DB/WP Scrapper
There's a whole lot of room for improvement here.
I'm going to start pretty basic based on the number of posts. If I'm going too basic, I apologize. If you need even more background, let me know.
Let's talk about attacks first. If you're interested in AV soloing, you want to be able to do good damage per second, because AVs regenerate quickly. And to do good damage per second, you want to run a good attack chain, over and over. There are a couple of very high DPS chains that Dual Blades can run, but they're at extreme rates of recharge, and you won't get any other use out of that recharge, so you shouldn't be running those chains. I just mention that they exist for completeness. The best general-purpose attack chain at a much more moderate level of recharge is Blinding Feint -> Attack Vitals Combo. So that's what I'd be shooting for. Here's the full chain with the recharge speeds you need to achieve in each attack:
Blinding Feint (5.28 seconds) -> Ablating Strike (5.54 seconds) -> Vengeful Slice (4.09 seconds) -> Sweeping Strike (5.28 seconds)
To get there, you're going to need more recharge, so you'll be wanting some recharge bonuses, and some good recharge in those attacks, other than Ablating Strike which needs almost none.
If you're going for a PURE AV soloer, you'd stop with only those four attacks. You might stop there anyway, but you could pick up more AoE if you want, particularly if you like teaming. But the more attacks you take, the more likely it'll have a negative impact on survivability, so there are trade offs.
As far as slotting, I mentioned recharge already. Blinding Feint needs special mention - slot it like an attack. It needs to hit to give you the buff, and you want it fully slotted for damage because you'll be using it frequently. And generally speaking, any attack worth having is worth putting six slots in. Not necessarily all from one set, but six slots.
Now let's talk about survivability. This is where most of the build effort should go in my opinion. And the name of the game here is defense. Specifically, typed defense - smashing/lethal, energy/negative and fire/cold. You WANT to get those six types up to 45% defense. Don't bother going higher, but don't settle for lower unless you simply can't figure out how to pull it off (in which case the forum can try to help, because I suspect it will be very very difficult).
The reason you want 45% defense is that almost all enemies have a base 50% to-hit, and defense is subtracted from to-hit, and there's a minimum of 5% chance to hit. So when you're at 45% defense, you've made the enemy chance to hit as low as it can go. More defense won't make it any lower, so isn't protecting you. More DOES help if the enemy has a higher than usual chance to hit, but this is very rare outside of Architect Entertainment. It also helps if you're being defense debuffed, but it's going to be so hard to get to 45% that planning for extra for the occasional defense debuff just isn't going to be worth it, even if it's possible.
You also want defense more than resistance, hit points, or regeneration. Defense, at least 45% defense, simply provides better survivability than your other options. Now of course you don't want to gimp your resistance, hit points or regeneration, but they are not the focus of the build. Just take what you can get.
You'll also need recharge in order to handle that attack chain. Probably not a lot of global recharge, but some, probably at least 40%, which is going to take some build effort as well.
As far as power picks go, I've already mentioned removing the majority of your attacks. I'd also remove Resurgence. You can already tank most things by your own admission, and we're going to send that through the roof. You shouldn't be dying, and if you occasionally do, use a rez or the hospital. You can also CONSIDER skipping Strength of Will. It's nice to have, but it's ONLY a nice to have, not much more impressive than having a few orange inspirations. Only drop it if you need the power pick for something more important, of course.
Add the Fighting pool. Tough stacks nicely with your resistance, and Weave is going to be very important in our quest for defense.
I'd add Leadership as well. Take Maneuvers. I'm a fan of Tactics as well, but it's more optional. Since you have Focused Accuracy, though, I'm going to guess you want to be able to hit. In that case, take Tactics instead of Focused Accuracy, I'd say.
Grab a Steadfast Protection unique and a Kismet unique.
Well, that seems like enough for a first go.
"That's because Werner can't do maths." - BunnyAnomaly
"Four hours in, and I was no longer making mistakes, no longer detoggling. I was a machine." - Werner
Videos of Other Stupid Scrapper Tricks
Well, for one, I like to know what powers people take with their builds for concept (if there is one) before outrighting giving a build.
But as a DB/WP user...first thought. Lose Nimble Slash. Weaken and Empower just aren't that good of combo's to use.
