Spine/DA build, how's it look?


Celidya

 

Posted

I'm pretty much just going for max survivability here while pouring out massive AoE dmg...any suggestions would be most appreciated.

Hero Plan by Mids' Hero Designer 1.707
http://www.cohplanner.com/

Click this DataLink to open the build!

From the Darkness: Level 50 Mutation Scrapper
Primary Power Set: Spines
Secondary Power Set: Dark Armor
Power Pool: Speed
Power Pool: Fitness
Power Pool: Fighting
Ancillary Pool: Body Mastery

Hero Profile:
Level 1: Lunge

  • (A) Accuracy IO
Level 1: Dark Embrace
  • (A) Steadfast Protection - Resistance/+Def 3%
  • (3) Steadfast Protection - Knockback Protection
  • (3) Reactive Armor - Resistance
  • (37) Reactive Armor - Endurance
  • (45) Reactive Armor - Resistance/Endurance
  • (46) Reactive Armor - Resistance/Endurance/Recharge
Level 2: Spine Burst
  • (A) Obliteration - Damage
  • (13) Obliteration - Accuracy/Recharge
  • (13) Obliteration - Damage/Recharge
  • (15) Obliteration - Accuracy/Damage/Recharge
  • (17) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (17) Obliteration - Chance for Smashing Damage
Level 4: Murky Cloud
  • (A) Reactive Armor - Resistance
  • (5) Reactive Armor - Endurance
  • (5) Reactive Armor - Resistance/Endurance
  • (39) Reactive Armor - Resistance/Endurance/Recharge
Level 6: Build Up
  • (A) Rectified Reticle - To Hit Buff
  • (7) Rectified Reticle - To Hit Buff/Recharge
  • (7) Rectified Reticle - Increased Perception
Level 8: Hasten
  • (A) Recharge Reduction IO
  • (9) Recharge Reduction IO
  • (9) Recharge Reduction IO
Level 10: Obsidian Shield
  • (A) Reactive Armor - Resistance
  • (11) Reactive Armor - Endurance
  • (11) Reactive Armor - Resistance/Endurance
  • (37) Reactive Armor - Resistance/Endurance/Recharge
Level 12: Swift
  • (A) Run Speed IO
Level 14: Super Speed
  • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
  • (15) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
Level 16: Health
  • (A) Healing IO
Level 18: Quills
  • (A) Obliteration - Damage
  • (19) Obliteration - Accuracy/Recharge
  • (19) Obliteration - Damage/Recharge
  • (40) Obliteration - Accuracy/Damage/Recharge
  • (40) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (40) Obliteration - Chance for Smashing Damage
Level 20: Stamina
  • (A) Endurance Modification IO
  • (21) Endurance Modification IO
  • (21) Endurance Modification IO
Level 22: Dark Regeneration
  • (A) Touch of the Nictus - Accuracy/Endurance/Recharge
  • (23) Touch of the Nictus - Heal/HitPoints/Regeneration/Recharge
  • (23) Touch of the Nictus - Accuracy/Endurance/Heal/HitPoints/Regeneration
  • (43) Recharge Reduction IO
  • (45) Endurance Reduction IO
  • (50) Theft of Essence - Chance for +Endurance
Level 24: Cloak of Darkness
  • (A) Luck of the Gambler - Defense/Endurance
  • (25) Luck of the Gambler - Defense
  • (25) Luck of the Gambler - Defense/Endurance/Recharge
  • (46) Luck of the Gambler - Recharge Speed
Level 26: Ripper
  • (A) Obliteration - Damage
  • (27) Obliteration - Accuracy/Recharge
  • (27) Obliteration - Damage/Recharge
  • (31) Obliteration - Accuracy/Damage/Recharge
  • (34) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (34) Obliteration - Chance for Smashing Damage
Level 28: Cloak of Fear
  • (A) Siphon Insight - ToHit Debuff
  • (29) Siphon Insight - Accuracy/ToHit Debuff
  • (29) Endurance Reduction IO
  • (36) Siphon Insight - ToHit Debuff/Endurance/Recharge
  • (36) Siphon Insight - Accuracy/Endurance/Recharge
  • (37) Siphon Insight - Chance for +ToHit
Level 30: Death Shroud
  • (A) Obliteration - Damage
  • (31) Obliteration - Accuracy/Recharge
  • (31) Obliteration - Damage/Recharge
  • (42) Obliteration - Accuracy/Damage/Recharge
  • (42) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (42) Obliteration - Chance for Smashing Damage
Level 32: Throw Spines
  • (A) Positron's Blast - Accuracy/Damage
  • (33) Positron's Blast - Damage/Endurance
  • (33) Positron's Blast - Damage/Recharge
  • (33) Positron's Blast - Damage/Range
  • (34) Positron's Blast - Accuracy/Damage/Endurance
  • (36) Positron's Blast - Chance of Damage(Energy)
Level 35: Boxing
  • (A) Accuracy IO
Level 38: Soul Transfer
  • (A) Obliteration - Damage
  • (39) Obliteration - Accuracy/Recharge
  • (39) Obliteration - Damage/Recharge
  • (43) Obliteration - Accuracy/Damage/Recharge
  • (43) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (46) Obliteration - Chance for Smashing Damage
Level 41: Conserve Power
  • (A) Recharge Reduction IO
Level 44: Physical Perfection
  • (A) Endurance Modification IO
  • (45) Endurance Modification IO
Level 47: Tough
  • (A) Reactive Armor - Resistance
  • (48) Reactive Armor - Endurance
  • (48) Reactive Armor - Resistance/Endurance
  • (48) Reactive Armor - Resistance/Endurance/Recharge
Level 49: Weave
  • (A) Gift of the Ancients - Defense
  • (50) Gift of the Ancients - Defense/Endurance
  • (50) Endurance Reduction IO
------------
Level 1: Brawl
  • (A) Empty
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 1: Critical Hit
Level 6: Ninja Run


