Remaking the ol Stone/Inv


Candlestick

 

Posted

My Stone/Inv's build has been slowly getting more and more outdated. I'd like to revamp him and make him better suited for dealing with RSF's, and tanking him out.

Here is what I have so far built out. Any pointers?


Villain Plan by Mids' Villain Designer 1.707
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Brute
Primary Power Set: Stone Melee
Secondary Power Set: Invulnerability
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Speed
Ancillary Pool: Soul Mastery

Villain Profile:
Level 1: Stone Mallet -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(3), KntkC'bat-Dmg/EndRdx/Rchg(5), Mako-Acc/Dmg/EndRdx/Rchg(5), Mako-Acc/EndRdx/Rchg(50)
Level 1: Resist Physical Damage -- ResDam-I(A), S'fstPrt-ResDam/Def+(34)
Level 2: Heavy Mallet -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(7), KntkC'bat-Dmg/Rchg(7), KntkC'bat-Dmg/EndRdx/Rchg(9), Mako-Acc/Dmg/EndRdx/Rchg(9), Mako-Acc/EndRdx/Rchg(50)
Level 4: Temp Invulnerability -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam/Rchg(11), ImpArm-EndRdx/Rchg(11), ImpArm-ResDam/EndRdx/Rchg(13), ImpArm-ResDam(40), ImpArm-ResPsi(40)
Level 6: Dull Pain -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(36), Dct'dW-Heal/Rchg(37), Dct'dW-Heal/EndRdx/Rchg(37), Dct'dW-Heal(37), Dct'dW-Rchg(39)
Level 8: Fault -- Amaze-Stun(A), Amaze-Stun/Rchg(13), Amaze-Acc/Stun/Rchg(15), Amaze-Acc/Rchg(15), Amaze-EndRdx/Stun(17)
Level 10: Build Up -- RechRdx-I(A), RechRdx-I(48), RechRdx-I(48)
Level 12: Hurdle -- Empty(A)
Level 14: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(17), Numna-Heal(19), Mrcl-Heal(50)
Level 16: Unyielding -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam/Rchg(19), ImpArm-EndRdx/Rchg(21), ImpArm-ResDam/EndRdx/Rchg(21), ImpArm-ResDam(43), ImpArm-ResPsi(43)
Level 18: Seismic Smash -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(23), KntkC'bat-Dmg/Rchg(23), KntkC'bat-Dmg/EndRdx/Rchg(25), Mako-Acc/EndRdx/Rchg(25), Mako-Acc/Dmg/EndRdx/Rchg(31)
Level 20: Stamina -- P'Shift-End%(A), EndMod-I(27), EndMod-I(27), EndMod-I(29)
Level 22: Combat Jumping -- LkGmblr-Rchg+(A), Ksmt-ToHit+(29)
Level 24: Super Jump -- Empty(A)
Level 26: Hasten -- RechRdx-I(A), RechRdx-I(31)
Level 28: Invincibility -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx/Rchg(31), LkGmblr-Def/EndRdx(33), GftotA-Def(33), GftotA-Def/EndRdx(33)
Level 30: Resist Energies -- ResDam-I(A), ResDam-I(34)
Level 32: Resist Elements -- ResDam-I(A), ResDam-I(34)
Level 35: Tough Hide -- LkGmblr-Def(A), LkGmblr-Def/Rchg(36), LkGmblr-Rchg+(36), DefBuff-I(40)
Level 38: Unstoppable -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam/Rchg(39), ImpArm-EndRdx/Rchg(39), ImpArm-ResDam/EndRdx/Rchg(46), ImpArm-ResDam(46), ImpArm-ResPsi(48)
Level 41: Gloom -- SipInsght-%ToHit(A), SipInsght-Acc/Rchg(42), SipInsght-ToHitDeb/EndRdx/Rchg(42), SipInsght-Acc/EndRdx/Rchg(42), SipInsght-Acc/ToHitDeb(43)
Level 44: Dark Obliteration -- Posi-Acc/Dmg(A), Posi-Dmg/Rchg(45), Posi-Dmg/EndRdx(45), Posi-Acc/Dmg/EndRdx(45), Posi-Dam%(46)
Level 47: Taunt -- Empty(A)
Level 49: Super Speed -- Empty(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Fury
Level 6: Ninja Run


 

Posted

Nothin? Comeon guys


 

Posted

I didn't really see anything I'd change when I looked it over.