Stick with Attack Vitals, and if you want the AOE combo, Sweep.
BF-AV-Sweep-Repeat is easy to pull off, for general teaming.
My DB/WP lacks any travel powers and relies on Ninja Run, so are you set on Super Jump?
BrandX Future Staff Fighter

The BrandX Collection
I'm not dead set on SJ. Like I said this build is from shortly after IO's were first introduced and he's never been respec'd so it's totally his original build and powers like Nija Run just weren't available. As far as concept powers there really aren't any. I've been very successful with this build, but have been wondering if I could improve it with the new sets, powers, tactics that are employed now.
My current attack chain is: Weaken, Empower, Sweep, AV....rinse and repeat. I rarely have issues with recharge using this chain as the powers shift between them and typically are fully recharged by the time I need them again. That said I do find myself more and more leading into mobs with Sweep and then AV so a possible change in removing Weaken and Empower could be possible.
| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1412;714;1428;HEX;| |78DA9D935B4F134114C767BB5B4AE99D522E05DA7213DACA427D4249344134C1405| |2A88217A459DB912E2EDBA65BA344A3F8EE933EF8E49BD78F607CF2F3A89FA19ECB| |147D7603E7377BE67F66FF733AB3F5743D2CC4E915A145AF3A96E7552BB5B6D56AC| |976A052B3A55B937D6B6DCBADDF0E0821D2BDB9EA9674A434D71F5B4E75CDB1EAD2| |FB3BB52E1F4AD793E69EED38ADE613D94E6CB80DD9966EC7EC0DC2E566D33137A5D| |5B2DDC308BD5CB70F1B1D788BF5A6EAB2ED35EC5658CD765CE979896B2DBB66AE35| |EB27D52DCBEBC8F6C928B8CAC3FF33B4474F571765404EF8B6193B04A342D8459D4| |63ABF1881C1A4302EE838D3B7AD112A84FE5B8C595096C4F3802A822A6DDE87A981| |05469E102E308A84E80F4052EC4195CEDFD2F50CAD17CD12E2538C6902B6D6AF3CF| |92F93A7C10D9A19BC4118626B43EC697897F002AA02E4AAEB0FF08E8779C7A3BCE3| |51DE71DAA62DA48F0877A02AC8DF12C114AF07A9904A8538A5412AC2FB15912E3CE| |22E64621A7D4D8FB19D09EED404BBCAACC09CA18B53102654AB126C2BC3B6326C2B| |C7B6726C2BC7B6EE415552B52AF9C68782A9B78C778C1CE974D0A5942EC52D9DE19| |6CE704B67B8A506E846946E244EA9D9246388C11B7D05BA31E576CC2163E78E192E| |E3970F7F8FF9DF8C9F847DA81A57AB8FF3EAF3BC7A9E57CFF3EA09D04D2ADD24EBF| |2AC2BB0AEC0BA24E8B2EA00643FD07E0B1F09E73F313E33BE1016BF125E42D5B4F2| |3EDDE0199B7144587AC47008A563C20154CDA98B32C71D5CE20E96B88325EE60052| |EC5823A020B456ABE1F4A8BEAA0141729158094A95226DF957E482DABD432FF7813| |C6D9E5843F3C4E9BFF6656F9E4948DB34B263452658DB3CBDA0DC6E192F0ECFF3ED| |FC2BDE5823B03106F622843D07671B48FE13EBE1EE0C8C2D1030C357CED7E0FF72C| |C756D0D7450C9730AC6248813FF11A9581108410863086088628861886388624863| |486F718BA7F009350EAF6| |-------------------------------------------------------------------|
Now looking at the numbers, you might think without CP, I couldn't attack for hours and hours...well...that would be wrong. Gaeas and SoW let me attack at Diabolique for almost 2 hours, non-stop.
I actually have every IO in that build, except for the PvP IO, which, I'm almsot tempted to move to a defense power and slot a Kismet, for even more ToHit. this build is also setup to exemp. Alot of people would just as likely go with level 50 IOs, for better enhancement value.
