Demons/Dark Guide
I posted a few pages back a soft-capped, decent recharging Demon/Dark 'Tankermind' concept, it got tweaked a bit by a few users, and I went with the end outcome.
Shes quite survivable and very fun to play, i'll dig it up and edit this post accordingly when i have time (off ot work now)
But it really depends how you want it to go, what you want to aim for. And (depending what degree of control you have over pets already) Learn the joys of Bodyguard mode.
The Tankermind theory seems good to me as I favour wading into fights... I will investigate this bodyguard mode you mentioned!
Thanks
Golden-Phoenix - Lvl 50 Fire/Fire Tank
Oodja Nikabolokov - Lvl 50 SS/WP Brute
Baby-Phoenix - Lvl 50 Peacebringer
How much wood would a woodchuck chuck if a woodchuck could Chuck Norris?
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Bodyguard Mode basically dishes out damage you recieve to your pets, it makes you really survivable.
Use "petcom_all Follow Defensive"
However this has a few seconds delay.
"Petcom_all Goto Defensive" gives you a targeting reticle to place, and engages BG mode straight away.
Excellent thanks Jamie - I see you have 6 slotted Provoke in there - is there a specific reason for this as it is a power I have never used before?
Thanks
Golden-Phoenix - Lvl 50 Fire/Fire Tank
Oodja Nikabolokov - Lvl 50 SS/WP Brute
Baby-Phoenix - Lvl 50 Peacebringer
How much wood would a woodchuck chuck if a woodchuck could Chuck Norris?
Provoke is a cornerstone of all good tankermind builds. As a tankermind, you WANT all guns/bad sh*t pointed at you.
While in BG mode, the dmg you recieve is basically split 7 ways between you and all your pets. It greatly increases your survivability and enables you to tank dang near anything. But, if a mob turns around and punches one of your baby demons in the face, they get hit with the full dmg and eat it individually. Which is bad obviously.
So, what you want to do is stay in BG and taunt all mobs around you while spaming the dark heal. Also don't forget about all the really great crowd control tools that dark has.
Working toward the softcaps also helps alot for tankerminds. If the dmg is being split between all the pets, then each pet's individual resists/mitigation factors into how much of the entire amount is mitigated.
Nicely explained thanks Crazyfist!
Makes sense now lol
Golden-Phoenix - Lvl 50 Fire/Fire Tank
Oodja Nikabolokov - Lvl 50 SS/WP Brute
Baby-Phoenix - Lvl 50 Peacebringer
How much wood would a woodchuck chuck if a woodchuck could Chuck Norris?
When playing a tankermind, what about all the mez effects that a standard mm is not immune to? Do you just circumvent them with enhancement sets?
Yea Fitz is right. You find yourself chewing breakys constantly.
http://boards.cityofheroes.com/showp...67&postcount=2
Try this out.
Triumphant Defenders Forever
Psylenz FF/Psi, ArticQuark Storm/Rad, Symon BarSisyphus Bots/psn, Max VanSydow Thugs/Dk, Cyclone Symon Bots/stm, Blue Loki Ice/Cd, Widow 46526
HelinCarnate:OMG it is so terrible. I have the option to take 3 more powers but no additional slots. Boo F'ing hoo.
Code:
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How about posting it so those that don't have Mids can see it.
Alts on all servers, lvl 50 of every AT:
lvl 50 Heroes on all servers but; Pinnacle, Victory
lvl 50 Villains on all servers but; Guardian, Pinnacle, Triumph, Victory
Current Projects: Tanks
Official MOM of Tribal Alliance
How about posting it so those that don't have Mids can see it.
