Bots/Traps Leveling DO/SO build seeking advise.
I have a question: is this a level up build or are you respeccing into this? I say this because I would never delay acid mortar or the forcefield generator. With the mayhem temp travel powers: raptor pack, jump pack. I would push travel back rather than these two trap staples. I would value seeker drones higher than recall friend in my trapping experience.
Triumphant Defenders Forever
Psylenz FF/Psi, ArticQuark Storm/Rad, Symon BarSisyphus Bots/psn, Max VanSydow Thugs/Dk, Cyclone Symon Bots/stm, Blue Loki Ice/Cd, Widow 46526
HelinCarnate:OMG it is so terrible. I have the option to take 3 more powers but no additional slots. Boo F'ing hoo.
Intention was to just level like this. Could you give me an example of what you mean?
This is how I would level up a Bots/traps. This prioritizes the minion summons and makes sure that acid mortar and forcefield generator are timely. I do chafe a bit taking poison trap at level 30 so late. Someone will have my head for it. I kept your order for level 35+ save I would take charged armor when available to further strengthen your mastermind's defenses.
Villain Plan by Mids' Villain Designer 1.703
http://www.cohplanner.com/
Click this DataLink to open the build!
Bot-trap: Level 48 Technology Mastermind
Primary Power Set: Robotics
Secondary Power Set: Traps
Power Pool: Leadership
Power Pool: Fitness
Power Pool: Speed
Ancillary Pool: Mu Mastery
Villain Profile:
Level 1: Battle Drones -- Empty(A)
Level 1: Web Grenade -- Empty(A)
Level 2: Caltrops -- Empty(A)
Level 4: Triage Beacon -- Empty(A)
Level 6: Equip Robot -- Empty(A)
Level 8: Maneuvers -- Empty(A)
Level 10: Acid Mortar -- Empty(A)
Level 12: Protector Bots -- Empty(A)
Level 14: Hurdle -- Empty(A)
Level 16: Force Field Generator -- Empty(A)
Level 18: Health -- Empty(A)
Level 20: Stamina -- Empty(A)
Level 22: Hasten -- Empty(A)
Level 24: Super Speed -- Empty(A)
Level 26: Assault Bot -- Empty(A)
Level 28: Seeker Drones -- Empty(A)
Level 30: Poison Trap -- Empty(A)
Level 32: Upgrade Robot -- Empty(A)
Level 35: Trip Mine -- Empty(A)
Level 38: Tactics -- Empty(A)
Level 41: Charged Armor -- Empty(A)
Level 44: Detonator -- Empty(A)
Level 47: Vengeance -- Empty(A)
Level 49: Static Discharge -- Empty(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Supremacy
Level 6: Ninja Run
Triumphant Defenders Forever
Psylenz FF/Psi, ArticQuark Storm/Rad, Symon BarSisyphus Bots/psn, Max VanSydow Thugs/Dk, Cyclone Symon Bots/stm, Blue Loki Ice/Cd, Widow 46526
HelinCarnate:OMG it is so terrible. I have the option to take 3 more powers but no additional slots. Boo F'ing hoo.
This is what i've come up with...
Villain Plan by Mids' Villain Designer 1.704
http://www.cohplanner.com/
Click this DataLink to open the build!