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Posted

That's a weird build but i don't know if you're on a budget or if you have special powers you want/don't want, but some random things:

-perf shifter proc in stamina and physical perfection + one perf shifter end mod + one normal IO end mod would be better

-no miracle/numina uniques ?

-i'd drop superspeed and get combat jumping instead, slotted with a lotg unique + the kismet unique and use ninja run instead, but if you don't have the pack i guess superspeed slotted like that is ok

-even if you need the S/L def the recharge on build-up is awful

-consider Lotg unique + 2 enzyme exposures in your def toggles, fewer slots and capping the needed stats

-no impale ? It's very useful to finish runners and/or kill any kind of solo targets. If it's a farm build i'd say you can live without it, but then, why the +def ? If it's an all around build then ST dps is always useful

-same for the KB, with only one anti-KB IO you'll get knocked around often (stacked grenades in an alpha strike, bosses, etc). I tend to go for 3 of them and only Nemesis can KB me on a regular basis

-i don't get why everyone keeps slotting for accuracy in dark regen. I always slot 5 doctored wounds (maxing recharge and endurance) + the ToE proc. The dark regen base accuracy is enough that with some global accuracy bonus you will always hit 2-8 mobs when you fire it in the middle of the melee, which is where you have to use it anyway. The only times it fails is againt a when i'm debuffed to hell by carnies or against a bunch of def buffed lvl 54 mobs, either way you need to-hit and not base accuracy to overcome that so it wouldn't change much


Dark armor lover.

The Claws/DA Scrapper guide.

 

Posted

I'll have take a look at it later today. MIDs is not available to me at the moment. I am curious to see the view totals screens for your defensive numbers.


 

Posted

I think you're going to have seriious problems with your endurance with that build. Obliteration is a great set, but it offers very little endurance reduction so isn't a great choice for toggles or fast charging attacks unless you have some way to refill your blue bar, or massive recovery.


 

Posted

I made a few quick changes to your build, your build is extremely endurance hungry so I had to pare down some of your build and you lost some defense but you also lost a lot of endurance usage.

Hero Plan by Mids' Hero Designer 1.707
http://www.cohplanner.com/

Click this DataLink to open the build!