I've tanked AVs with this build (havent tried Buffed up Lord Recluse, but I doubt it could do it without backup...tanks with back up have a hard enough time...though I did tank LR with my WP/EM Tanker with no support...but that was higher resists and way more Hit Points)...and I do mean tanked, as I used confront to keep the AVs attention.
BF-Attack Vitals-Repeat. Works for PvE teams, works for AV soloing. Managed to solo a pylon in 25mins flat (think that equaled to 155 DPS). Makes me think if I move that PvP IO slot to put in the Kismet, I'd improve on that, due to less missing, but part of it would also be luck in my Procs and Crits.
BrandX Future Staff Fighter

The BrandX Collection
BrandX can you post that long form for those of us on Macs?
"Hmm, I guess I'm not as omniscient as I thought" -Gavin Runeblade.
I can be found, outside of paragon city here.
Thank you everyone at Paragon and on Virtue. When the lights go out in November, you'll find me on Razor Bunny.
My build has both Sweep and Attack Vitals, good endurance (solo pylon by hitting 1234 for however many minutes). I have more defense, but no Strength of Will. Focused Accuracy instead of Tactics (which may be a mistake).
Hero Plan by Mids' Hero Designer 1.707
http://www.cohplanner.com/
Click this DataLink to open the build!
Riddalin': Level 50 Magic Scrapper
Primary Power Set: Dual Blades
Secondary Power Set: Willpower
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Power Slice
- (A) Kinetic Combat - Accuracy/Damage
- (3) Kinetic Combat - Damage/Endurance
- (3) Kinetic Combat - Damage/Recharge
- (5) Kinetic Combat - Damage/Endurance/Recharge
- (A) Steadfast Protection - Resistance/+Def 3%
- (17) Reactive Armor - Resistance
- (21) Reactive Armor - Resistance/Endurance
- (50) Reactive Armor - Resistance/Recharge
- (50) Reactive Armor - Endurance/Recharge
- (A) Kinetic Combat - Accuracy/Damage
- (5) Kinetic Combat - Damage/Endurance
- (7) Kinetic Combat - Damage/Recharge
- (7) Kinetic Combat - Damage/Endurance/Recharge
- (40) Achilles' Heel - Chance for Res Debuff
- (43) Accuracy IO
- (A) Aegis - Resistance/Endurance
- (23) Aegis - Resistance
- (23) Aegis - Resistance/Endurance/Recharge
- (34) Gladiator's Armor - TP Protection +3% Def (All)
- (A) Numina's Convalescence - Heal/Endurance
- (9) Numina's Convalescence - Heal
- (36) Numina's Convalescence - +Regeneration/+Recovery
- (A) Eradication - Accuracy/Damage/Endurance/Recharge
- (9) Eradication - Accuracy/Damage/Recharge
- (11) Eradication - Damage/Recharge
- (11) Eradication - Accuracy/Recharge
- (48) Multi Strike - Damage/Endurance
- (A) Kinetic Combat - Damage/Endurance
- (13) Kinetic Combat - Accuracy/Damage
- (13) Kinetic Combat - Damage/Recharge
- (15) Kinetic Combat - Damage/Endurance/Recharge
- (15) Hecatomb - Accuracy/Recharge
- (40) Mako's Bite - Accuracy/Damage/Endurance/Recharge
- (A) Kismet - Accuracy +6%
- (A) Jumping IO
- (A) Numina's Convalescence - Heal/Endurance/Recharge
- (17) Numina's Convalescence - Heal/Endurance
- (25) Numina's Convalescence - Heal
- (37) Discouraging Words - To Hit Debuff
- (37) Discouraging Words - To Hit Debuff/Recharge
- (39) Discouraging Words - To Hit Debuff/Recharge/Endurance