Neobot 001: Level 50 Science Mastermind
Primary Power Set: Robotics
Secondary Power Set: Traps
Power Pool: Leadership
Power Pool: Speed
Power Pool: Fitness
Ancillary Pool: Mu Mastery
Villain Profile:
Level 1: Battle Drones -- Acc(A), Acc(3), Dmg(3), Dmg(5), Dmg(15), EndRdx(17)
Level 1: Web Grenade -- Acc(A), Immob(5), Immob(7), Immob(7), EndRdx(46)
Level 2: Caltrops -- Dmg(A), Dmg(25), Dmg(34), Slow(40), RechRdx(43)
Level 4: Triage Beacon -- Heal(A), Heal(9), Heal(9), RechRdx(11), RechRdx(11), RechRdx(29)
Level 6: Equip Robot -- EndRdx(A)
Level 8: Maneuvers -- DefBuff(A), DefBuff(13), DefBuff(13)
Level 10: Hasten -- RechRdx(A), RechRdx(17), RechRdx(19)
Level 12: Protector Bots -- Acc(A), Acc(15), Dmg(23), Dmg(25), DefBuff(27), DefBuff(31)
Level 14: Super Speed -- Run(A)
Level 16: Acid Mortar -- Acc(A), DefDeb(19), DefDeb(21), DefDeb(21)
Level 18: Force Field Generator -- DefBuff(A), DefBuff(23), DefBuff(31)
Level 20: Hurdle -- Jump(A)
Level 22: Health -- Heal(A), Heal(33)
Level 24: Stamina -- EndMod(A), EndMod(27), EndMod(29)
Level 26: Assault Bot -- Acc(A), Acc(33), Dmg(34), Dmg(36), Dmg(37), EndRdx(39)
Level 28: Seeker Drones -- Acc(A), Dmg(33), Dmg(36), Dmg(37), EndRdx(37)
Level 30: Poison Trap -- Hold(A), Hold(31), Hold(34), EndRdx(36)
Level 32: Upgrade Robot -- EndRdx(A)
Level 35: Trip Mine -- Acc(A), Dmg(40), Dmg(40), Dmg(43)
Level 38: Tactics -- ToHit(A), ToHit(39), ToHit(39)
Level 41: Static Discharge -- Acc(A), Acc(42), Dmg(42), Dmg(42), EndMod(43), EndMod(46)
Level 44: Detonator -- Acc(A), Dmg(45), Dmg(45), Dmg(45), RechRdx(46)
Level 47: Vengeance -- Heal(A), Heal(48), DefBuff(48), DefBuff(48), DefBuff(50)
Level 49: Charged Armor -- ResDam(A), ResDam(50), ResDam(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Supremacy
Level 1: Ninja Run
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Delaying stamina is also a viable option. Many masterminds don't _have_ to have stamina until they are deeper into their builds.
Triumphant Defenders Forever
Psylenz FF/Psi, ArticQuark Storm/Rad, Symon BarSisyphus Bots/psn, Max VanSydow Thugs/Dk, Cyclone Symon Bots/stm, Blue Loki Ice/Cd, Widow 46526
HelinCarnate:OMG it is so terrible. I have the option to take 3 more powers but no additional slots. Boo F'ing hoo.
I honestly never needed stamina on my Bots/Traps... And that is with Tanker-minding... pools (speed, presence, medicine, leadership, Mu).
Wassabi Grav/Kin 50 (before badges/accolades were in game) Pinnacle
Miss Command Bots/Traps 50 Justice
*others left off due to space issues
Id also move Charged Armor to 41.
Resist's are factored in prior to BG splitting damage (and then bot resists get applied, or so I believe, I am sure I will be corrected if I am mistaken)... making resist armor that much more powerful on a MM... and watching your survivability jump.. atleast for a tank-mind.
Wassabi Grav/Kin 50 (before badges/accolades were in game) Pinnacle
Miss Command Bots/Traps 50 Justice
*others left off due to space issues
Id also move Charged Armor to 41.
Resist's are factored in prior to BG splitting damage (and then bot resists get applied, or so I believe, I am sure I will be corrected if I am mistaken)... making resist armor that much more powerful on a MM... and watching your survivability jump.. atleast for a tank-mind. |
Triumphant Defenders Forever
Psylenz FF/Psi, ArticQuark Storm/Rad, Symon BarSisyphus Bots/psn, Max VanSydow Thugs/Dk, Cyclone Symon Bots/stm, Blue Loki Ice/Cd, Widow 46526
HelinCarnate:OMG it is so terrible. I have the option to take 3 more powers but no additional slots. Boo F'ing hoo.