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Villain Plan by Mids' Villain Designer 1.707
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Mastermind
Primary Power Set: Demon Summoning
Secondary Power Set: Dark Miasma
Power Pool: Speed
Power Pool: Fitness
Power Pool: Presence
Power Pool: Leadership
Ancillary Pool: Mace Mastery
Villain Profile:
Level 1: Summon Demonlings
- (A) Soulbound Allegiance - Chance for Build Up
- (3) Soulbound Allegiance - Accuracy/Recharge
- (3) Soulbound Allegiance - Damage/Recharge
- (5) Edict of the Master - Accuracy/Damage
- (5) Edict of the Master - Accuracy/Damage/Endurance
- (7) Edict of the Master - Damage/Endurance
- (A) Theft of Essence - Healing/Recharge
- (40) Touch of the Nictus - Accuracy/Endurance/Heal/HitPoints/Regeneration
- (50) Theft of Essence - Accuracy/Healing
- (50) Touch of the Nictus - Accuracy/Healing
- (50) Touch of the Nictus - Heal/HitPoints/Regeneration/Recharge
- (A) Recharge Reduction IO
- (33) Recharge Reduction IO
- (A) Siphon Insight - ToHit Debuff
- (7) Siphon Insight - Accuracy/ToHit Debuff
- (9) Siphon Insight - Accuracy/Recharge
- (9) Siphon Insight - ToHit Debuff/Endurance/Recharge
- (11) Siphon Insight - Accuracy/Endurance/Recharge
- (A) Devastation - Chance of Hold
- (13) Apocalypse - Accuracy/Recharge
- (A) Endurance Reduction IO
- (A) Recharge Reduction IO
- (11) Recharge Reduction IO
- (13) Recharge Reduction IO
- (A) Stupefy - Accuracy/Recharge
- (25) Stupefy - Endurance/Stun
- (34) Stupefy - Accuracy/Endurance
- (37) Stupefy - Stun/Range
- (40) Stupefy - Accuracy/Stun/Recharge
- (A) Sovereign Right - Resistance Bonus
- (15) Sovereign Right - Accuracy
- (15) Sovereign Right - Accuracy/Damage
- (17) Sovereign Right - Damage/Endurance
- (17) Sovereign Right - Accuracy/Endurance
- (19) Sovereign Right - Accuracy/Damage/Endurance
- (A) Steadfast Protection - Resistance/+Def 3%
- (19) Steadfast Protection - Knockback Protection
- (23) Karma - Knockback Protection
- (23) Luck of the Gambler - Recharge Speed
- (25) Steadfast Protection - Resistance/Endurance
- (A) Expedient Reinforcement - Resist Bonus Aura for Pets
- (21) Edict of the Master - Defense Bonus
- (21) Call to Arms - Defense Bonus Aura for Pets
- (33) Recharge Reduction IO
- (A) Run Speed IO
- (A) Miracle - +Recovery
- (A) Performance Shifter - Chance for +End
- (34) Performance Shifter - EndMod
- (34) Performance Shifter - EndMod/Recharge
- (A) Soulbound Allegiance - Damage/Endurance
- (27) Soulbound Allegiance - Damage
- (27) Soulbound Allegiance - Accuracy/Damage/Recharge
- (29) Edict of the Master - Accuracy/Damage
- (29) Edict of the Master - Damage/Endurance
- (33) Edict of the Master - Accuracy/Endurance
- (A) Glimpse of the Abyss - Accuracy/Fear/Recharge
- (43) Glimpse of the Abyss - Accuracy/Recharge
- (46) Glimpse of the Abyss - Endurance/Fear
- (48) Glimpse of the Abyss - Accuracy/Endurance
- (48) Glimpse of the Abyss - Fear/Range
- (A) Basilisk's Gaze - Accuracy/Hold
- (31) Basilisk's Gaze - Accuracy/Recharge
- (31) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
- (31) Basilisk's Gaze - Endurance/Recharge/Hold
- (A) Endurance Reduction IO
- (A) Perfect Zinger - Chance for Psi Damage
- (36) Perfect Zinger - Taunt/Range
- (36) Perfect Zinger - Taunt
- (36) Perfect Zinger - Taunt/Recharge
- (37) Perfect Zinger - Taunt/Recharge/Range
- (37) Perfect Zinger - Accuracy/Recharge
- (A) Enfeebled Operation - Accuracy/Recharge
- (39) Enfeebled Operation - Accuracy/Immobilize/Recharge
- (39) Enfeebled Operation - Accuracy/Immobilize
- (39) Enfeebled Operation - Accuracy/Endurance