- (A) Kinetic Combat - Accuracy/Damage
- (19) Kinetic Combat - Damage/Endurance
- (19) Kinetic Combat - Damage/Recharge
- (21) Kinetic Combat - Damage/Endurance/Recharge
- (40) Mako's Bite - Accuracy/Damage/Endurance/Recharge
- (42) Mako's Bite - Accuracy/Endurance/Recharge
- (A) Performance Shifter - Chance for +End
- (25) Performance Shifter - EndMod/Accuracy
- (33) Performance Shifter - EndMod
- (A) Miracle - Heal
- (27) Miracle - +Recovery
- (A) Performance Shifter - Chance for +End
- (27) Performance Shifter - EndMod
- (36) Performance Shifter - EndMod/Accuracy
- (A) Eradication - Accuracy/Damage/Endurance/Recharge
- (29) Eradication - Accuracy/Damage/Recharge
- (29) Eradication - Damage/Recharge
- (31) Eradication - Accuracy/Recharge
- (33) Multi Strike - Damage/Endurance/Recharge
- (36) Multi Strike - Accuracy/Damage/Endurance
- (A) Luck of the Gambler - Recharge Speed
- (31) Luck of the Gambler - Defense
- (31) Luck of the Gambler - Defense/Endurance
- (A) Luck of the Gambler - Recharge Speed
- (A) Eradication - Accuracy/Recharge
- (33) Eradication - Damage/Recharge
- (34) Eradication - Accuracy/Damage/Recharge
- (34) Eradication - Accuracy/Damage/Endurance/Recharge
- (37) Multi Strike - Damage/Endurance/Recharge
- (50) Multi Strike - Accuracy/Damage/Endurance
- (A) Kinetic Combat - Accuracy/Damage
- (43) Kinetic Combat - Knockdown Bonus
- (43) Kinetic Combat - Damage/Recharge
- (46) Kinetic Combat - Damage/Endurance
- (A) Aegis - Resistance
- (39) Aegis - Resistance/Endurance
- (39) Aegis - Resistance/Endurance/Recharge
- (A) Luck of the Gambler - Recharge Speed
- (42) Luck of the Gambler - Defense
- (42) Luck of the Gambler - Defense/Endurance
- (A) Gaussian's Synchronized Fire-Control - To Hit Buff
- (45) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
- (45) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
- (45) Gaussian's Synchronized Fire-Control - Chance for Build Up
- (46) Gaussian's Synchronized Fire-Control - Recharge/Endurance
- (46) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
- (A) Luck of the Gambler - Recharge Speed
- (48) Luck of the Gambler - Defense
- (48) Luck of the Gambler - Defense/Endurance
- (A) Performance Shifter - Chance for +End
Level 1: Brawl
- (A) Empty
- (A) Empty
- (A) Empty
Level 0: Ninja Run
------------
Set Bonus Totals:
- 2.5% DamageBuff(Smashing)
- 2.5% DamageBuff(Lethal)
- 2.5% DamageBuff(Fire)
- 2.5% DamageBuff(Cold)
- 2.5% DamageBuff(Energy)
- 2.5% DamageBuff(Negative)
- 2.5% DamageBuff(Toxic)
- 2.5% DamageBuff(Psionic)
- 28.5% Defense(Smashing)
- 28.5% Defense(Lethal)
- 13.5% Defense(Fire)
- 13.5% Defense(Cold)
- 17.9% Defense(Energy)
- 17.9% Defense(Negative)
- 6% Defense(Psionic)
- 19.1% Defense(Melee)
- 13.8% Defense(Ranged)
- 11.6% Defense(AoE)
- 5.4% Max End
- 30% Enhancement(RechargeTime)
- 15% FlySpeed
- 361.4 HP (27%) HitPoints
- 15% JumpHeight
- 15% JumpSpeed
- MezResist(Confused) 1.65%
- MezResist(Immobilize) 18.2%
- MezResist(Sleep) 3.3%
- 5% (0.08 End/sec) Recovery
- 54% (3.02 HP/sec) Regeneration
- 25% RunSpeed
BrandX can you post that long form for those of us on Macs? |
http://www.cohplanner.com/
Click this DataLink to open the build!
