Inv / Ss
You will run out of end in a hurry with those attack slottings, the extra endredux in toggles wont do a lot if you want to spam a lot of attacks.
You are way over ED rech on dull pain.
Why no pshift proc?
You are spending a lot of inf, but not getting anything in terms of set bonus
--Acc, dmg, def are good ones.
You have skipped tough hide and weave, but slotted up invince, which you dont get anything from 99% of the time unless you are fight klubbing.
I'd also go for hurl and put some damage into fossilize.
Its an ok start, but I would work on it some more.
Stop playing tanks like the other, I'll use my barrier quote, "baddos" that do it, that is my suggestion. The zones really need no more of them.
OLD SCHOOL PvP
Rad/Psi,Psi/Em,Fire/Em,Cld/Sonic,FF/Sonic,Grav/Ta,Storm/Psi,Sp/WP,Fire/Psi,Sonic/Pain
RIP:Southern Comfort PvP,PE PvP,INTEGRITY PvP,After School Special PvP Test SG's,TPvPL Season1+2 Runner ups
get rid of fighting and get sj the T9, and E-shift. If ur gonna be on a team vills are gonna sj outta ur taunt range; plus you will get ganked with only ss. One dom hold and 5 as strikes later you will realize the fighting power pool isn't worth it. Be a sj'ing taunt bot and pop the t9 when you wanna wreck some people then pop e-shift for ur t9 crash and you have one mean tank. I would re slot a lot of ur powers too, I'm usin my cell phone so I don't have mids avail but I'll post a build later.
Ok, Dull Pain recharge is at 134 secs without hasten. Rech is 65% w/o hasten, to-hit 30.8%, acc 54%, and dam 88.5%. Your resists are a little lower without fighting power pool, but fighting pool gets DR'd anyways, plus now you have Unstoppable, just get etheral shifts and ur set. You'll be a much better taunt bot with SS, and SJ. Oh, and when people laugh about you having a temp phase power u can laugh back at them for not gettin a kill. Just bc ur a tank doesnt mean you're banned from phasing...
Hero Plan by Mids' Hero Designer 1.707
http://www.cohplanner.com/
Click this DataLink to open the build!
Lucider pvp X: Level 50 Natural Tanker
Primary Power Set: Invulnerability
Secondary Power Set: Super Strength
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Speed
Power Pool: Medicine
Ancillary Pool: Earth Mastery
Hero Profile:
Level 1: Resist Physical Damage -- Aegis-Psi/Status(A), ResDam-I(3), S'fstPrt-ResDam/Def+(3)
Level 1: Jab -- Amaze-EndRdx/Stun(A), Amaze-Stun(5), Amaze-Stun/Rchg(5), Amaze-Acc/Stun/Rchg(7), Amaze-Acc/Rchg(7)
Level 2: Temp Invulnerability -- TtmC'tng-ResDam(A), TtmC'tng-ResDam/EndRdx(9), TtmC'tng-ResDam/Rchg(9)
Level 4: Dull Pain -- Numna-EndRdx/Rchg(A), Numna-Heal/Rchg(11), Numna-Heal/EndRdx/Rchg(11), Panac-EndRdx/Rchg(13), Panac-Heal/Rchg(13), Panac-Heal/EndRedux/Rchg(15)
Level 6: Hurdle -- Jump-I(A)
Level 8: Combat Jumping -- Ksmt-ToHit+(A), LkGmblr-Rchg+(15), Winter-ResSlow(50)
Level 10: Hasten -- RechRdx-I(A)
Level 12: Taunt -- Zinger-Dam%(A), Zinger-Taunt/Rng(17), Zinger-Taunt/Rchg(17), Zinger-Taunt/Rchg/Rng(19), Zinger-Acc/Rchg(19)
Level 14: Super Speed -- HO:Micro(A), HO:Micro(50)
Level 16: Super Jump -- ULeap-Stlth(A), HO:Micro(48)
Level 18: Health -- Numna-Regen/Rcvry+(A), Numna-Heal(23), Numna-Heal/EndRdx(25)