- (40) Numina's Convalescence - Heal/Recharge
- (A) Luck of the Gambler - Recharge Speed
- (42) Red Fortune - Endurance
- (42) Red Fortune - Defense
- (42) Red Fortune - Defense/Endurance
- (43) Red Fortune - Endurance/Recharge
- (43) Red Fortune - Defense/Endurance/Recharge
- (A) Luck of the Gambler - Recharge Speed
- (45) Red Fortune - Endurance
- (45) Red Fortune - Defense
- (45) Red Fortune - Defense/Endurance
- (46) Red Fortune - Defense/Endurance/Recharge
- (46) Red Fortune - Defense/Recharge
- (A) Rectified Reticle - To Hit Buff
- (48) Rectified Reticle - Increased Perception
- (A) Blessing of the Zephyr - Knockback Reduction (4 points)
Level 1: Brawl
- (A) Empty
- (A) Celerity - +Stealth
- (A) Empty
Level 6: Ninja Run
------------
Set Bonus Totals:
- 6.5% DamageBuff(Smashing)
- 6.5% DamageBuff(Lethal)
- 6.5% DamageBuff(Fire)
- 6.5% DamageBuff(Cold)
- 6.5% DamageBuff(Energy)
- 6.5% DamageBuff(Negative)
- 6.5% DamageBuff(Toxic)
- 6.5% DamageBuff(Psionic)
- 10% Defense
- 15.8% Defense(Smashing)
- 15.8% Defense(Lethal)
- 3% Defense(Fire)
- 3% Defense(Cold)
- 5.5% Defense(Energy)
- 5.5% Defense(Negative)
- 3% Defense(Psionic)
- 11.8% Defense(Melee)
- 4.25% Defense(Ranged)
- 3% Defense(AoE)
- 2.75% Enhancement(Terrorized)
- 27% Enhancement(Accuracy)
- 3% Enhancement(Immobilize)
- 3% Enhancement(Stun)
- 57.5% Enhancement(RechargeTime)
- 9% FlySpeed
- 144.6 HP (18%) HitPoints
- 17% JumpHeight
- 17% JumpSpeed
- Knockback (Mag -12)
- Knockup (Mag -12)
- MezResist(Confused) 2.75%
- MezResist(Held) 2.75%
- MezResist(Immobilize) 4.4%
- MezResist(Sleep) 2.75%
- MezResist(Stun) 2.75%
- MezResist(Terrorized) 2.75%
- 20% Perception
- 6% (0.1 End/sec) Recovery
- 52% (1.74 HP/sec) Regeneration
- 20% Resistance(Smashing)
- 20% Resistance(Lethal)
- 22.5% Resistance(Fire)
- 22.5% Resistance(Cold)
- 20% Resistance(Energy)
- 21.9% Resistance(Negative)
- 20% Resistance(Toxic)
- 20% Resistance(Psionic)
- 9% RunSpeed
- 2% XPDebtProtection
Why is it surprising that it is enjoyable. Demons are enjoyable. Dark is enjoyable. So it's guarenteed to be enjoyable.
Further to Jamies build above - if there much scope for slotting for more Regen/Recovery or is it pretty pointless in a MM and slots are better spent beefing up defences?
Thanks
Golden-Phoenix - Lvl 50 Fire/Fire Tank
Oodja Nikabolokov - Lvl 50 SS/WP Brute
Baby-Phoenix - Lvl 50 Peacebringer
How much wood would a woodchuck chuck if a woodchuck could Chuck Norris?
I'm still pretty new to masterminds, but I was under the impression that damage directed to henchmen from BG mode was untyped and thus not mitigated by their resists and such. My understanding is that the MM's personal mitigation is taken into account before the redirect happens, but not the pets. Is this wrong?
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Hi Forumites
Reknowned as you all are for your helpful and sage advice to those who dismally fail at searching and cannot create their own effective builds, I am currently levelling 9 and surprisingly enjoying) a DS/DM mastermind.
I can control the pets (to a degree) and have as yet caused only minimal team wipes - although this is largely in part to mostly playing solo atm
Does anyone out there have a guide for a tough and survivable DS/DM MM to give me some guidance on what powers are skippable and how to slot these pet things that insist on following me around?
Thanks
Golden-Phoenix - Lvl 50 Fire/Fire Tank
Oodja Nikabolokov - Lvl 50 SS/WP Brute
Baby-Phoenix - Lvl 50 Peacebringer
How much wood would a woodchuck chuck if a woodchuck could Chuck Norris?