BrandX: Level 50 Science Scrapper
Primary Power Set: Dual Blades
Secondary Power Set: Willpower
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Fitness
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Power Slice
- (A) Kinetic Combat - Accuracy/Damage
- (3) Kinetic Combat - Damage/Endurance
- (3) Kinetic Combat - Damage/Recharge
- (5) Kinetic Combat - Damage/Endurance/Recharge
- (A) Steadfast Protection - Resistance/+Def 3%
- (5) Gladiator's Armor - TP Protection +3% Def (All)
- (7) Numina's Convalescence - Heal/Endurance
- (7) Numina's Convalescence - Heal/Recharge
- (9) Numina's Convalescence - Heal
- (9) Healing IO
- (A) Hecatomb - Damage/Recharge
- (11) Hecatomb - Accuracy/Damage/Recharge
- (11) Hecatomb - Accuracy/Recharge
- (13) Hecatomb - Damage/Endurance
- (13) Hecatomb - Chance of Damage(Negative)
- (15) Achilles' Heel - Chance for Res Debuff
- (A) Reactive Armor - Resistance/Endurance
- (15) Reactive Armor - Resistance/Recharge
- (17) Reactive Armor - Resistance/Endurance/Recharge
- (17) Reactive Armor - Resistance
- (A) Regenerative Tissue - +Regeneration
- (19) Miracle - Heal
- (19) Miracle - +Recovery
- (21) Numina's Convalescence - Heal/Endurance
- (21) Numina's Convalescence - Heal
- (23) Numina's Convalescence - +Regeneration/+Recovery
- (A) Kinetic Combat - Accuracy/Damage
- (23) Kinetic Combat - Damage/Endurance
- (25) Kinetic Combat - Damage/Recharge
- (25) Kinetic Combat - Damage/Endurance/Recharge
- (27) Mako's Bite - Accuracy/Endurance/Recharge
- (27) Mako's Bite - Accuracy/Damage/Endurance/Recharge
- (A) Luck of the Gambler - Recharge Speed
- (A) Luck of the Gambler - Recharge Speed
- (A) Empty
- (A) Numina's Convalescence - Heal/Endurance
- (29) Numina's Convalescence - Heal/Recharge
- (29) Numina's Convalescence - Heal
- (31) HamiO:Golgi Exposure
- (A) Kinetic Combat - Accuracy/Damage
- (31) Kinetic Combat - Damage/Endurance
- (31) Kinetic Combat - Damage/Recharge
- (33) Kinetic Combat - Damage/Endurance/Recharge
- (33) Mako's Bite - Accuracy/Endurance/Recharge
- (33) Mako's Bite - Accuracy/Damage/Endurance/Recharge
- (A) Performance Shifter - EndMod
- (34) Performance Shifter - EndMod/Recharge
- (34) Performance Shifter - Chance for +End
- (34) Endurance Modification IO
- (A) Reactive Armor - Resistance/Endurance
- (36) Reactive Armor - Resistance/Recharge
- (36) Reactive Armor - Resistance/Endurance/Recharge
- (36) Reactive Armor - Resistance
- (A) Luck of the Gambler - Defense/Endurance
- (37) Luck of the Gambler - Defense/Endurance/Recharge
- (37) Luck of the Gambler - Defense
- (37) Luck of the Gambler - Recharge Speed
- (A) Cleaving Blow - Accuracy/Damage
- (39) Cleaving Blow - Damage/Endurance
- (39) Cleaving Blow - Damage/Recharge
- (39) Eradication - Accuracy/Damage/Recharge
- (40) Eradication - Accuracy/Damage/Endurance/Recharge
- (40) Eradication - Damage/Recharge
- (A) Luck of the Gambler - Defense/Endurance
- (40) Luck of the Gambler - Defense/Endurance/Recharge
- (42) Luck of the Gambler - Defense
- (42) Luck of the Gambler - Recharge Speed
- (A) Luck of the Gambler - Defense/Endurance
- (42) Luck of the Gambler - Defense/Endurance/Recharge
- (43) Luck of the Gambler - Defense
- (43) Luck of the Gambler - Recharge Speed
- (A) Gaussian's Synchronized Fire-Control - To Hit Buff
- (43) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
- (45) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
- (45) Gaussian's Synchronized Fire-Control - Recharge/Endurance
- (45) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
- (46) Gaussian's Synchronized Fire-Control - Chance for Build Up