Ok made some changes, dropped Detonate for Elec. Fence which will allow me to lock them down for my bots. And instead of dmg on the seekers i went for the -to hit, and a little end/rech instead of dmg, i figure im intending to use it as my opener i might as well benefit from the -to hit. Using the same principle as my fire/rad controller, if they can't hit me thats a bonus.
Villain Plan by Mids' Villain Designer 1.704
http://www.cohplanner.com/
Click this DataLink to open the build!
Neobot 001: Level 50 Science Mastermind
Primary Power Set: Robotics
Secondary Power Set: Traps
Power Pool: Leadership
Power Pool: Speed
Power Pool: Fitness
Ancillary Pool: Mu Mastery
Villain Profile:
Level 1: Battle Drones -- Acc(A), Acc(3), Dmg(3), Dmg(5), Dmg(15), EndRdx(17)
Level 1: Web Grenade -- Acc(A), Immob(5), Immob(7), Immob(7), EndRdx(46)
Level 2: Caltrops -- Dmg(A), Dmg(25), Dmg(34), RechRdx(40), RechRdx(43), RechRdx(43)
Level 4: Triage Beacon -- Heal(A), Heal(9), Heal(9), RechRdx(11), RechRdx(11), RechRdx(29)
Level 6: Equip Robot -- EndRdx(A)
Level 8: Maneuvers -- DefBuff(A), DefBuff(13), DefBuff(13)
Level 10: Hasten -- RechRdx(A), RechRdx(17), RechRdx(19)
Level 12: Protector Bots -- Acc(A), Acc(15), Dmg(23), Dmg(25), DefBuff(27), DefBuff(31)
Level 14: Super Speed -- Run(A)
Level 16: Acid Mortar -- Acc(A), DefDeb(19), DefDeb(21), DefDeb(21)
Level 18: Force Field Generator -- DefBuff(A), DefBuff(23), DefBuff(31)
Level 20: Hurdle -- Jump(A)
Level 22: Health -- Heal(A), Heal(33)
Level 24: Stamina -- EndMod(A), EndMod(27), EndMod(29)
Level 26: Assault Bot -- Acc(A), Acc(33), Dmg(34), Dmg(36), Dmg(37), EndRdx(39)
Level 28: Seeker Drones -- ToHitDeb(A), ToHitDeb(33), ToHitDeb(36), EndRdx(37), EndRdx(37), RechRdx(42)
Level 30: Poison Trap -- Hold(A), Hold(31), Hold(34), EndRdx(36)
Level 32: Upgrade Robot -- EndRdx(A)
Level 35: Trip Mine -- Acc(A), Dmg(40), Dmg(40), Dmg(43)
Level 38: Tactics -- ToHit(A), ToHit(39), ToHit(39)
Level 41: Charged Armor -- ResDam(A), ResDam(42), ResDam(42)
Level 44: Electrifying Fences -- Acc(A), Immob(45), Immob(45), Immob(45), EndMod(46), RechRdx(46)
Level 47: Static Discharge -- Acc(A), Dmg(48), Dmg(48), Dmg(48), EndMod(50)
Level 49: Vengeance -- DefBuff(A), DefBuff(50), DefBuff(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Supremacy
Level 1: Ninja Run
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Looks good.
Id slot some recharge into acid mortar and another end redux in the upgrades... you'll appreciate that the first time you have to resummon in combat...
Other than that... no comments really.
Wassabi Grav/Kin 50 (before badges/accolades were in game) Pinnacle
Miss Command Bots/Traps 50 Justice
*others left off due to space issues
Something like this? or would waiting tell the 30's be too long for the endred? i pulled the sockets from fences and seekers moved a few around and took acid morter down from 3 defdebuff's to 2, i figure i can work with io's later to resolve that.
Villain Plan by Mids' Villain Designer 1.704
http://www.cohplanner.com/
Click this DataLink to open the build!