From the Darkness: Level 50 Mutation Scrapper
Primary Power Set: Spines
Secondary Power Set: Dark Armor
Power Pool: Speed
Power Pool: Fitness
Power Pool: Fighting
Ancillary Pool: Body Mastery

Hero Profile:
Level 1: Lunge -- Acc-I(A)
Level 1: Dark Embrace -- S'fstPrt-ResDam/Def+(A), S'fstPrt-ResKB(3), RctvArm-ResDam(3), RctvArm-EndRdx(37), RctvArm-ResDam/EndRdx(45), RctvArm-EndRdx/Rchg(46)
Level 2: Spine Burst -- Oblit-Dmg(A), Oblit-Acc/Rchg(13), Oblit-Dmg/Rchg(13), Oblit-Acc/Dmg/Rchg(15), Oblit-Acc/Dmg/EndRdx/Rchg(17), Oblit-%Dam(17)
Level 4: Murky Cloud -- RctvArm-ResDam(A), RctvArm-EndRdx(5), RctvArm-ResDam/EndRdx(5), RctvArm-ResDam/EndRdx/Rchg(39)
Level 6: Build Up -- AdjTgt-ToHit/Rchg(A), AdjTgt-Rchg(7), RechRdx-I(7)
Level 8: Hasten -- RechRdx-I(A), RechRdx-I(9), RechRdx-I(9)
Level 10: Obsidian Shield -- RctvArm-ResDam(A), RctvArm-EndRdx(11), RctvArm-ResDam/EndRdx(11), RctvArm-EndRdx/Rchg(37)
Level 12: Swift -- Run-I(A)
Level 14: Super Speed -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(15)
Level 16: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(36)
Level 18: Quills -- M'Strk-Acc/Dmg(A), M'Strk-Dmg/EndRdx(19), M'Strk-Dmg/Rchg(19), M'Strk-Acc/EndRdx(40), M'Strk-Acc/Dmg/EndRdx(40), M'Strk-Dmg/EndRdx/Rchg(40)
Level 20: Stamina -- EndMod-I(A), P'Shift-EndMod(21), P'Shift-End%(21)
Level 22: Dark Regeneration -- M'Strk-Acc/EndRdx(A), Dct'dW-EndRdx/Rchg(23), Numna-EndRdx/Rchg(23), Numna-Heal/Rchg(43), Theft-+End%(45), Nictus-Acc/EndRdx/Rchg(50)
Level 24: Cloak of Darkness -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(25), LkGmblr-EndRdx/Rchg(25), LkGmblr-Rchg+(46)
Level 26: Ripper -- Oblit-Dmg(A), Oblit-Acc/Rchg(27), Oblit-Dmg/Rchg(27), Oblit-Acc/Dmg/Rchg(31), Oblit-Acc/Dmg/EndRdx/Rchg(34), Oblit-%Dam(34)
Level 28: Cloak of Fear -- HO:Endo(A), HO:Endo(29), EndRdx-I(29), EndRdx-I(36), N'mare-EndRdx/Fear(36), Abys-EndRdx/Fear(37)
Level 30: Death Shroud -- M'Strk-Acc/Dmg(A), M'Strk-Dmg/EndRdx(31), M'Strk-Dmg/Rchg(31), M'Strk-Acc/EndRdx(42), M'Strk-Acc/Dmg/EndRdx(42), M'Strk-Dmg/EndRdx/Rchg(42)
Level 32: Throw Spines -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(33), Posi-Dmg/Rchg(33), Posi-Dmg/Rng(33), Posi-Acc/Dmg/EndRdx(34)
Level 35: Boxing -- Acc-I(A)
Level 38: Soul Transfer -- Oblit-Dmg(A), Oblit-Acc/Rchg(39), Oblit-Dmg/Rchg(39), Oblit-Acc/Dmg/Rchg(43), Oblit-Acc/Dmg/EndRdx/Rchg(43), Oblit-%Dam(46)
Level 41: Conserve Power -- RechRdx-I(A)
Level 44: Physical Perfection -- P'Shift-EndMod(A), P'Shift-End%(45)
Level 47: Tough -- RctvArm-ResDam(A), RctvArm-EndRdx(48), RctvArm-ResDam/EndRdx(48), RctvArm-EndRdx/Rchg(48)
Level 49: Weave -- GftotA-Def(A), GftotA-Def/EndRdx(50), EndRdx-I(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
Level 6: Ninja Run