- (A) Mocking Beratement - Taunt
- (46) Mocking Beratement - Taunt/Recharge
- (46) Mocking Beratement - Taunt/Recharge/Range
- (48) Mocking Beratement - Accuracy/Recharge
- (48) Mocking Beratement - Taunt/Range
- (50) Mocking Beratement - Recharge
- (A) Reactive Armor - Resistance/Endurance
- (48) Reactive Armor - Resistance/Recharge
- (50) Reactive Armor - Resistance/Endurance/Recharge
- (50) Reactive Armor - Resistance
- (A) Recharge Reduction IO
- (A) Run Speed IO
- (A) Healing IO
- (A) Performance Shifter - Chance for +End
Level 1: Brawl
- (A) Empty
- (A) HamiO:Microfilament Exposure
- (A) Empty
Level 6: Ninja Run
------------
Set Bonus Totals:
- 2.5% DamageBuff(Smashing)
- 2.5% DamageBuff(Lethal)
- 2.5% DamageBuff(Fire)
- 2.5% DamageBuff(Cold)
- 2.5% DamageBuff(Energy)
- 2.5% DamageBuff(Negative)
- 2.5% DamageBuff(Toxic)
- 2.5% DamageBuff(Psionic)
- 24.8% Defense(Smashing)
- 24.8% Defense(Lethal)
- 10.4% Defense(Fire)
- 10.4% Defense(Cold)
- 15.4% Defense(Energy)
- 15.4% Defense(Negative)
- 6% Defense(Psionic)
- 17.3% Defense(Melee)
- 12.6% Defense(Ranged)
- 10.1% Defense(AoE)
- 3.6% Max End
- 55% Enhancement(RechargeTime)
- 42% Enhancement(Accuracy)
- 10% FlySpeed
- 230.9 HP (17.2%) HitPoints
- 10% JumpHeight
- 10% JumpSpeed
- MezResist(Held) 2.75%
- MezResist(Immobilize) 18.2%
- 10% (0.17 End/sec) Recovery
- 66% (3.69 HP/sec) Regeneration
- 2.52% Resistance(Fire)
- 2.52% Resistance(Cold)
- 10% RunSpeed
There's the build posted, except I have Typhoon's Edge in it, instead of Conserve Power. [EDIT: Ack! Didn't see someone had long posted my build for me. Sorry]
BrandX Future Staff Fighter

The BrandX Collection
Hmmm...looking at Chriffer's build...
Has more AOE damage output for sure. Higher Defense too. End usage (and I think tohit) would be better if FA was replaced with Tactics. However, FA gives the tohit debuff resistance (though Tactics has the advantage of buffing the team).
Versus my build, which can Spam BF-Attack Vitals-Repeat with no gaps, a bit higher regen and like 10 more HP.
Depending on what you're going for, lots of ways to do things obviously.
BrandX Future Staff Fighter

The BrandX Collection
Here is my rebuild. I wanted to try to keep costs down and utilize many of the sets I already had while still getting his defense boosted as Tips have been killing me lately.
Thanks in advance for any advice.
Hero Plan by Mids' Hero Designer 1.803
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Natural Scrapper
Primary Power Set: Dual Blades
Secondary Power Set: Willpower
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Speed
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Power Slice
- (A) Kinetic Combat - Accuracy/Damage
- (3) Kinetic Combat - Damage/Endurance
- (9) Kinetic Combat - Damage/Recharge
- (37) Kinetic Combat - Damage/Endurance/Recharge
- (37) Kinetic Combat - Knockdown Bonus
- (A) Steadfast Protection - Resistance/Endurance
- (5) Steadfast Protection - Resistance/+Def 3%
- (15) Steadfast Protection - Knockback Protection
- (A) Pounding Slugfest - Accuracy/Damage
- (3) Pounding Slugfest - Damage/Endurance
- (7) Pounding Slugfest - Damage/Recharge
- (15) Pounding Slugfest - Disorient Bonus
- (A) Impervium Armor - Psionic Resistance
- (5) Impervium Armor - Resistance
- (17) Impervium Armor - Resistance/Endurance
- (39) Gladiator's Armor - TP Protection +3% Def (All)
- (A) Scirocco's Dervish - Accuracy/Damage
- (7) Scirocco's Dervish - Damage/Endurance
- (9) Scirocco's Dervish - Damage/Recharge
- (37) Scirocco's Dervish - Accuracy/Damage/Endurance