@macskull, @Not Mac | XBL: macskull | Steam: macskull | Skype: macskull
"One day we all may see each other elsewhere. In Tyria, in Azeroth. We may pass each other and never know it. And that's sad. But if nothing else, we'll still have Rhode Island."

 

Posted

Quote:
Originally Posted by Candlestick View Post
Nothin? Comeon guys
Honestly, its a good build.

There's certainly things you could do to tweak it, but generally I think you're probably talking about a very high cash:return level. As an example, you could swap some of the Mako's out of your single-target attacks and replace them with a couple of Hecatombs for nice recovery boost, but that's a lot of cash for a recovery boost you may not even need, and wouldn't work in more than a couple of attacks anyway.

A lot of the stupid pet tricks I used when IO'ing out my /SR brute aren't applicable here (i.e., +30.25% HP with IOs isn't necessary when your Dull Pain is perma).

Looks smash-tastic to me, man.


 

Posted

You could focus more on defense and take tough/weave for survivability, if thats the issue your looking for. might be more end heavy, but can slot 2 purples in attacks for the 0.7 end recov bonus.
My mace/invul is s/l softcapped with 3 enemies in range of the toggle and recovers 4.02 end sec/.90 end drain with 71 s/l resist.
Also your hp looks a little low for invul and id personally skip the taunt and t9. drop resist elements. dont worry about slotting for toxic/psi imo. u overslotted BU and tough hide.
you like fault over tremor?


 

Posted

try this build for def and end

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Posted

It's pretty solid. Certainly got some nice stuff going. I don't pretend to be an expert on this, by any means, so this is just the wildcard two inf here.

The Stone/Invul Build I've been debating over rolling. Similar overall defence, more S/L resistance, a bit less speed and frills.

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Quote:
Originally Posted by Zwillinger View Post
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
Quote:
Originally Posted by Captain_Photon View Post
NOTE: The Incarnate System is basically farming for IOs on a larger scale, and with more obtrusive lore.

 

Posted

So here is what I am thinking my final build will be. Ditched CJ/SJ and Unstoppable, and fit in Tough/Weave. This will softcap me at around 5-6 guys in Invinc, and keeps things a little bit cheaper. Ditched the extra Psi Resistance from the Imperviums. I'm mostly interested in them for the +Rec and +End anyways. :P


Villain Plan by Mids' Villain Designer 1.707
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Brute
Primary Power Set: Stone Melee
Secondary Power Set: Invulnerability
Power Pool: Fitness
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Soul Mastery

