Bane Build Help
Well Heck, not sure this build will work at all.
You only have 4 LotG +Recharge, get a 5th, only another 200mildo more.
Why only 2 Purple sets? Can't squeeze another one or two in in place of Enfeebled Operation or Scirroco's?
Well at least Health is slotted correctly with all 3 Uniques.
Seriously, sorry to be a bit snarkey but ANY AT with the IO's listed in your build will be just fine, no really. I think that 3 Billion might do it. Let me know if you need any cash. I'm assuming that you have the fake funds to kit this bad boy out.
Noght
p.s. Once again, the pie in the sky build advice...sorry I know I'm getting dinged for this.
p.p.s Banes rock with SO's, you're power choices look great...
Noght 50 Scrapper Broadsword/Invulnerability
Fire Umbra 50 Brute Dark Melee/Fire Aura
Impulse Cry 50 Blaster Sonic/Energy
Internist 50 Mastermind Poison/Thugs
Ice Omega 50 Corrupter Ice/Radiation
Prickly Heat 50 Dominator Plant/Fire
Champion Server
That expensive build isn't even soft capped, he he he
This is my PvE Only build I got worked out for my Bane which I have finished on one bane so far and working to improve a second build later...but this one can stand up to a Pylon and dodge its attacks constantly with all toggles going as well as go thru ITF with barely any problems. Only died twice on Rommie out of 12 runs we had did in a week.
Feel free to check out the build and tweak whatever. Just my little tidbit here.
Villain Plan by Mids' Villain Designer 1.707
http://www.cohplanner.com/
Click this DataLink to open the build!
ThaRedeemer: Level 50 Natural Arachnos Soldier
Primary Power Set: Bane Spider Soldier
Secondary Power Set: Bane Spider Training
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Mace Mastery
Villain Profile:
Level 1: Bash
- (A) Kinetic Combat - Accuracy/Damage
- (3) Kinetic Combat - Damage/Endurance
- (3) Kinetic Combat - Damage/Recharge
- (5) Kinetic Combat - Damage/Endurance/Recharge
- (A) Steadfast Protection - Resistance/+Def 3%
- (5) Aegis - Psionic/Status Resistance
- (7) Aegis - Resistance
- (7) Resist Damage IO
- (42) Steadfast Protection - Knockback Protection
- (A) Reactive Armor - Resistance
- (9) Reactive Armor - Resistance/Endurance
- (9) Reactive Armor - Resistance/Recharge
- (11) Reactive Armor - Resistance/Endurance/Recharge
- (43) Reactive Armor - Endurance/Recharge
- (43) Reactive Armor - Endurance
- (A) Gift of the Ancients - Run Speed +7.5%
- (11) Gift of the Ancients - Defense
- (13) Gift of the Ancients - Defense/Endurance
- (13) Gift of the Ancients - Defense/Endurance/Recharge
- (43) Karma - Knockback Protection
- (A) Rectified Reticle - Increased Perception
- (46) Rectified Reticle - To Hit Buff/Recharge
- (A) Jumping IO
- (A) Gift of the Ancients - Run Speed +7.5%
- (15) Gift of the Ancients - Defense
- (15) Gift of the Ancients - Defense/Endurance
- (17) Gift of the Ancients - Defense/Endurance/Recharge
- (A) Kinetic Combat - Accuracy/Damage
- (17) Kinetic Combat - Damage/Endurance
- (19) Kinetic Combat - Damage/Recharge
- (19) Kinetic Combat - Damage/Endurance/Recharge
- (21) Absolute Amazement - Chance for ToHit Debuff
- (21) Absolute Amazement - Stun
- (A) Regenerative Tissue - +Regeneration
- (23) Miracle - +Recovery
- (23) Numina's Convalescence - +Regeneration/+Recovery
- (25) Panacea - +Hit Points/Endurance
- (A) Accuracy IO
- (25) Accuracy IO
- (A) Force Feedback - Chance for +Recharge
- (27) Kinetic Combat - Accuracy/Damage
- (27) Kinetic Combat - Damage/Endurance
- (29) Kinetic Combat - Damage/Recharge
- (29) Kinetic Combat - Damage/Endurance/Recharge
- (A) Performance Shifter - Chance for +End
- (31) Performance Shifter - EndMod
- (31) Performance Shifter - EndMod/Recharge
- (33) Performance Shifter - EndMod/Accuracy
- (A) Run Speed IO
- (A) Gift of the Ancients - Run Speed +7.5%
- (33) Gift of the Ancients - Defense
- (33) Gift of the Ancients - Defense/Endurance
- (34) Gift of the Ancients - Defense/Endurance/Recharge