- (39) Scirocco's Dervish - Accuracy/Recharge
- (A) Numina's Convalescence - +Regeneration/+Recovery
- (46) Numina's Convalescence - Heal
- (A) Kismet - Defense/Endurance
- (11) Kismet - Defense/Recharge
- (11) Kismet - Defense/Endurance/Recharge
- (40) Kismet - Accuracy +6%
- (A) Crushing Impact - Accuracy/Damage
- (13) Crushing Impact - Damage/Endurance
- (13) Crushing Impact - Damage/Recharge
- (40) Crushing Impact - Accuracy/Damage/Recharge
- (40) Crushing Impact - Accuracy/Damage/Endurance
- (48) Crushing Impact - Damage/Endurance/Recharge
- (A) Pounding Slugfest - Disorient Bonus
- (A) Luck of the Gambler - Defense
- (17) Luck of the Gambler - Defense/Endurance
- (45) Luck of the Gambler - Defense/Recharge
- (45) Luck of the Gambler - Defense/Endurance/Recharge
- (45) Luck of the Gambler - Recharge Speed
- (A) Touch of Death - Accuracy/Damage
- (19) Touch of Death - Damage/Endurance
- (19) Touch of Death - Damage/Recharge
- (21) Touch of Death - Accuracy/Damage/Endurance
- (39) Touch of Death - Damage/Endurance/Recharge
- (48) Touch of Death - Chance of Damage(Negative)
- (A) Performance Shifter - EndMod
- (21) Performance Shifter - EndMod/Recharge
- (A) Miracle - +Recovery
- (23) Miracle - Heal
- (23) Miracle - Heal/Endurance
- (A) Reactive Armor - Resistance/Endurance
- (25) Reactive Armor - Resistance/Recharge
- (25) Reactive Armor - Resistance
- (48) Reactive Armor - Resistance/Endurance/Recharge
- (A) Obliteration - Damage
- (27) Obliteration - Accuracy/Recharge
- (27) Obliteration - Damage/Recharge
- (34) Obliteration - Accuracy/Damage/Recharge
- (50) Obliteration - Accuracy/Damage/Endurance/Recharge
- (50) Obliteration - Chance for Smashing Damage
- (A) Red Fortune - Defense/Endurance
- (29) Red Fortune - Defense/Recharge
- (29) Red Fortune - Endurance/Recharge
- (46) Red Fortune - Defense/Endurance/Recharge
- (46) Red Fortune - Defense
- (A) Red Fortune - Defense/Endurance
- (31) Red Fortune - Defense/Recharge
- (31) Red Fortune - Endurance/Recharge
- (31) Red Fortune - Defense/Endurance/Recharge
- (50) Red Fortune - Defense
- (A) Obliteration - Damage
- (33) Obliteration - Accuracy/Recharge
- (33) Obliteration - Damage/Recharge
- (33) Obliteration - Accuracy/Damage/Recharge
- (34) Obliteration - Accuracy/Damage/Endurance/Recharge
- (34) Obliteration - Chance for Smashing Damage
- (A) Luck of the Gambler - Defense/Endurance
- (36) Luck of the Gambler - Defense/Recharge
- (36) Luck of the Gambler - Defense/Endurance/Recharge
- (36) Luck of the Gambler - Defense
- (43) Luck of the Gambler - Recharge Speed
- (A) Aegis - Psionic/Status Resistance
- (A) Gaussian's Synchronized Fire-Control - To Hit Buff
- (42) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
- (42) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
- (42) Gaussian's Synchronized Fire-Control - Recharge/Endurance
- (43) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
- (43) Gaussian's Synchronized Fire-Control - Chance for Build Up
- (A) Performance Shifter - Chance for +End
- (A) Recharge Reduction IO
- (A) Perfect Zinger - Chance for Psi Damage
Level 1: Brawl
- (A) Empty
- (A) Empty
- (A) Empty
Level 2: Ninja Run
Level 1: Swift
- (A) Empty
- (A) Empty
- (A) Regenerative Tissue - +Regeneration
- (A) Endurance Modification IO
I've been running this scrapper for a while as he is my main. Slotted out when IO's and sets first came around, I was wondering what others may have to say about the build or where possible improvements could be made. He can currently tank just about anything, though I have never successfully taken him against an AV solo before.