Villain Profile:
Level 1: Stone Mallet

  • (A) Kinetic Combat - Accuracy/Damage
  • (3) Kinetic Combat - Damage/Endurance
  • (3) Kinetic Combat - Damage/Recharge
  • (5) Kinetic Combat - Damage/Endurance/Recharge
  • (5) Mako's Bite - Accuracy/Damage/Endurance/Recharge
  • (7) Mako's Bite - Accuracy/Endurance/Recharge
Level 1: Resist Physical Damage
  • (A) Impervium Armor - Resistance
  • (7) Impervium Armor - Resistance/Endurance
  • (21) Steadfast Protection - Resistance/+Def 3%
  • (48) Impervium Armor - Resistance/Recharge
  • (50) Impervium Armor - Resistance/Endurance/Recharge
Level 2: Heavy Mallet
  • (A) Kinetic Combat - Accuracy/Damage
  • (9) Kinetic Combat - Damage/Endurance
  • (9) Kinetic Combat - Damage/Recharge
  • (11) Kinetic Combat - Damage/Endurance/Recharge
  • (11) Mako's Bite - Accuracy/Damage/Endurance/Recharge
  • (13) Mako's Bite - Accuracy/Endurance/Recharge
Level 4: Temp Invulnerability
  • (A) Impervium Armor - Resistance
  • (13) Impervium Armor - Resistance/Recharge
  • (15) Impervium Armor - Resistance/Endurance/Recharge
  • (15) Impervium Armor - Resistance/Endurance
Level 6: Dull Pain
  • (A) Doctored Wounds - Recharge
  • (17) Doctored Wounds - Endurance/Recharge
  • (17) Doctored Wounds - Heal/Recharge
  • (19) Doctored Wounds - Heal/Endurance
  • (19) Doctored Wounds - Heal
Level 8: Build Up
  • (A) Rectified Reticle - Increased Perception
  • (21) Rectified Reticle - To Hit Buff/Recharge
  • (43) Recharge Reduction IO
  • (50) Recharge Reduction IO
Level 10: Hurdle
  • (A) Jumping IO
Level 12: Hasten
  • (A) Recharge Reduction IO
  • (23) Recharge Reduction IO
Level 14: Super Speed
  • (A) Winter's Gift - Slow Resistance (20%)
Level 16: Unyielding
  • (A) Impervium Armor - Resistance/Endurance
  • (23) Impervium Armor - Resistance/Endurance/Recharge
  • (25) Impervium Armor - Resistance/Recharge
  • (25) Impervium Armor - Resistance
Level 18: Health
  • (A) Numina's Convalescence - +Regeneration/+Recovery
  • (27) Miracle - +Recovery
  • (27) Numina's Convalescence - Heal
  • (29) Regenerative Tissue - +Regeneration
Level 20: Seismic Smash
  • (A) Kinetic Combat - Accuracy/Damage
  • (29) Kinetic Combat - Damage/Endurance
  • (31) Kinetic Combat - Damage/Recharge
  • (31) Kinetic Combat - Damage/Endurance/Recharge
  • (31) Mako's Bite - Accuracy/Endurance/Recharge
  • (33) Mako's Bite - Accuracy/Damage/Endurance/Recharge
Level 22: Stamina
  • (A) Performance Shifter - Chance for +End
  • (33) Performance Shifter - EndMod
  • (33) Performance Shifter - EndMod/Accuracy
  • (34) Endurance Modification IO
Level 24: Fault
  • (A) Absolute Amazement - Stun/Recharge
  • (34) Absolute Amazement - Accuracy/Stun/Recharge
  • (34) Absolute Amazement - Accuracy/Recharge
  • (36) Absolute Amazement - Endurance/Stun
  • (36) Absolute Amazement - Chance for ToHit Debuff
Level 26: Boxing
  • (A) Accuracy IO
Level 28: Invincibility
  • (A) Luck of the Gambler - Defense
  • (36) Luck of the Gambler - Recharge Speed
  • (37) Luck of the Gambler - Defense/Endurance
  • (37) Luck of the Gambler - Defense/Endurance/Recharge
Level 30: Tough
  • (A) Impervium Armor - Resistance
  • (37) Impervium Armor - Resistance/Endurance
  • (39) Impervium Armor - Resistance/Recharge
  • (39) Impervium Armor - Resistance/Endurance/Recharge
Level 32: Weave
  • (A) Luck of the Gambler - Recharge Speed
  • (39) Luck of the Gambler - Defense/Endurance
  • (40) Luck of the Gambler - Defense
  • (40) Luck of the Gambler - Defense/Endurance/Recharge
Level 35: Tough Hide
  • (A) Luck of the Gambler - Defense
  • (40) Luck of the Gambler - Recharge Speed
  • (46) Luck of the Gambler - Defense/Endurance
Level 38: Resist Energies
  • (A) Impervium Armor - Resistance
  • (42) Impervium Armor - Resistance/Endurance
  • (46) Impervium Armor - Resistance/Recharge
  • (50) Impervium Armor - Resistance/Endurance/Recharge
Level 41: Gloom
  • (A) Siphon Insight - ToHit Debuff
  • (42) Siphon Insight - Accuracy/ToHit Debuff
  • (42) Siphon Insight - Accuracy/Recharge
  • (43) Siphon Insight - ToHit Debuff/Endurance/Recharge
  • (43) Siphon Insight - Chance for +ToHit
Level 44: Dark Obliteration
  • (A) Ragnarok - Chance for Knockdown
  • (45) Ragnarok - Damage/Recharge
  • (45) Ragnarok - Accuracy/Damage/Recharge
  • (45) Ragnarok - Accuracy/Recharge
  • (46) Ragnarok - Damage/Endurance
Level 47: Resist Elements
  • (A) Impervium Armor - Resistance
  • (48) Impervium Armor - Resistance/Endurance
  • (48) Impervium Armor - Resistance/Recharge
Level 49: Taunt
  • (A) Perfect Zinger - Chance for Psi Damage
------------
Level 1: Brawl
  • (A) Empty
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 1: Fury
Level 6: Ninja Run
------------
Set Bonus Totals:
  • 19.9% Defense(Smashing)
  • 19.9% Defense(Lethal)
  • 3% Defense(Fire)
  • 3% Defense(Cold)
  • 3% Defense(Energy)
  • 3% Defense(Negative)
  • 12.4% Defense(Psionic)
  • 11.4% Defense(Melee)
  • 3% Defense(Ranged)
  • 3% Defense(AoE)
  • 11.3% Max End
  • 4% Enhancement(Heal)
  • 47.5% Enhancement(RechargeTime)
  • 57% Enhancement(Accuracy)
  • 9% FlySpeed
  • 146.2 HP (9.75%) HitPoints
  • 9% JumpHeight
  • 9% JumpSpeed
  • MezResist(Immobilize) 18.2%
  • MezResist(Terrorized) 2.2%
  • 20% Perception
  • 20.5% (0.34 End/sec) Recovery
  • 42% (2.63 HP/sec) Regeneration
  • 20% ResEffect(FlySpeed)
  • 20% ResEffect(RechargeTime)
  • 20% ResEffect(RunSpeed)
  • 6.3% Resistance(Fire)
  • 6.3% Resistance(Cold)
  • 9% RunSpeed
  • 2% XPDebtProtection