Virtue: @Santorican

Dark/Shield Build Thread

 

Posted

Here's the build I am currently running. I have revamped DbD more times than I can count but this seems to be the winner. Good all around with his defenses, regen, recharge and not bad at farming. Cant take out AV's unless I pop a few reds but he is a fun buzzsaw!

Code:
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Posted

Quote:
Originally Posted by thedarkeone View Post
Here's the build I am currently running. I have revamped DbD more times than I can count but this seems to be the winner. Good all around with his defenses, regen, recharge and not bad at farming. Cant take out AV's unless I pop a few reds but he is a fun buzzsaw!

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Nice build


 

Posted

Okay, after the (very helpful) advice I've arrived at this revamped build.

Hero Plan by Mids' Hero Designer 1.707
http://www.cohplanner.com/

Click this DataLink to open the build!

From the Darkness 2.0: Level 50 Mutation Scrapper
Primary Power Set: Spines
Secondary Power Set: Dark Armor
Power Pool: Speed
Power Pool: Fitness
Power Pool: Fighting
Ancillary Pool: Body Mastery

Hero Profile:
Level 1: Lunge

  • (A) Kinetic Combat - Accuracy/Damage
  • (15) Kinetic Combat - Damage/Endurance
  • (46) Kinetic Combat - Damage/Recharge
  • (48) Kinetic Combat - Damage/Endurance/Recharge
Level 1: Dark Embrace
  • (A) Steadfast Protection - Knockback Protection
  • (7) Steadfast Protection - Resistance/+Def 3%
  • (9) Impervium Armor - Resistance
  • (9) Impervium Armor - Resistance/Endurance
Level 2: Spine Burst
  • (A) Obliteration - Damage
  • (3) Obliteration - Accuracy/Recharge
  • (3) Obliteration - Damage/Recharge
  • (5) Obliteration - Accuracy/Damage/Recharge
  • (5) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (7) Obliteration - Chance for Smashing Damage
Level 4: Murky Cloud
  • (A) Reactive Armor - Resistance
  • (11) Reactive Armor - Endurance
  • (11) Reactive Armor - Resistance/Endurance
  • (13) Reactive Armor - Resistance/Endurance/Recharge
Level 6: Hasten
  • (A) Recharge Reduction IO
  • (13) Recharge Reduction IO
  • (15) Recharge Reduction IO
Level 8: Build Up
  • (A) Gaussian's Synchronized Fire-Control - To Hit Buff
  • (17) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
  • (19) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
  • (19) Gaussian's Synchronized Fire-Control - Recharge/Endurance
  • (21) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
  • (21) Gaussian's Synchronized Fire-Control - Chance for Build Up
Level 10: Obsidian Shield
  • (A) Impervium Armor - Resistance/Endurance/Recharge
  • (23) Impervium Armor - Resistance/Endurance
Level 12: Swift
  • (A) Run Speed IO
Level 14: Super Speed
  • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
  • (46) Blessing of the Zephyr - Knockback Reduction (4 points)
Level 16: Health
  • (A) Miracle - +Recovery
  • (17) Numina's Convalescence - +Regeneration/+Recovery
Level 18: Quills
  • (A) Multi Strike - Accuracy/Damage
  • (23) Multi Strike - Damage/Endurance
  • (25) Multi Strike - Damage/Recharge
  • (25) Multi Strike - Accuracy/Endurance
  • (27) Multi Strike - Accuracy/Damage/Endurance
  • (27) Multi Strike - Damage/Endurance/Recharge
Level 20: Stamina
  • (A) Performance Shifter - Chance for +End
  • (29) Performance Shifter - EndMod
  • (29) Performance Shifter - EndMod/Accuracy
Level 22: Dark Regeneration
  • (A) Theft of Essence - Chance for +Endurance
  • (31) Theft of Essence - Accuracy/Endurance/Recharge