Neobot 001: Level 50 Science Mastermind
Primary Power Set: Robotics
Secondary Power Set: Traps
Power Pool: Leadership
Power Pool: Speed
Power Pool: Fitness
Ancillary Pool: Mu Mastery
Villain Profile:
Level 1: Battle Drones -- Acc(A), Acc(3), Dmg(3), Dmg(5), Dmg(15), EndRdx(17)
Level 1: Web Grenade -- Acc(A), Immob(5), Immob(7), Immob(7), EndRdx(46)
Level 2: Caltrops -- Dmg(A), Dmg(25), Dmg(34), RechRdx(40), RechRdx(43), RechRdx(43)
Level 4: Triage Beacon -- Heal(A), Heal(9), Heal(9), RechRdx(11), RechRdx(11), RechRdx(29)
Level 6: Equip Robot -- EndRdx(A), EndRdx(33)
Level 8: Maneuvers -- DefBuff(A), DefBuff(13), DefBuff(13)
Level 10: Hasten -- RechRdx(A), RechRdx(17), RechRdx(19)
Level 12: Protector Bots -- Acc(A), Acc(15), Dmg(23), Dmg(25), DefBuff(27), DefBuff(31)
Level 14: Super Speed -- Run(A)
Level 16: Acid Mortar -- Acc(A), DefDeb(19), DefDeb(21), RechRdx(21)
Level 18: Force Field Generator -- DefBuff(A), DefBuff(23), DefBuff(31)
Level 20: Hurdle -- Jump(A)
Level 22: Health -- Heal(A), Heal(33)
Level 24: Stamina -- EndMod(A), EndMod(27), EndMod(29)
Level 26: Assault Bot -- Acc(A), Acc(33), Dmg(34), Dmg(36), Dmg(37), EndRdx(39)
Level 28: Seeker Drones -- ToHitDeb(A), ToHitDeb(37), ToHitDeb(37), EndRdx(42), RechRdx(46)
Level 30: Poison Trap -- Hold(A), Hold(31), Hold(34), EndRdx(36)
Level 32: Upgrade Robot -- EndRdx(A), EndRdx(36)
Level 35: Trip Mine -- Acc(A), Dmg(40), Dmg(40), Dmg(43)
Level 38: Tactics -- ToHit(A), ToHit(39), ToHit(39)
Level 41: Charged Armor -- ResDam(A), ResDam(42), ResDam(42)
Level 44: Electrifying Fences -- Acc(A), Immob(45), Immob(45), Immob(45), RechRdx(46)
Level 47: Static Discharge -- Acc(A), Dmg(48), Dmg(48), Dmg(48), EndMod(50)
Level 49: Vengeance -- DefBuff(A), DefBuff(50), DefBuff(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Supremacy
Level 1: Ninja Run
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Either that, or pull the immob from web granade or electrfying fences... Generally, the mobs are dead long before those will expire as it is / and or the slots in Vengence since it is extremely situational...(team/dead teammate)... and place them were they will be utilized more.
Web grenade is great for building up agro on a target... but so is taunt, and slotted with the psi proc, taunt is an end free attack (presence pool, and I tend to go with ST over AE for faster recharge)...
I would, personally, re-slot all end reductions not in petsor pet buffs with recharge... You will have a hard time bottoming out your stamina with the fitness pool as it is.
And moving manuvers and SS till the 20s will get you stamina that much faster... personal taste thou.
recharge in tripmines wouldnt be a bad thing either, as in your career you will try toe bombing, we all have... and when it starts working (which it will), you'll want it up more...
All in all though, a solid build for a bot/trap... atleast until you start delving into IOs..
Wassabi Grav/Kin 50 (before badges/accolades were in game) Pinnacle
Miss Command Bots/Traps 50 Justice
*others left off due to space issues
Were you meaning end in web grenade and poison trap be replaced with rech? and for web grenade lose one immob, for fences replace immob with damage?
Like this...
Villain Plan by Mids' Villain Designer 1.704
http://www.cohplanner.com/
Click this DataLink to open the build!
