dW-Heal/Rchg(21), Dct'dW-Heal/EndRdx/Rchg(23), Dct'dW-Heal(23), Dct'dW-Rchg(25)
Level 22: Hurdle -- Jump-I(A)
Level 24: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(25)
Level 26: Ripper -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(27), Sciroc-Dmg/Rchg(27), Sciroc-Acc/Rchg(29), Sciroc-Acc/Dmg/EndRdx(31), Sciroc-Dam%(31)
Level 28: Stamina -- EndMod-I(A)
Level 30: Lightning Reflexes -- Run-I(A)
Level 32: Throw Spines -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(33), Posi-Dmg/Rchg(33), Posi-Dmg/Rng(33), Posi-Acc/Dmg/EndRdx(34)
Level 35: Power Sink -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(36), P'Shift-EndMod/Acc/Rchg(36), P'Shift-Acc/Rchg(36), P'Shift-EndMod/Acc(37), P'Shift-End%(37)
Level 38: Quills -- Oblit-Dmg(A), Oblit-Acc/Rchg(39), Oblit-Dmg/Rchg(39), Oblit-Acc/Dmg/Rchg(39), Oblit-Acc/Dmg/EndRdx/Rchg(46), Oblit-%Dam(46)
Level 41: Build Up -- GSFC-ToHit(A), GSFC-ToHit/Rchg(42), GSFC-ToHit/Rchg/EndRdx(42), GSFC-Rchg/EndRdx(42), GSFC-ToHit/EndRdx(43), GSFC-Build%(43)
Level 44: Boxing -- Dmg-I(A)
Level 47: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(48), RctvArm-ResDam(48), RctvArm-EndRdx(48)
Level 49: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/Rchg(50), LkGmblr-Def(50), LkGmblr-Rchg+(50)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
Level 6: Ninja Run
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Set Bonus Totals:
- 13.5% DamageBuff(Smashing)
- 13.5% DamageBuff(Lethal)
- 13.5% DamageBuff(Fire)
- 13.5% DamageBuff(Cold)
- 13.5% DamageBuff(Energy)
- 13.5% DamageBuff(Negative)
- 13.5% DamageBuff(Toxic)
- 13.5% DamageBuff(Psionic)
- 14.3% Defense(Smashing)
- 14.3% Defense(Lethal)
- 9.56% Defense(Fire)
- 9.56% Defense(Cold)
- 14.3% Defense(Energy)
- 14.3% Defense(Negative)
- 6.13% Defense(Psionic)
- 16.1% Defense(Melee)
- 12.4% Defense(Ranged)
- 16.1% Defense(AoE)
- 36.3% Enhancement(RechargeTime)
- 4% Enhancement(Heal)
- 52% Enhancement(Accuracy)
- 19% FlySpeed
- 90.4 HP (6.75%) HitPoints
- 19% JumpHeight
- 19% JumpSpeed
- MezResist(Immobilize) 5.5%
- MezResist(Stun) 4.4%
- MezResist(Terrorized) 2.2%
- 12% (0.2 End/sec) Recovery
- 20% (1.12 HP/sec) Regeneration
- 2.84% Resistance(Fire)
- 2.84% Resistance(Cold)
- 3.13% Resistance(Negative)
- 1.26% Resistance(Toxic)
- 1.26% Resistance(Psionic)
- 19% RunSpeed
Don't slot Performance Shifter in Lightning Field and Power Sink, at least not the +End proc. Since your enemy is considered the target of the power, the proc will give THEM endurance back.
I'd slot Lightning Field for damage first, with a little bit of end mod. Since the end mod percentage is so low it doesn't make a whole lot of sense to slot for it (2% becomes 4% at ED capped slotting, not worth it when you're gimping your damage aura's damage to do it)
Definitely pull that proc out of Power Sink, it will consistently give at least a couple of your enemies endurance back, which isn't what you want.
Originally Posted by Dechs Kaison See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately. |
Quick tip, find a slot for the Steadfast Protection +Def unique! And if you are sillyrich get the Gladiator's Armor unique! Although even if you have the 2 billion inf for it I've heard some kids are trading their pinky toes for the IO, off-market. Soooo... good luck trumping that! :-)
I have the steadfast unique in conductive shield. I always heard to slot the lightning field for end mod so after you use powersink the mob will have a hard time getting any end back. I mainly slotted it with 6 for the bonus. I changed it to sciroccos dervish though for the same defense bonus. Unless i am completely missing something though, i dont see how i can get to teh softcap. I dont know if i should be building for typed or positional. I kinda think positional? Idk, right now i have a good mix of both.
Wow totally double checked for the steadfast unique in your build and still missed it. My bad.
I always heard to slot the lightning field for end mod so after you use powersink the mob will have a hard time getting any end back. I mainly slotted it with 6 for the bonus.
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Consider this: Lightning Field is taking away 4% of your enemy's endurance every 2 seconds (assuming it hits). All enemies other than AVs and GMs have 100 endurance, so you're taking away 4 endurance per tick. However, having the proc slotted means every tick will ALSO have a 20% chance to flat out give your target 10 endurance. So, if that proc fires it will completely undo the drain from the last 2 1/2 ticks. The proc will be working against the power it's slotted in, essentially making it pointless to run because the proc will be undoing all the draining you're doing with it.
The same thing happens with the proc in Power Sink. Yes, Power Sink floors their recovery, but, as I already noted, the Perf. Shifter proc functions independant of recovery. You will end up completely draining them, and giving them 10 endurance back at the same time. This is a problem because NPCs can still attack if they have ANY endurance (basically means anything less than a complete drain is pointless)
By slotting that proc in those two powers you are actually rendering one totally useless, and making the other an end recovery power and nothing more.
Slotting Lightning Field for end mod is a good idea, slotting the Perf. Shifter proc is not. Though on a Spines/Elec I would just slot for damage, and maybe throw an end mod in an extra slot. (I like Multistrike for toggle powers) I'd much rather focus on making the mob dead, rather than try to drain them. You will almost always get more mileage out of slotting Lightning Field for damage and throwing a single end mod IO in the last slot.
Originally Posted by Dechs Kaison See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately. |
Thank you, i did not know that was how the proc worked. Should i reslot power sink with efficacy adapter? And how is the other slotting? I only have one other scrapper and i havent played him in 4 years or so, only lvl 35 or something like that, so i am completely open to ideas
I want to make a spines/elec aoe machine when GR comes out. I want to softcap the defense if possible. I have a build ive been toying with but cant get anywhere close. Can someone steer me in the right direction as far as what sets to use and so forth. Since it's spines, you dont have anywhere to use kinetic combats really so i am kinda lost.