Level 20: Stamina -- P'Shift-End%(A), P'Shift-EndMod(21), P'Shift-EndMod/Rchg(21), P'Shift-EndMod/Acc(23)
Level 22: Knockout Blow -- Hectmb-Dam%(A), Hectmb-Dmg/EndRdx(33), Hectmb-Dmg/Rchg(34), Hectmb-Acc/Dmg/Rchg(34), Hectmb-Acc/Rchg(34)
Level 24: Resist Elements -- TtmC'tng-ResDam(A), TtmC'tng-ResDam/EndRdx(25), TtmC'tng-ResDam/EndRdx/Rchg(27)
Level 26: Unyielding -- TtmC'tng-ResDam(A), TtmC'tng-ResDam/EndRdx(27), TtmC'tng-ResDam/EndRdx/Rchg(29), GA-ResDam(29), GA-End/Res(31)
Level 28: Resist Energies -- TtmC'tng-ResDam(A), TtmC'tng-ResDam/EndRdx(31), TtmC'tng-ResDam/Rchg(31)
Level 30: Rage -- AdjTgt-Rchg(A), AdjTgt-ToHit/EndRdx(37), AdjTgt-ToHit/Rchg(40), AdjTgt-ToHit/EndRdx/Rchg(43), AdjTgt-EndRdx/Rchg(46), Rec'dRet-Pcptn(50)
Level 32: Aid Other -- Numna-Heal(A), Numna-Heal/EndRdx(33), Numna-EndRdx/Rchg(33)
Level 35: Hurl -- Dev'n-Acc/Dmg(A), Dev'n-Acc/Dmg/EndRdx/Rchg(36), Dev'n-Acc/Dmg/Rchg(36), GJ-Acc/Dmg(36), GJ-Dam/Rech(37), GJ-Acc/End/Rech(37)
Level 38: Aid Self -- IntRdx-I(A), IntRdx-I(39), Numna-Heal(39), Numna-EndRdx/Rchg(39), Numna-Heal/Rchg(40), Numna-Heal/EndRdx/Rchg(40)
Level 41: Stone Prison -- GravAnch-Immob(A), GravAnch-Immob/Rchg(42), GravAnch-Acc/Immob/Rchg(42), GravAnch-Acc/Rchg(42), GravAnch-Immob/EndRdx(43), TotHntr-Dam%(43)
Level 44: Fossilize -- Apoc-Dam%(A), Apoc-Dmg/Rchg(45), Apoc-Acc/Rchg(45), Apoc-Acc/Dmg/Rchg(45), Apoc-Dmg/EndRdx(46), GladNet-Dam%(46)
Level 47: Unstoppable -- GA-Res/Rech/End(A), GA-RechRes(48), GA-RechEnd(48)
Level 49: Invincibility -- LkGmblr-Rchg+(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Gauntlet
Level 6: Ninja Run
Ok so this is meant to be a zonal build... I'm wondering how viable this would be.
Plan to play, team pvp and basically roam zones to take on w/e I find solo as well.
Hero Plan by Mids' Hero Designer 1.704
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Tanker
Primary Power Set: Invulnerability
Secondary Power Set: Super Strength
Power Pool: Fitness
Power Pool: Speed
Power Pool: Fighting
Power Pool: Medicine
Ancillary Pool: Earth Mastery
Hero Profile:
Level 1: Resist Physical Damage
- (A) Gladiator's Armor - Resistance
- (3) Gladiator's Armor - End/Resist
Level 1: Jab- (A) HamiO:Nucleolus Exposure
- (3) HamiO:Nucleolus Exposure
- (43) HamiO:Nucleolus Exposure
Level 2: Temp Invulnerability- (A) Gladiator's Armor - Resistance
- (5) Gladiator's Armor - End/Resist
- (5) Endurance Reduction IO
Level 4: Dull Pain- (A) Numina's Convalescence - Heal
- (7) Numina's Convalescence - Heal/Recharge
- (7) Numina's Convalescence - Heal/Endurance/Recharge
- (9) Numina's Convalescence - Heal/Endurance
- (9) Recharge Reduction IO
- (42) Recharge Reduction IO
Level 6: Hurdle- (A) Jumping IO
Level 8: Resist Elements- (A) Gladiator's Armor - Resistance
- (11) Gladiator's Armor - End/Resist
Level 10: Unyielding- (A) Gladiator's Armor - Resistance
- (11) Gladiator's Armor - End/Resist
- (13) Aegis - Endurance/Recharge
- (15) Aegis - Psionic/Status Resistance
Level 12: Resist Energies- (A) Gladiator's Armor - Resistance
- (13) Gladiator's Armor - End/Resist
Level 14: Hasten- (A) Recharge Reduction IO
- (15) Recharge Reduction IO
- (17) Recharge Reduction IO