  • (31) Theft of Essence - Accuracy/Endurance/Healing
  • (31) Miracle - Endurance/Recharge
  • (33) Miracle - Heal/Endurance/Recharge
  • (33) Miracle - Heal/Recharge
Level 24: Cloak of Darkness
  • (A) Luck of the Gambler - Recharge Speed
  • (33) HamiO:Enzyme Exposure
  • (34) HamiO:Enzyme Exposure
Level 26: Ripper
  • (A) Obliteration - Damage
  • (34) Obliteration - Accuracy/Recharge
  • (34) Obliteration - Damage/Recharge
  • (36) Obliteration - Accuracy/Damage/Recharge
  • (36) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (36) Obliteration - Chance for Smashing Damage
Level 28: Cloak of Fear
  • (A) Dark Watcher's Despair - To Hit Debuff
  • (37) Dark Watcher's Despair - To Hit Debuff/Endurance
  • (37) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance
  • (37) Glimpse of the Abyss - Endurance/Fear
  • (39) Glimpse of the Abyss - Accuracy/Endurance
  • (39) Glimpse of the Abyss - Chance of Damage(Psionic)
Level 30: Death Shroud
  • (A) Multi Strike - Accuracy/Damage
  • (39) Multi Strike - Damage/Endurance
  • (40) Multi Strike - Damage/Recharge
  • (40) Multi Strike - Accuracy/Endurance
  • (40) Multi Strike - Accuracy/Damage/Endurance
  • (42) Multi Strike - Damage/Endurance/Recharge
Level 32: Throw Spines
  • (A) Positron's Blast - Accuracy/Damage
  • (42) Positron's Blast - Damage/Recharge
  • (42) Positron's Blast - Damage/Endurance
  • (43) Positron's Blast - Accuracy/Damage/Endurance
  • (43) Positron's Blast - Chance of Damage(Energy)
Level 35: Boxing
  • (A) Accuracy IO
Level 38: Soul Transfer
  • (A) Razzle Dazzle - Accuracy/Recharge
  • (43) Razzle Dazzle - Endurance/Stun
  • (45) Razzle Dazzle - Stun/Range
  • (45) Razzle Dazzle - Accuracy/Stun/Recharge
  • (45) Razzle Dazzle - Chance of Immobilize
Level 41: Conserve Power
  • (A) Recharge Reduction IO
Level 44: Physical Perfection
  • (A) Performance Shifter - Chance for +End
  • (46) Performance Shifter - EndMod
Level 47: Tough
  • (A) Impervium Armor - Resistance
  • (48) Impervium Armor - Resistance/Endurance
  • (48) Impervium Armor - Resistance/Endurance/Recharge
  • (50) Impervium Armor - Endurance/Recharge
Level 49: Weave
  • (A) Luck of the Gambler - Recharge Speed
  • (50) HamiO:Enzyme Exposure
  • (50) HamiO:Enzyme Exposure
------------
Level 1: Brawl
  • (A) Empty
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 1: Critical Hit
Level 6: Ninja Run


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Posted

I'd consider switching the slotting from spine burst and one aura. I didn't run any math on this but from personnal experience i believe low end red on the aura is less "costly" as low end red on the pbae, though it depends on how often you use it prolly. If you use it everytime it's up (let's say every 8sec), you can save let's say 5 end every 8sec with better slotting for end on spine burst, while you save 0,3/sec on the aura... Looks better to focus on end red in the attacks.

I'm fairly sure you'll have some end problems with that build, mine has about the same end recovery after discounting the toggles (i have a lot more recovery but didn't slot end red on the toggles) but the attacks have better slotting for that and i tend to run out of end if i fight non stop with no blues. Conserve power keeps me going and it's recharching right when i need it usually, while yours sure won't be up nearly as fast. Spine burst at 12,8 and Ripper at 9,3 will kill your endurance as fast as mobs


Dark armor lover.

The Claws/DA Scrapper guide.