Hero Plan by Mids' Hero Designer 1.707
http://www.cohplanner.com/
Click this DataLink to open the build!
Adam Steel: Level 50 Natural Scrapper
Primary Power Set: Dual Blades
Secondary Power Set: Willpower
Power Pool: Leaping
Power Pool: Fitness
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Nimble Slash -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(3), C'ngImp-Dmg/Rchg(3), C'ngImp-Acc/Dmg/Rchg(5), C'ngImp-Acc/Dmg/EndRdx(5), C'ngImp-Dmg/EndRdx/Rchg(7)
Level 1: High Pain Tolerance -- ResDam-I(A), ResDam-I(7), ResDam-I(9)
Level 2: Ablating Strike -- P'ngS'Fest-Acc/Dmg(A), P'ngS'Fest-Dmg/EndRdx(9), P'ngS'Fest-Dmg/Rchg(11), P'ngS'Fest-Stun%(11)
Level 4: Mind Over Body -- ImpArm-ResPsi(A), ImpArm-ResDam/EndRdx/Rchg(13), ImpArm-EndRdx/Rchg(13), ImpArm-ResDam/Rchg(15), ImpArm-ResDam/EndRdx(15)
Level 6: Combat Jumping -- DefBuff-I(A), DefBuff-I(17), Krma-ResKB(17)
Level 8: Swift -- Run-I(A), Run-I(19)
Level 10: Typhoon's Edge -- C'ngBlow-Acc/Rchg(A), C'ngBlow-Dmg/Rchg(19), C'ngBlow-Dmg/EndRdx(21), C'ngBlow-Acc/Dmg(21)
Level 12: Blinding Feint -- GSFC-ToHit/EndRdx(A), GSFC-Build%(23), GSFC-ToHit(23), GSFC-ToHit/Rchg(25), GSFC-ToHit/Rchg/EndRdx(25), GSFC-Rchg/EndRdx(27)
Level 14: Super Jump -- SprngFt-Jump(A)
Level 16: Indomitable Will -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/Rchg(27), LkGmblr-EndRdx/Rchg(29), LkGmblr-Def/EndRdx/Rchg(29)
Level 18: Health -- Numna-Regen/Rcvry+(A), Numna-Heal(31), Heal-I(31)
Level 20: Stamina -- EndMod-I(A), EndMod-I(31), EndMod-I(33)
Level 22: Quick Recovery -- EndMod-I(A), EndMod-I(33), EndMod-I(33)
Level 24: Vengeful Slice -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(34), KntkC'bat-Dmg/Rchg(34), KntkC'bat-Dmg/EndRdx/Rchg(34), KntkC'bat-Knock%(36)
Level 26: Rise to the Challenge -- Numna-Heal(A), Numna-Heal/EndRdx(36), EndRdx-I(36), Heal-I(37)
Level 28: Power Slice -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(37), T'Death-Dmg/Rchg(37), T'Death-Dmg/EndRdx/Rchg(39), T'Death-Dam%(39), T'Death-Acc/Dmg/EndRdx(39)
Level 30: Sweeping Strike -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(40), Sciroc-Acc/Dmg/EndRdx(40), Sciroc-Dmg/Rchg(40), Sciroc-Acc/Rchg(42)
Level 32: One Thousand Cuts -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(42), Sciroc-Acc/Dmg/EndRdx(42), Sciroc-Acc/Rchg(43), Sciroc-Dmg/Rchg(43)
Level 35: Heightened Senses -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(43), LkGmblr-Def/Rchg(45), LkGmblr-Def/EndRdx/Rchg(45)
Level 38: Fast Healing -- Heal-I(A), Heal-I(45), Heal-I(46)
Level 41: Strength of Will -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam/Rchg(46), ImpArm-EndRdx/Rchg(46), ImpArm-ResDam/EndRdx/Rchg(48), ImpArm-ResPsi(48)
Level 44: Resurgence -- RechRdx-I(A)
Level 47: Confront -- Zinger-Dam%(A), Zinger-Taunt(48), Zinger-Taunt/Rchg/Rng(50), Zinger-Taunt/Rng(50)
Level 49: Focused Accuracy -- EndRdx-I(A), EndRdx-I(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
Level 0: Ninja Run