Neobot 001: Level 50 Science Mastermind
Primary Power Set: Robotics
Secondary Power Set: Traps
Power Pool: Leadership
Power Pool: Speed
Power Pool: Fitness
Ancillary Pool: Mu Mastery
Villain Profile:
Level 1: Battle Drones -- Acc(A), Acc(3), Dmg(3), Dmg(5), Dmg(15), EndRdx(17)
Level 1: Web Grenade -- Acc(A), Immob(5), Immob(7), RechRdx(7)
Level 2: Caltrops -- Dmg(A), Dmg(25), Dmg(34), RechRdx(40), RechRdx(43), RechRdx(43)
Level 4: Triage Beacon -- Heal(A), Heal(9), Heal(9), RechRdx(11), RechRdx(11), RechRdx(29)
Level 6: Equip Robot -- EndRdx(A), EndRdx(33)
Level 8: Maneuvers -- DefBuff(A), DefBuff(13), DefBuff(13)
Level 10: Hasten -- RechRdx(A), RechRdx(17), RechRdx(19)
Level 12: Protector Bots -- Acc(A), Acc(15), Dmg(23), Dmg(25), DefBuff(27), DefBuff(31)
Level 14: Super Speed -- Run(A)
Level 16: Acid Mortar -- Acc(A), DefDeb(19), DefDeb(21), RechRdx(21)
Level 18: Force Field Generator -- DefBuff(A), DefBuff(23), DefBuff(31)
Level 20: Hurdle -- Jump(A)
Level 22: Health -- Heal(A), Heal(33)
Level 24: Stamina -- EndMod(A), EndMod(27), EndMod(29)
Level 26: Assault Bot -- Acc(A), Acc(33), Dmg(34), Dmg(36), Dmg(37), EndRdx(39)
Level 28: Seeker Drones -- ToHitDeb(A), ToHitDeb(37), ToHitDeb(37), EndRdx(42), RechRdx(46)
Level 30: Poison Trap -- Hold(A), Hold(31), Hold(34), EndRdx(36)
Level 32: Upgrade Robot -- EndRdx(A), EndRdx(36)
Level 35: Trip Mine -- Acc(A), Dmg(40), Dmg(40), RechRdx(43), RechRdx(50)
Level 38: Tactics -- ToHit(A), ToHit(39), ToHit(39)
Level 41: Charged Armor -- ResDam(A), ResDam(42), ResDam(42)
Level 44: Electrifying Fences -- Acc(A), Dmg(45), Dmg(45), Dmg(45), RechRdx(46), RechRdx(46)
Level 47: Static Discharge -- Acc(A), Dmg(48), Dmg(48), Dmg(48), EndMod(50), EndMod(50)
Level 49: Vengeance -- DefBuff(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Supremacy
Level 1: Ninja Run
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I see the question... I just don't have time to answer immediately... I will however in an hour or so... promise...
but yes, and yes.... and any end reductions you have slotted NOT in pets or pet buffs... swap to recharges.
Wassabi Grav/Kin 50 (before badges/accolades were in game) Pinnacle
Miss Command Bots/Traps 50 Justice
*others left off due to space issues
Its not big deal im in no rush, i ususally post the night before i work.Sometimes i get a little time after work but won't typically play tell the weekend.
Ahh, you updated the build...
Nice. Last comment would be seeker drones... end red to recharge red... by themselves, pretty useless, but as an Alpha soaker, they do their job and then some by taking the big hit... the more you have it up the more useful... Don't think of them as another pet, they move too slow to follow you around, but their summon range is enough to put them in the middle of spawns without agroing...
Wassabi Grav/Kin 50 (before badges/accolades were in game) Pinnacle
Miss Command Bots/Traps 50 Justice
*others left off due to space issues
Very nice. It should level you up nicely.
If you can find it or spare the inf, get achielies heel proc for acid mortar. If you need a slot, pull it out of caltrops (dmg)... the proc will effectively give you more damage than trops can put out.....