- (A) Recharge Reduction IO
- (A) Gaussian's Synchronized Fire-Control - Chance for Build Up
- (34) Gaussian's Synchronized Fire-Control - To Hit Buff
- (34) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
- (42) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
- (50) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
- (50) Gaussian's Synchronized Fire-Control - Recharge/Endurance
- (A) Kinetic Combat - Knockdown Bonus
- (A) Force Feedback - Chance for +Recharge
- (36) Armageddon - Chance for Fire Damage
- (36) Armageddon - Damage
- (36) Armageddon - Damage/Recharge
- (37) Armageddon - Accuracy/Damage/Recharge
- (50) Armageddon - Accuracy/Recharge
- (A) Reactive Armor - Resistance
- (37) Reactive Armor - Resistance/Endurance
- (37) Reactive Armor - Resistance/Recharge
- (39) Reactive Armor - Resistance/Endurance/Recharge
- (39) Reactive Armor - Endurance/Recharge
- (46) Reactive Armor - Endurance
- (A) Gift of the Ancients - Run Speed +7.5%
- (39) Gift of the Ancients - Defense
- (40) Gift of the Ancients - Defense/Endurance
- (40) Gift of the Ancients - Defense/Endurance/Recharge
- (A) Gravitational Anchor - Immobilize
- (42) Gravitational Anchor - Immobilize/Recharge
- (A) Hecatomb - Chance of Damage(Negative)
- (45) Hecatomb - Damage
- (45) Hecatomb - Damage/Recharge
- (45) Hecatomb - Accuracy/Damage/Recharge
- (46) Hecatomb - Accuracy/Recharge
- (A) Gift of the Ancients - Run Speed +7.5%
- (48) Gift of the Ancients - Defense
- (48) Gift of the Ancients - Defense/Endurance
- (48) Gift of the Ancients - Defense/Endurance/Recharge
- (A) Achilles' Heel - Chance for Res Debuff
Level 1: Brawl
- (A) Kinetic Combat - Knockdown Bonus
- (A) Celerity - +Stealth
- (31) Celerity - Endurance
- (40) Endurance Reduction IO
- (A) Recharge Reduction IO
Level 6: Ninja Run
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Virtue: Streets Avenger (Main - Villain) - Lvl 50+3 Street Justice/Energy Aura Stalker (Agility Radial T4/ Degenerative Radial T4) - Fully IO'd
Global: @Black Marabuna
Oh and also if your eyeballin' the IO's for GotA: 7.5% run speeds and why I used them...that is just my pref.!
By all means switch them to LotG's: 7.5% global recharge. I know that would come up eventually. So there...I said it!
Virtue: Streets Avenger (Main - Villain) - Lvl 50+3 Street Justice/Energy Aura Stalker (Agility Radial T4/ Degenerative Radial T4) - Fully IO'd
Global: @Black Marabuna
Hey all, ok at present im lvl 28 and looking at ways to make my bane a little more godlike when it comes to soloing at + higher lvls. However i still seem to be missing something which makes my character more survivable. Obviously right now im slotted with Standard IOs instead of the Set IO's, and im trying to focus on melee attacks over AOE damage.
Any help on this would be greatly appreciated.
Villain Plan by Mids' Villain Designer 1.707
http://www.cohplanner.com/
Click this DataLink to open the build!
Operative Deane: Level 50 Natural Arachnos Soldier
Primary Power Set: Bane Spider Soldier
Secondary Power Set: Bane Spider Training
Power Pool: Flight
Power Pool: Fitness
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Mace Mastery
Villain Profile:
Level 1: Bash
- (A) Touch of Death - Accuracy/Damage
- (3) Touch of Death - Damage/Endurance
- (3) Touch of Death - Damage/Recharge
- (5) Touch of Death - Accuracy/Damage/Endurance
- (5) Touch of Death - Damage/Endurance/Recharge
- (9) Touch of Death - Chance of Damage(Negative)
Level 1: Bane Spider Armor Upgrade- (A) Steadfast Protection - Resistance/+Def 3%
- (7) Steadfast Protection - Knockback Protection
Level 2: Combat Training: Defensive- (A) Luck of the Gambler - Recharge Speed
- (7) Luck of the Gambler - Defense
- (9) Luck of the Gambler - Defense/Endurance
Level 4: Wolf Spider Armor- (A) Aegis - Resistance/Endurance
- (11) Aegis - Resistance/Recharge
- (13) Aegis - Resistance
- (13) Aegis - Resistance/Endurance/Recharge
- (15) Aegis - Endurance/Recharge