Level 16: Health- (A) Numina's Convalescence - +Regeneration/+Recovery
- (17) Numina's Convalescence - Heal
- (19) Miracle - +Recovery
Level 18: Boxing- (A) Absolute Amazement - Stun
- (19) Absolute Amazement - Chance for ToHit Debuff
Level 20: Stamina- (A) Endurance Modification IO
- (21) Endurance Modification IO
- (21) Endurance Modification IO
Level 22: Tough- (A) Titanium Coating - Resistance/Endurance
- (23) Titanium Coating - Resistance/Endurance/Recharge
- (23) Titanium Coating - Resistance
- (25) Titanium Coating - Endurance
Level 24: Haymaker- (A) HamiO:Nucleolus Exposure
- (25) HamiO:Nucleolus Exposure
- (27) Gladiator's Strike - Chance for Smashing Damage
- (27) Touch of Death - Chance of Damage(Negative)
- (29) Mako's Bite - Chance of Damage(Lethal)
- (29) Perfect Zinger - Chance for Psi Damage
Level 26: Knockout Blow- (A) HamiO:Nucleolus Exposure
- (31) HamiO:Nucleolus Exposure
- (31) Hecatomb - Accuracy/Damage/Recharge
- (31) Hecatomb - Chance of Damage(Negative)
- (33) Unbreakable Constraint - Chance for Smashing Damage
- (33) Gladiator's Net - Chance of Damage(Lethal)
Level 28: Rage- (A) HamiO:Membrane Exposure
- (33) HamiO:Membrane Exposure
- (34) HamiO:Membrane Exposure
Level 30: Invincibility- (A) Gift of the Ancients - Defense/Endurance
- (34) Gift of the Ancients - Defense/Recharge
- (34) Gift of the Ancients - Defense/Endurance/Recharge
- (37) Red Fortune - Defense/Endurance
- (40) Red Fortune - Defense/Endurance/Recharge
- (42) Red Fortune - Defense
Level 32: Aid Other- (A) Healing IO
Level 35: Aid Self- (A) Numina's Convalescence - Heal/Recharge
- (36) Numina's Convalescence - Heal/Endurance/Recharge
- (36) Doctored Wounds - Heal/Recharge
- (36) Doctored Wounds - Heal/Endurance/Recharge
- (37) Interrupt Reduction IO
- (37) Interrupt Reduction IO
Level 38: Flurry- (A) Crushing Impact - Accuracy/Damage
- (39) Crushing Impact - Damage/Endurance
- (39) Crushing Impact - Damage/Recharge
- (39) Crushing Impact - Accuracy/Damage/Recharge
- (40) Crushing Impact - Accuracy/Damage/Endurance
- (40) Crushing Impact - Damage/Endurance/Recharge
Level 41: Stone Prison- (A) Gravitational Anchor - Accuracy/Recharge
- (42) Gravitational Anchor - Accuracy/Immobilize/Recharge
- (43) Gravitational Anchor - Immobilize/Endurance
- (43) Gravitational Anchor - Chance for Hold
- (46) Gravitational Anchor - Immobilize/Recharge
Level 44: Fossilize- (A) HamiO:Nucleolus Exposure
- (45) HamiO:Nucleolus Exposure
- (45) HamiO:Centriole Exposure
- (45) HamiO:Centriole Exposure
- (46) Gladiator's Net - Chance of Damage(Lethal)
- (46) Apocalypse - Chance of Damage(Negative)
Level 47: Taunt- (A) Perfect Zinger - Taunt
- (48) Perfect Zinger - Taunt/Recharge
- (48) Perfect Zinger - Taunt/Recharge/Range
- (48) Perfect Zinger - Accuracy/Recharge
Level 49: Super Speed- (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
- (50) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
- (50) Winter's Gift - Run Speed, Jump, Flight Speed, Range/Endurance
- (50) Endurance Reduction IO
------------Level 1: Brawl
- (A) Empty
Level 1: Sprint- (A) Empty
Level 2: Rest- (A) Empty
Level 1: GauntletLevel 1: Ninja Run
Consciousness: that annoying time between naps.