Wassabi Grav/Kin 50 (before badges/accolades were in game) Pinnacle
Miss Command Bots/Traps 50 Justice
*others left off due to space issues
Getting ready to head to work so won't be able to check this tell later tonight but here's the changes. I went with 2 tohitdeb's in seekers which was actually only .8% difference in -acc, and added one more rechred which was 9 sec's faster recharge.
[Villain Plan by Mids' Villain Designer 1.704
http://www.cohplanner.com/
Click this DataLink to open the build!
Neobot 001: Level 50 Science Mastermind
Primary Power Set: Robotics
Secondary Power Set: Traps
Power Pool: Leadership
Power Pool: Speed
Power Pool: Fitness
Ancillary Pool: Mu Mastery
Villain Profile:
Level 1: Battle Drones -- Acc(A), Acc(3), Dmg(3), Dmg(5), Dmg(15), EndRdx(17)
Level 1: Web Grenade -- Acc(A), Immob(5), Immob(7), RechRdx(7)
Level 2: Caltrops -- Dmg(A), Dmg(25), RechRdx(34), RechRdx(40), RechRdx(43)
Level 4: Triage Beacon -- Heal(A), Heal(9), Heal(9), RechRdx(11), RechRdx(11), RechRdx(29)
Level 6: Equip Robot -- EndRdx(A), EndRdx(33)
Level 8: Maneuvers -- DefBuff(A), DefBuff(13), DefBuff(13)
Level 10: Hasten -- RechRdx(A), RechRdx(17), RechRdx(19)
Level 12: Protector Bots -- Acc(A), Acc(15), Dmg(23), Dmg(25), DefBuff(27), DefBuff(31)
Level 14: Super Speed -- Run(A)
Level 16: Acid Mortar -- Acc(A), DefDeb(19), DefDeb(21), RechRdx(21), Achilles-DefDeb/Rchg(43)
Level 18: Force Field Generator -- DefBuff(A), DefBuff(23), DefBuff(31)
Level 20: Hurdle -- Jump(A)
Level 22: Health -- Heal(A), Heal(33)
Level 24: Stamina -- EndMod(A), EndMod(27), EndMod(29)
Level 26: Assault Bot -- Acc(A), Acc(33), Dmg(34), Dmg(36), Dmg(37), EndRdx(39)
Level 28: Seeker Drones -- ToHitDeb(A), ToHitDeb(37), RechRdx(37), RechRdx(42), RechRdx(46)
Level 30: Poison Trap -- Hold(A), Hold(31), Hold(34), EndRdx(36)
Level 32: Upgrade Robot -- EndRdx(A), EndRdx(36)
Level 35: Trip Mine -- Acc(A), Dmg(40), Dmg(40), RechRdx(43), RechRdx(50)
Level 38: Tactics -- ToHit(A), ToHit(39), ToHit(39)
Level 41: Charged Armor -- ResDam(A), ResDam(42), ResDam(42)
Level 44: Electrifying Fences -- Acc(A), Dmg(45), Dmg(45), Dmg(45), RechRdx(46), RechRdx(46)
Level 47: Static Discharge -- Acc(A), Dmg(48), Dmg(48), Dmg(48), EndMod(50), EndMod(50)
Level 49: Vengeance -- DefBuff(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Supremacy
Level 1: Ninja Run
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Yeah, in most cases, a third SO/IO is overkill and doesn't accomplish much, so their arnt many powers that would get three on a lvl 50 build I do for that reason (hasten and other select LONG recharge powers)... just not enough performance for the slot basically.... but leveling up is different.
Very nice build, you should do well, just remember, its the achillies heel proc you're after... for a nice AoE -20 resist affect... off of acid mortar that likes to fire lots. It won't stack with itself, but it will go off plenty, atleast once for every mortar laid on the ground (10 shots).