Level 6: Hover- (A) Blessing of the Zephyr - Knockback Reduction (4 points)
Level 8: Swift- (A) Run Speed IO
Level 10: Tactical Training: Maneuvers- (A) Luck of the Gambler - Recharge Speed
- (11) Luck of the Gambler - Defense
- (17) Luck of the Gambler - Defense/Endurance
Level 12: Pulverize- (A) Hecatomb - Damage/Recharge
- (17) Hecatomb - Accuracy/Damage/Recharge
- (19) Hecatomb - Accuracy/Recharge
- (19) Hecatomb - Damage/Endurance
- (23) Hecatomb - Chance of Damage(Negative)
Level 14: Health- (A) Numina's Convalescence - +Regeneration/+Recovery
- (15) Miracle - +Recovery
- (25) Regenerative Tissue - +Regeneration
Level 16: Build Up- (A) Gaussian's Synchronized Fire-Control - To Hit Buff
- (31) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
- (31) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
- (31) Gaussian's Synchronized Fire-Control - Recharge/Endurance
- (33) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
- (33) Gaussian's Synchronized Fire-Control - Chance for Build Up
Level 18: Shatter- (A) Crushing Impact - Damage/Endurance
- (27) Crushing Impact - Damage/Recharge
- (27) Crushing Impact - Accuracy/Damage/Recharge
- (29) Crushing Impact - Accuracy/Damage/Endurance
- (29) Crushing Impact - Damage/Endurance/Recharge
Level 20: Stamina- (A) Performance Shifter - EndMod
- (21) Performance Shifter - EndMod/Recharge
- (21) Performance Shifter - EndMod/Accuracy/Recharge
- (23) Performance Shifter - Accuracy/Recharge
- (39) Performance Shifter - EndMod/Accuracy
- (46) Performance Shifter - Chance for +End
Level 22: Mental Training- (A) Run Speed IO
Level 24: Fly- (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
- (25) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
Level 26: Cloaking Device- (A) Luck of the Gambler - Recharge Speed
- (34) Luck of the Gambler - Defense
- (34) Luck of the Gambler - Defense/Endurance
Level 28: Placate- (A) Recharge Reduction IO
Level 30: Tactical Training: Assault- (A) Endurance Reduction IO
Level 32: Crowd Control- (A) Scirocco's Dervish - Damage/Endurance
- (33) Scirocco's Dervish - Damage/Recharge
- (34) Scirocco's Dervish - Accuracy/Recharge
- (36) Scirocco's Dervish - Accuracy/Damage/Endurance
- (37) Scirocco's Dervish - Chance of Damage(Lethal)
- (48) Multi Strike - Damage/Endurance/Recharge
Level 35: Poisonous Ray- (A) Apocalypse - Damage/Recharge
- (36) Apocalypse - Accuracy/Damage/Recharge
- (36) Apocalypse - Accuracy/Recharge
- (37) Apocalypse - Damage/Endurance
- (37) Apocalypse - Chance of Damage(Negative)
- (39) Achilles' Heel - Chance for Res Debuff
Level 38: Surveillance- (A) Shield Breaker - Defense Debuff
- (39) Shield Breaker - Accuracy/Defense Debuff
- (40) Shield Breaker - Accuracy/Recharge
- (40) Shield Breaker - Defense Debuff/Endurance/Recharge
- (40) Shield Breaker - Accuracy/Endurance/Recharge
- (43) Shield Breaker - Chance for Lethal Damage
Level 41: Web Envelope- (A) Enfeebled Operation - Accuracy/Recharge
- (42) Enfeebled Operation - Endurance/Immobilize
- (42) Enfeebled Operation - Accuracy/Endurance
- (42) Enfeebled Operation - Immobilize/Range
- (43) Enfeebled Operation - Accuracy/Immobilize/Recharge
- (43) Enfeebled Operation - Accuracy/Immobilize
Level 44: Shatter Armor- (A) Crushing Impact - Damage/Endurance
- (45) Crushing Impact - Damage/Recharge
- (45) Crushing Impact - Accuracy/Damage/Recharge
- (45) Crushing Impact - Accuracy/Damage/Endurance
- (46) Crushing Impact - Damage/Endurance/Recharge
- (46) Recharge Reduction IO
Level 47: Hasten- (A) Recharge Reduction IO
- (48) Recharge Reduction IO
- (48) Recharge Reduction IO
- (50) Recharge Reduction IO
Level 49: Maneuvers- (A) Luck of the Gambler - Recharge Speed
- (50) Luck of the Gambler - Defense
- (50) HamiO:Cytoskeleton Exposure
------------Level 1: Brawl
- (A) Damage Increase IO
Level 1: Sprint- (A) Celerity - +Stealth
Level 2: Rest- (A) Healing IO
Level 1: ConditioningLevel 4: Ninja Run
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