 

Posted

Are you at HP cap with Dull Pain running? Don't have mids at work, hard to tell because I'm bad at maths.


 

Posted

Quote:
Originally Posted by Rad_Avenger View Post
Are you at HP cap with Dull Pain running? Don't have mids at work, hard to tell because I'm bad at maths.
Close, with Accolades, he is at 188% HP.


 

Posted

Quote:
Originally Posted by Candlestick View Post
Close, with Accolades, he is at 188% HP.
If you feel like spending a pile of cash for a small return you could convert your 4-slotted LOTG powers to 3 PVP IOs + LOTG Rech. Defense is stll at ED cap, still get the recharge bonus and HP bonus goes from 1.13% to 2.25%.

But that's a lot of cash for a small return. I personally prefer more recharge than +def (small purples are cheap), so I probably would have gone a different path on Gloom and Heavy Mallet (i.e., Purples), but that's just personal preference, your build is rock solid.


 

Posted

Quote:
Originally Posted by Rad_Avenger View Post
If you feel like spending a pile of cash for a small return you could convert your 4-slotted LOTG powers to 3 PVP IOs + LOTG Rech. Defense is stll at ED cap, still get the recharge bonus and HP bonus goes from 1.13% to 2.25%.

But that's a lot of cash for a small return. I personally prefer more recharge than +def (small purples are cheap), so I probably would have gone a different path on Gloom and Heavy Mallet (i.e., Purples), but that's just personal preference, your build is rock solid.
Heh, I'm already having issues making this build as is. I won't be able to fit in PvP IO's, especially not for a 3% HP bonus.

I'll see how I do on RSF's with this build. If I find that I can tank with ease, I may replace the Siphon Insights on Gloom with purples. The Siphon's are dirt cheap, so I'm not worried about slotting over them.


 

Posted

Quote:
Originally Posted by Candlestick View Post
Heh, I'm already having issues making this build as is. I won't be able to fit in PvP IO's, especially not for a 3% HP bonus.

I'll see how I do on RSF's with this build. If I find that I can tank with ease, I may replace the Siphon Insights on Gloom with purples. The Siphon's are dirt cheap, so I'm not worried about slotting over them.
Hey man, we here at "Min/Max Central" spare no expense!

That said, does Tremor suck? I've never played Stone/ but I'm giving it serious thought. Was wondering if Tremor was that much worse than Dark Obliteration.


 

Posted

Quote:
Originally Posted by Rad_Avenger View Post
Hey man, we here at "Min/Max Central" spare no expense!

That said, does Tremor suck? I've never played Stone/ but I'm giving it serious thought. Was wondering if Tremor was that much worse than Dark Obliteration.
It doesn't suck, but I dislike the long animation time. It's on the *average* scale of PbAoE's.