You may at some point also decide to swap the damage in electric fences for range, capturing more mobs for the bots to destroy with AE; it's not your damage that's important, it's theirs, your major damage source. >>
Wassabi Grav/Kin 50 (before badges/accolades were in game) Pinnacle
Miss Command Bots/Traps 50 Justice
*others left off due to space issues
Should i just go ahead and put three ranges into it now?
Depending on ED, sure, if the bonus drops significantly, as seen in seekers, then stick with damage.
Wassabi Grav/Kin 50 (before badges/accolades were in game) Pinnacle
Miss Command Bots/Traps 50 Justice
*others left off due to space issues
Thanks so much for the advise and help, really do appreciaite all the time you have taken to answer all my questions , now to just get him to 50 hehe.
I was happy to assist. I hope you find the info useful while you level.
Wassabi Grav/Kin 50 (before badges/accolades were in game) Pinnacle
Miss Command Bots/Traps 50 Justice
*others left off due to space issues
This is what i've come up with... i realize alot of folks are getting tough/weave and socketing other powers different then i have, but they all have access to ninja run where as i have not purchased that pack so i do not.
Villain Plan by Mids' Villain Designer 1.704
http://www.cohplanner.com/
Click this DataLink to open the build!
Neobot 001: Level 50 Science Mastermind
Primary Power Set: Robotics
Secondary Power Set: Traps
Power Pool: Leadership
Power Pool: Speed
Power Pool: Fitness
Power Pool: Teleportation
Ancillary Pool: Mu Mastery
Villain Profile:
Level 1: Battle Drones -- Acc(A), Acc(3), Dmg(3), Dmg(5), Dmg(15), EndRdx(17)
Level 1: Web Grenade -- Acc(A), Immob(5), Immob(7), EndRdx(7)
Level 2: Caltrops -- Dmg(A), Dmg(25), Slow(43), RechRdx(46)
Level 4: Triage Beacon -- Heal(A), Heal(9), Heal(9), RechRdx(11), RechRdx(11), RechRdx(29)
Level 6: Equip Robot -- EndRdx(A)
Level 8: Maneuvers -- DefBuff(A), DefBuff(13), DefBuff(13), EndRdx(15)
Level 10: Hasten -- RechRdx(A), RechRdx(19), RechRdx(21)
Level 12: Hurdle -- Jump(A)
Level 14: Super Speed -- Run(A)
Level 16: Acid Mortar -- Acc(A), Dmg(17), Dmg(19), Dmg(21), RechRdx(23)
Level 18: Health -- Heal(A), Heal(25), Heal(31)
Level 20: Stamina -- EndMod(A), EndMod(23), EndMod(31)
Level 22: Protector Bots -- Acc(A), Acc(27), Dmg(33), Dmg(33), DefBuff(34), DefBuff-I(34)
Level 24: Recall Friend -- EndRdx(A)
Level 26: Force Field Generator -- DefBuff(A), DefBuff(27), DefBuff(29)
Level 28: Poison Trap -- Hold(A), Hold(33), Slow(36), Slow(36), RechRdx(37), RechRdx(39)
Level 30: Assault Bot -- Acc(A), Acc(31), Dmg(34), Dmg(36), Dmg(37), EndRdx(37)
Level 32: Upgrade Robot -- EndRdx(A)
Level 35: Trip Mine -- Acc(A), Dmg(40), Dmg(40), Dmg(43), RechRdx(48)
Level 38: Tactics -- ToHit(A), ToHit(39), ToHit(39), EndRdx(40)
Level 41: Static Discharge -- Acc(A), Acc(42), Dmg(42), Dmg(42), EndMod(43), EndMod(46)
Level 44: Detonator -- Acc(A), Dmg(45), Dmg(45), Dmg(45), RechRdx(46)
Level 47: Vengeance -- Heal(A), Heal(48), DefBuff(48), DefBuff(50)
Level 49: Charged Armor -- ResDam(A), ResDam(50), ResDam(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Supremacy
Level 1: Ninja Run