Softcapping a Fort. Need help


DrMike2000

 

Posted

ok so I'm working on making a fort, well...right now it's a NW for leveling, and it'll be a fort soon, 19 levels to go :3


but uhm....I'm wondering...

I want to softcap my ranged defense, and still manage to do reasoneable damage with all my little psi powers.

I've already decided on taking hover and fly, just because it's a better playstyle for me, and I have maneuvers.

what other power pools should I get? I have fitness of course, for health and stam, not sure what else though.

and do I softcap the ranged defense excluding the maneuvers buff? so that there's an even higher defense buff? or do I use the maneuvers to get to the softcap.

So far i'm thinking of using quite a few thunderstrikes in my single target attacks, posi blast in my psychic scream.

not sure what to slot on anything else though.


Magisterum- 50+3 Fortunata--Virtue

Lukerion- 33 Emp/Rad Defender--Virtue
Noah Heartily- 34 SS/SD brute- Virtue
Mika Heartily- 50+1 Fire/MM blaster-Virtue

 

Posted

I'd recommend taking Fitness, Fly, Speed and Leadership.

Leadership for double Assault and Maneuvers, Speed for Hasten.

You can actually quite easily softcap all positions, or just melee/ranged if you want. Double Maneuvers, Foresight and a Steadfast +3% in Indomitable Will will get you a huge chunk of defense.

I've got a Fort guide in my sig if you want to take a look. It's got slotting recommendations as well as my own build for you to take a look at.


Support Guides for all Corruptor secondaries and Fortunatas
The Melee Teaming Guide for Melee Mans

 

Posted

Just Get perma-mind link and slot for recharge.


 

Posted

I don't want to rely on perma-mindlink...

I don't neccesarily want to rely on any buff at all, , I just want to have softcapped ranged defense without having to give up anything much for it, and I don't want to be bothered with clicking away at a power over and over.


Magisterum- 50+3 Fortunata--Virtue

Lukerion- 33 Emp/Rad Defender--Virtue
Noah Heartily- 34 SS/SD brute- Virtue
Mika Heartily- 50+1 Fire/MM blaster-Virtue

 

Posted

Thanks Silas I'm not gonna follow your build completely, but I jotted down a couple of the things from it which will generally give e a much better idea :]

I plan on TRYING to get it as close to softcap as possible without any buffs, and then having the buffs be a bonus.

I'm wondering, should I put anything special in stamina? and should I put a numina's cova in health for the defense boost?

aaaaaand should I put any zephyrs in my travel powers?


Magisterum- 50+3 Fortunata--Virtue

Lukerion- 33 Emp/Rad Defender--Virtue
Noah Heartily- 34 SS/SD brute- Virtue
Mika Heartily- 50+1 Fire/MM blaster-Virtue

 

Posted

Quote:
Originally Posted by Rintera View Post
Thanks Silas I'm not gonna follow your build completely, but I jotted down a couple of the things from it which will generally give e a much better idea :]

I plan on TRYING to get it as close to softcap as possible without any buffs, and then having the buffs be a bonus.

I'm wondering, should I put anything special in stamina? and should I put a numina's cova in health for the defense boost?

aaaaaand should I put any zephyrs in my travel powers?
Good plan.

I dunno about anything special in Stamina, I'd just go with P.Shifters or Efficacy Adapters. What's important for Stamina is just getting a good value for the end mod and a nice bonus with whatever slots you put there. It's not really worth putting more than 3 slots in it though.

Same for Health. The ranged def bonus from the Numina set is good but Health benefits so little from having the entire set slotted. I'd just go with a Miracle, a Numi +/+ and then 1-2 Miracles or Numis depending on which bonuses you want.

Zephyrs in your travel powers are a great idea, they're still a great defense investment per slot.

Red Fortunes in your defense powers is another thing you could do. Good set, gives good enh values and will give you ranged def and recharge.


Support Guides for all Corruptor secondaries and Fortunatas
The Melee Teaming Guide for Melee Mans

 

Posted

Thunderstrike is definitely a great set here. Starting with:

TT:Manouvers, slotted: 8%
Manouvers, slotted : 5.5%
Hover: 2.5%
SteadFast IO: 3%
Foresight, slotted: 12%

adding up to 31%, Thunderstrike full sets in Mental Blast, TK Blast and Subdue add an extra 11.25% to bring you to 43.25

Slot Red Fortune in Manouvers or TT:Manouvers and you're done!

If you have a spare power pool and want to build up your Melee and AoE defence too, Combat Jumping is a nice buy - it runs on next to no endurance and provides an extra 3% Def with a single IO in the default slot.